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RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Tue Mar 22, 2016 12:46 pm
by WABSTUDIO
===================== Patch note v0.91:patch note on steam GAMEPLAY -New gameplay : pressure and temperature control-New diseases Heat Stroke (Minor/Weakening/Worrisome/Crippling/Serious/Permanent) :God you don't feel well, it's all this heat making your head dizzy and reaction slow. You really should go to the infirmery and check that on the Body Scanner and on the Medical Pod, because it's not going to get any better. -New daily events:Cooler MalfunctionHeater MalfunctionAtmosphere Compressor MalfunctionConsole Malfunction-Body scanner can be used to know how many health you have. -New daily tips :Heater and Cooler are in charge of the ship constant temperature, seems reasonnable to be willing to keep them running.Console in R42 and R39 are respectively in charge of the temperature and pressure control in the entire ship. If they're broken, you're in trouble.The Atmosphere Compressor settle pressure at a decent level, quite important right? -Added Option to invert Y axis (and/or X axis) in the gameplay options (thanks Vodkins for pointing that). Also, this option is saved and reloaded next time you launch the game. -Forced Items Spawn for upgrades set in R39 and R42(QUICKER)
(PURIFIER)
(FIREFIGHTER) GRAPHIC -Changed material of Energy Console in R29 -Improved lighting for R29, R42 and R54-Changed some decal doors to be bigger.-New splashscreen video (same than old one, but better quality)[url][/url] -Corrected FX on shower and little plant of cabin. Collisions were misplaced.-Added a light on the character for the hand. In some rooms, it was black because there was no realtime light. This should not occur again. -Changed emissive color of the right hand of the character, so it is closer to the blue of interfaces. FIX -Debug action hand with SAS switches.-Debug teleport cancel-Position of big fires is saved and loaded.-Debug weight display on the window on the middle-Occlusion bug resolved for T2 - R58 (thanks Glorek for the very detailled bug report)-Removed lights misplaced at T2.-Moved corridor junctions at T1. Some of them were floating 1 cm above the ground...-Debug Occlusion T01 and T00-Fixed a lot of decal door position/scale-Moved the % out of the input box for brightness option Thank you all for your interest in Hull Breach, it's kind of our baby. We are working hard to improve the gameplay experience.If you want to support us you can buy the game directly on the steam store: [url]http://store.steampowered.com/app/431830/[/url] you will enjoy! See you next patch note, 0.92 version will be awesome!
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Fri Apr 01, 2016 9:40 am
by WABSTUDIO
===================== Patch note v0.92:patch note on steam GAMEPLAY - New Log system with icons. A lot easier to understand!! - Restart Button added. - New warning when character stats under 5%- Field of view option added (saved and loaded)- The input for Take All is now displayed in the inventory. - The distance at which a container automatically close when player move has been reduced by 20%. GRAPHIC -Added graphic feedback when saving (little rotating engine on bottom right of the screen). Also, game is resumed when save is done. - FX repair appear sooner.- Changed shape/size of the "move tutorial" window. -Air recyclers lights have been changed. AUDIO - Voices now have a filter that make the "radio feeling".[/url] - Audio alarm is nearer to ground, so sound should pass through doors.- Auto save/load sounds volumes- Changed music while waiting for the SACEM to answer us. There should be no problem but we prefer to respect the rules as much as we can. FIX -Changed save system. Old saves will not be loadable anymore, you HAVE TO start a new one. This is a major change in the way IDs are given to every object objects, so there is no way to make it compatible either.-Added version number in main menu -Interactable Objects debug-Emissive fixed in R42 for console and machines.-Description text of Small Vibrating Stick has been shortened. -Debug Teleport cancel.-Prevent player stuck in R12, R13 and R40 (moved the containers that could block the player).-Debug morale & oxygen warnings-Debug death screen (should not appear under other screens anymore).-Debugged message of body scanner. Health display in log should be correct.-Fixed moral => morale. (thanks Dad's Gaming Addiction for pointing that)-Fixed map error in R54 (T-01 is now displaying correctly).-Fixed Decal Auxilliary Air Recycling-Fixed Rotten system. Food will now decay properly.-Fixed fires in storage bays-Fixed 3 occlusion bugs à T-01 and T-02-Fixed malus appearing in inventory with 2 times the "-" symbol.-Fixed doors around R12 and R13 for their orientation to prevent a door from sliding inside a room.-Solved problem when loading a save that was made under an open door or inside a SAS. Thank you all for your interest in Hull Breach! We are working hard to improve the gameplay experience.If you want to support us you can buy the game directly on the steam store: http://store.steampowered.com/app/431830/[/url] do not hesitate to contact us if you have any question or need further information. We hope you'll enjoy the game.Keep on surviving!
