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RE: Alpha 18 released
Posted: Sat Feb 04, 2012 9:30 am
by xelamuz
How to start the game, where you can raise capital good ?Thanks in advance !
RE: Alpha 18 released
Posted: Sat Feb 04, 2012 9:37 am
by fluffyfreak
Ah ha! Understood :)Currently the easiest way is to cheat. You can press Ctrl-m and the game will give you more money. This is useful if you just want to fly around in a big spaceship and have some fun, but isn't really the best way to actually "play" the game

For actually playing the game to earn money I look for jobs on the ingame message boards taking parcels from one star system to another, when I've found a few that are all going to the same place I look at what they want to buy in the destination system, and what is cheap to buy in the system I am currently in and then load up on whatever will probably have the biggest price difference. It helps if you've been to a system before and know what things will sell at a good price.Andy
RE: Alpha 18 released
Posted: Sat Feb 04, 2012 10:25 pm
by xelamuz
Sorry to write a message illiterate !Sorry to write a message illiterate !Describe a few examples: who, where to stop and go?
RE: Alpha 18 released
Posted: Sun Feb 05, 2012 12:51 am
by xelamuz
Why do we need this program modelviewer.exe.How do I use it? http://spacesimcentral.com/forum/posting.php?mode=reply&f=35&t=2614#
RE: Alpha 18 released
Posted: Sun Feb 05, 2012 4:33 am
by fluffyfreak
xelamuz wrote:
Describe a few examples: who, where to stop and go?Why do we need this program modelviewer.exe.How do I use it? http://spacesimcentral.com/forum/posting.php?mode=reply&f=35&t=2614#
It's a game of exploration, and because it's randomly generated the various offers available on the message boards at space station and on planets continually changes, the prices should all stay the same on each planet but I don't have a list myself. Perhaps other can help you out but part of the fun is discovering this stuff for yourself.Don't feel bad about using the "Ctrl-m" cheat at the moment. This is "Alpha" stage software and so things aren't balanced yet and it can be very hard to make an honest living in the game sometimes.The modelviewer is used to examine the ships in the game, you don't need it to play Pioneer.Andy
RE: Alpha 18 released
Posted: Sun Feb 05, 2012 12:02 pm
by Robsoie
I have not yet tried to make any trade or missions with Pioneer (as i'm having more fun exploring and discovering breath taking landscape around) , but if they kept the economy from Frontier Elite 2 or Frontier First Encounter, there was lot of money to make from doing this :-in a base or space station in the Sol system, buy luxury goods-jump to the Barnard"s Star system, go to any base or space station and sell the luxury goods-with the money , buy Computers or Robots from that Barnard's Star base or space station (check the special offers in message boards to get more of them)-jump back to the Sol system, go to a base or space station and sell the Computers or Robots.Do that again until you have lot of money to buy more cargo place, to buy ship with bigger cargo and redo the Sol-Barnard's Star cargo run to get even more money, it was even better because those were "safe" system, meaning no pirate attacking you often like in most unlawfull system (as there was a big problem with FFE : if a pirate ship spawned immediately behind you, you could explode before making any kind of evasive move just when you arrived from a jump).There were some more cargo run , but i always found this Sol - Barnard's Star one to be the quickest cargo run.Note that this was true for FE2 and FFE, i don't know for Pioneer despite it's inspired by those games, its economy system may be very different.
RE: Alpha 18 released
Posted: Sun Feb 05, 2012 4:37 pm
by Brianetta
Robsoie wrote:
Note that this was true for FE2 and FFE, i don't know for Pioneer despite it's inspired by those games, its economy system may be very different.
Not so much very different as not done yet. You can profit by trade, but it's difficult and rather unrewarding.
RE: Alpha 18 released
Posted: Sun Feb 05, 2012 4:59 pm
by Robsoie
Do you have plans to reproduce the FE2/FFE economy with prices being different by star systems , or are you going to involve some kind of dynamic economy with price increasing or decreasing depending on the amount of what is bought or sold ?
RE: Alpha 18 released
Posted: Sun Feb 05, 2012 5:55 pm
by Brianetta
Robsoie wrote:
Do you have plans to reproduce the FE2/FFE economy with prices being different by star systems , or are you going to involve some kind of dynamic economy with price increasing or decreasing depending on the amount of what is bought or sold ?
Cloudy crystal ball, sorry. It will probably be one of those choices, if it isn't something else.
RE: Alpha 18 released
Posted: Sun Feb 05, 2012 7:22 pm
by Overlord
Robsoie wrote:
I have not yet tried to make any trade or missions with Pioneer (as i'm having more fun exploring and discovering breath taking landscape around) , but if they kept the economy from Frontier Elite 2 or Frontier First Encounter, there was lot of money to make from doing this :-in a base or space station in the Sol system, buy luxury goods-jump to the Barnard"s Star system, go to any base or space station and sell the luxury goods-with the money , buy Computers or Robots from that Barnard's Star base or space station (check the special offers in message boards to get more of them)-jump back to the Sol system, go to a base or space station and sell the Computers or Robots.Do that again until you have lot of money to buy more cargo place, to buy ship with bigger cargo and redo the Sol-Barnard's Star cargo run to get even more money, it was even better because those were "safe" system, meaning no pirate attacking you often like in most unlawfull system (as there was a big problem with FFE : if a pirate ship spawned immediately behind you, you could explode before making any kind of evasive move just when you arrived from a jump).There were some more cargo run , but i always found this Sol - Barnard's Star one to be the quickest cargo run.Note that this was true for FE2 and FFE, i don't know for Pioneer despite it's inspired by those games, its economy system may be very different.
The Sol-Barnard's Star run became a very well known way of getting money early on in the game. So naturally I tried in in Pioneer. It didn't exist! Well, not that I could tell anyway. The trade at the moment is very hard to make any money, especially in the beginning when you have a small ship. There are only small differences in prices and I soon reverted to local deliveries for 25 sqiud.
RE: Alpha 18 released
Posted: Sun Feb 05, 2012 8:08 pm
by Ziusudra
Some tips:Do package deliveries to other systems: Sell the missiles, hyper-drive, and cannon. (Keep the scanner, it can be useful, even without weapons.) Buy a class 2 hyper-drive. This will increase range and decrease the time jumps take. Currently, the only consequence of failing a mission is wasted time and fuel. Check how much time you have to complete mission before accepting. Using multiple shorter jumps is faster than a single long jump, but will usually require more fuel. Lowering the mass of your ship will also reduce the time jumps take. Don't forget: you need to allow for a few days to get to the destination station after arriving in the system.If you want to do local (in system) deliveries: Sell the missiles, scanner, hyper-drive, cannon, and fuel. This will lower your mass, making your ship faster and more likely to be able to complete the mission in time.For the passenger missions you will want a bigger ship to be able to fit cabins and a fast hyper-drive. You also have to check that you have enough cabins for all the passengers in addition to having enough time. Otherwise, these are much like package deliveries.
RE: Alpha 18 released
Posted: Wed Feb 08, 2012 6:23 pm
by Eagle
Great work done on Pioneer, really captures the imagination.