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RE: Ad Astra
Posted: Sat Jan 23, 2010 10:51 am
by Shingen
This game is in serous need of lateral thrusters with an "engine's off" mode for manual flight. Currently, it's a pain to maneuver in combat without 6-degrees of lateral control. I mean it's space fer-christ's-sake.. In the F5 tactical view, it's possible the pitch and yaw your ship, but you can't roll! Why can't I roll in tactical view??In the system view, every time click on a planet there is an annoying info window that keeps popping up. Also there should be a way to set the pan controls to the mouse in the system view and tactical.The universe view is cumbersome as well. it's too hard to find an intended system. Also, in police and navy mission, the amount of fuel need to jump should be included in the briefing. Those are the ones off the top of my head.
RE: Ad Astra
Posted: Wed Mar 03, 2010 12:37 am
by sscadmin
As promised Steve Chapman has released a new version of Ad Astra. Feel free to write a review and let everyone know your opinions on the new release. Check out all the details of version 1.3a below:
Quote:
VERSION 1.3a : Released 3rd March 2010ENHANCEMENTSNew GUIConfigurable Keyboard MappingsImproved Solar System and Galactic Map screensGlobal Spacecraft speed multiplier configurable via preferences screenImproved SunsLarger Planets ( approx 1.5 times larger)Modified Galactic Star SystemsSound Effect Volume ControlsImproved alignment of detail textures on fractal planetsMiddle Mouse button allows rotation in System and Galactic Maps.BUG FIXESSave Game Screen Shot works for larger resolutionsGeneration of Cluster1 debris fixedFixed Auto Pilot malfunction when using mouse wheel throttleSAVE GAMESPartially compatible with previous revisions - the 'Jump' button should be used instead of the 'Load' option.User defined Spacecraft templates will not be compatible with the new revision.
You can download the game from here: http://www.gamedev.net/community/forums/mod/gds/download.asp?projectID=379449
RE: Ad Astra
Posted: Tue Mar 16, 2010 9:04 am
by Pinback
Found a nice vid of Ad-Asta gameplay,not played the game for about a year,its looking good,likethe asteriods in the gas gaint rings.
RE: Ad Astra
Posted: Tue Mar 23, 2010 1:49 pm
by Pinback
Look like its come on quit a bit,the ship looks a lot more detailed.

Just a bit annoying that I can't play it at the moment.

RE: Ad Astra
Posted: Mon Jun 14, 2010 3:23 pm
by munitio
Hi @all,this game is truly a masterpiece!I want you to know that a new version arrived:
Code:
VERSION 1.3b : Released 8th June 2010ENHANCEMENTSNew 'Scrolling Mouse' Control Update Russian translation courtesy of Alexey Prokopchuk Option to show fuel range on Galactic Map via 'F' Key.Right Click Mouse Control option added. DirectX9 versions added which may fix the Windows7 64bit incompatibility issues that some users have been experiencing.BUG FIXESInhibit Wormholes from being opened whilst docked.Inhibit Aliens from abducting mission related spacecraftSAVE GAMESPartially compatible with previous revisions - the 'Jump' button should be used instead of the 'Load' option. PROBLEM CONCERNING MISSING MENU STRUCTURESSome users have reported an issue concerning missing menu components particularly with respect to Nvidia Graphics Cards. It has been determined that the underlying cause of this problem is that Antialiasing has been enabled in the Graphics Cards control panel. This option should be set to 'Application Controlled' or 'Disabled'.PROBLEM CONCERNING WINDOWS7 64Bit OPERATING SYSTEMIt has been reported that Ad Astra does not execute correctly under the Windows7 64Bit operating System. It is suspected that the cause of the problem is that the game utilises DirectX7 rather than a later version. Consequently DirectX9 versions of the game have been provided that may fix this fault.PHASING OUT OF DIRECTX7 VERSIONRelease 1.3b supports both a DirectX7 and a DirectX9 version of Ad Astra. The intention is to phase out the DirectX7 implementation of the game provided that no significant adverse reaction is received.
Quote:
ShingenIn the F5 tactical view, it's possible the pitch and yaw your ship, but you can't roll! Why can't I roll in tactical view??
Write Steve a e-mail, he listen to feedback and makes almost everything possible!Bye muni
RE: Ad Astra
Posted: Mon Jun 14, 2010 3:54 pm
by sscadmin
Thanks for the great update on Ad Astra munitio.I have yet had the time to sit down with the previous 1.3 but hope to soon and noticed some possible fixes with Win7 x64 and that is welcomed because that is what I run right now.
RE: Ad Astra
Posted: Mon Jun 14, 2010 5:30 pm
by Potsmoke66
looks impressive yes, even if i found certain things annoying, like relations between distance and speed in space, inconsistence of the size of the mountains compared to planets size and city buildings, but in all the graphics are "zucker" (sweet). work of retro steering thrusters (or acceleration dampers) compared to main thrusters much to effective (ok, i'm a frontierhead excuse me), if the're so strong, having this much effect i would use them to accelerate instead of main

but man, that gives me a real kick, i guess i have a lot of work with my pioneer models up

ok, soon texture implementation (allready), will change a lot and "competition is good for the business" i stated once myself