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Thu Apr 21, 2016 6:49 am
by WABSTUDIO
=====================Patch note v0.93: patch note on steam GAMEPLAY - Entierely new save system with tree diagram representing relation between each save.Your current saves will have to be deleted (sorry about that), the save system should be definitive next satursday. - New window when launching new game to confirm profile selection if this profile already contains saves.WORK IN PROGRESS! ​​- Wounds will no more be "Unknown". Only diseases will. Also, LogIcon will directly display the name of the new wound:​​- Breach Icon changed. Now displays the acrycine leak: - BodyScanner LogIcon will now display the correct name of the disease : "Nothing", "Unknown" or "Real Name". ​​ - Diseases and wounds list in player inventory have a new category : healing.This will display a green cross when the disease/wound is under healing effect (and so is supposed to lower it's gravity the next day). ​​- Diseases and wounds list in player inventory will be updated each time a new disease or wound is applied to the player.- Player oxygen will now regen correctly if the room has more oxygen than the player. GRAPHIC - Changed UI graphics of buttons in main menu. ​​- Added a "Locked" panel to doors that leads to no rooms. So these doors will have no switch + red emissive material + the locked panel. ​​- New graphs for load panel. ​​- Emissive color of personal desk with more blue- Small modifications on interface.- Big fires will not spawn instantly and will have a starting animation.- FX extinguish fire will now display as intended.- Rebaked cabin lighting.- Desactivated all reflection probes while waiting for a Unity Fix about box projection rotation. AUDIO - Doors will correctly occlude the sounds. Big changes to sound occlusion system overall, especially concerning alarms.- Reset position of Big Fires sounds when finished.- Sound of air leaking from a breach will not stay after the last breach has been repaired. FIX - Changed version window. Now the number is much bigger and so easier to read. ​​ - Camera locked during load game.- Changed lock cursor system.- Game will no longer automatically resume after a save.- Selector inventory should follow the scroll wheel without jumping items.- Scale down of in game menu (Resume/Options/Save/Restart/Quit)- Security added to repair system, so you won't be able anymore to repair a distant object by clicking on the room collider (very rare but it happened sometime), and you won't be blocked by the roof collider (important for the broken lights)- Debug Icons Log : they will no longer fall down during the change of day (players could miss the early ones).- Debug : finally found why sometimes the game would not unocclude the spaceship when launching the game. The "awake from bed" animation was desactivating the character collider...it should not occur anymore. Website update! You can now buy directly HullbreacH on our website (steam key delivered in less than 24 hours)or make a donation directly into our small pockets: [url]http://www.wearebots.fr[/url] Thank you to all future survivors for your unconditional support! ​​
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Wed May 04, 2016 8:04 am
by WABSTUDIO
=====================Patch note v0.93.1: patch note on steam GAMEPLAY -New room added: R27-Infirmary. Can spawn 2 times. All containers in this room are currently empty (work in progress)! -New Weight carrying system. You can now hurt yourself if you carry too much! Weight overload will be signaled by a LogIcon and the weight turning red in inventory. -Overall rework of the diseases and wounds system : Some wounds can become permanent & New wounds related to breaches repair.-Increased chances of getting a "Burn" wound while standing in a room on fire. GRAPHIC -Log graphics updated. -Added bluelights on the R05-Cabin bed. Now the screen looks a lot more "alive". -The camera will now lock upon clicking the "New Game" button.-Save Tooltips will now display a different background AND icon color if the related characteristic drops under 50%. -Pillows on the R05-Cabin bed have reworked. More pillows, more random positions, more random rotations.-R28 - Laboratory layout has changed. FIX -The crosshair animation will now properly display when targeting a broken object (this includes teleporters and global teleporters).-Post-its on the desk of R05-Cabin has been deleted. Some players were confused about this thinking it was a box-container.-Bad Cold Medecine can now be used multiple times (between 3 and 5).