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RE: Auto-creation algorithms (spaceships and cities)
Posted: Thu Oct 27, 2011 2:43 am
by ollobrain
Brianetta wrote:
That's a lot of criticism of the dev team from ollobrain there, who has to date contributed nothing to the project itself except demands. Ollobrain, the game that you want isn't Pioneer. Go try X.
Constructive and positive feedback = criticism no, attempting to get lurking potential developers to step up and expand the games horizon sure, demands nope just discussion - please dont mix the two up.The game that pioneer is is open to anyone that wants to contribute even if just discussion - open source after all.LUA script looks interesting to any chance it could be expaneded to influence spaceship and city auto creation = dynamic procedural generation that would be a cool "idea" ( scratch the demand description)
RE: Auto-creation algorithms (spaceships and cities)
Posted: Thu Oct 27, 2011 4:04 am
by Brianetta
Scots is a Germanic language, whereas Gaelic is a Goidelic language - an entirely different language family altogether. English is also a Germanic language, and the two (Scots and English) are mutually intelligible (if the speakers slow down and the listeners pay attention). There used to be an attitude in the UK that speakers of broad Scots were speaking poor English, with a very heavy regional accent and some very different words. More recently, it's been accepted that this is more like the definition of a dialect, or even a separate language. So much so that the Scottish parliament now makes information available in Scots as well as in English. The UK government, and the EU, recognise Scots as a language. It's likely that Scots and English are not descended one from another, but rather have common heritage.Other mutually intelligible languages include Spanish and Portuguese, or Norwegian and Swedish. Even Italians and Spaniards can, at a pinch, understand each other if necessary.Evolution of language fascinates me. (:
RE: Auto-creation algorithms (spaceships and cities)
Posted: Thu Oct 27, 2011 6:33 am
by Geraldine
Gudadantza wrote:
Oh, I thought you had made a translation to Scottish Gaelic. But it appears to be an English variant translation.I own a Tannahill Weavers music CD and some traditional lyrics are extremely hard to understand, at least to me, my god... The CD had a final glossary or dictionary of terms

It was not gaelic. Could this variant be the translation you are speaking about?
More or less Gudadantza. To do a full on Gaelic translation would require an expert speaker. I could try some Gaelic forums and see if anyone would be willing to give it a go? I also thought about using online translation services, but it wouldn't look right. If it was to be done, it would be far better to get a real speaker of Gaelic involved. Is there any out there who also have a love of space sims? Incidentally Gudadantza, that CD you mentioned is by a group who got their name from a famous Scottish poet called Robert Tannahill who was a weaver based in a town called Paisley, which is were I grew up

You can even visit his house if you like. Locally known as The Sma' Shot CottagesIn fact, here is one of their tracks Farewell To Fiunary http://www.tannahillweavers.com/music/Farewell_to_Fiunary.mp3Nice, if you like that sort of thing

Oany wiys am aff teh stuffmacraw am starvin

RE: Auto-creation algorithms (spaceships and cities)
Posted: Thu Oct 27, 2011 9:19 am
by Guest
In fact I am a Languages lover, and I have lot of interest in them. Although It is not easy to me (as you can see in the quality of my texts...). I am not a dutch or a german with an innate capability to learn languages since they are born...

Well, in fact I undertand three...apart my interest in dead languages, But I am an adult...:)We must take in account every language is a "dialect" from a previous language, it can be contemporary or not. So the term dialect,, is just a linguistic concept to make scientific order, in fact Spanish is a dialect of latin and latin one dialect of indoeuropean language. (Latin, ancient greek, hittite, gaelic languages, sanscrit... etc)Even languages not considered "dialect" nowadays were called despectively dialect. considered like second row language or poor men language, or bad spoken language during a lot of time. It´s been universal.So for me and for a lot of linguistics the term dialect is not so correct or important to take in account because the term is (to me) contaminated.What I thought I knew was Gaelic have families and they were structured in: Gaeilge (Irish Gaelic), Scottish Gaelic (Highlands), Isle of Man, Breton, Welsh Gaelic... etc...So I had in mind The "scott" was a family from gaelic (in fact the scottish gaelic), not from a germanic branch. The problem was I called Scott to what appears to be the Gaelic Language. So In Scotland the languages are: Scott, English, Gaelic. Is it correct?The relationship between Scott and English would be like those between Spanish and Galego or Catala or asturian (official latinic or romance languages in the same country). And the relationship between English and Gaelic would be something like the relationship/lack of relationship between Spanish and basque language (Latinic and non latinic preindoeuropean language)It seems I have it now clear...:)And Small is the world, Geraldine...What a coincidence

Yes I like that kind of things...Greetings
RE: Auto-creation algorithms (spaceships and cities)
Posted: Thu Oct 27, 2011 10:52 am
by Brianetta
Gudadantza wrote:
So In Scotland the languages are: Scott, English, Gaelic. Is it correct?
Scottish English, Scots and Gaelic (in order of number of speakers).Scottish English is very close to English; most would simply describe it as "English with a Scottish accent."Scots, or Broad Scots (or Braid Scots as natives would say) is close enough to English that we English can learn to understand most of it with simple exposure. Without having been exposed to it, it's very hard for us to understand. It's also spoken in Northern Ireland, where it's called Ulster Scots on account of sounding a little different.Gaelic is a Celtic language, closely related to Irish Gaelic and those others you mentioned. It isn't even slightly mutually intelligible; if we English want to understand it, we have to learn it from scratch.So anyway, what a deviation from city generation... Geraldine's fault!
RE: Auto-creation algorithms (spaceships and cities)
Posted: Thu Oct 27, 2011 12:57 pm
by Geraldine
Brianetta wrote:
So anyway, what a deviation from city generation... Geraldine's fault!
HE HE!

