RE: Gameplay survey - please give us feedback
Posted: Wed Mar 27, 2019 5:04 pm
to the above post, i'm really confused, the config.ini seems to have no effect on the keybindings and to assign them from in the game is a horror because this neither ends up like i wish or is confusing, sometimes the edit window pops up sometimes not, sometimes it works sometimes it fails.
In fact i lost patience already only to bind the keys i need to play.
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If i'm allowed to say the HUD is anything as intuitive.
How long do i know this game? 2009/2010 ?
And i can't engage the autopilot because i have no idea where to engage it.
No symbol, no button for this but 100 of things i don't need to know and all is as tiny that even if i wear glasses i get problems to read it.
(i can't afford a 3m wide screen i'm very sorry, i own a tiny notebook).
I can say i'm already happy i found out where to set the target by try and error but i can't find anything that tells me "autopilot" or is it engaged or not and how and where? no idea - i'm lost.
No i don't read manuals (and certainly not of pioneer), i never did, almost, i guess the last i've really read was the 300 pages strong manual for simearth and that was 1993 (the whole gaia theory, so someone really readed it, just because the author stated "no one will read this"), but that's something different, to play it you won't need it - it's intuitive.
Usually i first play and i know every player acts like this, you don't read manuals you play and if you have a question then you refere to it.
It is no wonder to me that "johnyliltoe" had no idea i haven't myself any idea and i'm not new to the game.
---
Together with the keybinding problem this was the most obvious and most annoying i experienced with Pioneer, this and last build (any between alpha31 and this i don't know).
So in fact i didn't came to play even if i'm willing and tried since two hours without any success.
I'm lost, and i guess i would be completely lost if i would be new to the game.
Respectively to be honest if i would be new to the game i would have gave it up after 10 minutes. If a newbe don't get it in 10 minutes he will dislike it unless he's an addicted.
So i can't even tell how it is to play because i can't play it.
And really i'm not stupid and try to act not willingly stupid.
Let's refere to the manual,
Oh, which doc where is it?
Ok let's move to the wiki,
it referes to the old HUD
So who can tell me what i have to do?
Again imagine i would be new to Pioneer,
i really would have trashed it and would never tried a second time with it.
Yep i would say "ok i can write a short introduction" but dammit i have no idea myself.
---
OK, i found out how, rightclick on target, but really that is not intuitive, it was the last i didn't tried after damned two hours of try and error.
What i ask myself what use has it to hide it this way?
What will tell me this if i didn't even have a quick reference?
---
Apart from this very obvious stuff i can't tell much, else it looks fine the most annoying to me is really the HUD.
And well i didn't even played, just liked to make a screenshot, but it looks it has getting a little late
Imho it's to much to tiny and to less intuitive, at least to me.
(because i can't read minds)
To set the HUD on a diet (in amount and not in mass) wouldn't harm i guess.
50 percent of what i see i can use to play the rest seems to me useless info i don't need and which only distracts from the important things.
Therefore it wouldn't harm to show on the screen what i really need to know to play like to engage the autopilot and this maybe scaled double.
I've noticed i can fit the HUD to the resolution, i found this but a newbe?
Sure now i know how but i still don't like it.
Also sure the old HUD didn't reflects what is to expect of a spaceship, but it reflects what you need to play the game.
To compare this with something odd (or old) the HUD of old old "Space Shuttle?" is far from the control desk in a space shuttle but it shows what i need to know to play the game.
A plain Flight Simulator or a Shuttle Sim is something complete different here i like the exact replica, that's the goal (if i would play such).
The game one could say is to understand the controls, but not so for Pioneer i guess.
Besides what would be reasonable for 3200?
Mind control or i guess you would rather sit in a space vessel and the machine will do everything, that's reasonable.
Both is no game except to press one lonely button "lift off".
Reasonable can't be the goal here.
Just to explain a little why i like the basic HUD better might it remind of FE2 how much it likes, it made sense for the game, i would never change this.
It's imho optimized for this type of game.
---
a short rant:
If i look at todays car cockpits i get pretty the same impression, 50 percent is show if not more.
Dad's old Mini haven't had even a speed counter only a tachometer, a oil warner , a water temperature warning lamp and the fuel meter that's it you won't need more to drive a Mini.
Yeah ok he bought a speed meter and a tiny racing steer wheel (wooden partially fur wrapped) to pimp his Mini
Two years ago i was allowed to sit in my therapists GT Nissan, feels like a fighter plane, no joke a lot of knobs and lamps even on the ceiling (not even his wife is allowed to. In fact he really liked me: "i guess it would be no problem for us to be locked for years in a bunker we would always find a topic to talk about". So it was rather a study as a therapy and i really learned a lot about how they treat today).
But no question i like the old Mini better.
Spartanic and its "HUD" (desk of course) shows exactly what i need to know to drive a car, not less and not more.
And sorry no GPS still no one drove in his neighbours garden like today, fascinating.
The purpose dictates the design and to me it looks much better as the design of the overloaded GT Nissan with 100 lamps and switches (i assume it even has one to fade out the wife, press a button... flush)
And that's why Colani statet "99 percent of the designers are boasters"
because the purpose dictates the design and rounded eges aren't design they are just rounded edges.
And i guess he showed well that a functional design mustn't be boring.
---
Let's take a look at a classic space fighter and where this type of HUD with the circle in center comes from. Good old X-Wing.
But it has a purpose, a Tie fighter hasn't this why?
Simply because with the X-Wing you lock a target in distance.
You have the four emitters which reflect the beam over mirrors to the target for this the target must be locked in distance so that the four beams meet exactly on a single spot which i can move with without to move my ship.
But for anything else it isn't needed it has this sole purpose to show "target is locked in distance".
Besides this part of the desk only appears in engaged battle mode else it flaps aside because it has no other purpose.
