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RE: New model system
Posted: Tue Jan 01, 2013 5:28 pm
by shadmar
Thanks for the heads up Fish, I'm sure I will put this info to good use.

RE: New model system
Posted: Tue Jan 01, 2013 7:38 pm
by Potsmoke66
i guess you can see which is which. --- but yeah, the specularity map was a must to achieve something that didn't looks a tiny little bit better as what we had...
RE: New model system
Posted: Wed Jan 02, 2013 6:38 am
by lionheart
Potsmoke, I'm new around here, and I can see why you're annoyed, but the developers seem to be taking account of the fact that modellers are in the main not programmers. I had a look at Pioneer for the project I'm working on a year or so ago, and decided it was unusable, because it had a model system that was, for want of a better word, bizarre. In fact it wasn't really just a modelling system, it was a scripting system. 99% of people who could contribute models and assets would run a hundred miles on seeing the old system. There's a reason that every single commercially released game in the world uses the same sort of art pipeline as the one Pioneer is moving to; because it works, and it works efficiently. Maybe if you give it some time, and see how it develops, you'll start to like some of the useful features it has.
RE: New model system
Posted: Wed Jan 02, 2013 3:01 pm
by Potsmoke66
you have to know what i dislike that i lose completely control, i can't have a second animation channel because they don't like and so on, everything has to be as some dictate that's what worries me, to learn the little lua is easy, to have to do it in a way one or some mention it, is... setting up the LUA script for the above model has cost me not even a hour it's such a simple model, since three days i'm messing with the new * and didn't get to a satisfying result. so what should i think? i like it? certainly not... in the end it's from my pov as "complicated" as before and didn't helps much.the only difference it's limited and i have to dance to someone elses music...of course you don't have to worry about animations, but i guess this have could be solved otherwise as well,setting up a simple model doesn't needs much lines of script...not many more as the model file now, if we have finally some of the "detachable" parts back it will be for sure almost the same, so i don't see a proper reason,except to cripple my existing models. (i can have as many animations as i like in FFED3D, somehow at least, now i'm limited to a landing gear and that's it if i like more i have to beg or what?some ideas never will see the daylight no more...) --- seriously. why don't support a mesh format like .x fully and i don't have to mess with materials and textures a second time?
RE: New model system
Posted: Wed Jan 02, 2013 3:45 pm
by robn
As I said in the original post, this isn't the thread to discuss the whether you like the change or not. Please take it elsewhere and don't clutter up this thread.
RE: New model system
Posted: Wed Jan 02, 2013 3:52 pm
by Fish
i have added a new page to the wiki showing how to deal with some of the differences when using 3ds max and the new model system [url]http://pioneerwiki.com/wiki/3DS_Max[/url]
RE: New model system
Posted: Wed Jan 02, 2013 4:02 pm
by Potsmoke66
vuzz, somehow i guess such is in range of possibilities, it only has to be made, maybe not exactly the point...however, in someway it is, because also i can't foresee what will be possible and what not, i guess that's what worries me most.but i didn't like to stand in the rain, so i mess with this stuff, if i like it or not... --- but hmm..., some really basic stuff is missing, i guess,and converting the models to the actual way is crippling them and picking up the work again later on?that's why i took this simple UFO, hoping it would be "easy", well it is so far, perhaps to easy (simple)? --- looks like i can only animate the landing gear?is that right?at least nothing else is working...well if would have been sure about that, i would have saved me a lot of work actually...
RE: New model system
Posted: Wed Jan 02, 2013 4:38 pm
by robn
but hmm..., some really basic stuff is missing, i guess,I was crystal clear about this point in the original post. I don't understand while you're still going on about it.
RE: New model system
Posted: Wed Jan 02, 2013 4:46 pm
by Fish
im wondering is there a way to 'ping-pong' or 'loop' animations yet or is this something still to come?
