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RE: Lion Transport

Posted: Tue Feb 26, 2013 7:45 am
by Zordey
OK I done some work on textures last night and I am trying to get the LOD working correctly today. I will hopefully have a commit tonight. In the mean time could someone have a look at the file in the first post and help me out with fuel use / exhaust velocity thing? I'm not sure where to start on that one. I am going for reasonably slow but good fuel economy. Also looking at the price of the other ships, I think they need adjusted / balanced.

RE: Lion Transport

Posted: Wed Feb 27, 2013 8:19 pm
by Brianetta
We haven't tackled any of the ship balancing since we had all those LMR models. As long as your ship works, it's fine - we can (and will) balance its fuel efficiency with its cost and any other features it has, when the time comes to do them all.

RE: Lion Transport

Posted: Fri Mar 01, 2013 5:26 am
by Zordey
Download file in original post updated with latest version: New very low poly collision meshNew Med / High LOD mesh triggering at 500px so high poly mesh only appears at very close zoom (med / High has approx half the triangles of High)New low poly LOD mesh triggering at 20pxLabels addedDecals added