Liberation

Talk about all the standalone single-player and multi-player based space and scifi combat or simulation games of the past, present and future.
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classyk Online
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RE: Liberation

Post by classyk »

Posted by: @pinback Posted by: @classyk
@pinback Having been working on it a bit more, I don't think I will go early access. It's not the type of game that can sit in development for a year. I want to "get in and get out"... make a tight game that doesn't outstay its welcome. All killer no filler, etc.
I look at it a bit like painting, I want to paint Liberation with big brush strokes that are a little bit loosely applied. Here ends my Saturday morning ramble.

It also avoids the update whiners who seem to think updates should be every week and multi-player taliban. 

I don't mind a bit of passion... too much feedback is better than too little hah
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RE: Liberation

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Ok so I've done a form of early access by cutting a demo from an early version of the game. It might be a bad idea but I really want to mix stuff up.
So here it is, the first public release of Liberation!
https://store.steampowered.com/news/app ... ?l=english
Last edited by classyk on Sat Dec 27, 2025 7:20 am, edited 1 time in total.
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RE: Liberation

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It's been a long road, getting from there to here
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RE: Liberation

Post by Pinback »

Posted by: @classyk
Ok so I've done a form of early access by cutting a demo from an early version of the game. It might be a bad idea but I really want to mix stuff up.
So here it is, the first public release of Liberation!
[url]https://store.steampowered.com/news/app/2413940/view/7157964454197775019?l=english[/url]

Nice one Classyk have downloaded and had a quick go and I'm really rusty with the keyboard will have to try a joypad when I can find it. 
I found the joypad dose not work but I have a joystick some where.
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RE: Liberation

Post by classyk »

What games have the best default/common joypad layout do you think? I could use some inspiration!
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RE: Liberation

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Can't find my old usb completion pro joystick, which I think would work really well give the Elite like fight style, but the game could really use a radar. 
I have found it very hard to hit the police ship even after turning all the option down with the keyboard.
Rebel Galaxy 2 for my money has the best joypad support and Flight of Nova has very good joypad support, check out the demo if it's still up.
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RE: Liberation

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Ok I have pushed controller support! It suits xbox/steam deck. Based it on Rebel Galaxy but realise just now everyone meant Rebel Galaxy Outlaw lol. I want to enable remapping support in a later release or at least multiple layout profiles. Learning all the time
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RE: Liberation

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I see the game has been released on steam, congrats and I guess you are going to be busy for the next few months.
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RE: Liberation

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Posted by: @pinback
I see the game has been released on steam, congrats and I guess you are going to be busy for the next few months.

Thank you. I hope people like it. Really want it to be a focused game -- wham bam thank-you ma'am type of thing. Tell a story, deliver a good time, get out. That kind of Blake's 7 / Hitchhiker's Guide To the Galaxy spirit.
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RE: Liberation

Post by classyk »

First week went well. Have done a big patch with lots of balance update and fixes. Gamepad support is a bit weak... my first two attempts at allowing remapping I had to pull because they were so flaky.
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RE: Liberation

Post by CaptainKal »

Just bought it, and I am going to give it a try, this week!!! Are you going to implement any rudder controls?
I will also try to remap controls, with Xoutput ([url]https://github.com/csutorasa/XOutput)[/url] or Joystick Gremlin ([url]https://whitemagic.github.io/JoystickGremlin/)[/url]
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RE: Liberation

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Awesome! I have a new version coming in the next few days with big targeting improvements. Space games are hard to make haha
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RE: Liberation

Post by classyk »

Posted by: @captainkal
Are you going to implement any rudder controls?

What's a game with good rudder control? Always lookin' for inspiration
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RE: Liberation

Post by CaptainKal »

@classyk OK!! I like the visuals of the game, but I think that need to implement better gamepad/joystick controls. This is an area of the game that needs a lot of work!!!! 
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RE: Liberation

Post by classyk »

Posted by: @captainkal
@classyk OK!! I like the visuals of the game, but I think that need to implement better gamepad/joystick controls. This is an area of the game that needs a lot of work!!!! 

I'm working on it haha. It's frustrating seeing the gap between what I was trying to do and what people are feeling but we'll get there. Space games have moved on since the 1980s and that's good
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RE: Liberation

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@captainkal I have pushed a new version that completely reworks the underlying flight model. It's a lot more modern now.
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RE: Liberation

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I will give it a try this week !!! Thanks!!!
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RE: Liberation

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Thank you for your suggestions btw
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RE: Liberation

Post by classyk »

Here's an article in MCV/DEVELOP about the influences behind the game.
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RE: Liberation

Post by Pinback »

Nice interview Classyk.
And the hint of a sequel.
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