Pioneer City Buildings Modeling

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
Vlastan
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RE: Pioneer City Buildings Modeling

Post by Vlastan »


Luomu wrote:
They work pretty nicely as it is. I'll tweak the scripts somewhat.
Wow, looks lovely :D Can't wait to see more
s2odan
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RE: Pioneer City Buildings Modeling

Post by s2odan »


Quote:
It was a very busy day for me, and now i really looking forward to see my models into the real game :lol:
Thanks a lot :) We really appreciate this the models are great :) I'm going to have a play with those too hehe
ElectricSkies
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RE: Pioneer City Buildings Modeling

Post by ElectricSkies »

Now that we've got these awesome-looking skyscrapers, I wonder if we can remove that building that looks like a bunch of disks stacked up. Those always looked nonsensical to me.
s2odan
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RE: Pioneer City Buildings Modeling

Post by s2odan »

mwuhaha[attachment=911:pioneer-msvc-9 2011-09-17 01-12-50-58.jpg][attachment=912:pioneer-msvc-9 2011-09-17 01-14-35-20.jpg]just for fun ;)
Vlastan
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RE: Pioneer City Buildings Modeling

Post by Vlastan »


ElectricSkies wrote:
Now that we've got these awesome-looking skyscrapers, I wonder if we can remove that building that looks like a bunch of disks stacked up. Those always looked nonsensical to me.
I planned to create these buildings for completely replace the old ones.If there is the needs of some very small buildings, i will also do that...
s2odan wrote:
mwuhaha
pioneer-msvc-9 2011-09-17 01-12-50-58.jpg
pioneer-msvc-9 2011-09-17 01-14-35-20.jpg
just for fun ;)
lol :lol: i wonder how many fps do you get :mrgreen:
s2odan
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RE: Pioneer City Buildings Modeling

Post by s2odan »

approx 50,000 buildings not many fps :) I managed to get it playable by removing the old buildings and hacking the LOD settings so that lower LOD is visible for much longer and high lod only appears very close. But its just for fun, seeing what if :)
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Geraldine
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RE: Pioneer City Buildings Modeling

Post by Geraldine »


s2odan wrote:
pioneer-msvc-9 2011-09-17 01-14-35-20.jpg
That is definitely scratching that "Caves Of Steel/Trantor/Coruscant" itch 8-). Well done to you Vlastan for creating these wonderful buildings! :) I was playing Flight Sim 2004 the other day and noticed that the airports in it sit on a base. This got me thinking that perhaps the cities in Pioneer could do likewise with textured roads, green belts and so on laid beneath the buildings. What do the devs think?
Vlastan
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RE: Pioneer City Buildings Modeling

Post by Vlastan »

I tried to run the game up and i noticed that my buildings where in along with the older ones :D The game must load them automatically...
s2odan
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RE: Pioneer City Buildings Modeling

Post by s2odan »

Yeah any .lua file in the right place with the tag "city_building" will be used.Just for fun I did this, although as you can see the LOD settings are too extreme :
Vlastan
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RE: Pioneer City Buildings Modeling

Post by Vlastan »


s2odan wrote:
Yeah any .lua file in the right place with the tag "city_building" will be used.Just for fun I did this, although as you can see the LOD settings are too extreme :
Mmh i think i shall tweak the lod pixel parameters for a farther lod scaling
Vlastan
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RE: Pioneer City Buildings Modeling

Post by Vlastan »

[url]http://dl.dropbox.com/u/9418121/NewBuilding.rar[/url] is the pack with an updated single lua files for all the buildings made by Lomou. He also tweaked the lod parameters. Now it shows the lower lod levels from a much longer distance.
Vlastan
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RE: Pioneer City Buildings Modeling

Post by Vlastan »

Here's an ingame screen (i deleted the old buildings in my pioneer folder, so i now have only the new ones i did)
CreepyStepdad
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RE: Pioneer City Buildings Modeling

Post by CreepyStepdad »

That looks great! Good work.
Subzeroplainzero
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RE: Pioneer City Buildings Modeling

Post by Subzeroplainzero »

Absolutely amazing, I cant wait to try them out!
Vlastan
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RE: Pioneer City Buildings Modeling

Post by Vlastan »

Updated pack:http://dl.dropbox.com/u/9418121/NewBuilding.rarAdded 2 new buildings (factory and very small houses)I also tweaked the size of existing ones.If someone want to test them out, just extract the folder "newbuilding" into models/buildingsTo disable the old buildings delete "city3k","classic" and "building1" "church" "factory" from the "city" folder (do not delete building2, or the game won't start)
Marcel
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RE: Pioneer City Buildings Modeling

Post by Marcel »

This is looking really good on my old computer. More buildings display on the same detail setting and I'm getting a better frame rate too! :D[attachment=914:New_buildings01.jpg]
robn
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RE: Pioneer City Buildings Modeling

Post by robn »

I'm working on merging this and disabling the other models so we can really give these a workout. As has been seen with the building2 thing, the city model stuff is quite finicky at the moment, so I'm making some changes there right now. I think this is probably the start of getting the city generation fixed up for good.Some shots of Phobos:
s2odan
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RE: Pioneer City Buildings Modeling

Post by s2odan »


Quote:
As has been seen with the building2 thing
All that is is a building tag, building2 has power tags and one other, that if you remove building two there is no building of that type to replace it. All that is required is a tag added to one of the new buildings to replace building2. Building2 should not even have those tags, it should only have city_building tag but for some reason that silly looking octagon thing is classed as a powerplant.
Marcel
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RE: Pioneer City Buildings Modeling

Post by Marcel »

What about building tags that would be linked with the planet type? This would allow the game to place different types of building based on the planet's environment. The arcology from city3k looks right in airless or hostile environments, and Vlastan's buildings look right on Earth-like planets. They don't look right on Phobos.
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Geraldine
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RE: Pioneer City Buildings Modeling

Post by Geraldine »

Those pictures of Phobos remind me of an old game on the miggy called K240 8-)
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