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RE: Salvation Prophecy

Posted: Fri Jan 01, 2010 7:47 pm
by sscadmin
Jabberwocky or Kogen any new updates on Salvation Prophecy?

RE: Salvation Prophecy

Posted: Wed Mar 10, 2010 1:38 pm
by Stardreamer
All,Randomly browsing I noticed Salvation Prophecy has updated with a new video:[url]http://www.salvationprophecy.com/page.php?63[/url] can also get it here - [url][/url] - along with all the other previous videos. 8-)

RE: Salvation Prophecy

Posted: Thu Mar 11, 2010 8:46 am
by sscadmin
Nice to see Salvation Prophecy is still moving along. The video shows off a lot of what you can do in the world and the space combat engine is pretty good from the video and its nice to get out and stretch the legs on the ground in some combat. The combat looks pretty smooth overall. Nice find Stardreamer!Looks like they updated the website and removed all the old posts :(

RE: Salvation Prophecy

Posted: Thu Mar 11, 2010 12:29 pm
by Stardreamer

Quote:
Nice find Stardreamer!
I just got lucky this time. :D

RE: Salvation Prophecy

Posted: Thu Apr 01, 2010 11:25 pm
by sscadmin
Jabberwocky any new updates on Salvation Prophecy?

RE: Salvation Prophecy

Posted: Mon Apr 05, 2010 7:13 am
by Jabberwocky
Hey Darkone,Yeah things are pretty busy. I went to the game developer's convention in March, and it was the first time I got to show off the game in front of a bunch of people. It was really exciting to see strangers walk up, pick up the controls, jump in and enjoy the game. I got a lot of really positive feedback and some good critiques on the controls.Here's some stuff we've been up to, off the top of my head:
[*:10ib0wic]improving the gamepad controls[*:10ib0wic]added in the 3rd playable faction, the Wyr (see below).[*:10ib0wic]added better AI for planet-side battles.[*:10ib0wic]adding support for text localization for languages other than english[*:10ib0wic]created a much cooler "spacey" door for inside our space stations. [*:10ib0wic]started working with a new environment artist who just joined the team. He's working on top secret stuff. ;)[*:10ib0wic]added better looking thruster particles to our space ships[*:10ib0wic]working on adding a subtle gaseous mist to space scenes, for a greater sense of depth and movement.[*:10ib0wic]added EMP charges for disarming incoming missiles (space battle).[*:10ib0wic]started discussions with some sound composers who may write some music for the game.Here's a quick screenshot I hacked together of the 3 playable characters (a spacesimcentral exclusive!):click to enlarge[hsimg]http://www.salvationprophecy.com/e107_images/playable_characters_apr_2010.png[/hsimg]

RE: Salvation Prophecy

Posted: Mon Apr 05, 2010 11:00 am
by sscadmin
Glad the GDC went very well for Salvation Prophecy. Looks like you are working on some good things, another faction... sweet and they look great btw. When you say better AI for planet side battles does this mean the enemy seek cover or call for backup? The text localization of Salvation Prophecy is a great feature imho because I have seen a lot of great games come out that never got any english subtitles the ability to add this is great and can get Salvation Prophecy into more hands.EMP's are a nice addition and any environmental effects to add to the experience is always a welcomed change.You mention controller support. I cannot remember off the top of my head whether Salvation Prophecy has aspirations to be on the consoles (Xbox360/PS3)?I haven't put any pics in there yet but I made a Salvation Prophecy gallery area (http://www.spacesimcentral.com/ssc_gallery/index.php/Indie-and-Community/Salvation-Prophecy) so feel free to post some pics there.

RE: Salvation Prophecy

Posted: Mon Apr 05, 2010 11:37 am
by SolCommand
Nice units u got there. I like the "Wyr" , especially that blue thing on its back.

RE: Salvation Prophecy

Posted: Mon Apr 05, 2010 5:08 pm
by Jabberwocky

Darkone wrote:
Glad the GDC went very well for Salvation Prophecy. Looks like you are working on some good things, another faction... sweet and they look great btw.
Thanks! Yeah that's 3 of the 4 factions. We're getting there! :)Each one is a lot of work: model, texture, animations, input control hooks, weapon stats and effects, combat and movement sounds... But it's always exciting work turning a character to life in your game.
Darkone wrote:
When you say better AI for planet side battles does this mean the enemy seek cover or call for backup?
Yeah basically tactics like seeking cover, charging forward for a close-range attack, picking defensive positions around the planet colony buildings, selecting the most appropriate target, choosing between different weapons, and more intelligent movement and path planning.
Darkone wrote:
The text localization of Salvation Prophecy is a great feature imho because I have seen a lot of great games come out that never got any english subtitles the ability to add this is great and can get Salvation Prophecy into more hands.
Agreed. Even if you don't get all the voice over work translated, at least having translated text makes the game playable. There's some significant non-english markets for space games, like Germany.
Darkone wrote:
You mention controller support. I cannot remember off the top of my head whether Salvation Prophecy has aspirations to be on the consoles (Xbox360/PS3)?
No, we'll be a PC game only. I've had some experience working on console projects before, but as a new company making our first game, it can be tricky (and expensive) to land a development license for consoles.I'm putting in a lot of effort to support keyboard&mouse and gamepad (for PC) right out of the box, and also joysticks, with a bit of button/axis configuration.
Darkone wrote:
I haven't put any pics in there yet but I made a Salvation Prophecy gallery area (http://www.spacesimcentral.com/ssc_gallery/index.php/Indie-and-Community/Salvation-Prophecy) so feel free to post some pics there.
Sure, I'll drop some in. Thanks for setting me up.