-Health objects debugged. Now work as intended.-Field of view should not reset anymore when sprinting (thanks ʇuÇɔᴉɟᴉuƃnɥʇ for finding that bug).-Field of view limited to 90 instead of 120 (we still recommend to play at 45/60).-Big Fires in corridors will not spawn out of nowhere, they now have a starting animation.-Bug fixed: T|01 - Sector 8: a breach could not be repaired. Should not happen anymore.-Debug speed. Cannot be negative anymore (No more moonwalk!).-Broken FX will no longer disappear instantly when an object is repaired.-Moved a big fire spawner in R05-Cabin, so it no longer spawns inside the wall. ==================Patch note 0.93.2: patch note on steam GAMEPLAY -Fire will turn objects in containers into ashes every night (Number of objects destroyed this way depend on the importance of the fire, up to 50!). If fire destroys water, the fire will be decreased. -New machine in R27 - Infirmary : the diagnosis machine. It will make you know how many health you have left (works as body scanner and medpod, will make you lose 15 minutes of ingame time). -R27 - Infirmary has now containers full of objects.-Cabins doors numbers are now placed in a logical order.-Diseases and Wounds are now sorted by severity, then by type, and finally by name. GRAPHIC -Many UI of the main menu have been updated with new graphics. -New hologram in R54 - Communication Room -Lighting updated for all rooms.-Highlited buttons "return" and "clear profile" when cursor hover FIX -Version number displayed in the main menu is now a button redirecting the player to our website: www.wearebots.fr-No more lag when clicking "New Game" or "Continue".-Doors numbers saved and loaded correctly.-Wounds and Diseases "Gravity" renamed "Severity".-Debug : First icon in inventory will now display as intended.-Text Logs resized a little.-Acrycine Debuged for Sector 3 at T|01. Problem was the acrycine fx was linked to the wrong sector.-Acrycine FX debugged (problem was a constant activation/desactivation when door was open and leaking very little amount of acrycine).-Fixed R08 Big Fires. 3 of them were not linked to the proper script.-Death Screen will now correctly hide screens of body scanner, medpod and crosshair.-Solved a bug where locked doors were trying to repair themselves. No more memory leak should occur.-Acrycine fast-moving clouds bug resolved.-All saves have been optimized. As a result, old saves will have to be deleted (automatically at first start) Keep on surviving!You can now buy directly HullbreacH on our website (steam key delivered in less than 24 hours)or make a donation directly into our small pockets:Wearebots.fr Thank you to all future survivors for your unconditional support. ​​
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Mon May 09, 2016 11:03 am
by WABSTUDIO
=====================Patch note v0.93.4: patch note on steam GAMEPLAY -2 New inputs for taking a stack of objects or half a stack. Can be rebinded in the Inputs Options. GRAPHIC -New Special Effects for heat environnement. -New Special Effects for cold environnement. -Broken FX will disappear as intended when repairing.-Added a little smoke on the broken FX of the diagnosis machine.-Scale of screen of Diagnosis machine has been reduced a little. -Restart button will now display text color text as intended. -Opacity black screen Choose profil = 90% (lock camera and unlock if return)-Posters in cabins will receive light as intended. AUDIO -Version button that redirect the player to our website will play a "fail sound" if there is no internet reachability. FIX -Teleporters will no longer make the player fall a little distance and should not make the player able to see through walls during 1/10th of a second.-Hopefully fixed TimeScale bug. Should not freeze again during new day screen.-Reflection probes should not blend out of the rooms anymore (making the corridors walls suddenly lighting).-You should have no more little lags when you approach a room for the first time. Keep on surviving!You can now buy directly HullbreacH on our website (steam key delivered in less than 24 hours) or make a donation directly into our small pockets: Wearebots.fr Thank you to all future survivors for your unconditional support. ​​
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Wed May 11, 2016 4:49 am
by WABSTUDIO
