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RE: New Pioneer Release (2020-12-22)!

Posted: Fri Jan 15, 2021 8:26 pm
by impaktor
OK, bug 5118 fixed, anyone playing on the release candidate (2020-12-22), is recommended to update to use this file:
data/libs/SpaceStation.lua
(Or you risk crashing the game as described in 5118 linked in previous post, and not just from DeliverPackage, but other missions are also effected)

RE: New Pioneer Release (2020-12-22)!

Posted: Fri Jan 15, 2021 9:42 pm
by Crux_72
@impaktor
Thx - will do so and report back if it isn't.

RE: New Pioneer Release (2020-12-22)!

Posted: Sat Jan 16, 2021 9:16 am
by Crux_72
[attach]150[/attach]
[attach]151[/attach]
Another one, but without error message (instant crash)
- Game started
- Jumped to the next day via time acceleration
- Start permission obtained (via F4)
- Gained altitude during take-off with manoeuvre jets
- Landing gear retracted
- Changed control mode
-
CTD
I have noticed crashes like this from time to time, but I can't see any regularity.

RE: New Pioneer Release (2020-12-22)!

Posted: Sat Jan 16, 2021 11:05 am
by impaktor
@crux_72 sadly, I don't think theres anything we can act on in your description, we need the error message that caused the crash. If you didn't upgrade to the new SpaceStation.lua file, it could have been the 5118 bug.

RE: New Pioneer Release (2020-12-22)!

Posted: Sat Jan 16, 2021 11:39 am
by Crux_72
@impaktor
I have updated the file, so I don't think it is 5118.

As for the error message; since none was/is displayed (just had the same crash again) I can't help with that this time, if the attached .txt is not sufficient - sorry
Is there some kind of 'dump message file' or something? Otherwise, I can only offer to continue to pay attention to what circumstances prevailed at and shortly before the crash, perhaps you will then be able to narrow it down better.

RE: New Pioneer Release (2020-12-22)!

Posted: Sun Jan 17, 2021 11:04 am
by impaktor
Anyway, we just merged a new cool mission module that gives missions e.g. to scoop illegal goods in orbit, or scoop escape capsule, or buy information about recent debri fields that the player can visit - these really could use some player testing before our planned february release, you'll need to grab the latest pioneer build here (it's compatible with your current, RC-1, saves), and packs all bug fixes as of today (2021-01-17):
Pioneer 20210117 - Windows
Pioneer 20210117 - Linux (Ubuntu)
@crux_72 regarding your crash issue: Running the game in a debugger, and getting a backtrace, would help, but it's slightly non-trivial (would require installing Microsoft Visual Studio (if on windows), starting pioneer inside that program, and once a crash happens, paste the back trace from Visual Studio here/issue tracker).

RE: New Pioneer Release (2020-12-22)!

Posted: Sun Jan 17, 2021 12:12 pm
by Crux_72
Posted by: @impaktor
@crux_72 regarding your crash issue: Running the game in a debugger, and getting a backtrace, would help, but it's slightly non-trivial (would require installing Microsoft Visual Studio (if on windows), starting pioneer inside that program, and once a crash happens, paste the back trace from Visual Studio here/issue tracker)

Hm... I could give it a try. However, I now suspect that it is a conflict with the joystick.
I have noticed that the crash always occurs when I press the joystick while pressing the keyboard buttons. Example here;
When starting the ship from the planet surface I press the 'R' button to gain altitude, in parallel 'F6' to retract the landing gear, and when I now press the button on the joystick to change the flight mode and 'ENTER' to accelerate it crashes (most of the time).

Posted by: @impaktor
Anyway, we just merged a new cool mission module that gives missions e.g. to scoop illegal goods in orbit, or scoop escape capsule, or buy information about recent debri fields that the player can visit - these really could use some player testing before our planned february release, you'll need to grab the latest pioneer build here (it's compatible with your current, RC-1, saves), and packs all bug fixes as of today (2021-01-17)

Ah, very cool, will have a look then!
Do you already have an idea regarding the problem with the Skybox?

RE: New Pioneer Release (2020-12-22)!

