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RE: Pioneer City Buildings Modeling
Posted: Fri Sep 16, 2011 7:45 pm
by Vlastan
Luomu wrote:
They work pretty nicely as it is. I'll tweak the scripts somewhat.
Wow, looks lovely

Can't wait to see more
RE: Pioneer City Buildings Modeling
Posted: Fri Sep 16, 2011 8:01 pm
by s2odan
Quote:
It was a very busy day for me, and now i really looking forward to see my models into the real game

Thanks a lot

We really appreciate this the models are great

I'm going to have a play with those too hehe
RE: Pioneer City Buildings Modeling
Posted: Fri Sep 16, 2011 8:14 pm
by ElectricSkies
Now that we've got these awesome-looking skyscrapers, I wonder if we can remove that building that looks like a bunch of disks stacked up. Those always looked nonsensical to me.
RE: Pioneer City Buildings Modeling
Posted: Fri Sep 16, 2011 8:15 pm
by s2odan
mwuhaha[attachment=911:pioneer-msvc-9 2011-09-17 01-12-50-58.jpg][attachment=912:pioneer-msvc-9 2011-09-17 01-14-35-20.jpg]just for fun

RE: Pioneer City Buildings Modeling
Posted: Fri Sep 16, 2011 8:24 pm
by Vlastan
ElectricSkies wrote:
Now that we've got these awesome-looking skyscrapers, I wonder if we can remove that building that looks like a bunch of disks stacked up. Those always looked nonsensical to me.
I planned to create these buildings for completely replace the old ones.If there is the needs of some very small buildings, i will also do that...
s2odan wrote:
mwuhaha
pioneer-msvc-9 2011-09-17 01-12-50-58.jpg
pioneer-msvc-9 2011-09-17 01-14-35-20.jpg
just for fun

lol

i wonder how many fps do you get

RE: Pioneer City Buildings Modeling
Posted: Fri Sep 16, 2011 8:55 pm
by s2odan
approx 50,000 buildings not many fps

I managed to get it playable by removing the old buildings and hacking the LOD settings so that lower LOD is visible for much longer and high lod only appears very close. But its just for fun, seeing what if

RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 6:29 am
by Geraldine
s2odan wrote:
pioneer-msvc-9 2011-09-17 01-14-35-20.jpg
That is definitely scratching that "Caves Of Steel/Trantor/Coruscant" itch

. Well done to you Vlastan for creating these wonderful buildings!

I was playing Flight Sim 2004 the other day and noticed that the airports in it sit on a base. This got me thinking that perhaps the cities in Pioneer could do likewise with textured roads, green belts and so on laid beneath the buildings. What do the devs think?
RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 10:39 am
by Vlastan
I tried to run the game up and i noticed that my buildings where in along with the older ones

The game must load them automatically...
RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 10:51 am
by s2odan
Yeah any .lua file in the right place with the tag "city_building" will be used.Just for fun I did this, although as you can see the LOD settings are too extreme :
RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 11:01 am
by Vlastan
s2odan wrote:
Yeah any .lua file in the right place with the tag "city_building" will be used.Just for fun I did this, although as you can see the LOD settings are too extreme :
Mmh i think i shall tweak the lod pixel parameters for a farther lod scaling
RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 11:13 am
by Vlastan
[url]http://dl.dropbox.com/u/9418121/NewBuilding.rar[/url] is the pack with an updated single lua files for all the buildings made by Lomou. He also tweaked the lod parameters. Now it shows the lower lod levels from a much longer distance.
RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 12:48 pm
by Vlastan
Here's an ingame screen (i deleted the old buildings in my pioneer folder, so i now have only the new ones i did)
RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 1:57 pm
by CreepyStepdad
That looks great! Good work.
RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 3:23 pm
by Subzeroplainzero
Absolutely amazing, I cant wait to try them out!
RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 4:00 pm
by Vlastan
Updated pack:http://dl.dropbox.com/u/9418121/NewBuilding.rarAdded 2 new buildings (factory and very small houses)I also tweaked the size of existing ones.If someone want to test them out, just extract the folder "newbuilding" into models/buildingsTo disable the old buildings delete "city3k","classic" and "building1" "church" "factory" from the "city" folder (do not delete building2, or the game won't start)
RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 10:09 pm
by Marcel
This is looking really good on my old computer. More buildings display on the same detail setting and I'm getting a better frame rate too!

[attachment=914:New_buildings01.jpg]
RE: Pioneer City Buildings Modeling
Posted: Sat Sep 17, 2011 10:55 pm
by robn
I'm working on merging this and disabling the other models so we can really give these a workout. As has been seen with the building2 thing, the city model stuff is quite finicky at the moment, so I'm making some changes there right now. I think this is probably the start of getting the city generation fixed up for good.Some shots of Phobos:
RE: Pioneer City Buildings Modeling
Posted: Sun Sep 18, 2011 9:59 am
by s2odan
Quote:
As has been seen with the building2 thing
All that is is a building tag, building2 has power tags and one other, that if you remove building two there is no building of that type to replace it. All that is required is a tag added to one of the new buildings to replace building2. Building2 should not even have those tags, it should only have city_building tag but for some reason that silly looking octagon thing is classed as a powerplant.
RE: Pioneer City Buildings Modeling
Posted: Sun Sep 18, 2011 12:34 pm
by Marcel
What about building tags that would be linked with the planet type? This would allow the game to place different types of building based on the planet's environment. The arcology from city3k looks right in airless or hostile environments, and Vlastan's buildings look right on Earth-like planets. They don't look right on Phobos.
RE: Pioneer City Buildings Modeling
Posted: Sun Sep 18, 2011 1:09 pm
by Geraldine
Those pictures of Phobos remind me of an old game on the miggy called K240
