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RE: MUST READ: Crysis Modification: X32i Redemption

Posted: Tue Jan 05, 2010 9:19 am
by sscadmin
The X32i team has won me over with there dedication to informing the community. X32i now has there own dedication forum area for the devs to talk it up with the fans about X32I. How could I not make an area when three devs show up. :)Like all the other devs here you will get your own 'vip' rank. So thanks for the great work on X32i and taking the time with the SSC members to discuss your Crysis mod and hopefully standalone game. With X32i being in the main forum area you will get a lot more attention that this project deserves.

RE: MUST READ: Crysis Modification: X32i Redemption

Posted: Tue Mar 02, 2010 10:46 am
by sscadmin
Hmmm been kinda silent in the X32i world...?

RE: MUST READ: Crysis Modification: X32i Redemption

Posted: Tue Mar 02, 2010 2:01 pm
by SolCommand
Been silent for a while now ....

RE: MUST READ: Crysis Modification: X32i Redemption

Posted: Thu Mar 04, 2010 4:44 am
by Tyranuus
I apologise for our silence.The project and our work is not dead, but there have been a couple of real life events outside the teams control that have taken a toll on the project's progress recently, so whilst things are still happening, overall output has been lower than expected for a couple of months, which has been completely unavoidable.Beyond the more serious events that we've had people taking respites due to work, college, or even going on holidays (whaaaaat?)! These things happen.As it stands though we still have a hell of a lot of work to do anyway, so bar on trailer releases there are bound to be periods of radio silence between releases.We do have new internal work still being done though, given the scale of the project, the number of ships with have shown off in media so far is miniscule, and we dont want to use every concept art we're given, we fully intend to try and pick the best of the bunch, so it can be slow going.Going on the Black Mesa Source build release, Id say we've plenty of time before we fall behind haha

RE: MUST READ: Crysis Modification: X32i Redemption

Posted: Mon Mar 15, 2010 5:12 pm
by Tyranuus
As you guys may have noticed if you've been following us over on moddb or read the new thread, our project has officially changed from a CryEngine Mod, to a UDK Indie title.We've had the idea of changing from a mod to an Indie title for quite some time now, and the fact we've come out and actually said this should give you some idea on how determined we are to make this happen.There are a few reasons we've shifted away from CE2, but I think you'll find the final product will not suffer from the change, if anything it may well transition between states more smoothly, as despite it's issues, Epic's support for thier engine is far higher than Crytek's support for thier own.Our new Moddb page is over at http://www.moddb.com/games/x32i-redemptionWith a devblog from SirBaron commenting on some of the silence and the changeover :)

RE: MUST READ: Crysis Modification: X32i Redemption

Posted: Mon Mar 15, 2010 10:33 pm
by sscadmin
Yeah I posted something on that a few days ago and SirBaron dropped by and gave some comments on it. Can't wait to see what you guys do with the UDK.

RE: MUST READ: Crysis Modification: X32i Redemption

Posted: Sat Apr 10, 2010 8:15 pm
by bako1

Darkone wrote:


fourteentoone wrote:
As for sounds in space yes if you go technical there wouldn't be much sound at all but what fun is that? I have a great soundcard and speakers for a reason so the more gun fire and explosions the better for me :)


Actually, even though there is not sound in space, because their is not air to create a vibration, their is air inside the spaceship. So a weapon firing will create sound for anyone inside a spaceship as the noise from the accelerator/release or any other mechanical part of the weapon will create vibrations against the ship and although you would hear a different kind of sound from "phewwww, or vrrrmm" you would still hear something, just something to take note of.

RE: MUST READ: Crysis Modification: X32i Redemption

Posted: Sun Apr 11, 2010 3:15 am
by Stardreamer

bako1 wrote:


Darkone wrote:


fourteentoone wrote:
As for sounds in space yes if you go technical there wouldn't be much sound at all but what fun is that? I have a great soundcard and speakers for a reason so the more gun fire and explosions the better for me :)


Actually, even though there is not sound in space, because their is not air to create a vibration, their is air inside the spaceship. So a weapon firing will create sound for anyone inside a spaceship as the noise from the accelerator/release or any other mechanical part of the weapon will create vibrations against the ship and although you would hear a different kind of sound from "phewwww, or vrrrmm" you would still hear something, just something to take note of.
I think this is how the Battlestar Galactica producers often tried to describe sounds in space. Okay, yes, they violated the rule many times for the sake of a good 'splosion, flak-cannon barrage or Cylon engine fly-by but often you were placed within the cockpit of a colonial viper and could only hear the thrum of the cannons firing and pellets of debris hitting the ship. If they couldn't afford to stick to the rule at all times for the purposes of drama, I was happy they'd at least made an effort. :)As for the vibrations carrying through space I'm not sure even that would work - what are the vibrations propagating through in a void where baryonic matter is restricted to a few free-floating atoms of basic elements per light-year? On earth atmospheric gases act as a transmission medium. In space there is nothing to do this so even a ship a fairly close range - itself containing a little pocket of gases to do the same job - would still not receive those initial energy waves. However, I freely admit my grasp of these matters is tenuous at best so I may be talking complete piffle: can anyone shed some light on this?

RE: MUST READ: Crysis Modification: X32i Redemption

Posted: Tue Apr 13, 2010 12:27 am
by bako1
your right about vibrations in space, there would be no sounds in space, because the transfer of the mechanical energy is not possible because their is no frictional loss of energy by whatever weapon in a vacuum, which is a good thing for the weapon, but you hear no sound.my case was that, a weapon attached to the ship, would at least grunt when its fired, because it would be producing vibrations against the ship.even more difficult to think about is, would you hear sound from shield of some sort around your ship. today its difficult to visualize that future shields will even be effective, even against debris.the amount of energy required to create solid plasma gas around a ship would be huge, especially one that is even about too withstand normal space debris. and realistically i don't even think it would be like our conventional science fiction shields that we think of, a special machine that creates electromagnetism to charge the plasma particles would be required, and they would just withstand the force, most likely wouldn't fluctuate in power level, or need recharge, it would be more like it withstood so and so amount of newtons, or it didn't. Maybe we have the right idea about being able to divert more {energy} to make the shield more hard, because like i said, more power, more stronger it would be, otherwise the rest is pure fiction. I like the realism, but it totally takes the fun out of it all. basically we wouldn't be able to hear the shots against the hull, maybe not even hear a stutter.space is really boring without fiction

RE: MUST READ: Crysis Modification: X32i Redemption

Posted: Tue Apr 20, 2010 3:53 pm
by Tyranuus
I'm kinda amazed people are still going on about the sound thing.We've had it brought up so many times that its kinda a 'switch off' point for most of us on the team now, there will be sound, enough said hahaThe game is Science Fiction, not raw, modern day science, the backstory to the game posted on this forum really should tell people that, our current scientific understanding is leagues behind the current situation at the point you enter the game; although not so far as to be unbelievable.In terms of shielding, yes, the amount of energy required to absorb mass impact etc is HUGE. AND I MEAN huge, the only reason the player craft has decent shielding in something of its size is down to the prototype phased sheiding technology it uses.Of course a level of suspending current scientific reasoning is always going to be a key precept of Science Fiction, even if the key fundamentals are in place, something usually changes or impacts upon the situation for it to be considered science fiction :)