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RE: Star Elite - multiplayer space sim

Posted: Sun Mar 06, 2016 3:56 pm
by piotrintes
Thank you very much. Seams game will need good anti-lag system... From my +-8ms to 220ms. :-)

RE: Star Elite - multiplayer space sim

Posted: Sat Mar 12, 2016 6:05 pm
by piotrintes
Some more screenshots: Federal SSC-15 and Emperial Dragonfly, both in docking bay onboard Medium size Federal Station. With new FX: HDR-based Bloom + Wide bloom for station lightpoints only (for now). :-)

RE: Star Elite - multiplayer space sim

Posted: Mon Mar 21, 2016 5:35 pm
by auryx
Looking good, Piotr! :-)

RE: Star Elite - multiplayer space sim

Posted: Wed Apr 13, 2016 5:06 am
by McAule
12-14 FPS?

RE: Star Elite - multiplayer space sim

Posted: Wed Apr 13, 2016 9:03 am
by piotrintes
Yyyy... I know... dosn't look good unless you know hardware I am running this on. :D Procesor: AMD Athlon XP 2500 1.84GHz (one core)1.25 GB RAMGraphics: RADEON 9550 (128MB VRAM, Pixel shader 2.0, Vertex shader 2.0) My goal is to make game run fluently even on that hardware, but for now I have full FX enabled.

RE: Star Elite - multiplayer space sim

Posted: Thu Apr 14, 2016 5:56 am
by McAule
I think to optimise game for low spec's you'd need your own engine, or really really fine tune code on the one you use. Best example: .kkrieger / The FPS Game in 96KB

RE: Star Elite - multiplayer space sim

Posted: Tue Apr 19, 2016 4:57 am
by piotrintes
In fact I alredy have optimalised this engine to work on this hardware fluently (on low fx) for my second project:http://spacesimcentral.com/ssc/topic/5206-generation-x/[/url] So I know this will work out. :-)

RE: Star Elite - multiplayer space sim

Posted: Wed Sep 07, 2016 7:12 am
by piotrintes
Sorry, but I had to remove last screenshots post, I accidently removed screenshots on my server, so it was no sense to leave post with broken links. However I've finnished another modules and now game is after half wey to open alpha. Still only one ship is flayble (Arin Federation SSC-15). There are some screenshots from actual gameplay: Gas giant in red giant star system:SSC-15 in white draft star systemSSC-15 in orbit around void planetDesert planet around protostarSSC-15 INSIDE gas giant (do not try this with this ship, once damage system is working it will be destroyed by external pressure)Some early tests for damage visualisation system I have changed a little game concept. I have decided to remove some multiplayer features (that were not working) in exchange for more realistic flight model. You won't be able to see another player's ships and there will be no PvP combat (sorry, but there were to many technical problems to make this work), but all space stations and trading system is global, so you will be plaing online, having global market and all space stations. Removing need to send / receve ship's positions maked possible to implement full vector based Newton phisics system. In adition I am woring on planetary phisics system and planetary landings (this system allawed me to make this screenshot from inside gas giant), so I think entire game will be better and easier to code that wey + there will be less complicated bugs. :beta:

RE: Star Elite - multiplayer space sim

Posted: Wed Sep 07, 2016 7:26 am
by piotrintes
And there is one more thing. I wish to change name for this game (actual name is little too similar to Elite Dengerous, and since I've alredy have taken some ideas from Elite I wouldn't like this game's name to be too similar), but I have no idea what this new name should be like. If you have any propositions I would realy like to see them. I your name will be choosed you will be listed in game credits. :)

RE: Star Elite - multiplayer space sim

Posted: Tue Sep 20, 2016 4:01 pm
by piotrintes
Another screenshot pack. Includes Imperial Dragonfly (second ship usable for player) continuations of planetary landings and some binary stars + black hole (still WIP). SCC-15 crashed on planet Dragonfly

RE: Star Elite - multiplayer space sim

Posted: Mon Sep 26, 2016 4:40 pm
by piotrintes
Some new screenshots. Planet's moons and Federation city-station. Still work in progress on those things. Moons around planet + SCC-15 in backgroundFederal city-station - docking areaSCC-15 Docked on stationDocking interface GUI window

RE: Star Elite - multiplayer space sim

Posted: Wed Sep 28, 2016 5:21 pm
by piotrintes
Another pack of screenshots showing graphics update. Binary system with red giant and solar type starSSC-15 and Federal city-station in backgroundSSC-15 Docking into city-station [using autopilot]SSC-15 Inside city-stationSame situation, just from SCC's cockpitFinaly landedDragonfly aproching federal city-station + shadows enabledAnd after succesfull landing

RE: Star Elite - multiplayer space sim

Posted: Thu Dec 29, 2016 7:18 pm
by piotr_intes
Wellcome everyone!I wish to notyfy everyone interested with my games that I needed to create a new account on forum, so if you want to sent any PM check some resent information about my profile (well, there is not much to look on, but it may be in time) be sure you are looking on right account.

