PINBACK wrote:
I don’t have any problem with 10km zone in fact I like idea of having to fly out 10km before warping, what might be better is to have that 10km as a safe zone around the stations and jump gates. As on more than one occasion I have attacked by pirates just after exiting a station or gate.
Hmm, maybe what makes sense is an easy mode where the warp limit is short or 0, and a normal or hardcore mode where it works like now.
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Would be nice to have a picture or a rotating ship model of the ship you are buying in the market. In fact that would go for every thing in the market, including modules, ammunition and commodities should have a pic, looks like theirs room for it on the right hand side of the screen.Like to see the modules in the market put into their categories low. medium and high. As it would make finding the right module for vacant slot easier.They could also do with a bit more of a description of what the item does.
We do plan to add in the sample ship models and module images in a future update. Priority right now is to fix bugs and improve accessibility.
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Not sure how the ammunition works in the game, as I don’t appear to have run out of anything yet, in fact I seem to have infinite ammo.
The modules are supposed to stop running when you run out of ammo. Worked when we tested it, so we'll have to dig to figure this one.
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Is there is any damage done to the ship in combat or equipment destroyed as there does not appear to be anything.
Shields recharge at some rate. In theory, when you damage shields and armor, it stays until you dock. Then all is repaired for free. The thinking was that repairing armor damage is more of a time & money sink since you could just equip an armor repair module, undock, repair for free. Maybe normal/hardcore mode might make players pay for it...
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Would like to see a few different backgrounds when docked at the station.What’s that green square for, the one on top of the ship which is still there even when you are docked at the station and looking at the other screens.
Yup, we eventually plan to get more art painted or possibly model the interiors in 3D. The future plan calls for walking in stations, boarding enemy ships, and exploring planets on foot. So 2D art would be mostly temporary, I think.
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The map screens needs a key to the icons on the local map, it could also do with an indicator to tell the player where they are both in the local and galaxy maps.(got lost a couple of times

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Yup, the map screen definitely needs some love. Will try to spruce it up soon.
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For the PC version I would like to be able to click on the screen to target a ship, station ect as I have found myself firing missiles at the station by mistake a few times when engaging in combat.Also it would be good to have the names of the stations, gates and planets on screen maybe as an option so they can be turned on and off.
Good suggestions. You can click on the ship icon or lock icon next to the ship to select or lock already. There were some technical issues with clicking to directly select a ship in space due to some touch slide control schemes. But it's a reasonable request, so we'll see about adding that feature down the road.
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The game could do with a few more sound effects and a much better laser sound as the present one sound like a duck quacking.
Yup, would have liked to have hired a sound guy. Hopefully some publicity and revenue will let us bring on additional talent.
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The ships cargo screen could with being broken up into different areas for cargo, ship equipment and ammunition. Would make it easier to tell what’s what’s
The other idea we had was to make it more visual, like Diablo. You would be able to drag and drop, for example. Lots more work to do this, but eventually we'll get around to it.
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I have talked to the data thief and been told to take a probe to the Sola Fide headquarter in washbo, when I goto Sola Fide nothing happens. What I am missing here.
Hmm, are you sure you accepted the quest? Are you sure you're at the right station? The quest complete takes about 5 seconds or so once you're inside the station after you talk to Astra. If you're not seeing that, try loading the save game, accepting the quest, and trying it again. Might be a bug, but we haven't had any other reports.
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How do the dynamic quest work

I have gone to the aid of some one who has broken down and they have request armor repair, do I go to the station and get an armor module.
Yes you should equip a remote armor repair module on your ship to do the breakdown quests. Useful for the escort and hijacked ship quests to have that or the remote shield recharger. But broken down ships need remote armor repairer. Also, if you get Cali as a wingman, you can order her to repair.
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Like to have the game save when you go thought the jump gates as it’s a bit of an nuisance when you just traveled through two of three system only to be killed before you can get to a station to save the game.
Since we don't save quest acceptance, only quest completion, it would make it harder on you if we saved at gates. For synchronization issues, we save at stations only. Maybe down the road, we could look at a save anywhere approach.
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It’s a bit strange that you can cancel a mission without any penalty maybe you rating with the faction you do the mission for should go down.
Actually, the courier and transport quests will make you pay a credit penalty and hit you with standings loss if you cancel those freelance quests. We might add a standings loss to the others. Just have to be careful we don't make it too onerous for people to experiment with quests without too much fear of setbacks.Thanks for the feedback! You're still very very early in the epic quest line (well, the Data Thief is the first "epic" quest). Hopefully you get a chance to finish that, get the wingmen, and even get to the romance part.