RE: Ad Astra
Posted: Tue Jun 15, 2010 3:12 pm
by munitio
Darkone wrote:
Thanks for the great update on Ad Astra munitio.I have yet had the time to sit down with the previous 1.3 but hope to soon and noticed some possible fixes with Win7 x64 and that is welcomed because that is what I run right now.
I run Win7 x64 too, unfortunately this new release do not work as expected on my pc.It crash after few seconds in the loading screen. But you can force this to work with the D3DWindower application.Just google to get information.Steve is working hard to find the error, so hopefully soon everything will work fine.
RE: Ad Astra
Posted: Tue Jun 15, 2010 9:34 pm
by Potsmoke66
kannst du Koreanisch? ich nicht!do speak korean? i don't do so!redsch du koreanisch? ich nöd!:lol:

:lol:i don't know but some people should start to write their progs in english, i mean would you or them understand a single word in swiss german?and a latin lettered language ok, that might work (french, italian or such) but chinese korean kyrillian letters no way! imhooh i forgot, most people on earth speak chinese, in china for shure!at this point i have to declare, and you can hang me up for it, there is no lettering in the whole world like latin.clear constructed, each letter in original latin alphabet is unique and easy to separate from the others, it is planned that good that you can have a very bad written, eroded, halfaways hidden phrase it's still readable, no other lettering can offer that!it's because it's a constructed lettering by certain rules they made, very clever those greeks back then.they had the knowledge about the capeability of our brain that it can complete lines that have been started in a certain direction.as a example, look at my avatar close, even closer, more close.... ahh you see there is something written,you can read it if you really take a close look. and you can read the words only in one way, there is no doubt.you can't do such things with languages whom letters are made from symbols, alter one dot in arabic on a word it could mean something complete different, the same goes to many languages.let's make a experiment to prove it.write down any phrase or sentence you got in mind, leave all out all vowels, then send that to me.
RE: Ad Astra
Posted: Tue Jun 15, 2010 10:56 pm
by Potsmoke66
ok i tell you what is written their so you don't have to strain your eyes to much."ALLWAYS BE KIND TO YOUR NEIGHBOUR"it's somewhat inversed and you have to "read" the bright orange.
RE: Ad Astra
Posted: Fri Jul 30, 2010 12:08 am
by sscadmin
VERSION 1.3c : Released 28th June 2010ENHANCEMENTSUpdated German translation courtesy of Mathias MerbothUpdate to DirectX9 Version which should now fix the outstanding Windows7 64bit incompatibility issues that some users have been experiencing. I would like to thank Mathias Merboth and Wallace McGee for helping me test this version of the game.BUG FIXESFixed disabled Joystick which was a bug introduced in Version 1.3b.Fixed Salvage release for 3rd party spacecraft.SAVE GAMESPartially compatible with previous revisions - the 'Jump' button should be used instead of the 'Load' option.
RE: Ad Astra
Posted: Tue Oct 19, 2010 10:56 am
by Madtoaster55
I know that I may be "necroposting", but if you have had some troubles with ships distorting after transit to a new star system this may fix it, it did for me.
RE: Ad Astra
Posted: Thu Dec 16, 2010 2:38 am
by Vorg
Have a problem with the cops. They don't know when to back off. I pick a pirate and go after it. They always make a run at a station before you get there and then while on the way as you get close cops go flying past you to get there first. And they shoot at anything in the area including me. They shot me trying to shoot the pirate. When I did manage to disable a ship, the cops kept shooting and blew it up before I could get the tractor on it. Twice they blew it up while I was towing. On the second time I had moved out to a more lawless area and I managed to get there before the cops. Got it disabled and under tow, they started shooting as I warped off. Again they chased the ship all the way to the station and blew it up before I could dock damaging my ship also. I even got one under tow and jumped to another system before the cops got there and while in dock mode, cops showed up and started shooting the ship I was towing. Wasn't much left by the time I docked.
RE: Ad Astra
Posted: Thu Jan 13, 2011 5:16 pm
by s2odan
Quote:
The thing I much dislike but suppose is design philosophy is the lack of newtonian physics.
Same here. I tried this game but just gave up on it due to a lack of interest. Space games without a newtonian feel just don't sit right with me.I seem to remember having the same problem with the cops shooting/stealing my kills which was bloody annoying and that was probably a year or two ago.
RE: Ad Astra
Posted: Tue Apr 19, 2011 1:55 pm
by Pinback
Been a while since AD Astra had an update is still being worked on or is it complete now.
RE: Ad Astra
Posted: Tue Apr 19, 2011 11:41 pm
by sscadmin
Not sure how up-to-date this is: http://www.a-astra.com/development/future_development.htmBut if the release trend is on track we should expect a release shortly because it looks like one comes out about once per year.
RE: Ad Astra
Posted: Wed Jun 29, 2011 2:11 am
by Guest
I know I played around with it one night, that the flight is very difficult, but I think I set my control what's wrong. So many games so little time:) I do my best to try all ...
RE: Ad Astra
Posted: Sun Dec 02, 2012 1:27 pm
by Arrakkh
I'm playing Ad-Astra every day. It's amazing
RE: Ad Astra
Posted: Sun Dec 02, 2012 3:14 pm
by Pinback
I see on the site they say they have solved the problem of it not working under Windows 7 64 bit.
RE: Ad Astra
Posted: Mon Dec 03, 2012 8:20 am
by MV2000
Looks good but I'm not big fan of those dragon/lizard-like ship designs. Seems out of place IMHO.