Posted: Sun Jan 17, 2021 9:33 pm
by Crux_72
Posted by: @impaktor
Anyway, we just merged a new cool mission module that gives missions e.g. to scoop illegal goods in orbit, or scoop escape capsule, or buy information about recent debri fields that the player can visit - these really could use some player testing before our planned february release, you'll need to grab the latest pioneer build here (it's compatible with your current, RC-1, saves), and packs all bug fixes as of today (2021-01-17):
Pioneer 20210117 - Windows
Pioneer 20210117 - Linux (Ubuntu)

[attach]152[/attach]

RE: New Pioneer Release (2020-12-22)!

Posted: Mon Jan 18, 2021 8:09 am
by impaktor
I just realized you need to be logged in into github to download these, which is a bit silly.
Maybe someone can download it and upload it somewhere.

RE: New Pioneer Release (2020-12-22)!

Posted: Tue Jan 19, 2021 4:57 pm
by Crux_72
@impaktor
What's wrong with making it just as accessible as the current test version?
And here is another small bug report, but I don't think it is that significant;
If you fly along the planet's surface and increase the time acceleration beyond the limit (Ctrl-click) you can fly relatively unharmed 'under the surface'. Funny if you 'accidentally' save the game in such a situation and then want to reload .
No bugs but enquiries as to whether this can still be changed;
- a third HUD layer where the interstellar objects are not displayed.
- An acoustic message when you receive radio messages (or at least a folder where you can store a corresponding SE yourself).
- Request landing permission by pressing a button, not only by using the mouse.
- Separate music structure for 'when landed' and 'near station / planet'.
- The change between music (in space, near station etc.) is jerky - fade in or smooth transition?
Just a few thoughts that would make the experience a little more 'rounded'.

RE: New Pioneer Release (2020-12-22)!

Posted: Tue Jan 19, 2021 5:04 pm
by impaktor
Posted by: @crux_72
- a third HUD layer where the interstellar objects are not displayed.

I assume you mean where the labels of interstellar objects are not displayed?
And yeah, once you force time acceleration, you're on your own, when it comes to "bugs"...
We're looking into putting a build up somewhere. We don't want to do it as a "release", as it's just something I pulled from the build artefact pipeline.

RE: New Pioneer Release (2020-12-22)!

Posted: Tue Jan 19, 2021 6:40 pm
by impaktor
@crux_72 & everyone else, here's the download for the (last) pre-release before we do a stable one:
[url]https://sourceforge.net/projects/pioneerspacesim/files/pioneer-20210117-win.exe/download[/url]
We could use play testing of the scoop mission, if you wan to increase their frequency on the BBS, you can set num=100 on line 528 in data/modules/scoop/Scoop.lua, and it will spam it with the new misison type.

RE: New Pioneer Release (2020-12-22)!

Posted: Wed Jan 20, 2021 3:32 am
by Crux_72
Posted by: @impaktor
I assume you mean where the labels of interstellar objects are not displayed?

I realise that I can set the HUD to three levels with TAB, if that's what you mean. What I mean is a fourth setting where I can still see the instrument displays but the objects in the room are not shown, as shown here in the picture.
[attach]153[/attach] Posted by: @impaktor
We could use play testing of the scoop mission, if you wan to increase their frequency on the BBS, you can set num=100 on line 528 in data/modules/scoop/Scoop.lua, and it will spam it with the new misison type.

Downloaded and installed - I don't think I'll have as much time this week as the last few, but I'll test it and let you know if I come across a bug
EDIT: Time-limited dementia has made me write the last part of my post in my native language - corrected

RE: New Pioneer Release (2020-12-22)!

Posted: Sat Jan 23, 2021 4:44 pm
by Crux_72
So, I had time to spend a few hours in Pioneer today. My first feedback on these 'new missions':
None.
Why? Because in 4 hours of play I haven't encountered a single one in the BBS. Unless they're combat rank dependent, because I can't take those yet.
But so that my post wasn't entirely about otherwise was one more suggestion and one question;
Suggestion:
Make it possible to turn the navigation tunnel on and off ingame (not only in the options menue)
Question:
How can I deselect a targeted ship?

RE: New Pioneer Release (2020-12-22)!

