Page 2 of 2
RE: Tolroko - A John carter inspired openworld game
Posted: Tue Oct 28, 2014 11:02 am
by dvoid
dvoid, it looks superb, I am really impressed with everything you've done with it. Is it your own engine or is it an engine built within another framework like Unity/UE4? Either way, brilliant job you've done. Thanks =) Its using my own engine called ZeroFPS
RE: Tolroko - A John carter inspired openworld game
Posted: Tue Oct 28, 2014 11:06 am
by dvoid
Was able to load up your latest version yesterday and I think my machine handled ok at about 35fps and the flight is looking good for such an early state. I thought it felt a little difficult for ship to group combat in that it was hard to control the ship and target at the same time (or its just my age showing). The map showing points of interests and quest flags is a nice touch. "ship to group combat"? i guess you mean ship to ground combat? well , yea maybe i havent thought much about it, you can hold RMB and look around without stearing the ship but its a bit difficult. not really sure where i want to go with the ship->ground combat, would be nice for people to land and engage in close combat =)
RE: Tolroko - A John carter inspired openworld game
Posted: Sat Nov 22, 2014 4:19 pm
by dvoid
Hello =) I just release a new Build of Tolroko ( 0.111 Fantastic Flyer ) Available at: [/url]
RE: Tolroko - A John carter inspired openworld game
Posted: Sat Nov 22, 2014 4:41 pm
by sscadmin
I will check this out soon, for the ship to ground combat I think what makes it difficult is that the ship cannot take too many hits from ground fire. Which it probably should be able too unless they are using bigger weapons. I wanted to land and engage in combat but since you have to land that ship slowly or mess it up you take a ton of hits and they were shooting me from far away so maybe their accuracy needs to diminish depending on distance.
RE: Tolroko - A John carter inspired openworld game
Posted: Sun Nov 23, 2014 6:59 am
by dvoid
I will check this out soon, for the ship to ground combat I think what makes it difficult is that the ship cannot take too many hits from ground fire. Which it probably should be able too unless they are using bigger weapons. I wanted to land and engage in combat but since you have to land that ship slowly or mess it up you take a ton of hits and they were shooting me from far away so maybe their accuracy needs to diminish depending on distance. yea thats some good points. I have been thinking about adding like a Shield system for the flyers. that can withstand more damage from guns. also it needs more balancing
RE: Tolroko - A John carter inspired openworld game
Posted: Tue Dec 23, 2014 7:35 am
by dvoid
Merry Christmas everybody =) Heres a new Tolroko build: [/url] And a new video:
RE: Tolroko - A John carter inspired openworld game
Posted: Sun Jan 11, 2015 9:35 am
by dvoid
Hello dudes and dudettes!A new Tolroko build is available!change list:* Made world 4x Larger* Switch engine over to double precision to counter some of the effects of a larger world, still some minor wobbling of the FPS gun when going near the edge of the world.* Trading system update, commodities are trading in weight instead of units. * Random start location in new worlds.* Head bobbing intensity slider in settings screen =D* Ship fuel usage, be sure to load up on power crystals before that long journey.* Ship Loot Scoop , automatic pickup of loot crates dropped from destroyed traders etc. Just get close enough and you can grab them before they even hit the ground.* Traders have the same faction as their origin city. Pirates be sure not to attack the wrong ones.* And lots lots moreGo here-> [/url]
RE: Tolroko - A John carter inspired openworld game
Posted: Sun Feb 01, 2015 2:21 pm
by dvoid
New Tolroko video.
RE: Tolroko - A John carter inspired openworld game
Posted: Fri May 15, 2015 9:06 am
by dvoid
Im just gonna leave this here =)
RE: Tolroko - A John carter inspired openworld game
Posted: Fri May 15, 2015 9:17 am
by fluffyfreak
Damn, that looks great!
RE: Tolroko - A John carter inspired openworld game
Posted: Fri May 15, 2015 1:38 pm
by sscadmin
Wow. That is a huge improvement over the planet surface of the demo that a played a while back, is this the same planet or a different one?
RE: Tolroko - A John carter inspired openworld game
Posted: Sun Jun 14, 2015 11:35 am
by XenonS
Hello dvoid, I've just tried your latest build 0.125, and I raise my 2 thumbs for this wonderful work, thanks so much to make this available for free

I wish you well for any of your future ideas, I'm amazed by the fast pace you put in this project and glad you have found some good artists to help you.I'm curious: Would your engine also support any actions in space? Maybe the Tolrokians are not all entirely 'medieval' afterall... Some day the player could discover some spaceport or space elevator into orbit, associated with ship and station activities, together with other quests to be performed there, also some ship vs. ship combat? It would then be a game like No Man's Sky could be (but which isn't because not existing and only advertised as such). Are there any command line options for the game, I would like to display a FPS counter because I must make a special Nvidia GeForce setup. The Motion Blur will unsharpen the image while moving (panning) and there's some delay before sharpening when facing one direction. Congrats,XenonS
RE: Tolroko - A John carter inspired openworld game
Posted: Sat Oct 24, 2015 8:56 am
by dvoid
Wow. That is a huge improvement over the planet surface of the demo that a played a while back, is this the same planet or a different one?Same, just another biome.
RE: Tolroko - A John carter inspired openworld game
Posted: Sat Oct 24, 2015 8:57 am
by dvoid
Damn, that looks great!thanks

RE: Tolroko - A John carter inspired openworld game
Posted: Sat Oct 24, 2015 9:00 am
by dvoid
Hello dvoid, I've just tried your latest build 0.125, and I raise my 2 thumbs for this wonderful work, thanks so much to make this available for free

I wish you well for any of your future ideas, I'm amazed by the fast pace you put in this project and glad you have found some good artists to help you.I'm curious: Would your engine also support any actions in space? Maybe the Tolrokians are not all entirely 'medieval' afterall... Some day the player could discover some spaceport or space elevator into orbit, associated with ship and station activities, together with other quests to be performed there, also some ship vs. ship combat? It would then be a game like No Man's Sky could be (but which isn't because not existing and only advertised as such). Are there any command line options for the game, I would like to display a FPS counter because I must make a special Nvidia GeForce setup. The Motion Blur will unsharpen the image while moving (panning) and there's some delay before sharpening when facing one direction. Congrats,XenonSThe kakari is not entirely medival , they have some tech, like flyers and plasma guns etc.There will be no space exploration in the game, everything takes place on the surface/near surface of a planet. Original idea was to take the fps action from skyrim etc and combine that with a procedurally generated world and trading from Elite like games. Current iteration also has a lot of mount and blade like systems i think.There is a lot of ship VS ship combat in the game

Pressing F2 should toggle some stats and things
