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RE: 4X Space game UML diagrams
Posted: Wed Mar 14, 2012 4:41 am
by Simbad
Most UML-Tools are not user friendly.
RE: 4X Space game UML diagrams
Posted: Wed Mar 14, 2012 9:59 am
by bertipa
Most mean not all of them? What are the friendly ones? Why they are not the one used?BTW Modelio seemed to me much more accessible but maybe it is somehow crippled?
RE: 4X Space game UML diagrams
Posted: Wed Mar 14, 2012 10:58 am
by Simbad
AFAIK modelio has no easy to use Profile mechanism. This is one of the most important feature with UML because it gives you the ability to define your own stereotypes that can be assigned to meta-model objects.A class symbol may represent a C++ class a C module a SQL table or maybe an XML tag.To make clear what you mean in a specific context you have stereotypes that can be assigned to i.e. a class symbol. This way someone else has less problems to understand the diagram.
RE: 4X Space game UML diagrams
Posted: Thu May 31, 2012 10:07 am
by bertipa
[attachment=1225:UseCaseDiagram1.png]
RE: 4X Space game UML diagrams
Posted: Wed Jun 13, 2012 4:47 pm
by bertipa
[attachment=1268:UseCase1.png]
RE: 4X Space game UML diagrams
Posted: Tue Jul 03, 2012 7:21 am
by Simbad
Have been out for a while.Cant see the attached UseCaseDiagrams.Maybe you can place them somewhere so I can look on them
RE: 4X Space game UML diagrams
Posted: Sat Jul 07, 2012 11:27 am
by Simbad
To show how I am doing my planing for a more complex system. This is a part of the overall architecture of my simulation system.