Page 2 of 3
RE: GoD Factory: Wingmen on Kickstarter
Posted: Fri Jul 05, 2013 4:11 pm
by Pinback
About half way to the target but now only 14 hours left Good recap from Guillaume on what the Kickstarter has achieved. With only a few hours left, I thought it would be fitting to list everything that happened since the start of the campaign.We announced Mac and LinuxIt took us some time to confirm this, but we confirmed that we indeed could make a Mac and then a Linux version of the game. Not only that, but no matter what version you play, you'll be able to play with your friends.We made and revealed the 4 exclusive ships for backersWe've outdone ourselves, being able to come up with 4 sets of wings, hulls and cockpits for the exclusive ships. We made sure they all had a very unique look that would set them apart from the rest as a thank you to our backers.We made videos of a match seen from both teamsWe're game developers, not video editors, so believe us when we say it's a lot of work for us to make decent videos

Still, we were quite happy to show how tense games can be in GoD Factory.
id="bDPekBfkiwU">
made a video showcasing the Oculus RiftAs we said, we aren't very good at making videos, but we still wanted to show somehow in what ways Oculus is a definitely great addition to the game.
got tons of extremely favorable previewsWe were constantly pushing to the press to get mentions. It was a late during the campaign, but we've had mentions in some very big websites, including Kotaku, Joystiq and RockPaperShotgun. But even better, we've been piling up many favorable previews over the weeks, although by smaller websites who did take the time to try out the game and fly around with us. None were left unconvinced after trying a few matches.We were on the Greenlight Supershow!It was quite a long day! Alix of Robot Loves Kitty organized a 13 hours long marathon on twitch to feature great Greenlight games. We were glad to take part in this event and we met some really awesome people in the process. We even announced at the very end that we'd make a special hat as a vanity item for every backer on kickstarter

fan made a trailer for us!This time we can't even take credit for it, Matt Brown offered to make a trailer for us, which added to the video material during the campaign. Thanks again Matt!
made tons of screenshotsTo provide with more material, we got a big library of screenshots to look at, showing the game from various angle and displaying the variety and quality of the visuals in our game.[url]http://imageshack.us/photo/my-images/843/hezz.png/[/url] released a build for everyone to tryOh boy, was this one a huge deal of work for us. We were far from ready to do this when we started the campaign. After a lot of focused work, we got a build that was sufficiently stable and with a good enough quality to release to the public. There is still a whole lot of work to do, but this way you could get a really honest view of where we are at, what's done, how fun it already is, and what's left to do.We also had a very frustrating issue, as the link for the .zip on the kickstarter page at first was leading to the wrong build

It's fixed now, so for those who encountered this issue, know that it was us, not you!We now have forumsAmong all this, we also got a forum running for anyone who want to start discussion on GoD Factory, inform us of bugs, provide feedback, schedule matches or exchange build ideas.We played with many of you :)One of the greatest boon of this campaign was this. We got to play with you guys, and the reception was once again quite good. We've been surprised by how quick some of you got used to the games intricacies. Glad to see some very talented gamers among our ranks!Needless to say, we've been busy. However, a lot of these efforts was taking us away from the development of the game. The kickstarter will be soon over and we'll move back to full-time development and try to catch up.So of course, there are many things we forgot to mention, but I think we can fairly say we did all we could. No matter the results, we can be proud of what we achieved in so little time.Thank you everyone for your support. We're so happy to have found people who believe in our project.- Guillaume
RE: GoD Factory: Wingmen on Kickstarter
Posted: Sun Jul 07, 2013 3:46 am
by Pinback
Sadly God factory wingmen failed to reach it target. Good news is that Nine dots will be continuing working on the game. Hello everyone. As you know, we've been unsuccessful at raising the funds for GoD Factory. However, we've started building a community and achieved a lot during the campaign, which helped us make many connections.Thanks to these connections, while one doors was shut, others were opened. We don't intend to give up yet. A lot of people suggested that we were in fact almost ready to start alpha funding and many of you said you would jump on the occasion to back us again. We may relaunch a kickstarter campaign in the future, or we may just start the alpha funding sooner than we expected and see how it goes.Now that the kickstarter is over, we won't be making as many updates anymore. We'll still do it for major announcements, such as if/when we'll launch the alpha funding for instance, but if you want to keep a constant stream of news from us, I recommend that you like our facebook page. We use it regularly to send updates, inform of new videos or articles about us. We also have a website of course, and we also have a forum in which we'd love to see more of you!The game will stay available for a few weeks, so we hope that you'll bring in some friends! We don't have that many players at the moment, and one thing that isn't helping is that you can't see games when they are in progress, giving the impression that there are even less players online than what we really have!Finally, I wanted to say a big thank you to everyone who pledged and who helped spread the word. During the final weeks we've had a very strong push and we went from 500 to 800 backers in a very short period of time. For us, that's a really big number. The average pledge was very high as well, and a lot of people upped their pledge in the last days in order to help us achieve our goal. This is incredible. I thought I'd be really down if we didn't meet our objective, but my takeaway is that we have an amazingly supportive community building around GoD Factory and that alone is good enough to keep my smiling through it all. Thank you so much everyone. The whole team is honored to have you all. We'll find a solution, we'll persist as much as we can.By the way, Scott Manley did a let's play video of our game, so if you want to see someone playing and commenting for almost 20 minutes, here it is!
