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RE: Peoples thoughts on STARDREAMER
Posted: Tue Jan 15, 2013 6:14 am
by robn
Amen to that. In actual fact I love the stardreamer and wish there was another couple of notches more past max.There is actually one additional notch, 100000x, which you see in action during hyperspace. Unfortunately the autopilot gets harder and harder to make work the higher the timeaccel goes (and remember, the same autopilot has to drive non-player ships around as well). I doubt we'll ever see higher timeaccel multipliers available.
RE: Peoples thoughts on STARDREAMER
Posted: Tue Jan 15, 2013 6:55 am
by baobobafet
I didn't say that. I said, "Those features could be added."Feel free to add them. Scripting in Lua is not difficult. Guess I misunderstood you had already added some lua script that added damage to drives over time.One aspect, any damage 'roll of dice' probably should take into account in such a lua script would be if you were travelling below peak thrust power on any extended journey.- otherwise you may hear Scotty sayin 'Ach the bearings won't take anymore at this speed captain!' - even if he's technically in stardreamer sleep.
RE: Peoples thoughts on STARDREAMER
Posted: Wed Jan 16, 2013 4:35 am
by Pyros
Stardreamer is not cryo sleep, but more of a reduced metabolism/cognitive activity. Obvious book references to similar mechanisms would be the golden age and Takeshi Kovacs series.It is not a case where the universe speeds up, it is the pilot slows down - but keeps conscience. You could add a cost to do so (some drug needed?), but it would be strange it would make any difference to the ship.
RE: Peoples thoughts on STARDREAMER
Posted: Wed Jan 16, 2013 4:39 am
by robn
Its not part of the game. Its a UI function. I don't understand where the confusion is coming from.
RE: Peoples thoughts on STARDREAMER
Posted: Wed Jan 16, 2013 4:47 am
by fluffyfreak
Indeed, it's just there to alleviate boredom for the player.
RE: Peoples thoughts on STARDREAMER
Posted: Wed Jan 16, 2013 11:25 am
by Luomu
Its a UI function.Also see: Sim City or any other game with time controls
RE: Peoples thoughts on STARDREAMER
Posted: Wed Jan 16, 2013 1:48 pm
by Metamartian
increased fuel comsumption or extra damage inflicted would not make sense for those that use the stardreamer while stationary anyway.
RE: Peoples thoughts on STARDREAMER
Posted: Thu Jan 17, 2013 1:49 am
by baobobafet
increased fuel comsumption or extra damage inflicted would not make sense for those that use the stardreamer while stationary anyway. So long as your engine is off and you don't park on any train tracks

RE: Peoples thoughts on STARDREAMER
Posted: Thu Jan 17, 2013 4:04 am
by Metamartian
Those darn train tracks are the bane of my life!