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i feel personally that it offers much more as what is possible with "industrial standards".
I have nothing to support and much to refute that. If you know something that that is both a) useful and b) possible with LMR that is not with a traditional pipeline, please do share!
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i remember TomM feared to find any modeler at all who get comfortable with it and he was more then happy to find at least one

At this point there's a lot more people involved than tomm, and we're all trying to build Pioneer into a real game. Having something deliberately designed to make life difficult for people just isn't going to work in the long run.
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but on the other hand, i would say let them contribute to whatever they like, there are masses of games under development, some of the comrades of FFED3D doing actually commercial models, they have evolved a lot (compared to me, i got stuck with LUA, but i LOVE it).
Sure we could say that, but they come here wanting to contribute to Pioneer. This game is the fulfilment of a dream for so many people that for years have wanted to relive their memories of Frontier. If someone has the skill and the desire to add a little bit of themselves to our game, why should they be denied?
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besides of that, if that's a fact (...turn away an interested artist every few weeks...), why don't you pipeline them to me? i could help, i would like to help.
I have directed some to your tutorials in the past. Its hard though - surely you must see that if you're used to working in a highly visual environment, having to start thinking in code could seem daunting? It doesn't matter if it actually is or not, it looks complicated, and that's enough to turn a newcomer away.
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i mean if a beginner like me can handle it, what will close out a more experienced modeler?
You underestimate your own skill. You are the person most experienced with the use of Pioneer's model system by a very large margin. The difficulty is that the skills required to drive LMR effectively aren't quite the same as those that are needed to drive a modelling package.