SW is only fantasy but in certain parts it's a well thought fantasy.
The design of the X-Wing is i guess the best in the whole SW universe.
In fact i lost patience already only to bind the keys i need to play.
---
If i'm allowed to say the HUD is anything as intuitive.
How long do i know this game? 2009/2010 ?
And i can't engage the autopilot because i have no idea where to engage it.
No symbol, no button for this but 100 of things i don't need to know and all is as tiny that even if i wear glasses i get problems to read it.
(i can't afford a 3m wide screen i'm very sorry, i own a tiny notebook).
I can say i'm already happy i found out where to set the target by try and error but i can't find anything that tells me "autopilot" or is it engaged or not and how and where? no idea - i'm lost.
No i don't read manuals (and certainly not of pioneer), i never did, almost, i guess the last i've really read was the 300 pages strong manual for simearth and that was 1993 (the whole gaia theory, so someone really readed it, just because the author stated "no one will read this"), but that's something different, to play it you won't need it - it's intuitive.
Usually i first play and i know every player acts like this, you don't read manuals you play and if you have a question then you refere to it.
It is no wonder to me that "johnyliltoe" had no idea i haven't myself any idea and i'm not new to the game.
---
Together with the keybinding problem this was the most obvious and most annoying i experienced with Pioneer, this and last build (any between alpha31 and this i don't know).
So in fact i didn't came to play even if i'm willing and tried since two hours without any success.
I'm lost, and i guess i would be completely lost if i would be new to the game.
Respectively to be honest if i would be new to the game i would have gave it up after 10 minutes. If a newbe don't get it in 10 minutes he will dislike it unless he's an addicted.
So i can't even tell how it is to play because i can't play it.
And really i'm not stupid and try to act not willingly stupid.
Let's refere to the manual,
Oh, which doc where is it?
Ok let's move to the wiki,
it referes to the old HUD
So who can tell me what i have to do?
Again imagine i would be new to Pioneer,
i really would have trashed it and would never tried a second time with it.
Yep i would say "ok i can write a short introduction" but dammit i have no idea myself.
---
OK, i found out how, rightclick on target, but really that is not intuitive, it was the last i didn't tried after damned two hours of try and error.
What i ask myself what use has it to hide it this way?
What will tell me this if i didn't even have a quick reference?
---
Apart from this very obvious stuff i can't tell much, else it looks fine the most annoying to me is really the HUD.
And well i didn't even played, just liked to make a screenshot, but it looks it has getting a little late
Imho it's to much to tiny and to less intuitive, at least to me.
(because i can't read minds)
To set the HUD on a diet (in amount and not in mass) wouldn't harm i guess.
50 percent of what i see i can use to play the rest seems to me useless info i don't need and which only distracts from the important things.
Therefore it wouldn't harm to show on the screen what i really need to know to play like to engage the autopilot and this maybe scaled double.
I've noticed i can fit the HUD to the resolution, i found this but a newbe?
Sure now i know how but i still don't like it.
Also sure the old HUD didn't reflects what is to expect of a spaceship, but it reflects what you need to play the game.
To compare this with something odd (or old) the HUD of old old "Space Shuttle?" is far from the control desk in a space shuttle but it shows what i need to know to play the game.
A plain Flight Simulator or a Shuttle Sim is something complete different here i like the exact replica, that's the goal (if i would play such).
The game one could say is to understand the controls, but not so for Pioneer i guess.
Besides what would be reasonable for 3200?
Mind control or i guess you would rather sit in a space vessel and the machine will do everything, that's reasonable.
Both is no game except to press one lonely button "lift off".
Reasonable can't be the goal here.
Just to explain a little why i like the basic HUD better might it remind of FE2 how much it likes, it made sense for the game, i would never change this.
It's imho optimized for this type of game.
---
a short rant:
If i look at todays car cockpits i get pretty the same impression, 50 percent is show if not more.
Dad's old Mini haven't had even a speed counter only a tachometer, a oil warner , a water temperature warning lamp and the fuel meter that's it you won't need more to drive a Mini.
Yeah ok he bought a speed meter and a tiny racing steer wheel (wooden partially fur wrapped) to pimp his Mini
Two years ago i was allowed to sit in my therapists GT Nissan, feels like a fighter plane, no joke a lot of knobs and lamps even on the ceiling (not even his wife is allowed to. In fact he really liked me: "i guess it would be no problem for us to be locked for years in a bunker we would always find a topic to talk about". So it was rather a study as a therapy and i really learned a lot about how they treat today).
But no question i like the old Mini better.
Spartanic and its "HUD" (desk of course) shows exactly what i need to know to drive a car, not less and not more.
And sorry no GPS still no one drove in his neighbours garden like today, fascinating.
The purpose dictates the design and to me it looks much better as the design of the overloaded GT Nissan with 100 lamps and switches (i assume it even has one to fade out the wife, press a button... flush)
And that's why Colani statet "99 percent of the designers are boasters"
because the purpose dictates the design and rounded eges aren't design they are just rounded edges.
And i guess he showed well that a functional design mustn't be boring.
---
Let's take a look at a classic space fighter and where this type of HUD with the circle in center comes from. Good old X-Wing.
But it has a purpose, a Tie fighter hasn't this why?
Simply because with the X-Wing you lock a target in distance.
You have the four emitters which reflect the beam over mirrors to the target for this the target must be locked in distance so that the four beams meet exactly on a single spot which i can move with without to move my ship.
But for anything else it isn't needed it has this sole purpose to show "target is locked in distance".
Besides this part of the desk only appears in engaged battle mode else it flaps aside because it has no other purpose.
SW is only fantasy but in certain parts it's a well thought fantasy.
The design of the X-Wing is i guess the best in the whole SW universe.