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RE: 100 ships in one huge battle

Posted: Wed Feb 20, 2013 5:49 am
by ollobrain
back on topic i can perhaps like to see in core up to 50 ships and different coloured tags for factions is a good idea to

RE: 100 ships in one huge battle

Posted: Wed Feb 20, 2013 5:52 am
by shadmar
Haven't checked, but is there a way to color ship tags today?

RE: 100 ships in one huge battle

Posted: Wed Feb 20, 2013 5:55 am
by robn
Haven't checked, but is there a way to color ship tags today?No, there's not.

RE: 100 ships in one huge battle

Posted: Wed Feb 20, 2013 8:33 am
by Vuzz
hehe , in LMR , there is a way ^^ that also show what these old system can do . these two system have repectively her quality nad her default

RE: 100 ships in one huge battle

Posted: Wed Feb 20, 2013 8:59 am
by fluffyfreak
opened as an issue: [url]https://github.com/pioneerspacesim/pioneer/issues/2097[/url]

RE: 100 ships in one huge battle

Posted: Wed Feb 20, 2013 9:15 am
by Fish
i would like to have a look at your script for this at some point do you think you could put it up on the wiki for me and others to see (perhaps a little note on how you implemented it as well)

RE: 100 ships in one huge battle

Posted: Thu Feb 21, 2013 2:16 pm
by shadmar
Sure : [url][/url]

RE: 100 ships in one huge battle

Posted: Thu Feb 21, 2013 5:55 pm
by Fish
very cool and not nearly as complex as i was expecting.

RE: 100 ships in one huge battle

Posted: Fri Feb 22, 2013 2:43 am
by sapog662
Is it possible in this script insert, what would such battles were on the border of the factions? But not everywhere, and with the proper degree of probability.

RE: 100 ships in one huge battle

Posted: Fri Feb 22, 2013 3:38 am
by shadmar
Yes I think you can build this functionality with some script effort. Not sure if you can detect faction from lua yet.

RE: 100 ships in one huge battle

Posted: Fri Feb 22, 2013 3:52 am
by sapog662
Unfortunately I've been a dead programmer. All my hopes on you. But, if you need something in photoshop, I'm at your service.)

RE: 100 ships in one huge battle

Posted: Thu Feb 28, 2013 2:18 am
by ollobrain
so we need some way of faction detection as well for future use