Pioneer economic system

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
ollobrain
Private
Posts: 561
Joined: Tue Jan 04, 2011 9:40 am

RE: Pioneer economic system

Post by ollobrain »

unless u give planets their own trade market and decouple it from the system market ie within one system agricultural and mining planets trade with each other howevre trade prices and profit margins might be low. The other option is to vastly expand the trade goods say 200 types of food, all mineral types in the known periodic tables, technology levels and goods and expand it, have palnets produce certain ship items and others not and allow trade in those.Id say it would require someone to do it in stages, perhaps exand the agricultural trade goods firs break food down into say wheat, corn, and a few other mainstream plant types and then different types of domestic animals ( and it would make sense as we expand into space that we would take our economic system with us - even with technological breakthroughs only some colonies would have that backward colony frontier worlds would be less developed) a development system based on say 1 to 50 with a scaled up technolog system this would require alot of work so i guess it can be chipped away at the edges. We need specific threads with specific ideas on all the subgroups going forward i might start some data work suggestions and see where it goes from there
Potsmoke66
Private
Posts: 1815
Joined: Sun Nov 27, 2016 2:43 pm

RE: Pioneer economic system

Post by Potsmoke66 »

the idea is good, but sounds complicated, i would appreciate something simple, we got stuck already with what we have i guess.let's sort that out first, and later you can think about fine tuning. (perhaps that was your idea?)
Zephyros
Private
Posts: 24
Joined: Fri Jan 06, 2012 10:43 pm

RE: Pioneer economic system

Post by Zephyros »


Quote:
You can't possiblly be talking about the human race? As long as there is a population there will develop inequality. Even if everything is free people will find status in something else. Crime will still exist because of this. Someone will be jealous of someone else for some reason, perhaps because they have a better looking wife! Human nature will only be this way.
There is no such thing as human nature there is only human behavior. I have studied all I could about behavior, economics (degree), trading, nature, political systems, military, history, etc. and I found that we really don't have human nature but what we have is defined by the experiences of the time and environment we are living in. it don't surprise me what you say because you are living in one society, one economy and one set of morals and are conditioned to accept this bubble that society have created. I have also found the more educated the society the more healthy it becomes so this becomes the number one priority above anything else (well besides the basic necessities of course). You accept money only because society accepts money and if society don't accept money it becomes worthless. If you are not part of society then you are a deviant which in itself is pure stupidity, like for example 100 years ago women were not allowed to vote and now its the norm, why? because a small group of "deviants" said so and slowly society changed itself. We are not born greedy the environment makes us like that. So to change human behavior we have to change the environment (social and natural) and to do that that's were technology comes. Before someone can strive to realize one's potential, one must ensure one's survival that logical. Everything in society changes (religion, political, morals, etc) and so we have to understand this and adapt.I could go on and on but his is a game forum lol, so in regards to pioneer having a money based system well its ok for me after all is just a game but I would really like how we can change the economy of the game itself to make it a bit futuristic.
Brianetta
Private
Posts: 863
Joined: Sun Apr 03, 2011 6:12 pm

RE: Pioneer economic system

Post by Brianetta »

Human behaviour is mostly determined by millions of years of evolution. Survival and reproduction govern far more of a human's day to day behaviours than most of us would like to admit. A heck of a lot of justification after the fact is made, too.We're self aware enough, at this point, to attempt to overcome some of the traits we share with the rest of the animals, but deep down, we're motivated by some extremely simple evolved programming. Humans are extremely aggressive, and make extremely simple ("optimised") judgements about many things. We're adaptive and shrewd. These things have served us well - we're the first and only species of Earth to deliberately leave Earth's atmosphere.
Zephyros
Private
Posts: 24
Joined: Fri Jan 06, 2012 10:43 pm

RE: Pioneer economic system

Post by Zephyros »


Quote:
Human behaviour is mostly determined by millions of years of evolution. Survival and reproduction govern far more of a human's day to day behaviours than most of us would like to admit. A heck of a lot of justification after the fact is made, too.
You are completely true about evolution but human behavior is not mostly determined is just small determined by evolution. I recommend you see this guy presentation it explains it way better than me (part 1) (part 2)
IronHound
Private
Posts: 337
Joined: Sun Jan 17, 2010 12:54 pm

RE: Pioneer economic system

Post by IronHound »

No.Not in regards to whatever philosophy you believe in, but rather in regards to the original post. I don't see why Pioneer should deviate from the tried and true credit system. It worked fantastic for Frontier, and I see no reason whatsoever to switch things around in that regard. This is a GAME, not a future society simulator. I'd much rather the devs spend their time getting the game to a point where it rivals Frontier then trying to add all this other 'fluff'. Not that I would completely dismiss your ideas. Rather, why not wait until the game is 'feature-complete' and then make a mod with this new age economy thingie.
Brianetta
Private
Posts: 863
Joined: Sun Apr 03, 2011 6:12 pm

RE: Pioneer economic system

Post by Brianetta »


IronHound wrote:
This is a GAME, not a future society simulator.
If we really tried, it could be neither. (-:
Dalkeith
Private
Posts: 69
Joined: Sun Mar 18, 2012 3:47 pm

RE: Pioneer economic system

Post by Dalkeith »

I can't see monetary trading systems dying out anytime soon. As far as I've read they've been around for over 2,000 years and haven't really changed much at all.I suspect when we seriously start to explore the universe and set up the kind of links and networks demonstrated in pioneer trading will become more important than ever. People will still want to do things and they will need to motivate others or other things / machines to do those things for them. The only thing that would stop that is if we didn't want to do anything.And if we've just started doing some serious exploration I can only see us getting more rather than less ambitious.Economics wise I guess you want some semi stable system that forces prices down where resources are plentiful and up where they are rare irrespective of what those items are. It's difficult selling ice to eskimos but someone on a moon base might bankrupt themselves trying to get water.
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: Pioneer economic system

Post by walterar »

"...on a moon base might bankrupt themselves trying to get water."Water? Beer! Water is used as fuel in 3200.
Post Reply

Return to “Pioneer”