Page 2 of 6
RE: Starpoint Gemini 3
Posted: Wed Apr 10, 2019 10:36 am
by sscadmin
Trailer looking good
In the combat that was shown, it was fast paced so hard to tell.... but is damage taken on a component basis (ie: you can destroy specific parts or disable a ship) or is more overall damage (ie: ship goes boom after so much damage regardless of sections hit?
What are some of the plans that LGM has in mind for what you can possibly do when on a station/ship when you are walking around? Can we interact with NPC's, play games for money or our property in gambling, can we get in trouble, etc....
RE: Starpoint Gemini 3
Posted: Wed Apr 10, 2019 2:19 pm
by Pinback
Like the tune in the vid who's doing the music, in house or are you licencing it?.
Going to have any destructible asteroids in the game, like the ones in Everspace or No mans sky which you can blow chunks off or holes in.
RE: Starpoint Gemini 3
Posted: Thu Apr 11, 2019 8:13 am
by LGM_Games
Hey guys!
We are still testing some stuff, but currently, the damage will depend on what kind of ship is getting hit. If you're attacking a smaller ship, you will do overall damage to it. If you're attacking a bigger ship with turrets, it will take damage to component basis.
As with our other games, when you land on the planet/station, you will have an option to trade items, buy upgrades and manage your ship systems. This time there will also be an option to go to the bar or on a secret mission. When in the bar, you will be able to interact with NPCs and they will be able to tell you rumors, history of the place, give quests, etc. We intend to talk more about that and secret missions in the upcoming videos/dev diaries.
When it comes to the music, the one in the game will be a bit different than the one in the video, but we think it will fit the game perfectly nonetheless. We're working with Nikola Nikita Jeremić on the music part. We worked with him on Starpoint Gemini Warlords too and he's been such a pleasure to work with!
For now, we haven't yet made it that you can drill holes in the asteroids. We are currently working on a bit more complex way to exploit asteroids compared to SPG2 and SPGW. When it comes to flying through asteroids, though, that will be possible as some of the bigger asteroids will have holes that you can fly through, and find items in them occasionally.
RE: Starpoint Gemini 3
Posted: Sat Apr 13, 2019 3:10 am
by Pinback
Are you using a controlled throttle for the speed of the ship and not that really annoying "W" key method , where you have to keep the "W" key pressed down to move forward.
Also did not notice a radar in the cockpit, hope that circle overlay seen in the game footage is a temp.
RE: Starpoint Gemini 3
Posted: Mon Apr 15, 2019 4:55 am
by LGM_Games
Hey, sorry for replying a bit late.
The movement is WASD method with some other keys like Q and E for rolls, etc.
We're still testing some things with the radar system so the system shown in the gameplay footage may not be final.
RE: Starpoint Gemini 3
Posted: Mon Apr 15, 2019 1:02 pm
by Pinback
No worries.
Just to clarify, When you say the WASD method, do you mean tapping the "w" will increase the ships speed and the S key will slow the ship down.
Or are you referring to the Everspace flight model, where the "w" has to be kept pressed down to move the ship forward.
RE: Starpoint Gemini 3
Posted: Tue Apr 16, 2019 7:32 am
by LGM_Games
The key has to be kept pressed for the ship to move in that direction. For example, holding the W will move it forward and S will move it backward.
RE: Starpoint Gemini 3
Posted: Wed Apr 17, 2019 12:27 pm
by Pinback
Nooooooooooooooooooooooooooooooooooooooo.
I'm not a fan of that control method, granted it works well in Everspace, but that game is not an open world game and is level based with a very small play area.
So in less you intension is do something similar to Everspace game design you may want to think about the control of ship some more.
RE: Starpoint Gemini 3
Posted: Wed Apr 17, 2019 2:31 pm
by sscadmin
I would have to agree on this feature, a throttle is important especially for immersion in combat. Having just 0 and 100 percent as the thrust options are not really a good mechanic personally. And if your always pressing up to move you are limiting the actions a player can do and still continue to fly or pursue their target.
Generally if a developer supports flightsticks in a game the flightstick has the ability to use a throttle. So why not allow the gamer using keyboard/mouse or gamepad the same ability?
Most 1st/3rd person space combat games do have this options and I think you would get some complaints about this control scheme choice. You could make it a non-default option.
Just some thoughts

