Page 2 of 2

RE: Alpha 14 released

Posted: Sun Sep 11, 2011 7:58 am
by Robsoie
@Geraldine, thanks for the welcome
robn wrote:
That's a known bug that was fixed a few days ago but didn't make the deadline for alpha 14. A workaround is to delete lines 39-47 from data/modules/TradeShips.lua.
I deleted those lines (i think that's the ones ?)
Quote:
if ship:GetEquipCount('SHIELD', 'SHIELD_GENERATOR') == 0 andEngine.rand:Number(1) - 0.1 < lawlessness thenlocal num = math.floor(math.sqrt(ship:GetEquipFree('CARGO') / 50))ship:AddEquip('SHIELD_GENERATOR', num)if ship_type:GetEquipSlotCapacity('ENERGYBOOSTER') > 0 andEngine.rand:Number(1) + 0.5 - size_factor < lawlessness thenship:AddEquip('SHIELD_ENERGY_BOOSTER')endend
And it indeed allow to launch the game without the error message and the runtime error following it.Thanks.

RE: Alpha 14 released

Posted: Sun Sep 11, 2011 8:24 am
by robn
Yep, that's it!

RE: Alpha 14 released

Posted: Sun Sep 11, 2011 9:36 am
by Robsoie
ThanksBeen flying in Hades canyon while New Hope was on the horizonI wish i had a powerfull computer enough to play at this kind of details :D but what's impressive with Pioneer is that even at medium details it looks really nice (and with great framerate on my old system)for comparison, same locations but level of details i use when flying and have a very nice framerate despite my intel card :That game is really wonderfull and gorgeous even at medium/high details , thank you very much for always improving it

RE: Alpha 14 released

Posted: Mon Sep 12, 2011 7:11 pm
by Guest

robn wrote:


ElectricSkies wrote:
I'd like to build this for myself in Mac OSX. How much do the instructions in the Compile pioneer page apply to building for Mac?
I think it doesn't for the most part. See COMPILING.OSX.txt. Our OS X guy (Philbywhizz) hasn't been around much lately (also why there's no OS X build yet) so the XCode project might be slightly out of date (missing new files). If it doesn't work for you the GNU way should work.
I'm back.. and will have an OSX build tonight. Had some issues building this release as there were a few changes with the way my ObjectiveC code was working with pioneer. The GNU way should always work though (COMPILING.OSX.txt should help you there - if it doesn't let me know).Cheers,Philbywhizz.

RE: Alpha 14 released

Posted: Tue Sep 13, 2011 3:30 am
by robn
I finally sorted out exactly what went wrong with the original builds of alpha 14. I've done fresh builds from scratch and confirmed they work, and uploaded them. If you already grabbed the original and the patched executable and edited TradeShips.lua then there's nothing you need to do. If you do go and download the alpha 14 packages from the download page then it will all just work.Sorry for the mix up, and thanks for your patience!

RE: Alpha 14 released

Posted: Tue Sep 13, 2011 7:28 am
by robn
Thanks to Philbywhizz an OS X build of Alpha 14 has just been posted at http://pioneerspacesim.net/download.

RE: Alpha 14 released

Posted: Tue Sep 13, 2011 10:41 pm
by ElectricSkies
Thanks for the OSX build, Philbywhizz. However, it quits itself immediately upon being opened. Do other OSX users have this problem?

RE: Alpha 14 released

Posted: Wed Sep 14, 2011 2:15 am
by Guest

ElectricSkies wrote:
Thanks for the OSX build, Philbywhizz. However, it quits itself immediately upon being opened. Do other OSX users have this problem?
That's not cool.. Are there any messages sent to the console (via the console app - located in /Applications/Utilities?)What version of OSX are you running?

RE: Alpha 14 released

Posted: Wed Sep 14, 2011 1:21 pm
by ElectricSkies
I'm running OS 10.6.8.I tried opening it through Terminal, but there were no error messages. Terminal shows the next command prompt before Pioneer crashes, so it seems that it runs for a bit before closing.Edit: as per advice here I tried deleting ~/Library/Application Support/Pioneer, but it didn't help.

RE: Alpha 14 released

Posted: Wed Sep 14, 2011 7:36 pm
by Guest

ElectricSkies wrote:
I tried opening it through Terminal, but there were no error messages. Terminal shows the next command prompt before Pioneer crashes, so it seems that it runs for a bit before closing.
Ok, I think I know where the issue is now - it is the way that the application is packaged with the newest lua management code (damm you luamanager and your constructors! :( ).I'm going to have to have a rethink on how to package up pioneer on OSX (I have an idea of a work around), and unfortunately I won't be able to test and fix it until tonight. Thanks for your patience.

RE: Alpha 14 released

Posted: Thu Sep 15, 2011 10:13 am
by Guest
Hello,I've re-uploaded Alpha14 for OSX up to sourceforge. - It should be in the same place, and I'm sure Rob will update the website shortly.Now that the basic build is back working again, I can start to look at some other fun stuff instead. :D Enjoy!