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RE: Void of Darkness
Posted: Sun Jun 30, 2013 4:35 am
by Pinback
Should be ok with placeholder art as long as you make it clear that it will be replaced. Look forward to seeing the vid.
RE: Void of Darkness
Posted: Sun Jun 30, 2013 4:41 pm
by Cruisin1500
Hey folks here is the first of several gameplay videos coming this week. Thanks!
RE: Void of Darkness
Posted: Mon Jul 01, 2013 7:01 am
by sscadmin
Looking good Justin. I like that flak effect btw. Two questions on the video, on the radar in the top right corner. Was that working it seemed to move really fast and I couldn't see anything in it? Was it because the targets were always really close to the ship? And I am not sure what my thoughts are yet about allowing ships to be 'on top or above' your ship on the screen, yeah it makes sense to allow this but is it accurate depending on where your hardpoints are? if you have no weapons to attack above and below then you have a blind spot the enemy can exploit and you could also as a player. How is that going to work? Because it looked like in the video that most weapon action happened from N/S/E/W directions. Oh in the comment box on the main forum screen I would try to add the link to your post you want people to checkout btw.
RE: Void of Darkness
Posted: Mon Jul 01, 2013 8:10 am
by Cruisin1500
Hey Dark thanks. With regard to the radar it is working, it tracks ships and planets and all space objects. It is a place holder, and the video probably distorts the representations of the objects that it is tracking. A proper graphic should fix that problem, might probably put back the one I had before, since it was far more clear. By on top you mean overlaying the ship, during the point defense part for example, when the enemy was directly on top of my and then I turned sharp and kind of got rid of him? This actually won't happen in the final game and isn't intended, once an AI enemy gets behind you they will adjust their speed to try to remain behind. I actually have that code in for warp battles, where the AI is following you at warp. I need to just insert it for non warp speed battles such as seen above.

But there are going to be a lot of ships sometimes on screen during space station assaults or fleet flights, and therefore turning on collision between ships would be very awry. Think a massive distant worlds brawl with all the ships colling with one another.
RE: Void of Darkness
Posted: Mon Jul 01, 2013 1:13 pm
by Pinback
Good video Justin but you might want to think about adding some narration to the later videos. Also how is the ship controlled, I can see a mouse pointer but are you using the keyboard?.
RE: Void of Darkness
Posted: Tue Jul 02, 2013 7:12 am
by Cruisin1500
Yup using the keyboard and the mouse. Was planning to add narration to the exploration video. Been getting a lot of private mails asking about a switch to kickstarter....bummer. Anyway I'll investigate such a switch to see if its worth it. Going to keep adding the videos. I wonder if I have a face for video

RE: Void of Darkness
Posted: Tue Jul 02, 2013 1:19 pm
by Pinback
Kickstarter has a lot higher profile than Indiegogo, although only residents of certain countries can start Kickstarter unlike Indieggo where I believe anyone can.
RE: Void of Darkness
Posted: Tue Jul 02, 2013 3:20 pm
by Cruisin1500
yup that's the issue.
RE: Void of Darkness
Posted: Tue Jul 02, 2013 4:37 pm
by Neagoth
Looking good, thrown in $10 so far, hopefully up it abit after pay day,so can get in the alpha as well, good luck with the campaign

RE: Void of Darkness
Posted: Wed Jul 03, 2013 12:41 am
by Cruisin1500
Hey Neagoth thank you. Overall it is slightly discouraging when you have people mail you and tell you if it was on kickstarter, based on its performance thus far on indiegogo, KS is at least 10 times more popular with 10 times more users/browsers looking to back stuff and has 10 times more consumer confidence in terms of putting your money out there. It's discouraging since I will never know what could have been since I can never launch it on that platform. If I were to launch it on kickstarter and it failed, then I'd know for sure the pitch and presentation and how I get the game across to people are my weak points. But VoD will be a stubborn project, it won't get away. It might not look as pretty as it could in the end, but it'll tell a good story.

I've found it kind of odd that Space Sector won't even mention the game in a news post even though I've spoken with Adam Solo via email. He mentions every other space indie game.
RE: Void of Darkness
Posted: Wed Jul 03, 2013 1:39 pm
by Pinback
To be fair to space sector they cover more 4X and RTS games and maybe just have not had the time to do anything yet. Have you given Space game junkie a shout [url]http://www.spacegamejunkie.com/[/url] ?. I would not be discourage by it as Indiegogo campaigns have succeeded.
RE: Void of Darkness
Posted: Wed Jul 03, 2013 3:20 pm
by Cruisin1500
Oh 4x and Rts. Yeah I am going to be on the Spacegamejunkie podcast in July. Can't remember the date, that's why one has a smart phone

Will get back to you with it, in case anyone wants to listen in live and ask questions.
RE: Void of Darkness
Posted: Wed Jul 03, 2013 4:43 pm
by Pinback
I would also say more updates, just looking at God Factory they had a 40 odd day Kickstart but have only done 18 updates. At the other end we have Void Destroyer with 38 updates over 30 days.
RE: Void of Darkness
Posted: Wed Jul 03, 2013 7:03 pm
by Cruisin1500
VOID's updates were videos every day?
RE: Void of Darkness
Posted: Wed Jul 03, 2013 8:59 pm
by Cruisin1500
Hey there gang, posted an update relative to an aspect of exploration.
RE: Void of Darkness
Posted: Wed Jul 03, 2013 10:53 pm
by sscadmin
Going to be honest with you Cruisin1500, I have received a few emails from developers of games that have contacted Space Sector for coverage and get denied. I have even had one individual tell me he wanted some funds to post something about a game or whatever, I am only going off what I was told so who knows if it is true? But in my opinion your are either a 'fan' website or in it for the money. SSC and SpaceGameJunkie are fan sites in my opinion and try their best not to sell out, yeah I have some ads but I have to pay the bills for my VPS and this sweet software running this thing

I offer forum/gallery/download space to whomever wants it free of charge, I will do my best to support any developer because we have to stick together to keep space gaming alive and to keep the devs fed so we get more games haha. So use SSC as you see fit, no one has yet approached me about the ability to have paid downloads (ie: selling your game) so you do have options.
RE: Void of Darkness
Posted: Thu Jul 04, 2013 10:04 am
by Cruisin1500
That would be cool a digital download service for space games. They are not wrong. You see if Adam didn't want to cover it, he could at least say well, you need to do this, or I only do this or we don't do this. Not that he owes any reasons, but because he bills his site as a site dedicated to space game news, then it might be only fair to say what criteria you publish certain ones under. I don't see any benefit to anyone emailing you and lying about what they were told. It's not like they were putting it in the public domain to try to libel/slander his site. He probably feels that VoD is terrible and decides not to post about it. Can't do anything about that

RE: Void of Darkness
Posted: Thu Jul 04, 2013 1:00 pm
by Pinback
VOID's updates were videos every day? No but he did do quite a few videos . Not had chance to view the vid but will later on.
RE: Void of Darkness
Posted: Thu Jul 04, 2013 2:45 pm
by Pinback
Just watch the vid Justin, Excellent

give a good feel for the exploration in the game and a great nod to the Starflight worm holes. One thing I would say is that you should turn the sound effects and music down as they interfered with the audio every now and again. Have you thought about having a demo of the game?.
RE: Void of Darkness
Posted: Thu Jul 04, 2013 3:39 pm
by Cruisin1500
Hey PIN thanks. I have not actually given a demo any thought. I suppose when the release of the final game is pending I might look towards it. Going to post another video later.