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RE: Onionman's coding blog
Posted: Fri Feb 17, 2012 9:54 pm
by sscadmin
Is Venn Stone doing your mission briefings? And happy b-day Rusty!
RE: Onionman's coding blog
Posted: Sat Feb 18, 2012 1:49 am
by Onionman77
Yea, we still have him on board. Plus a few more voice actors added to the team as well, actually.
RE: Onionman's coding blog
Posted: Mon Feb 20, 2012 4:22 pm
by Onionman77
Working on AI now, but it's proving to be really hard. With the kind of freedom the ships have, it's getting hard to program a computer to pilot them..
RE: Onionman's coding blog
Posted: Tue Feb 21, 2012 10:44 pm
by sscadmin
I'm not a developer, but I would guess that creating a AI would be quite a undertaking. Especially since it would need tweaking a lot during the process because you could make them too good. Will there be friendly AI in the game Onionman?
RE: Onionman's coding blog
Posted: Wed Feb 22, 2012 2:37 pm
by Onionman77
Yes, I'm hoping to have at least a few missions where you have a wingman or even a squadron.
RE: Onionman's coding blog
Posted: Mon Feb 27, 2012 3:16 pm
by Onionman77
Got some AI in and some recorded lines in the game. Oh also some nebulae! Next up I think I'm going to improve the gun play a bit. Maybe add some enemies to the FPS areas. Rusty is hard at work on Mission1 as we speak.
RE: Onionman's coding blog
Posted: Mon Mar 05, 2012 8:42 pm
by Onionman77
Got FPS enemies nicely walking around on patrol. I'm quite happy with it

Some of these enemies are happy flying around and it looks kind of cool. Going to be working on giving them proper exhaust on their thrusters and proper gatling gun fire now.-Onion
RE: Onionman's coding blog
Posted: Fri Mar 16, 2012 11:47 am
by Onionman77
Just thought I'd fill in on what I've been up to lately. Been adding a bit of hud information so that enemy ships are highlighted on screen.Also just added in 2 laser types for the fighter, one that damages shields and one that damages hull. There's also laser cooldown now. So you'll need to switch between the two efficiently if you hope to take down an enemy fighter.Now I'm going to work on displaying information about the next targeted enemy.
RE: Onionman's coding blog
Posted: Fri Mar 23, 2012 1:21 pm
by Onionman77
Alright got saving and loading into the game, and 2 different difficulty levels. Guess I'll work on missiles next? Then fine tune all that FPS play stuff.
RE: Onionman's coding blog
Posted: Mon Mar 26, 2012 10:12 pm
by Onionman77
Got missiles into the game! They are fun!
RE: Onionman's coding blog
Posted: Tue Mar 27, 2012 2:13 pm
by Onionman77
And here is a video of those missiles in action!
RE: Onionman's coding blog
Posted: Tue Mar 27, 2012 3:17 pm
by Pinback
That's brilliant “He’s toast -burnt toast†nice one guys.

RE: Onionman's coding blog
Posted: Wed Mar 28, 2012 11:53 am
by Onionman77
Hahah, glad you like that ;)So I'm pretty happy with how the space part of the game is playing, at least for the alpha. I've been playing the first few missions and I'm having a really good time, so I think I'll leave that like it is now. I'm going to start focusing on the FPS part of the game, is there anything you guys would like to see? Otherwise I'll try to draw inspiration from Halo and Resistance, try and come up with something fun.
RE: Onionman's coding blog
Posted: Wed Mar 28, 2012 2:58 pm
by Pinback
The space section looking very smooth although it may be a bit on the green side.
Onionman wrote:
I'm going to start focusing on the FPS part of the game, is there anything you guys would like to see? Otherwise I'll try to draw inspiration from Halo and Resistance, try and come up with something fun.
Are you looking for suggestions on weapons or features

Not sure if this possible to do but would there be any way to turn the gravity off in the station/ship.

RE: Onionman's coding blog
Posted: Wed Mar 28, 2012 4:24 pm
by Onionman77
Oh that's actually a really good idea.
RE: Onionman's coding blog
Posted: Mon Apr 02, 2012 11:37 am
by Onionman77
Alright, I think the game is working pretty well! Got a nice menu in, and really cleaned up the FPS part of the game. That's playing much better now. The engine is more or less ready for an alpha release I think. We've got some odds and ends to tie up, but then I'm hoping we can submit to Desura by the end of the week!
RE: Onionman's coding blog
Posted: Fri Apr 06, 2012 4:54 pm
by Onionman77
Alpha is ready!!! Submitting to Desura now, lets hope it makes it!
RE: Onionman's coding blog
Posted: Sat Apr 07, 2012 10:45 am
by sscadmin
Congrats on the milestone Onionman!
RE: Onionman's coding blog
Posted: Sun Apr 08, 2012 2:07 am
by Pinback
Likewise Onionman congratulations

RE: Onionman's coding blog
Posted: Tue Apr 10, 2012 8:03 am
by Onionman77
Thanks guys, that happened a lot faster than I thought it would but.http://www.desura.com/games/ensign-1/