RE: Star Elite - multiplayer space sim

Posted: Thu Dec 29, 2016 7:36 pm
by piotr_intes
And I have sevral new screenshots showing gas giant's rings and new ship: Erinor Republic NX17![]([url]http://kenlin.pl/SpS/Scr/Sps44.png[/url] "")![]([url]http://kenlin.pl/SpS/Scr/Sps45.png[/url] "")![]([url]http://kenlin.pl/SpS/Scr/Sps46.png[/url] "")![]([url]http://kenlin.pl/SpS/Scr/Sps47.png[/url] "")![]([url]http://kenlin.pl/SpS/Scr/Sps48.png[/url] "")![]([url]http://kenlin.pl/SpS/Scr/Sps49.png[/url] "")Due to lack of free-time it is possible that work on this game will take much longer than I thought.I hoped that Open Alpha will be avalible before new year, but this isn't posibility right now. However work is moving forward and I hope that in this new year you will be finaly able to play this game. I am planning to make asteroid mining, trading, and exploration systems work properly for first aplha stage. Once game will be in full functionality I will bring it to Beta where I will complete basic list of ships, stations and items. Once game will be completed I am going to start Final (where I will be still adding some content). Final version will start a long-term dynamic storyline.

RE: Star Elite - multiplayer space sim

Posted: Sat Jan 07, 2017 9:01 pm
by piotr_intes
Update: I've got basic trading system working properly.

RE: Star Elite - multiplayer space sim

Posted: Sat Jan 28, 2017 1:46 pm
by piotr_intes
Wellcome everyone.Finnaly I have a new title for this game. It will be called Epsylon-39. Why? Well... You will know as you read a first chapter of game storyline. It is avalible on new website (link below). Website is unfinnished yet but there are some things that may give you some image about what game is ment to be. I also would like you to try to add a comment (should work if you are logged into google account, but I have no wey to test it since my account have all permitions for this site). If you see any languate errors on the site pleace report them to me (english is not my primary languate).Website: [E P S Y L O N - 3 9]([url]http://kenlin.pl/SpS/WebPage/index.html[/url] "kenlin.pl/SpS/WebPage/index.html")

RE: Star Elite - multiplayer space sim

Posted: Fri Mar 10, 2017 7:08 pm
by piotr_intes
Update: Exploration system and scanners seem to work properly. Some minor work still to be done in this area, but basics are in place.one more info: game is now working on Windows XP, Windows 7 and Windows 10. Other systems are not officialy supported by now, but game should work fine for Win 2k and all above.

RE: Star Elite - multiplayer space sim

Posted: Sat Apr 08, 2017 3:01 pm
by piotr_intes
As game is still in preAlpha development stage I'd like to to send you some more screenshots.Game menu:![]([url]http://kenlin.pl/SpS/Scr/SCR1.png[/url] "")On orbit around waterworld:![]([url]http://kenlin.pl/SpS/Scr/SCR2.png[/url] "")Cargo bay screen (with new shadow effect):![]([url]http://kenlin.pl/SpS/Scr/SCR3.png[/url] "")Dragonfly in in the planet's shadow![]([url]http://kenlin.pl/SpS/Scr/SCR4.png[/url] "")Trading interface:![]([url]http://kenlin.pl/SpS/Scr/SCR5.png[/url] "")Orbiting black hole:![]([url]http://kenlin.pl/SpS/Scr/SCR6.png[/url] "")That's all for now, still work in progress. :)

RE: Star Elite - multiplayer space sim

Posted: Fri May 05, 2017 11:16 am
by piotr_intes
Update: Flight assist is working properly.

RE: Star Elite - multiplayer space sim

Posted: Fri May 26, 2017 10:07 pm
by piotr_intes
New thread have been created with new game title.All new information about the game are going to be posted there:[url]http://spacesimcentral.com/forum/discussion/7089/e-p-s-i-l-o-n-3-9?new=1[/url]