"Hull BreacH" becomes "Drift Into Eternity". It was unanimously (minus one vote) that the team of We Are Bots Studio chose to rename our beloved game into «Drift Into Eternity». This new name will not only avoid any confusion with Hull Breach — the card game by our friends at NSBG (Not-So-Broken Game), with which, by the way, we still hope to collaborate in the near future to raise high the flag of awesome science-fiction games! But it's also a title that fits pretty well with our intentions with this science-fiction game: designing a game in which you have to struggle for your survival, locked up in a distressed spaceship, drifting for eternity into the cold vastness of space.And finally, we've all fallen in love with the acronym of our new title «Drift Into Eternity» wich is D.I.E. Could we dream for more suitable acronym for a survival game? Anyway, we hope you will like this new title as much as we do, as well as its acronym, don't hesitate giving us your opinions on them both and giving us your feedback on the game.And never forget... In D.I.E.... Death is not the end! Thank you to all future survivors for your unconditional support. Best regards,WE ARE BOTS STUDIO
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Wed May 25, 2016 9:37 am
by WABSTUDIO
====================Patch note 0.94 & 0.94.1: patch note on steam GAMEPLAY - All circuit breakers are correctly set as containers.- Renamed Inputs : "Log Switch" becomes "Log Toggle", "Mouse 1" becomes "Interact" and "Mouse 0" becomes "Transfer Object".- You can return from New Game and Load Game menus by pressing escape. GRAPHIC - Updated lighting for all rooms and corridors (work still in progress)- Decoration objects added to R30/R31/R56/R59. - Changed visual of Body Scanners screen. - Rescale some containers in storage bays. - Save feedback (rotating wheel) will now correctly display on top of every other interfaces. - Heat Effect optimized - New planet+moon holograms in R54-Communication Room - SplashScreen now displays correctly AUDIO - New voices tutos for many objects and for rooms with fire and/or acrycine (aim at an object and press T)- Using food or drink will now shout a sound.- Open and close inventory now have a sound.- Sounds volume is now between 0-200%, instead of 0-100%. It was confusing to think that 50% was the normal volume. - Sound of closing inventory will no longer be played when you try to display the room stats or when you remove acrycine. FIX - Inventory can no longer be opened before or during load.- Bug of Heat effect hidding the inventory corrected.- A Breach has been moved in R40 and another in R52 (was floating out of the wall)- Corrected some breaches which had no acrycine fx.- Debugged saving feedback animation which sometimes didn't played correctly.- Debugged Diseases And Wounds load (thanks Avocyn for pointing that bug)- Debugged volume of sound inventory open/close- Debugged repair FX activation/desactivation- Resolved graphic bug of dirty water in Water Recyclers- Rebaked lighting for nearly all rooms (once again)- Corrected the voice tuto for storage bay containers. Some references were not set correctly.- Restart must now be confirmed. (its working, It just remains to add the graph) - Save Integrity debugged. It will no longer be shared between different profiles.- Saving will no longer make the game freeze. It will only lag (as little as possible) when it's writing the files.- Save integrity will now correctly prevent player from saving when it reaches zero.- Saves will have to be reset again because of a mistake made in the Saves Unique Identifiers. Sorry about that. Thank you to all future survivors for your unconditional support.
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Sat May 28, 2016 8:19 pm
by sscadmin
I haven't played the newer demo yet, but I really like this body scanner concept. In what ways can this be used or help you in the game?
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Mon May 30, 2016 5:40 am
by WABSTUDIO
I haven't played the newer demo yet, but I really like this body scanner concept. In what ways can this be used or help you in the game? Hi DarkOne, thanks for your interest & feedback ! In infirmary room you can find two useful machines: "Body Scanner" and "Medpod". Body Scanner allows full body scan with a comprehensive reading of the afflictions which the patient suffers (What type of illness or injury you suffer).Instead of trying to take medicines randomly, it allows you to use the right treatment. All new diseases & injuries are "Unknow" at the beginning. Medpod is an individual cell wich give basic care. Allows to slightly regress injuries and disease. Cant not cure an "Unknow" disease ! Thank you to all future survivors for your unconditional support.
