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RE: Tiny Trek/Bit Odyssey
Posted: Fri Jun 12, 2015 11:42 am
by Pinback
So the name change was down to an attack of the Trek lawyers. Name ChangeSo as some of you have figured out we have conducted a name change to the game, At CBS request, holder of the "Star Trek" franchise IP. We have renamed the game "Bit Odyssey! Also we did do some small cosmetic changes they requested in game that show up in a current build of 1.27 on Steam. Speaking of Steam everyone should have their steam key if the have filled out the surveys and requested one. Steam is a great place for us to beta the game but is also a difficult audience. If in fact you like the work so far please leave a positive review in Steam that will help a lot. If you have you checked your messages and have not received a Steam key you requested please message me asap.1.28 8 bit gods willing, will be content heavy addition to the game, I am currently working on a revamped procedurally generated cityscapes on away missions as I begin to focus on episode content when on planet surface. Finally if anyone is looking to get a copy of the game on Steam or gift it to one, Bit Odyssey is participating in the Steam Sale this summer at 50% off, spread the word![/url] http://store.steampowered.com/app/328740/[/url]
RE: Tiny Trek/Bit Odyssey
Posted: Sat Oct 31, 2015 10:15 pm
by IronHound
Such a cool idea. Shame development seems to have died. Its really down to alot of the basic mechanics simply not working. The dev talks about working on ground combat, because the rest of the game is almost a mess. We havn't had a serious update since... well that post. I'm not going to say the game is dead, but its pretty obvious he has lost all desire to work on the game. He promised an update before the end of the month... but here we are.

My point is, save your money. This is going nowhere. Its just too disorganized.
RE: Tiny Trek/Bit Odyssey
Posted: Sun Nov 01, 2015 3:59 am
by Pinback
Has been awhile maybe get one in the next week or so.
RE: Tiny Trek/Bit Odyssey
Posted: Sun Nov 01, 2015 9:12 pm
by IronHound
Ive been thinking that for MONTHS.
RE: Tiny Trek/Bit Odyssey
Posted: Sat Jan 16, 2016 10:29 am
by Pinback
Unexpected update for Bit Odyssey, when I turned Steam on this morning http://steamcommunity.com/games/328740/announcements/detail/969764806328659208 [/url] not had a chance to try it out yet. Ok so here is the latest build FINALLY. Please attempt to get the surface of a planet and engage some NPC aliens, see how it feels and look for bugs so I can get it all balanced out and working right. Once we have ironed out those issues and other bugs you find I will work on the items below. For another build end of the month.General Fixes/ChangesAdd Joypad/Keyboard controls to Star selection at titleAdded HWA scanline shader to all of the gameIncreased Horz screen res from 480 to 568Corrected Keyboard/joypad controls on government selectionDisplay Ship Name in EngineeringAway MissionsAdded Stamina meter for all crew, use of crew tools or the act of rolling and leaping depletes the meter, Meter recharges a bit of time. Take a breath basically.Added Player/NPC rolling or "Shatnering". Shatnering from cover to available cover is great to avoid getting hit in a fire fight, also rolling will be used in future version to duck under tight spaces. Left in a example pipe section so we can see if it works well.Added Player/NPC Leaping. Leap over new obstacles that stop the crew in the paces. These obstacles also serve as total cover. Background cover items are darker grey and they give you 50% coverage, forground obstacles can provide 100% coverage when ducking.Things to expect by end of this month...Away mission intergrated episode contentAway mission text render enginePersistant ship damage, Damage from battles remains intill repaired.
RE: Tiny Trek/Bit Odyssey
Posted: Sat Jan 16, 2016 8:58 pm
by sscadmin
Hard to believe this game has been in early access for 2+ years now. Do you think this will ever be in a done state Pinback and if development fizzles out is the game playable enough to buy at this point?
RE: Tiny Trek/Bit Odyssey
Posted: Sun Jan 17, 2016 2:20 am
by Pinback
Off hand I can't remember as I have not played the game since about this time last year, and if I get time I will have another go at it. I think it's worth pointing out that if anyone buys into any early access game you are not buying a finished game and as with any crowdfunding it's a gamble as to weather the devs are committed enough to finish it.
RE: Tiny Trek/Bit Odyssey
Posted: Fri Feb 05, 2016 11:14 am
by Pinback
Must be on a roll as the games has had another update. http://steamcommunity.com/games/328740/announcements/detail/969766681893679116[/url] In this build I have completed and have ready for your testing the first away mission component. "Colony Attack" is triggered by a plantary distress call from a nearby colony when in the Galaxy map. When this random trigger occurs you will hear their plea from the bridge. If you accept you then have to locate the colony using the new location arrow system. That will point you towards the star, and then the planet. Once you have slide into orbit around the planet, more dialog continues. Listen to your bridge crew for clues as to what to do next.In addition to that another large addition is the complete replacement of the old transport system. It has been replaced with a shuttle bay. Read the list for more info on that and other fixes / improvements.In this BuildNEW: Added new effects to warpNEW: Target location navigation systemNEW: Revamped ship to planet, Now transportation is done via shuttle craft. Shuttle takes crew from shuttle bay to surface. Once on surface shuttle remains unless it is a hot Zone and then it drops off crew then dusts offNEW: Re-coded Away mission conversation rendering.NEW: First away mission module, rescue civilans from hostilesFIXED: Swapped out button sound for one "less offensive"FIXED: Hostile NPC's moving after being incapacitatedFIXED: Fire from burning debris layeringFIXED: Firing on enemies and connect the shot when firing to the left