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RE: Don't you have to stop playing at some point for a game to become retro?
Posted: Sat Apr 15, 2017 10:52 pm
by Gernot66
some ## DOSBox extras for macbook usersat least for the one i use from time to time.i'm sitting on this macbok now and took a look at what works on it because i now it doesn't likes every screenmode and/or scalerthat's i assume because of the graphics card of such a macbook, at least i can remember many years ago i had similar problems on a pc.however`[sdl]fullscreen= falsefulldouble= falsefullresolution= 1440x900windowresolution= 1280x800output= openglautolock= truesensitivity= 100waitonerror= truepriority= higher,normalmapperfile=usescancodes= true`the interesting thing here is that i have to use the fullresolution of my screen, else it didn't fills the screenthe windowresolution just has to fit to your workspace.the output is preferably opengl, ddraw can crash the operating system when you switch to fullscreen.`[render]frameskip= 0aspect= falsescaler= advmame3x`scaler doesn't work all successful, hq2x and 3x refuse to scale the screen, all other i tested quickly seem to work proper.supereagle is really supereagle on the macbook, it hurts my eyes.depending on the selected windowresolution the scaler might work or not in windowed mode.it's on the macbook important that i use a multiple of the original resolution of the game.for a proper fullscreen mode is like i said the native resolution of the screen needed.nonetheless maybe you end up with a unscaled and yellowish screen, try another scaler or noneor check if the windows size is really a multiple of the games res. (make a screenshot from within dosbox)but without scaler the screen is very blurred in fullscreen and windowed mode.don't use a "forced" scaler, the window is either scaled two times, the windowres plus the scaler size 2x or 3xor it doesn't works and you have again this yellowish screen as result.**these are the specialities i have to respect on the macbook when i use dosbox**the shit is that you have to use the native res for a proper fullscreenand that a window must be the multiple of the games resthough you have no chance except to use a seperate config for each gamemore or lessbut instead 4 it will be twelve, for each common screenmode/size/res one and another in "throttle mode".and no getting around to enter your screens native res. in the default config you use.
RE: Don't you have to stop playing at some point for a game to become retro?
Posted: Sun Apr 16, 2017 12:17 am
by Gernot66
i you like to start it on the macbook in a elegant wayok... hmpfinstead to use these painful unix commands to magically turn a textfile into something you can execute like a .bat under in dos/windowsi recommend to use a hex editor to create batch programs, they will be executable by doubleclicking and you have nothing to know about this magical stuff which turns a simple batch to a batch.it's very useful if you like to start a dosbox game on a macbook, no it's not useful it's a must.you can't create simply a shortcut and enter the to use config in it to start a specific game.and if you don't like to type in each time you like to play the commands to start it you need a batch proggy.it's no big thing usually but you won't find a editor on the mac who outputs something executable, except maybe the script editor but it won't save such a text batch as executable, mean proggy that it is.thus i found out and even took a short refere to the web, it's from my pov the best to use a hex editor, it's a bit uncommon to write a batch program but the result counts and this is a executable for whichs i can use even such a nice icon as under windows if i like.the one i use on the macbook for such is simply named [hexedit]([url]https://sourceforge.net/projects/hexedit/[/url] "hexedit")such a start batch will look like this (i guess im posted already one but nonetheless):`open -a dosbox.app --args -conf users/mecy/applications/Space1889/1889.conf`while in your case "mecy" is the users name and assumed you installed (copied in this case) the game in applications.and this will be the one to click on;a great and easy to use tool to create osx .icns is [fasticns]([url]http://projects.digitalwaters.net/fasticns.html[/url] "fasticns"), drop a picture on a box - assign it to a app, proggy, alias or directory by even dropping it on the box, for once exactly as the name promises, fast.if you don't like to restart the machine to see the newly assigned icon, simply clone the file, it will appear then on the clone, delete the old and rename the copy.no... don't copy the whole app - just the batch

RE: Don't you have to stop playing at some point for a game to become retro?
Posted: Fri Jan 11, 2019 1:22 pm
by theAntiBob
Lost in migration, awakening from hibernation... it's...
theAntiBob
I'm back and as retro as ever!
a bit more "on the grid" these days, I'm still "off the charts" when it comes to retroSciFi
Mostly teaching my cadets to fly 6doF in dxx-rebirth but I've made it through hyperspace and have all of my data at my disposal.
Thank you for your patience
RE: Don't you have to stop playing at some point for a game to become retro?
Posted: Sat Jan 12, 2019 10:20 am
by Pinback
Welcome back AntiBob.
RE: Don't you have to stop playing at some point for a game to become retro?
Posted: Wed Jan 16, 2019 12:25 pm
by sscadmin
Hey AntiBob, welcome back... Since you were the post starter... I see that the site conversion has some issues with some of the user names. What I will try to do this weekend if I remember is alter the DB slightly to make all your past posts be linked to this new user. (If I forget remind me

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I think games go retro for me because I rarely have time to play games so by the time I get to them they are many years old. But I have played a few games on DosBox without issue