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Wed Jun 08, 2016 9:46 am
by WABSTUDIO
====================Patch note 0.94.2 & 0.95.0: patch note on steam GAMEPLAY -When fire get through a door, big fires will start spawning near that door.-Teleporters distance of activation has been reduced to avoid activation through walls.-Unit of Water cannot be infected anymore. -New gameplay/feedback: hologram panels now appear near broken objects to let you understand easily what materials you need to repair them with. The Hologram is always visible for the player (360 degree rotation) -Ashes put in scrapper will produce bio resin.-When using a Body Scanner in R09-Medical Bay, the screen next to it will display informations about your health status (updates ALL screens)-When using the diagnosis machine in R27-Infirmary, the screen next to it will display informations about your health status (updates ALL screens) -The event "Healing Machinery Failure" will now affect Diagnosis machines too (along with Body Scanners and Medical Pods). GRAPHIC -Added door junction for some Big Doors that were misplaced.-Hologram in R54 now have a spawn animation.-Added rotations on holograms planets in R54. -Changed hologram color of planet in R54-Communication Room. The planet is now orange/yellow but Moon is still white. -Added light bugs FX in flowers of Big Air Recyclers-New hand-washing station in infirmary. -New loading screen. -"Master texture" option is now reactivated. Unity devteam has fixed the issue on that option, many thanks to them!-Textures quality of corridors have been greatly improved (1024 to 4096)!-Textures of laboratory tables have been improved a little (1024 to 2048).-Changed typo of the restart screen.-Moved items in R28 - Laboratory which had invisible faces so that they won't be visible anymore.-Missing meshes for small objects have been correctly set again.-No more blur behind the inventory. It created graphic issues when camera rotated in akward angles.-Confirmation panel for profile selection has been resized. AUDIO -The Repair sound now plays earlier when repairing. FIX -Added Steam cloud support. This will probably need improvement for players who have 2 accounts on the same computer.-Fire will no longer "respawn" when you enter an occlusion collider.-Fixed occlusion culling collider at T|02 (R57).-Character will have the correct orientation when starting a new game.-Fixed bug when creating/consuming Units Of Water.-Debugged small memory leak of locked doors. (Pic bug)-Saves will now be placed inside a different folder for each Steam User. It also means your old saves will not be accessible directly through the game (you can still move them manually inside the newly created folder to recover them. This folder will be automatically created after you launch the game at least once).-Fixed a graphic issue on the "return" buttons of New Game Menu and Load Game Menu.-Fixed a graphic issue on the "delete profile" button & add transparancy! -When displaying a profile in Load Panel, the scrollbars will be reseted to position 0.-Integrity will display a "%" character, and integrity rules will correctly display a "-" in front of the cost.-Fixed background text and a graphic issue on the Return button in the main menu.-Debugged Big Fire intensity.-Debugged breach position after repair.-Debugged little plant in main menu, which had its FX not following position. Should now work as intended.-Replaced doors at T-0 and T-1. Some of them had a very small gap with their supposed position.-Info text messages will be udpated with every new input in the control menu (except for mouse control). Keep on surviving!Thank you to all future survivors for your unconditional support.
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Tue Jun 28, 2016 5:17 am
by WABSTUDIO
Hi everyone, We just register our "little baby" Drift Into Eternity to Indieoftheweek contest!It's a 5 weeks campaign for indie games. At the end of each week, the best game with the most votes receives a free promotion & becomes the #indieoftheweek! Is it not wonderful? HOW IT'S WORK ? The only one requirement is to have a twitter account to participate.Every fan can give us one vote per day simply by retweeting posts containing #indieoftheweek made from our twitter account: @Botsweare STEP BY STEP ! 1) Go to this tweet: @Botsweare Tweet! 2) Retweet it. 3) Drink a fresh orange juice, wait 24 hours & do it again! Of course you can also support us by writting your own tweets, just put @Botsweare & #indieoftheweek in the tweet. Keep on surviving!Thank you to all future survivors for your unconditional support.
