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RE: FTL - Faster Than Light
Posted: Sat Sep 15, 2012 7:16 am
by DARI
have to second Pinback - would like to see a "content tourist" option (<-thats a difficulty setting of battlefield bad company 2 <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> to set the speed of the armada chasing youmiss the days of fully customizable difficulty like in space rangers 2although i was quit tired at midnight - i went to bed at 05:30 ... last games that achieved that were ufo and ja2i like how one can almost feel the inevitable doom in around 20 jumps after some minor incidentbtw it plays (without the care for shipsystems) like "strange adventures in infinite space"
RE: FTL - Faster Than Light
Posted: Sat Sep 15, 2012 8:56 am
by TechnicalBYTE
This game is pure epic. Been watching it since the kickstarter. Love how it gets across the feeling of controlling both a ship and crew. Certain things could be improved, of course, such as the lack of difficulty options and the unfourtunate problem of simply running into the same event over... and over... for example, the "outpost is being attacked by a Rebel ship" is getting a little overused. Also, it would be pure win to be able to take control of the ships you board. Other than that though, this game is epic.Actually... say, imagine if this game was combined with rlProspector. Imagine exploring a random universe, as well as planets, with generated species and such, AND controlling your ship in the FTL style.
RE: FTL - Faster Than Light
Posted: Sat Sep 15, 2012 10:00 am
by blizzard
i need help defeating the end boss
RE: FTL - Faster Than Light
Posted: Sat Sep 15, 2012 1:49 pm
by Pinback
You have done well to get to end I only managed to get about 4 sector in before everyone dies <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />one game i had only one crewman left.Anyone come up with some tactics for defeating the ships, so far I have being putting the missiles into the bridge and firing the laser at the shield and weapons.
RE: FTL - Faster Than Light
Posted: Sat Sep 15, 2012 2:42 pm
by blizzard
after the 6th sector try to evade shipsyou fight onekeep them off your ass till your ftl drive is done then run
RE: FTL - Faster Than Light
Posted: Sat Sep 15, 2012 6:26 pm
by DARI
wanted to share some hints for the "easy" level modeworked up to sector 7 in my very first gamefirst of all dont attack the bridge - its a rather non-critical-system for the enemies ability to do damage to you.another general tip: have always scrap left to be able to recruit someone - running a ship with a crew of one past sector 4 is just delayed death.if you are using Kestrel and using the default weapons:1) if enemy got no shields attack their weapons systems until disabled then switch to their engines - you dont want to escape that loot.2) enemy got one or even 2 shields :a)use missille on shield gen and burst laser on weapon - without bad luck you be able to disable shields right before your laser homes into their weapons. you may then even stop using missiles !b)if you are badly damaged and have to make sure you dont get hit then use missile and laser on their weapons first - this also tend to waste missiles.3) enemy got 2 or more shields: target shields first - then on their weapon or drone bay if the use onefor the engi-ship following tactic works at least without any problems at least to sector 4 / ships with 1 or 2 shieldsuse the attack drone and let the ion-blaster autofire on their shield gen if they have one, if not then one weapons - even a lonely default ship attack drone is very good at damaging the enemy.if enemy got a defend drone that manages to kill your drones fast - disengage !
RE: FTL - Faster Than Light
Posted: Sun Sep 16, 2012 6:04 am
by blizzard
i used this1 get ion cannon2 shoot shield with ion then with missles and guns3 shoot ion on weapons then with missles and gunsrepeat till destroyed
RE: FTL - Faster Than Light
Posted: Sun Sep 16, 2012 8:44 am
by Pinback
I hate these drones, I have come across them a couple of times so far and one of them was able to shoot straight through the shields.Had my first uninvited guest last night, he managed to damage most of my systems before the ship blew up. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />
RE: FTL - Faster Than Light
Posted: Sun Sep 16, 2012 1:55 pm
by blizzard
you got boaredthat sucks man my ship gets boared all the time just put your crew in one chamber and vent it all out
RE: FTL - Faster Than Light
Posted: Mon Sep 17, 2012 1:15 pm
by Pinback
I have started putting all my crew in the Med bay when boarded, sometimes it works and they kill all the boarders some times the ship takes too much damage and blows up.Have lost all the crew a couple of time to the fact that there is no air in the ship, it would have been better if the crew could have donned space suits and given the player a couple of extra turns to fix the ship.
RE: FTL - Faster Than Light
Posted: Wed Sep 19, 2012 6:41 pm
by TechnicalBYTE
I have to say, a combination of ion weapons and battle drones seems to be the most effective option. I unlocked the Engi ship accidentely on my first playthrough, and have been using it ever since. I usually stock up on lots of crew members, keeping humans for controling systems and hiring a few rock aliens as a defense force. Good for boarding too!I think there's a Security drone somewhere, but it doesn't seem that effective.
