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RE: 3030 Deathwar

Posted: Thu Sep 22, 2011 1:53 pm
by Pinback
Excellent work CrunchyLeafGame will try it out this weekend 8-) 8-) :D Will the old save game still work or will I have to start a new game. :?:

RE: 3030 Deathwar

Posted: Thu Sep 22, 2011 2:35 pm
by CrunchyLeafGame
Your old save games will be loadable, but I can't make any guarantees for the balance.I've adjusted all the mission rewards and also all the ship prices. Especially the courier and passenger missions now pay a lot less ( I remember seeing a 1M reward on a ~5 minute mission once ).I would encourage you to start a new game and see how you like the new balance. Your feedback and opinion on it would be greatly appreciated!

RE: 3030 Deathwar

Posted: Sat Sep 24, 2011 8:52 am
by CrunchyLeafGame
Hey guys,I just uploaded a complete v1.04 + clgMod download (65mb) of the game. Just unzip and you're good to go!And here are some nice screenshots to whet your appetite.Matt has also informed me that the source code should be available sometime later this week. So if you have any ideas for changes or improvements, fire away!There is also now a reddit thread for the game!

RE: 3030 Deathwar

Posted: Sat Sep 24, 2011 11:28 am
by Pinback
Just had a quick go through the opening again, much better having the shuttle going faster and turning faster. Although having said that it may be just a tad too quick.As for improvements can’t really think of anything off hand apart from having some variation in the station background when you are on-board the stations.Also maybe some way to call a fuel tanker if you run out fuel or have the ship towed back to the nearest station.

RE: 3030 Deathwar

Posted: Mon Sep 15, 2014 8:46 pm
by CrunchyLeafGame
Hey there everyone! Max from Crunchy Leaf Games here again. I just wanted to let you know that there is some exciting stuff coming up for 3030 Deathwar very soon! Together with the original developer we are preparing the release of a new version of the game. It's going to be called v1.05 and will include a whole bunch of fixes and changes, making the game more balanced and more accessible. We would like to treat this as a sort of re-release and use it to spread the word about the game as far and wide as we can. For this purpose we are preparing a new trailer and gathering potential press contacts to get in touch with. If anyone is interested in doing pre-release testing or has any tips on who in the press might be interested in this sort of game we'd appreciate it a lot! Cheers,Max

RE: 3030 Deathwar

Posted: Tue Sep 16, 2014 3:19 pm
by Pinback
Great news to see the game return will you be adding any more station background to the game?.

RE: 3030 Deathwar

Posted: Mon Sep 22, 2014 6:53 am
by Nilreb
Nice "comeback". Love SpaceSims from the Hauptstadt ...

RE: 3030 Deathwar

Posted: Tue Oct 14, 2014 8:54 am
by CrunchyLeafGame
The next release of 3030 Deathwar is now called v1.1, and it's going to launch tomorrow! Announcement Post on Facebook:[/url] Matt and I have been collaborating on this new version, and we're very happy with the results. Version 1.1 boasts a complete overhaul of the tutorial, it has massive balance changes and tons of other improvements! The launch is going to be tomorrow at noon!

RE: 3030 Deathwar

Posted: Tue Oct 14, 2014 10:02 pm
by sscadmin
Nice and congrats, the download area doesn't support pay what you want. But if you want to charge a small fee for 3030DW then upload the file and go ahead, up to you. Do you want me to rename the current 3030DW file in the download area because it might cause confusion for some folks? And I will redo the first post in this thread or you can make an official DW 1.1 post, this way it gets posted to the main page.