RE: GoD Factory: Wingmen on Kickstarter
Posted: Tue Sep 17, 2013 1:31 pm
by Pinback
Looks like there will be a new Kickstarter starting tomorrow if I read the message right. Game deserves a second chance but maybe they should have lowered the target.
RE: GoD Factory: Wingmen on Kickstarter
Posted: Wed Sep 18, 2013 2:12 pm
by Pinback
New kickstarter has gone live [url][/url]
RE: GoD Factory: Wingmen on Kickstarter
Posted: Thu Sep 19, 2013 1:46 pm
by Pinback
New update seems to be going well so far.Well, this is an amazing start. In 24 hours, we raised $9700, and this is thanks to you all.While I was playing online with some new backers yesterday, I was asked if we intended to have voice chat implemented in the game. Yes we do! In fact, we will integrate Razer Comms in our game, meaning that we'll be sure to have high quality sound even though it's far from our area of expertise. Until then, you can simply use Razer Comms as-is and join the GOD FACTORY group to find players you can team with. The software adds a UI overlay to the game. It's not intrusive and it means you don't have to alt-tab all the time.You can download it following this link: [url]http://www.razerzone.com/comms[/url] the way, it's free. Even if you want to host your own groups, you don't have to spend a dime. Needless to say, this had a lot of weight in our decision to use them as our VoIP solution. It's pretty light too, so it shouldn't affect your game's performance.Besides, let's be honest: it's kinda hard to type and pilot a ship at the same time :-PThanks again everyone, and don't forget to share the campaign. We need to get the word out!Oh and by the way, question for the Razer fans out there, do you guys think I nailed the black and green look?
RE: GoD Factory: Wingmen on Kickstarter
Posted: Thu Sep 19, 2013 4:06 pm
by Guillaume
Hey! Sorry it took so long for me to return here, I've been swamped and besides I had troubles logging in, I don't know why.Thanks PINBACK for doing updates, it's much appreciated

So far so good with the second campaign, we got 16% done in two days, I really can't complain

This might be the right one

I wished more people on this forum would try the game, it's available to try for free after all and we can always use more players on our servers. The game is rather stable as well, depending on connection speed. PINBACK, what's your name in the game? I'm Gheeyom, we should team up if we're online at the same time

RE: GoD Factory: Wingmen on Kickstarter
Posted: Thu Sep 19, 2013 4:37 pm
by Pinback
Best of luck with the new Kickstart Guilaume I have backed the game but I am unable to play it at the moment due to my bad internet. If you are having problems with the log in give D1 a PM and let him know in-case their is some problem.