RE: New model system
Posted: Wed Jan 02, 2013 4:49 pm
by fluffyfreak
@potsmoke66 & @VuzzWhat are you two complaining about?!? "We don't like this system", "we didn't ask you to change it", "it's missing some basic features": Yes actually, the first post in this thread said as much because it's a NEW feature, and it's a very large and complicated one. LMR was a dead end, impossible to support or extend, it's prevented a lot of artists contributing to Pioneer over the years, and despite what you two are posting it has even more limitations than this system. LMR was always going to be gutted, if Luomu hadn't done it then I would have! The only thing wrong with this system is that it's *NEW* and already we've got one new ship plus one that Luomu added. You can have exactly the same animations as LMR, and more, but some of it is work-in-progress because it's *NEW*. Currently it think it's only animating the landing gear because that's all that's exposed. If you want an idle (i.e. looping) animation then that shouldn't be a problem. Part of asking you guys to take a look at it is so that we can find what issues there are and then implement/fix them. This is progression, sometimes you have to help.
RE: New model system
Posted: Wed Jan 02, 2013 5:31 pm
by Potsmoke66
somehow i understand,somehow i think, well it's known what one (crazy like me?) likes to get working on a model. i accept that, it's work to do...on the other hand is it really so hard? or more a unwill to do it? somehow a bit "poor", i thought at least some would be possible, but now it looks like i have to wait with most, because you will also understand that it didn't makes much sense to me to convert my existing models to the new system if i have to pick them up again (and again) and change them because something has implemented to the engine. but somehow, hmm, somehow i feel that is quite fine for some (that we won't see most of my models in future) and perhaps even this makes me also a little angry... apart from all that, no lie, what i see ahead are models with prob. more animation channels (needed and you knew/know it), perhaps a few things like guns to attach. but i guess that's it, i know what's "disliked" most at my models... in other words i can take my models and trash them, that's the fact and some are for sure quite happy about that i guess. --- something else, collada exists in different versions, which is supported?
RE: New model system
Posted: Wed Jan 02, 2013 5:43 pm
by shadmar
im wondering is there a way to 'ping-pong' or 'loop' animations yet or is this something still to come? That would be great for a big rotating part

RE: New model system
Posted: Wed Jan 02, 2013 5:45 pm
by Fish
going by this [url]http://assimp.sourceforge.net/main_features_formats.html[/url] as long as you export it to a .DAE it should be fine
RE: New model system
Posted: Wed Jan 02, 2013 5:49 pm
by walterar
@fluffyfreak @robn @potsmoke66 @Vuzz @Marcel "You can have exactly the same animations as LMR, and more,... " Then, that both systems exist at until this is certain. This would be a way to end the discussion. It seems to me.
RE: New model system
Posted: Wed Jan 02, 2013 7:02 pm
by Brianetta
Then, that both systems exist at until this is certain.They do both exist. This is a temporary situation, so that we can continue to use the old models until we have enough new ones. There's no point starting work on a new LMR model, because the system is deprecated.The "tools" analogy is hilarious. In LMR we have a tool that maybe three or four people can use. We've had more than that many modellers walk away from Pioneer rather than learn that tool. If you spend time learning LMR modelling, you have spent time learning to use a tool which cannot be used anywhere else. It's a non-transferable skill, and now it's also an obsolete skill.
RE: New model system
Posted: Wed Jan 02, 2013 7:52 pm
by walterar
@Brianetta "They do both exist. This is a temporary situation, so that we can continue to use the old models until we have enough new ones." If the same or better quality, not think there's problems. Say, nothing should go to Pioneer without showing that works better than what than replaces. I think we all want the best for Pioneer.
RE: New model system
Posted: Wed Jan 02, 2013 8:12 pm
by robn
The decision is made. Learn how to use it, give useful feedback, help us make it awesome. Or, fork Pioneer and maintain LMR yourself. Either way, stop talking about it.
RE: New model system
Posted: Wed Jan 02, 2013 8:37 pm
by walterar
"...stop talking about it." I fear that with your attitude, it will not be possible.
RE: New model system
Posted: Wed Jan 02, 2013 8:48 pm
by Brianetta
LMR is awful. It's difficult to learn. It's a barrier to new contributors. It isn't easy for the developers to work with.There are several brilliant models in Pioneer that were made using LMR. Thing is, they are brilliant despite being made using LMR, not because of it.
RE: New model system
Posted: Wed Jan 02, 2013 9:21 pm
by walterar
"LMR is awful. It's difficult to learn. It's a barrier to new contributors. It isn't easy for the developers to work with." Then it must be replaced by something better, without hurting anyone. "There are several brilliant models in Pioneer that were made using LMR. Thing is, they are brilliant despite being made using LMR, not because of it." So far I see nothing that surpasses it. When I see him, will give the reason, and make a feast in honor of Luomu.