Sorry everyone

RE: Auto-creation algorithms (spaceships and cities)
Posted: Tue Nov 01, 2011 10:19 am
by fluffyfreak
This one is a little too random but interesting nonetheless![url]http://ship.shapewright.com/[/url] might need a WebGL enabled browser.Andy
RE: Auto-creation algorithms (spaceships and cities)
Posted: Tue Nov 01, 2011 10:48 am
by Luomu
fluffyfreak wrote:
This one is a little too random but interesting nonetheless![url]http://ship.shapewright.com/[/url]
Cool

RE: Auto-creation algorithms (spaceships and cities)
Posted: Sat Nov 05, 2011 11:44 am
by fluffyfreak
Took a look at some of these just by going through and hitting the build it option repeatedly. A lot of them are trash but some are pretty cool and could provide the basis for something. It's quite clearly a very simple algorithm they use, just iteratively throwing pre-generated pieces that are spaceship-like together.
RE: Auto-creation algorithms (spaceships and cities)
Posted: Tue Mar 12, 2013 6:27 am
by sapog662
Procedural generation of the relief of the planets, you can make...
RE: Auto-creation algorithms (spaceships and cities)
Posted: Tue Mar 12, 2013 6:47 am
by fluffyfreak
@sapog,I don't know what you mean by that, can you rephrase it?
RE: Auto-creation algorithms (spaceships and cities)
Posted: Tue Mar 12, 2013 6:55 am
by sapog662
I would like to say that in the game very much planets with practically the same relief. In earlier versions of the pioneer of the planet were less similar to each other.
RE: Auto-creation algorithms (spaceships and cities)
Posted: Thu Mar 14, 2013 6:27 am
by ollobrain
so youre saying the planets are looking more similiar in say alpha 32 over say some of the earlier alpha versions, have u tried using the highest resolution settings that said there has been a tendency for some of the to at least in my eye looki a little more the same but theres still variance
RE: Auto-creation algorithms (spaceships and cities)
Posted: Thu Mar 14, 2013 7:42 am
by fluffyfreak
I think that the similarity between planets has been covered by s20dan before. In general terms though it's surprising just how much other worlds do look alike, the same weathering processes are present if they have an atmosphere. Erosion, deposition, landslides etc all happen the same. Look at surface images of Venus, Mars, Earth, Titan and you'll see similar features and patterns.
RE: Auto-creation algorithms (spaceships and cities)
Posted: Thu Mar 14, 2013 8:00 am
by shadmar
With some extremes, added a issue on it : [url]https://github.com/pioneerspacesim/pioneer/issues/2098[/url]
RE: Auto-creation algorithms (spaceships and cities)
Posted: Sat Mar 23, 2013 2:17 pm
by Potsmoke66
looks a bit boring no? i miss life in it, are we so limited that we can only imagine skyscrapers?or is it simply because you can't generate really complex things?i miss art in it, any builder is a better artist as any machine, still and fortunately, else i would immidiatly take a rope... i hate them to dead, sorry, i would never have liked to live neither to work in one, it kills the spirit and such is clearly to see by such grey imaginations.mankind would/will die under such conditions. you like to know a place/building worth to live in it? check out "Friedensreich Hundertwasser"that's architecture how it should be. alive, filled with natures spirit. while this looks like a work of a bookkeeper to me, uninspired.lonesome,a place where you will jump out of the window right next day. mankind needs colors, much colors, phew fortunately not only male exist in the world else it would be a really lonesome place to live in.i guess really i should turn back making fine suits for beautiful women. --- oh, crticizm is not weighted as constructive element, no wonder...really not. --- i guess i better go and "live under the bridge" again...where the sky is my roof,and the most populated place my living room.
RE: Auto-creation algorithms (spaceships and cities)
Posted: Sat Mar 23, 2013 2:39 pm
by Potsmoke66
true, ollobrain never contributed a piece of code, neither he's a modeller. but i know him since we started out here, he spills of ideas, some good, some not so good ones. but it's no wonder how you judge him, no external idea will never find a way into pioneer anymore since. it would do some good, just to get a lttle bit of his creativity. creativity starts in mind, i'm grateful for any constructive critcs or new, wild, crazy, lunatic, uncommon ideas.without that nothing new will come out. if you like to find new, chaos has to be the first step, then you find new territories. pioneer leaks strongly of more ollobrains, i feel. or what do you think why i like the "redlight" - for a cheap ****? certainly not, some artists love it for the inspiration it gives you.the sweat, the blood, the ugly smell of it.