RE: GoD Factory: Wingmen on Kickstarter
Posted: Fri Sep 20, 2013 11:35 am
by Pinback
Keep these update coming Thanks to you all, we've reached 20% of our objective in two days. That's great! But as you all know, internet moves on quickly, and we will lose momentum without your help.Just by sharing the campaign on gaming forums, on reddit, on facebook or on twitter (please use the #GoDFactory hashtag) you're helping us a whole lot. Here's some interesting numbers. The average pledge is of more than $50, that's incredibly high. Also, during our last Kickstarter attempt, for every two shares, we had a new backer. Does that mean a share is worth $25? Not exactly, it's more complex than that. It demonstrates that it is making a big difference though.On another note, I've started a thread on our forums just to share screenshots of our ships. We'd love to see what the players can come up with.[url]http://ninedotsforums.com/forums/viewtopic.php?f=6&t=56&sid=be71f2365e87689901316797a1972c83[/url]
RE: GoD Factory: Wingmen on Kickstarter
Posted: Mon Sep 23, 2013 3:18 pm
by Pinback
And another from God. During the weekend we've played a lot and it's incredibly encouraging to see multiple full matches going on at the same time. Recurrent players are starting to get quite skilled and coordinated.For instance, Keltten uploaded a short video showing how his team could do a core rush in a very short amount of time: the way, we really love to watch how you are playing the game, so let us know if you upload any video on youtube or stream anything. Maybe we'll be able to direct some more traffic to your stuff :)I know I'll probably forget some players that deserve to be mentioned as well, but I'd like to thank Amalia, Keltten, Eiko, Mist, Xaros, Ayesh, Dread, Aegis, The Sun, Xforce for their continued presence in GoD Factory: Wingmen.Oh and we're now at more than $16,000! Keep it up!
RE: GoD Factory: Wingmen on Kickstarter
Posted: Sun Sep 29, 2013 3:45 am
by Pinback
Some more updates from GW over the last week. Hey everyone! We've just passed the $20,000 milestone! Thank you so much everyone for your pledges. We'd like to give a little push to our campaign now and make the game more enjoyable, so we'd like to organize a tournament!The GoD Factory kickstarter tournament will take place on the weekend starting on October 5th and will happen only if we have enough participants. We will need a minimum of 8 teams to make this work.All participating teams will need 4 players at least (you can have a few more in case someone can't be there for every match)Note that there will be an update to balance the game and to correct some bug before the tournament takes place. We will have a list of fix and changes soon.- You don't have to be a backer to participate- Participation is free- Yes, there will be prizes, which we will be ready to announce soon- Every team must have at least one player able to record the match and upload it for us to verify that the match is legitimate. (The video doesn't have to be high resolution and doesn't need more than 24 fps)More info on the subject coming very soon! Meanwhile, please tell us in the comments if you are interested in participating, so that we may gauge interest :)Oh and don't forget, from now on we'll be available for play every evening at 8pm EST9 Comments With the upcoming tournament, it was important for us to make a few change to make the game more balanced and to fix a few bugs. So before you start making strategies during the weekend, make sure you took notice of the new changes:Alpha 1.0.8a Bugs Fixed - Green Comet range infinite (now travel about 300u)- Equip the same wing weapon twice- Penalties for having extra consumption not being high enough.- Ship not synched and being reset after a match has completed (Not sure if totally fixed)- Damage received from ship entering in collision with another player being too high Changes- When switching Wing weapons, they newly activated weapon can’t shoot instantly. Time depends on the weapon’s firerate- Way combo are triggering was calculated (Used to use Normal resistance to calculate treshold, now is using Combo resistance) New Features - Can press Left CTRL+ Left ALT + Z to disable HUD (useful to take screen shot

) - New visuals for some guantri wings - New body visual for guantris Game Balance - Various stats modifications and fine-tuning;- Some parts without traits have been made better, particularly at Mark 4;- Renaming of certain traits;- Weapons react differently to marks than before. More different stats are affected by marks on them;- Supplies now affect allies 150 units away;- "Supply All" has been weakened slightly, but has even faster Cooldown than before;- Carrier parts' regeneration have been increased to 20 per second (from 15);- "Boost Part Regen" Add-On which repairs damaged carrier parts has been significantly improved (now grants a regeneration of 50 per seconds to all carrier parts);- "Core Purge" Add-On damage has been doubled (from 500 to 1000 damage); - Black Hole and Nova Combos have been weakened considerably, but Shield Leak was added to the Nova's Negative Effects; - The "Assault" trait, now renamed to "Relentless" now only needs 2.5 seconds of shooting to activate and more often triggers lingering effects.