RE: FTL - Faster Than Light
Posted: Thu Sep 20, 2012 3:47 pm
by CaptainKal
Quote:
[background=rgb(33, 47, 58)]I have started putting all my crew in the Med bay when boarded, sometimes it works and they kill all the boarders some times the ship takes too much damage and blows up.[/background][background=rgb(33, 47, 58)]Have lost all the crew a couple of time to the fact that there is no air in the ship, it would have been better if the crew could have donned space suits and given the player a couple of extra turns to fix the ship. [/background]
If you put your crue in one room, and vent the air of the ship in space (by opening all the bulkheads except those that connect the crue room with the rest of the ship), the boarding party takes a lot of damage. A door and oxygen upgrade also helps.
RE: FTL - Faster Than Light
Posted: Sat Sep 22, 2012 4:15 am
by Pinback
Got as far as sector 6 last night but after going through 5 the ship was got so bang up it looked like curtains for the crew <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//fie.gif[/url] class='bbc_emoticon' alt=':fie:' /> lucky for me I have managed to pick up a hull repair drone which fixed up the hull <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//biggrin.gif[/url] class='bbc_emoticon' alt=':biggrin:' /> but I only had 3 fuel left and no stores in sight.Met a pirate ship on the first jump but after a long battle he jumped away <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wild.gif[/url] class='bbc_emoticon' alt=':wild:' /> , luck was with me as a stores appeared on the next jump. so I was able to refuel the ship.Unfortunately the next jump landed me with a strong rebel ship which destroyed the good ship Darkstar in under a minute <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//dash1.gif[/url] class='bbc_emoticon' alt=':banghead:' />
RE: FTL - Faster Than Light
Posted: Sat Sep 22, 2012 8:56 am
by CaptainKal
Well, I lost my ship on the second jump. A lucky parting shot, hit my oxygene and caused a fire. And lost all of my crue to suffocation, trying to repair the system.
RE: FTL - Faster Than Light
Posted: Sat Sep 22, 2012 12:17 pm
by DARI
'CaptainKal' wrote:
Well, I lost my ship on the second jump. A lucky parting shot, hit my oxygene and caused a fire. And lost all of my crue to suffocation, trying to repair the system.
ah nice to hear that someone lasted as twice as long as my shortest game - ever !first jump into a nebula and 3 (or was it 4 - not that one less would change the outcome) mantis invaded my ship out of nowheremrrr i hate receiving teleports while shields are up !
RE: FTL - Faster Than Light
Posted: Sat Sep 22, 2012 8:51 pm
by Onionman77
This is the video to watch.
RE: FTL - Faster Than Light
Posted: Sun Sep 23, 2012 12:44 pm
by CaptainKal
Well, I found some good cheats at FTL wiki, like quick saving and dissabling the Rebel Chase. I will use the latter if I want to have a more Starflight/Star Control 2 experience. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//cool.gif[/url] class='bbc_emoticon' alt='

' />
RE: FTL - Faster Than Light
Posted: Sun Sep 23, 2012 2:36 pm
by Pinback
Had a look at the wiki and seen the thing about quick saving but did not see anything about the rebel fleet.Tried the idea about venting all the air from the ship apart from rooms where the crew are, I open the airlock at the start and kept them open <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wacko.gif[/url] class='bbc_emoticon' alt=':wacko:' /> put a stop to the fires spreading but did not seem to slow down the boarders. they still killed all the crew (mind you they were 3 rockmen). <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//laugh1.gif[/url] class='bbc_emoticon' alt=':laugh:' />
RE: FTL - Faster Than Light
Posted: Mon Sep 24, 2012 11:58 am
by CaptainKal
Quote:
[background=rgb(33, 47, 58)]Tried the idea about venting all the air from the ship apart from rooms where the crew are, I open the airlock at the start and kept them open [/background] <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wacko.gif[/url] class='bbc_emoticon' alt=':wacko:' />[background=rgb(33, 47, 58)] put a stop to the fires spreading but did not seem to slow down the boarders. they still killed all the crew (mind you they were 3 rockmen). [/background] <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//laugh1.gif[/url] class='bbc_emoticon' alt=':laugh:' />[background=rgb(33, 47, 58)] [/background]
Try to upgrade the bulkheads. It's a small upgrade (20 - 25 scrap), but it is very usefull for fire and boarding situations.
RE: FTL - Faster Than Light
Posted: Mon Sep 24, 2012 3:42 pm
by Pinback
I will give it a go as I not upgraded any of the doors.