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RE: Star Conflict

Posted: Fri Oct 28, 2011 5:29 pm
by Pinback
Looks great but as I said before I much rather have a single player game over any online game.

RE: Star Conflict

Posted: Wed Nov 09, 2011 11:16 am
by DarthStallker
Exclusively for you I'll just be reposting some interesting information that appears on the game's official websit, since we are going to update in regularly.What do we have today?Interview with Producer - Goha.ru Exclusive from Igromir-2011New subsection in MEDIA that is featuring ARTWORK of our talented designers and artists. More of these are coming... And i put some pic here 8):

RE: Star Conflict

Posted: Wed Nov 09, 2011 10:49 pm
by sscadmin
Nice interview and I liked the answers on the ship customization and the modules players can use. Can't wait to see what options there will be in terms of sub-systems and ships.

RE: Star Conflict

Posted: Thu Nov 10, 2011 2:31 pm
by Pinback
That’s some great artwork DarthStallker. 8-) Make me wish that I had better Broadband.

RE: Star Conflict

Posted: Wed Nov 16, 2011 12:52 pm
by DarthStallker
Here some new screenshots[hsimg]http://star-conflict.com/upload/image/media/screenshots/2.jpg[/hsimg] [hsimg]http://star-conflict.com/upload/image/media/screenshots/3.jpg[/hsimg][hsimg]http://star-conflict.com/upload/image/media/screenshots/5.jpg[/hsimg] [hsimg]http://star-conflict.com/upload/image/media/screenshots/4.jpg[/hsimg]

RE: Star Conflict

Posted: Wed Nov 16, 2011 4:55 pm
by Pinback
Interesting lighting effect you have in them pictures DarthStallker 8-) Are you using a more realistic lighting setup in the game :?:

RE: Star Conflict

Posted: Thu Nov 17, 2011 2:54 am
by DarthStallker

PINBACK wrote:
Interesting lighting effect you have in them pictures DarthStallker 8-) Are you using a more realistic lighting setup in the game :?:
What do you mean by "a more realistic lighting setup"?Just asking, becouse in game we have many sourses of light, and the lights are differ in the different places at the game sectors.

RE: Star Conflict

Posted: Thu Nov 17, 2011 3:56 pm
by Pinback

DarthStallker wrote:
What do you mean by "a more realistic lighting setup"?Just asking, becouse in game we have many sourses of light, and the lights are differ in the different places at the game sectors.
I just wondering if you were using just one light source ie the light coming from just one direction.

RE: Star Conflict

Posted: Thu Nov 17, 2011 10:53 pm
by sscadmin
Some great texture work on the ship and station models. Will the asteroids in the game be destructible?

RE: Star Conflict

Posted: Fri Nov 18, 2011 3:02 am
by DarthStallker

PINBACK wrote:
I just wondering if you were using just one light source ie the light coming from just one direction.
No. As i said we have multi light source: big stars, the planet, lights from weapon flames, fire asteroids, ships and etc.
DarkOne wrote:
Some great texture work on the ship and station models.
Yes we pay special attention for textures and effects.
DarkOne wrote:
Will the asteroids in the game be destructible?
No, it will not. We want to focus at spaceship battles at first 8)

RE: Star Conflict

Posted: Fri Nov 18, 2011 11:57 am
by DarthStallker
Some more info about the game.

RE: Star Conflict

Posted: Thu Nov 24, 2011 9:18 am
by Jabberwocky
Looks cool, DarthStallker.It makes sense for Russian developers to make a space MMO, since Russia is currently the only country that can send space ships to the international space station. ;) How popular are space sim games in Russia?

RE: Star Conflict

Posted: Sat Nov 26, 2011 8:52 am
by DarthStallker

Jabberwocky wrote:
Looks cool, DarthStallker.It makes sense for Russian developers to make a space MMO, since Russia is currently the only country that can send space ships to the international space station. ;) How popular are space sim games in Russia?
Thank you for good words, Jabberwocky.Yes, very many our players love the space and everything connected with it.I think roots of it in the the well-known fact - in the USSR, almost all boys in childhood wanted to become cosmonauts.