RE: GoD Factory: Wingmen on Kickstarter
Posted: Mon Sep 30, 2013 2:58 pm
by Pinback
Tournament up next week As previously announced, we will hold a tournament next weekend! To do so, we'll need at least 8 teams of 4 members to make sure there's a good enough number of matches.To register, please use this form: [url]https://docs.google.com/forms/d/1X-0X7b1zwIg7orcB70j64LjHvMTTEqIFozF0j2ibV5o/viewform[/url] You can use twitch to stream your matches instead of recording it then uploading to youtube or such. If you do, please use the special notes section to inform us of the name of the channel where the game will be streamed.PrizesStraight from the start, every team that will participate in all their matches will eventually receive a vanity item. We're thinking of making another special FX for the trails left by the thrusters.For the winners, we're going to immortalize your team on one of the billboards, in a similar fashion to the $250 reward perk, and we will also let you guys decide of what will be a new color or a new sheen for the ships. You will also get to name them. So if you want a brown with orange polka dots color that goes by the name of Screw You All, you can make it a reality. We are also looking into the possibility of adding more prizes, possibly some hardware to be raffled among finalists and semi finalists or something like that. We're looking for sponsors and we'll let you know if we find more to add to the prize pool :)So there you go, I hope you will participate in high numbers and use this as a perfect opportunity to test out your skills!Regarding the patchWe think that the patch should be ready on Wednesday. Until then, simply keep in mind the changes that have been announced already.Good luck and have fun, people! Still a bit off the goal hopefully things will pick up.
RE: GoD Factory: Wingmen on Kickstarter
Posted: Tue Oct 01, 2013 3:14 pm
by Pinback
Update with links about the game. We're now halfway through our campaign and it has been covered by different sources. I thought it might be a good idea to share it with our backers, so here's a few links from youtube videos and articles about our game and campaign. id="-GUTxJxx55o"> the extremely positive nature of the feedback we've received, it would be crazy to give up now. Even though the our kickstarter slowed down, we need to keep pushing and find more ways to get noticed. Your help is instrumental in our success, so keep recruiting new players and sharing the word.Cosmic Star HeroineI'd like to mention another project running a kickstarter. Zeboyd Games just started their campaign and I'd like to help spread the word. They started out making games for Xbox Live Indie Games, a path Nine Dots followed. Their dedication to quality resulted in me buying my first XBLIG game, Breath of Death VII. Not only that, but they are also behind the first Indie Games Uprising, which brought a lot of much needed media attention to XBLIG as a whole. This was a huge service to hundreds of indie developers.Now they've been through 4 RPGs and they want to unleash their potential and make their very best project. I would love to see it become a reality.-Guillaume[url][/url]
RE: GoD Factory: Wingmen on Kickstarter
Posted: Tue Oct 08, 2013 2:35 pm
by Pinback
Only 9 days left but still short of the half way mark, maybe should have gone for a lower target. A commenter suggested that we do a strong social media push to help the campaign get back some momentum and we couldn't agree more! This Thursday, we will start our push and we'd appreciate it if you guys all did the same. Share our kickstarter page on all the different social network platforms you are on. Use that as an opportunity to invite your friends to try the game while it's still free! Also, please use the #GoDFactory hashtag to make it easier to track for us as well. We are well aware that we lost our momentum in the last few days but we're working hard to get more attention from the media. With a bit of luck, we might see results this week. If this happens in parallel with our media push it might be what's needed to tip the balance in our favor. So please don't get discouraged and help us reverse the situation.On another note, lately Rock, Étienne and Pier-Luc have been working on the UI to make it easier to understand what the different traits do. Here's what it will look like once it's implemented in the game:An example of a roll-over explanation
RE: GoD Factory: Wingmen on Kickstarter
Posted: Wed Oct 09, 2013 2:55 pm
by Pinback
New update from God Factory. While I've been the figure-head of Nine Dots most of the time, participating in interviews and such, I think it's important to highlight that GoD Factory is made by a team and not by a single mind. So we made a short video in which they answer a few questions about the studio and the game. Thank you guys, I'm honored to work with you all!- Guillaume
RE: GoD Factory: Wingmen on Kickstarter
Posted: Thu Oct 10, 2013 3:01 pm
by Pinback
Last week for GFW. One week left!There is now one week left to the campaign. With still 45k to raise, we will need all the help we can get if we are to meet our goal. We announced that we'd make a social push today, so please share the campaign! Note that for about every 2 shares we've had a new backer! Some websites have less visitors than you have facebook friends, don't underestimate the impact you could have. Twitter, reddit, forums, even your guildmates might be interested in the game but simply haven't heard from it yet!Simply put, without your help we won't make it to our objective.CoverageTaniaUncensored made a video promoting GoD Factory: Wingmen and released it yesterday, here it is! Tonight we'll be featured on M.Net, the most popular video game TV show in the province of Quebec. It's in French so it might not be that interesting for many of you, but it's still something that could tip the balance for us and help us gain momentum. We also played with some youtubers recently and we've been told that their video should be up on their channel Saturday. It's pretty big, so it might give us a strong momentum during the last few days of the campaign. here it is, and thank you all for your continued support. Your pledges, your participation in the forums and on Razer Comms, your presence online on the game are all helping us tremendously. We owe you all and we intend to deliver a kick-ass game in return. Going to need a bit of a push if they are to hit the target.