Posted: Sat Jan 23, 2021 5:03 pm
by impaktor
@crux_72 That sounds strange. If you edited like I suggested, there should be 100 of these on every BBS. If you did edit, and there still are none, then please just go back to the original file provided in the build (as either my instructions were wrong, or it ended up wrong).
The BBS advert mission headlines of interest for testing the scoop mission are:
- "PICK UP: Prompt recovery of drifting container required."
- "EASY MONEY: Valuable information for sale."
- "INFORMATION FOR SALE: Location of a debris field with valuable cargo."
- "HELP NEEDED: Urgent escape capsule rescue operation."
Some of these missions require some reputation.
Reading the code now, actually, you won't find this mission type in Sol, as spawn rate depends on lawlessness, so you want to go to some other system for these missions. I did try a new game just now, with New Hope as starting location, and I instantly got a mission.

RE: New Pioneer Release (2020-12-22)!

Posted: Sat Jan 23, 2021 10:39 pm
by Crux_72
Posted by: @impaktor
Reading the code now, actually, you won't find this mission type in Sol, as spawn rate depends on lawlessness, so you want to go to some other system for these missions. I did try a new game just now, with New Hope as starting location, and I instantly got a mission.

Well, I just got one now (in SOL) - It's a Pick Up. Can't take it now (have a few other open missions to finish first), so no testing (yet). My rep is: Harmless / Credible. So, it is possible to get those in SOL.

RE: New Pioneer Release (2020-12-22)!

Posted: Sat Jan 23, 2021 10:51 pm
by impaktor
Hmm, I could have sworn lawlessness in Sol is 0, which should mean 0 of those adverts are spawned.
For any system with non-zero lawlessness, there will be a minimum of one (or more) adverts of the previously listed adverts.

RE: New Pioneer Release (2020-12-22)!

Posted: Fri Jan 29, 2021 6:12 pm
by Crux_72
Final report
So... once again a short feedback before the next release.
Except for the following points, I didn't notice any (new) things and even these are hardly relevant. As for the new missions, some of the references (text blocks) are missing, but I accidentally deleted the screenshots so I can't go into more detail. I never left the SOL system during my entire test period and can confirm that the new missions are regularly offered there. I find the frequency to be appropriate.
The face generator is still not persistent and in some cases the faces are not loaded.
[attach]157[/attach]
Furthermore, I wonder if it is not actually intended that the armour types are assigned to specific factions (blue police armour for Sol, black armour Commonwealth etc.)? So if so, that doesn't work.
Hull strength and fuel reserve are displayed differently in the cockpit view and station menus.
[attach]156[/attach]
And that's about it. No crashes so far or things I couldn't adjust myself on occasion (translation errors in German and Spanish as well as menu names that are too long etc). If there is interest, I can upload the files with the corrected content on occasion, here or in the DevForum, where it suits you better.
Finally, a personal question;
I have started to mod my universe a little bit to fit my game style. Specifically, I've reduced my universe to a few factions, adjusted jump ranges, added a few cities to Earth (Tokyo, Zurich, Melbourne) and so on. The only thing I have no idea where to start is how to make the 'allready explored area' not 500 ly but more like 50 ly large... any pointers on where to find the appropriate files and where to put them at the end so they load would be much appreciated.
Thanks already and good luck with the optimisation - I really think Pioneer is an awesome experience !

RE: New Pioneer Release (2020-12-22)!

Posted: Fri Jan 29, 2021 6:36 pm
by impaktor
Missing faces I've never heard of, that's really weird.

Furthermore, I wonder if it is not actually intended that the armour types are assigned to specific factions (blue police armour for Sol, black armour Commonwealth etc.)? So if so, that doesn't work.

Nope. Not a feature/bug. But hopefully someday we will have faction specific uniforms.
For translation issues, the best/only option is to correct them in transifex(signing up is free), so it's up to people who know multiple languages to just correct it there for us.
As for area of unexplored space, it's something I also like to reduce to something in the range you're suggesting, it's currently hard coded though, in src/galaxy/SectorGenerator.cpp
Thanks for testing & feedback!

RE: New Pioneer Release (2020-12-22)!

Posted: Fri Jan 29, 2021 8:47 pm
by nozmajner
I suspect that the discrepancy between the to fuel percentages is due to that the reticule is (I think) measures the deltaV and the station measures the fuel capacity.At least the 56% matches up with the gauge on a glance.
Which is sure odd, but on the other hand they kinda make sense in their contexts, since in the station you buy fuel by the ton, not by km/s, but knowing how much you can accelerate before going to fast is more important during flight than the actual fuel amount.
So I think the station screen number should be changed, if there's going to be a change. Or there could be two percentages, but that might be more confusing.
For the hull, I don't think there's anything in there that would explain such difference though.