RE: Salvation Prophecy

Posted: Mon Apr 05, 2010 5:09 pm
by Jabberwocky

SolCommand wrote:
Nice units u got there. I like the "Wyr" , especially that blue thing on its back.
Yeah, right now the Wyr are my favorite too, but maybe because they're new. :)

RE: Salvation Prophecy

Posted: Mon Jul 19, 2010 11:34 pm
by sscadmin
Any new developments on Salvation Prophecy Jabberwocky?

RE: Salvation Prophecy

Posted: Tue Jul 20, 2010 9:51 pm
by Jabberwocky
Yeah, still going strong! lately I've been working on Alaydro, a jungley alien planet. It's starting to look pretty awesome. Plus I've now got a really solid landscape editor for constructing the alien planets, which is a gigantic help. We're also getting some of the artwork completed for the abandoned alien structures you'll find scattered around various planets, which game-play wise are little puzzles which give you a power up when you solve them. Although there's a little more story involved than just that.But don't worry, we haven't been ignoring the space missions. It is a space game, after all. ;) Graphically, the explosions are looking nicer. And we've got fleet travel working pretty well, where you travel with a fleet of ships from your faction across space and through wormholes to attack an enemy space station. But I don't want to show that off yet until we've fixed up the graphics for wormhole space.I'll have some screenshots or video of the alien jungle planet to show off soonish.Thanks for asking. :) Jabberwocky, over and out.

RE: Salvation Prophecy

Posted: Wed Jul 21, 2010 1:40 pm
by Pinback
Nice look forward to seeing this. :DWhat type of planet environments can we expect to see in the game.will there be different gravity on the any of the planets.Also you mentioned that you can walk about the space stations,what will you be able to do on the stations?.

RE: Salvation Prophecy

Posted: Thu Jul 29, 2010 12:05 pm
by Jabberwocky
Here's a screenshot of Planet Alaydro, the dark alien jungle planet I'm working on.Here's a video link.The video is heartbreakingly bad detail (and you lose a lot of the subtlety in the dark colours), but I guess it gives you a sense of things anyway.[vimeo]13729893[/vimeo]

RE: Salvation Prophecy

Posted: Thu Jul 29, 2010 12:19 pm
by Jabberwocky

PINBACK wrote:
will there be different gravity on the any of the planets.
Gravity is consistent across all planets. I've focused development more on fun game-play rather than realistic physics simulations. Although of course some people think realistic physics simulations are fun, so I guess you can't win them all. :)
PINBACK wrote:
Also you mentioned that you can walk about the space stations,what will you be able to do on the stations?.
The space station is your base of operations. There's no combat there, but it's where you you receive missions, buy upgraded combat gear, dock your ship, and purchase upgraded ship components. For some space missions you'll depart your station with a fleet of ships. For planet invasion missions involving ground combat, you'll be accompanied by a bunch of other troops from your station.

RE: Salvation Prophecy

Posted: Thu Jul 29, 2010 12:37 pm
by Geraldine
Now this is more like it, are you watching JGE? Space combat, check. Places to explore and things to discover, check. Colony creation, check. Planetary assaults, check. Looking good Jabberwocky! :) Similarities to Parkan 2 are also most welcome, had a lot of fun with that game. Thank you for the update ;)

RE: Salvation Prophecy

Posted: Fri Jul 30, 2010 2:58 am
by Jabberwocky
Thanks Geraldine, I'm glad you like the kind of game we're putting together. :)JGE has a very broad and exciting feature set. I've signed up for the beta. It's a little worrying how long they've delayed the release, but that could always mean it will be extremely polished with lots of content when they finally do come out. Netdevil has managed to launch a couple MMOs before so we know they're capable of it.

RE: Salvation Prophecy

Posted: Fri Jul 30, 2010 1:28 pm
by Pinback
Looking damn good, :D bit strange that you are controlling a creature or is it just a stand in.On the station when you buy gear for the ship,will you see the components appear on the ship (ie ones that affect the looks of the ship on the outside) and is it the same for you avatar.I think you said the game will be a digital download any idea yet what size it will be. :?:

RE: Salvation Prophecy

Posted: Fri Jul 30, 2010 3:52 pm
by Jabberwocky

PINBACK wrote:
Looking damn good, :D
Thanks!
PINBACK wrote:
bit strange that you are controlling a creature or is it just a stand in.
Heh, yeah figured someone had to comment on that at some point! Mostly, I thought it might be nice to video tour the planet as one of the local inhabitants. Although there's a feature on the "if I have time..." list that might involve controlling a creature for a bit.
PINBACK wrote:
On the station when you buy gear for the ship,will you see the components appear on the ship (ie ones that affect the looks of the ship on the outside) and is it the same for you avatar.
I wish I had the art budget to pull these off, but no to both. Well, we may have some time to customize the various character weapon model upgrades. And I do switch the sounds and fire effects for some of the upgrades, both for ships and character weapons.
PINBACK wrote:
I think you said the game will be a digital download any idea yet what size it will be. :?:
Tough to say yet. My guess is probably in the 0.5GB - 1GB range.

RE: Salvation Prophecy

Posted: Sat Jul 31, 2010 1:29 am
by sscadmin
Great work so far on the new planet Jabberwocky!I especially liked the looks of the planet atmosphere reflecting off the water gives it a nice effect, and I kinda like the dark feeling you have going on with the planet and the colors you are using seem to fit just right. And the vegetation looks different enough to make you feel like your on a alien world and not on a earth clone.What were those floating moving lights? Lifeforms?How big is this planet going to be because the creature seemed to cover some ground pretty quickly?