RE: GoD Factory: Wingmen on Kickstarter
Posted: Mon Oct 14, 2013 1:50 pm
by Pinback
Good to see they have picked ups some new backer but they only have 3 days left although they are not far off the half way mark now. During the weekend, GoD Factory: WIngmen was featured on the popular youtube series "The Greenlight". They already have nearly 50,000 views and it's been only a day. We've seen a surge of new backers as well, so welcome to our small community fellow pilots!We were also featured on IndieStatik, with a little more in-depth description of the game: [url]http://indiestatik.com/2013/10/13/the-greenlight-god-factory-wingmen/[/url] to this, our Greenlight position went from #67 to #46 and it's still going up!We're always happy to meet new players online. Only three days left to the kickstarter so let's finish this with a bang!
RE: GoD Factory: Wingmen on Kickstarter
Posted: Wed Oct 16, 2013 3:12 pm
by Pinback
They have had a bit of a bump We've observed a very significant bump in the last few hours and it must not stop there. We have only two days left and we intend them to use them fully to promote GoD Factory. So we will host a Twitch marathon and stream the game for as long as we can. The more viewers we get, the higher the chances of getting featured by Twitch. Also, it's a good opportunity to ask us any question you might have. You want to know what will change in the game balance? You wonder how to use an ability? You want tips on how to build a good ship? These are all questions we look forward to answering during our stream.Link to the stream:[url][/url] don't forget that once the Kickstarter is over, the free demo will also end. So we'd love to see as many players as possible online with us for the last miles of the campaign. We want to leave on a good note! Also don't hesitate to share videos of your own playtime on youtube and/or twitch and let us know, we'll share them around!What should you do when you're at a disadvantage and need to score big, fast? You go for the core.Everyone is ready? Let's do this. Still about $30K to get but only 39 hours and they could still do it but it will be right to the line.
RE: GoD Factory: Wingmen on Kickstarter
Posted: Wed Oct 16, 2013 8:09 pm
by Guillaume
It's more than a bump actually, our stream has made the front page of Twitch. It's not as active right now but it's still going on. So if you don't want to bother with downloading and trying teh game, you can still at least watch what's the gameplay like. [url][/url] Also, sorry I wasn't more active on this forum but I've been overloaded with work, as you can imagine, and couldn't even get back here before now.
RE: GoD Factory: Wingmen on Kickstarter
Posted: Thu Oct 17, 2013 3:15 pm
by Pinback
No worries Guillaume as you say you do have a lot to do when running a Kickstarter.
RE: GoD Factory: Wingmen on Kickstarter
Posted: Thu Oct 17, 2013 6:19 pm
by sscadmin
I just cannot believe it isn't getting as much traction as it should. It's tough out there, there is a slew of games that come out almost everyday and can be easy to get your game lost in the mix of it all. With playing the demo I might be safe in saying that the game plays great as it is and I don't see much more it would need to be released. Seeing what Jabberwocky had to go through to get his game (Salvation Prophecy) approved for sale on Steam. As always I will do what I can
