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RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Wed Nov 04, 2015 12:26 pm
by impaktor
@StanPancakes I've made a fix for the CargoRun mission, I have not tested it, perhaps you could? Just use it and make sure nothing crashes.#3510[/url] or for full file here[/url] (Drop it in your data/modules/CargoRun/ folder to replace the one file already there.)
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Wed Nov 04, 2015 2:11 pm
by StanPancakes
I've just tried, and it's still the same :(Also just noticed during the test, the guy who gives the mission "Go there, bring back N tonnes of X" also says "you don't have enough space" if I currently don't have enough space. I.e. he doesn't allow me to take the mission, even though the actual load is at another station. Does he expect me to fly empty? "Flying empty is a waste of space!" (c)Here's a savefile[/url] with the missions already taken (restarted the game a few times for them to appear): deliver 6t to Epsilon Cove, bring back 5t. When I land at Epsilon Cove, they still say "Please come back when you have enough space".
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Wed Nov 04, 2015 3:53 pm
by impaktor
I've just tried, and it's still the same Doh! I did the exact opposite! So now it always first tries to load before unloading. I blame that I did it late in the evening. I'll fix it tomorrow, and PM you when it's done. Thanks for testing.
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Wed Nov 04, 2015 5:42 pm
by StanPancakes
Thank you, impaktor, I'll be glad to test more! Meanwhile, found something strange: [attachment=3272:Screenshot from 2015-11-05 01-32-01.png] Identical "warehouses". And the "Crew for hire" shows the same two people. Here's a save.
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Wed Nov 04, 2015 9:42 pm
by Marcel
@robn20151104-linux64 doesn't work for me either. It gives the same results. I wonder if an LTS user should have to update libraries. Do the new features in Pioneer require the updated libraries? If so, there should be a tutorial file included on how to do that.I think I just volunteered myself! :haha:
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 05, 2015 5:04 am
by impaktor
Identical "warehouses". And the "Crew for hire" shows the same two people. Here's a save[/url] I was worried this was how the new random generator behaves, but I thinkit's more a problem to do with the data we have being put on the BBS twicefor some reason (which does sound vaguely familiar to me.), since the BBS inyour save looks fine on my machine.So this was in Ineda A (4,-2,-1), Dicksonville (only station in the system).
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 05, 2015 5:06 am
by Gizmo
@MarcelI faced the same problem on ubuntu-14.04: installed libstdc++.so.6.0.19 was not sufficient.I updated my libstdc++.so.6 as part of g++-package according to that post. https://hosunghwang.wordpress.com/2015/07/15/libstdc-so-6-library-mismatch-problem-and-solution/[/url] It works now. It seems, that it was compiled with an higher libstdc++.so.6 library than the ubuntu-14.04 LTS provides, but I am not an expert. Cheers and many thanks to all the contributors of pioneer
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 05, 2015 7:26 am
by impaktor
@Marcel, sorry, but looks like the pioneer build will require gcc 4.9 to be installed. So either upgrade that package, or upgrade your OS (might be time to switch OS? I've heard good[/url] things about LinuxMint (debian edition)).Also, the new build (today) has a fix for the land-take-off procedure for CargoRun mission reported earlier here by @StanPancakes.
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 05, 2015 10:35 am
by StanPancakes
Here's one more oddity I've noticed (top-right corner, inhabited planet around Miand C): [attachment=3282:Screenshot from 2015-11-05 04-40-49.png][attachment=3281:Screenshot from 2015-11-05 04-41-54.png] That's Miand (9, 1, 1). Two orbiters hiding "under" that gas giant. They're still selectable with the mouse, though you have to aim carefully.
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 05, 2015 8:54 pm
by Marcel
Thanks Gizmo and impaktor! I spent the day with the Mint DVD, and I'm impressed. I may install it later, but for now I'm going to update those libraries. I'm having issues with my Nvidia drivers in Unity, so I'll have to redo those too. On the other hand, it's past time for a total backup...