RE: Starpoint Gemini 3
Posted: Thu Apr 18, 2019 8:37 am
by LGM_Games
The ship doesn't go from 0 to 100 with just holding W. There will be a boost that recharges over time, which I seem to have forgotten to mention.
There will also be a cruise feature with which you will get a high speed, but your weapons will be disabled. Something similar as a reference can be cruising in Freelancer or sublight in SPGW (but much faster).
There were some issues with movement in SPGW, feeling clunky from times to times. While that control scheme worked to some degree in that game seeing the size of ships players controlled, it doesn't quite work in SPG3. Controlling your ship in SPG3 feels smoother than in previous games and more "natural" to this kind of game.
We plan to go in more details about the controls in an upcoming video or dev diary so stay tuned for that.
Thanks for your feedback, guys! We really appreciate it. I will forward it to the rest of the team.

RE: Starpoint Gemini 3
Posted: Thu May 02, 2019 8:22 am
by LGM_Games
Hey guys!
Just wanted to share our newest dev diary with you! In this one we talk more about characters you'll meet in the game.
The first thing we always get asked is - are there any aliens? To this we can say - yes, there are aliens! Couple of races, in fact. Some will want to take you out on sight, some would rather just have a drink with you. Either way, all of them have a story to tell!
To implement those characters, our proprietary engine WhaleX needed some adjustments. It took us some time to implement the changes, but it was well worth it after we saw our first character come to life!
Check out our full development diary on the link below. Don't hesitate to ask us any questions you might have!
[url]https://steamcommunity.com/games/977720/announcements/detail/1626272888474085094[/url]
RE: Starpoint Gemini 3
Posted: Thu May 02, 2019 1:03 pm
by Pinback
Nice, will any of the aliens feature a language which can not be understood by the player. Until they get hold of a translator, would make a good mission quest.
RE: Starpoint Gemini 3
Posted: Thu May 02, 2019 3:32 pm
by sscadmin
Ah that would be cool little feature to add in Pinback.
LGM... the alien character models look great (especially that first one). Will they be animated, in that you could see them walking around or performing actions or will you only see statics of them talking and interacting with you?
RE: Starpoint Gemini 3
Posted: Fri May 03, 2019 5:48 am
by LGM_Games
Alien races have their languages, but Bold (and thus the player) has the translator on him which lets him understand them in his language. Something like in Star Trek. I like your idea, though, and will forward it to the rest of the team to see what they think of it as well.
Thanks! Our art department is really good and we get amazed with their creations every day!
You will be able to interact with aliens and take quests from some of them. They will be animated. Some NPCs in the background you can't interact with will walk around and do some stuff, while others may just stand or sit. We are trying to make a sense of an alive world and we knew that animated characters would have to be added to achieve that.

RE: Starpoint Gemini 3
Posted: Mon Aug 05, 2019 12:20 pm
by Pinback
About time we had a new video

see what they have been upto.
Was looking at the Steam forums and was wondering if they going for a more sandbox/open world combat game like Tachyon, rather than the more traditional Elite type clone.
RE: Starpoint Gemini 3
Posted: Sun Aug 18, 2019 10:07 am
by sscadmin
Nice little interview I came across, its quick but gives you some context
RE: Starpoint Gemini 3
Posted: Sun Aug 18, 2019 10:58 am
by Pinback
Wonder if they are still going for a release this year.
RE: Starpoint Gemini 3
Posted: Sun Aug 18, 2019 8:13 pm
by sscadmin
I hope they don't rush it, but you would think if SPG3 was going to release this year that the media campaign would be starting up and we would see more videos and info about the game. Maybe they are checking out Rebel Galaxy Outlaw to see how that is doing and plays and watching reviews on it

Because I would say that would be their direct competition.
RE: Starpoint Gemini 3
Posted: Tue Aug 20, 2019 4:01 am
by LGM_Games
Hey guys! Sorry for being so quiet lately. We've been hard at work with this game and have implemented some neat things, but there's also more stuff to be done as well.
Right now we are showing our game on Gamescom in Germany, but more stuff should come online in the upcoming weeks. I'll keep you posted as more info comes.

RE: Starpoint Gemini 3
Posted: Thu Aug 29, 2019 10:59 am
by sscadmin
SPG3 goes early access on Steam on Sept. 5th

unless SPG3 is further along than I expect it looks like it will release next year as I suspected. Personally, take your time get it right and your loyal customers will love you for it.
Congrats LGM for the milestone!