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Tue Aug 02, 2016 6:53 am
by WABSTUDIO
=======================Patch note 0.95: Non-exhaustive Summary! BIM BAM BOOM!Drift Into Eternity is now ranked fourth in the competition IndieofTheWeek. So we are on the podium in the Hall of Fame: [url]http://indieoftheweek.eu/BotsWeAre[/url] big thanks to all of those who supported us by tweeting & retweeting, it warms our little sensitive developers hearts! Additions : - New room : R22-Cockpit (Work In Progress) - Added broken FX on Navigation Computers in R22-Cockpit- Fx added to the repair panel window:[ - Added particle and changed material of Acrycine Remover FX - If a room is on fire AND has more than 1 open breach, the temperature will not drop down. Instead, the temperature will just rise slower because it was disturbing to have a fire with negative temperature- Acrycine fog will disappear progressively when it's cleaned (it will wait for all particles to die before desactivating the FX)- Post process begins. Version 1 is already integrated. Lot more to come. (Deph of field, Bloom, Camera Focus, Lens Flare, Lens Dirt) PLUGIN SCION ([url]https://www.assetstore.unity3d.com/en/#!/content/41369[/url] ) - New Dropdown menu option for screen resolutions. - New main menu music. There is something very special about it. Can you guess what? Like the procedural generation of the ship based on fixed locations, our music has been composed by an artifical intelligence ([/url] Howell musical computer program) inspired by an already existing music : The Beethoven Moonlight Sonata. Change : - Inventory UI now has a scale animation for opening and closing- When a container becomes empty, its emissive will fade progressively instead of instantly. - Cleaned T|-01 minimaps- Minimaps T|00 updated for cockpit - Save Images for Infirmary and cockpit has been added- Checkmark in save menu has been reworked- Frost post-effect updated - Update fire smoke FX- Rebaked lighting of rooms R06, R09, R27 and R30- New graphic option: Baked lighting quality. The default is set "low" to allow any player to have a quick load on their first launch of the game.- Screens for confirm restart and confirm save delete are now working fine. Added transparency (better than a black screen)! - Bodyscanners screens are saved and loaded. - Objects that can be used once per day will no longer be usable twice when you have two of them.- Music will occlude more intensively, so you won't be able to hear it through walls (or at least it won't feel the same) Bug Fixes : - Corrected color of objects. Materials will be orange and medecine will be white. -You can no longer open a door by aiming at the switch in the opposite side- Debugged doors and repair panels display- Alarm lights will stop flickering when the room they are inside is occluded- Alarm Red lights will no longer go through a closed door- Save Image for cabin has been fixed- Debugged upgrade system (it was not blocking anything, but it was shouting error message for no reason)- Options toggle remove acrycine now works as intended- Toothbrush will correctly use toothpaste (once per day)- Soap will correctly be used when entering shower, and a log will display to inform the player of the morale bonus- When loading a room, the objects of the room are loaded progressively to remove the lag as much as possible.- Debugged weight system (thanks Proslacker nifty for finding that bug). Keep on surviving!Thank you to all future survivors for your unconditional support.
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Wed Aug 03, 2016 2:21 pm
by sscadmin
I think you have done such a excellent job on the visuals for that HUD from your glove and the layout of it is very simplistic but very informative at the same time. And the presence of your breath because its cold nice touch

You guys are building a solid game here
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Wed Sep 14, 2016 8:26 am
by WABSTUDIO
I think you have done such a excellent job on the visuals for that HUD from your glove and the layout of it is very simplistic but very informative at the same time. And the presence of your breath because its cold nice touch

You guys are building a solid game here Thanks, it's all work in progress

=======================Patch[/url] note 0.96: Leaderboard System Additions : - Leaderboard system*: At the end of each game you can save your score. The longer you will survive, the better your ranking will be. Every day, every hour, every minute is important to win a place in the top. You can find the leaderboard panel in the starting booth and in the communications room. There is 3 buttons under each leaderboards that can filter the scores as you wish (friends only / Timespan / Character). The last 2 buttons will be functional soon. *Leaderboards : Because of the anti-cheat protection, only scores made after this update will be valid. Old scores are deleted from the Steam Stats. You can still load an old save and die again to submit score again. Improvements : - New FX in the inventory. Now, when an item is used, a "refresh" hologram FX will be played. - Numerous pipes and safety seats added in R31 - Water Recycling and R59 - Auxilliary Water Recycling. - Rebaked lights for R39 - Pressure Room.- Icons in container inventory are 15% bigger.- Acrycine Remover FX updated. 3D model for breaches updated. Keep on surviving![/url] [/url] [/url] [/url]
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Fri Sep 16, 2016 10:42 am
by sscadmin
The pipes added a nice touch, just make sure you don't go crazy with them

Will players be able to interact with the pipes (ie: fix leaks or actually break pipes)?
RE: [D.I.E.] DRIFT INTO ETERNITY
Posted: Fri Oct 07, 2016 3:36 am
by Joure
I've seen Jim Sterling play this game. I actually liked the whole premise a lot. Gameplay looks like fun. Good job on the game so far, I'm quite interested to give it a go myself.