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 05, 2015 9:06 pm
by walterar
@Marcel Do not change anything. The problem is not in your PC, it is in the build environment robn. I think fixed it in the latest publication 20151105
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 05, 2015 10:13 pm
by Marcel
Well, I just did the update. It took quite a while, but we have lift-off! :gamer:
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Fri Nov 06, 2015 5:30 am
by Geraldine
Well, I just did the update. It took quite a while, but we have lift-off! :gamer:We have a lift off 32 minutes past the hour! :girlcrazy:
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Sat Nov 07, 2015 7:34 am
by impaktor
A fix for the inconvenience of CargoRun missions loading before unloading is merged (#3510) and in latest build.CargoRun missions denying missions have a fix in the pipeline (#3516)For the crash on failed Cargo assert, we're tracking it in the issue tracker (#3517).As for the bad layout in system info, this is known (#2985, and #1052).Didn't someone report a crash when a police ship was destroyed? I can't find the post now, I'm probably blind.
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Mon Nov 09, 2015 12:12 pm
by impaktor
New release out today. It has some under-the-hood changes (Normal Mapping, and optimization) that hopefully won't cause any crash. Most noticeable change for now is that Autosave can now be turned off (Settings). This is recommended if you're frustrated by the game stalling when docking or un-docking during save time.
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 12, 2015 3:29 pm
by Marcel
I too have seen the multiple instances of crew for hire in 20151104. One base had four identical entries. I've seen similar things in Scout Plus. Also, after the sixth save the ground stations' pad lights stopped flashing, and when attempting to land at a fully occupied station on autopilot I got the message, "cannot compute orbital parameters" instead of "All bays full. Try again later". I think walterar fixed the latter two in SP24.
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 12, 2015 4:48 pm
by nozmajner
I got the message, "cannot compute orbital parameters" instead of "All bays full. Try again later" I just accidentally noticed this today, while I was idly checking the AI_warning.lua file.
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 12, 2015 5:02 pm
by fluffyfreak
So two issues:Pad lights stop working after 6 save/loads,Autopilot/docking goes wonky at same time and says no bays available.Do you have a savegame with these issues you could upload somewhere Marcel?Any more information like what system you see it happening in, or is it in any system? Andy
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 12, 2015 6:43 pm
by walterar
Pioneer AIWarning.lua-- Copyright © 2008-2015 Pioneer Developers. See AUTHORS.txt for details-- Licensed under the terms of the GPL v3. See licenses/GPL-3.txtlocal Lang = import("Lang")local Comms = import("Comms")local Event = import("Event")local l = Lang.GetResource("module-aiwarning")local messages = {GRAV_TOO_HIGH = l.CANNOT_COMPENSATE_FOR_LOCAL_GRAVITY,REFUSED_PERM = l.CANNOT_COMPUTE_ORBIT_PARAMETERS,ORBIT_IMPOSSIBLE = l.STARPORT_REFUSED_DOCKING_PERMISSION,}Event.Register("onAICompleted", function (s, e)if e == 'NONE' then return endif not s:IsPlayer() then return endComms.ImportantMessage(messages[e], l.AUTOPILOT)end)For those not yet discovered the error, this is the correct code:local messages = {GRAV_TOO_HIGH = l.CANNOT_COMPENSATE_FOR_LOCAL_GRAVITY,REFUSED_PERM = l.STARPORT_REFUSED_DOCKING_PERMISSION,ORBIT_IMPOSSIBLE = l.CANNOT_COMPUTE_ORBIT_PARAMETERS,}
RE: Announcement: BIG update - adventurous test pilots needed!
Posted: Thu Nov 12, 2015 7:29 pm
by Marcel
To clarify, the autopilot seems to be working correctly. The pads were all occupied, but the message to the player is wrong. I see that walterar just posted the bug. The save for this issue is 151104 Moon orbit. This is my eighth time saving. Try landing at Tranquillity base. I just did and also got a ship nearby alert, but all the nearby ships were on the pads.111504 Cydonia is my sixth save, where the pad lights stopped blinking. They blink under time acceleration, but freeze at normal time.[attachment=3315:two_issues.zip]edit: I remember this happening in Scout Plus a couple of iterations back, but it seems to be fixed now. It seemed to take longer to occur back then, but I should also mention that I have nine auto saves in the folder too.