RE: Star Conflict

Posted: Mon Dec 05, 2011 6:05 am
by DarthStallker
If you haven`t seen Spaceship's Key Systems - well, do it now 8-) Here some new media for you.[hsimg]http://star-conflict.com/upload/image/media/screenshots/starc005.jpg[/hsimg] [hsimg]http://star-conflict.com/upload/image/media/artwork/s_t1_vulture.jpg[/hsimg] [hsimg]http://star-conflict.com/upload/image/media/screenshots/starc001.jpg[/hsimg] [hsimg]http://star-conflict.com/upload/image/media/artwork/l_t2_nkylosaurus_v2.jpg[/hsimg]

RE: Star Conflict

Posted: Tue Dec 06, 2011 4:37 pm
by Jabberwocky
Cool stuff for sure!I'm looking forward to seeing some gameplay video - I never totally trust trailers and screenshots to be representative of the true quality of the game. ;) But what you guys are showing so far looks great.Some questions:How far into development are you?How big is your team?Where are you going to host your servers?I see on your website game modes like"Team Death Match" and "Capture The Sector". Is the game primarily a lobby-based PvP experience? If so, do you consider your game after the same audience as Black Prophecy? Do you have any thoughts on that game?

RE: Star Conflict

Posted: Wed Dec 07, 2011 1:36 am
by sscadmin

Jabberwocky wrote:
Is the game primarily a lobby-based PvP experience? If so, do you consider your game after the same audience as Black Prophecy?
Personally I see the Star Conflict more like Combat Simulation System (CSiS) or Naumachia: Space Warfare (both under development). Which are lobby based games that are mainly matched based with a simple ranking system. Black Prophecy is different in the way it is a traditional MMO where you grind for levels and equipment and there isn't any match based gameplay to my knowledge.

RE: Star Conflict

Posted: Wed Dec 07, 2011 8:14 am
by DarthStallker

Jabberwocky wrote:
Cool stuff for sure!I'm looking forward to seeing some gameplay video - I never totally trust trailers and screenshots to be representative of the true quality of the game. ;) But what you guys are showing so far looks great.
Thanks!
Jabberwocky wrote:
Some questions: How far into development are you?
Right now we are preparing cbt version, which want to start till the this year ends.
Jabberwocky wrote:
How big is your team?
Not too big, about 20 people.
Jabberwocky wrote:
Where are you going to host your servers?
Not far from the place where will be main population of our users, to make the minimum ping.
Jabberwocky wrote:
I see on your website game modes like"Team Death Match" and "Capture The Sector". Is the game primarily a lobby-based PvP experience? If so, do you consider your game after the same audience as Black Prophecy? Do you have any thoughts on that game?
As for the BP - I am agree with DarkOne, it is more like standart MMORPG game. And as i said before - cant to compare. We have some similar moments from different games and we have many of original.

RE: Star Conflict

Posted: Thu Dec 08, 2011 5:22 am
by DarthStallker
MeanwhileStar Conflict FAQ has been updated. Now it has what developers answered to communitie's questions which we had gathered a week before. Star Gem's revealing more and more about the game.

RE: Star Conflict

Posted: Sun Jan 01, 2012 7:35 am
by Pinback
Star Conflict is starting a closed bata in Q1 2012-01-012http://www.star-conflict.com/en/news/13/current/

RE: Star Conflict

Posted: Fri Jan 27, 2012 11:58 am
by DarthStallker
Yep. BETA is under wayRight now some new screens here.And some here:[hsimg]http://star-conflict.com/upload/image/media/screenshots/starconflict_0002.jpg[/hsimg][hsimg]http://star-conflict.com/upload/image/media/screenshots/starconflict_0001.jpg[/hsimg][hsimg]http://star-conflict.com/upload/image/media/screenshots/starconflict_0004.jpg[/hsimg]