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RE: Lunar Flight

Posted: Fri Dec 21, 2012 8:54 am
by Geraldine
I would like to see the Russian Lunar Lander in the game. They did build then y'know even if they never flew [attachment=1613:soviet-lunar-lander.jpg]

RE: Lunar Flight

Posted: Fri Dec 21, 2012 8:59 am
by Pinback
Russian, Chinese, European must have had plans for a lander so it would be good to see some variation in the game.

RE: Lunar Flight

Posted: Wed Feb 06, 2013 9:39 am
by sscadmin
Here is a nice update for Lunar Flight: Article here: [url]http://www.shovsoft.com/lunarflight/?p=389[/url] Multiplayer (1.7)I am currently working on version 1.7 which will be a significant update that will finally add Multiplayer. I have already made significant progress on it but still have some amount of work to go before it will be released, I am aiming for a late February release. Due to the fact that Lunar Flight was developed before adding Multiplayer some systems are having to be redesigned to support synchronization of their state between clients and the server. I also want to look at adding some ‘Multiplayer’ specific game modes but have yet to decide what that will be. There will be a simple Free mode where multiple people can play in the same map and conduct missions independently. One mode I have been thinking about is a race to reach a set XP score within a certain amount of time, additional modes maybe added in future updates. LAN and Online play will be supported, LAN mode will auto discover any servers on the local network. I am planning to have a Master Server listing to make it easier to find a server to play on. You can select which map to play on, add a password, add a region name, limit the number of players. The region name is an optional setting and if you want to open your game to the public and improve the chances of getting people in your region to play. For example I will added ‘Australia’ and people browsing the server listing can see that my server is in Australia. When you connect to a server you start off in a ‘Lobby’ view where you can see a list of available bases you can spawn at and chat with other players. (Voice chat is being considered also)If all 4 bases on a map are occupied, any other players waiting to spawn will have to wait until one is available. Like wise players wanting to land at an occupied base will have to land nearby and wait for the pad to be clear. I will be contacting some people to offer the chance to test it for a closed Beta stage soon.Difficulty SettingsI have been wanting to make the game more accessible and plan to introduce a set of Difficulty options. These settings will affect the rewards you receive when completing a Mission, having the Easy settings enabled will drastically reduce the mission rewards earned.Unlimited FuelIndestructibleAuto LevelingAccurate LandingMiscellaneous Fixes and Polish1.7 will also contain any bug fixes that have been reported and also a few little polish improvements.Oculus Rift VR Support – April I am a backer of the Oculus Rift Virtual Reality devkit and am expecting my devkit to arrive near the end of March. Unity is adding support for it and I intend to add a mode to support it. This mode will most likely limit the Camera to Full Scren HUD mode when turned on but I will have to wait to see and do some experimenting with it. I plan to take the Rift with me to PAX AU in July to demo it to the press which I hope will help Lunar Flights exposure by being one of the only Oculus products on display. The Oculus mode will be added in a future update after the 1.7 update, this will only really be useful to those who have a devkit, until Oculus release their consumer grade kit to market in 2014. What I liked most about this update is the difficulty settings, I am a extreme fuel waster and that is usually my demise on the surface of the moon :)

RE: Lunar Flight

Posted: Wed May 22, 2013 2:33 pm
by Pinback
Lunar Flight now has Multiplayer for these that like that sort of thing. [url]http://www.shovsoft.com/lunarflight/?p=397[/url]

RE: Lunar Flight

Posted: Sun Feb 23, 2014 1:50 pm
by Pinback
Long time since anyone posted an update for Lunar Flight and it now has Rift support. 

RE: Lunar Flight

Posted: Sun Mar 09, 2014 4:45 am
by Pinback
Video update about drones 

RE: Lunar Flight

Posted: Sun Jan 31, 2016 3:36 am
by Pinback
New WIP for a VR cockpit. 

RE: Lunar Flight

Posted: Sun Jan 31, 2016 11:09 am
by sscadmin
What great work so far, this is a great game and glad to see the developer is still trying to make it better.

RE: Lunar Flight

Posted: Fri Feb 05, 2016 11:10 am
by Pinback
Agree as I thought he had finished with the game. 

RE: Lunar Flight

Posted: Thu Feb 11, 2016 9:16 pm
by sscadmin
That is great and definitely going to add more realism to Lunar Flight when this new cockpit and VR stuff is complete it will be the total package.

RE: Lunar Flight

Posted: Wed Feb 17, 2016 3:30 pm
by Pinback
More showing off, of the VR cockpit. 

RE: Lunar Flight

Posted: Tue Feb 23, 2016 8:39 am
by sscadmin
After watching this video looks live Sh0v0r has improved the game in every way.

RE: Lunar Flight

Posted: Mon Apr 11, 2016 2:24 pm
by Pinback
Seems to knocking these videos out for the VR version of Lunar Flight. Can't remember if anything has been said about weather it's a free update to the game or a paid expansion?. 

RE: Lunar Flight

Posted: Mon Apr 11, 2016 9:24 pm
by sscadmin
Heh perfect landing :)It probably is paid DLC or something because Lunar Flight released over 3yrs ago and the guy has to eat :)

RE: Lunar Flight

Posted: Tue Jun 14, 2016 1:54 pm
by Pinback
Looks like it a reboot VR version of the game. 

RE: Lunar Flight

Posted: Thu Jul 14, 2016 3:35 pm
by Pinback
Video about how to play Lunar Flight VR.