Where it all began

Discuss all your favorite classics and retro style games in this area. The only requirement is the game has to be over 15+ yrs old to be considered a classic. Nice tool for playing these classics is DosBox.
Potsmoke66
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RE: Where it all began

Post by Potsmoke66 »

thank you, i will check that soon, yes battery acid is a murder.one is leading to the next memorythe shepherd, ha, still got that installed for the winuae, not so long ago i played it again.since i liked "god games" most besides of frontier a real favoritand imo i havn't seen many so nice put together shareware games like this, gfx, story, allover a good jobof course measured with todays standarts low in gfx, but still nice to look at (read me, don't eat me ;) ). populous, of course, i still have the box (misused for pencils or oil colours now), i owned this as second game ever, was back in beginning of the 90's the computer (if it's worth to call that one), a 386 belonged then to my fatherfirst i ever owned was guess...SimCitythen Populousafter i bought SimEarthWill Wright stated at the end of the "booklet" (>300 pages) who will ever read all thisi did Will, i did, more then once.games with wich i made people addicted to gaming who stated before that they won't play computergames (my father ;) *)but not everything is stupid crash, boom, bang...* not quite true we played together many hours of golf on the intellivision few years before.first cut is the deepest?yesi still love the inty, hard to understand maybe, but first cut is the deepest!still i play sometimes a round of golf, i like the unpredictable things like wind you can't measure or slope you can't see, lawn that really exists but you can't tell.only 9 holes, but you can't play them each game in the same wayif i look at my other golfing sims... predictable. once you now where the optimal line is you can play allways the same.except turn to a harder option for TWPGA08 that means joystick control for swing that's ok, at least needs confidencefor TWPGA2k turn to mouse swing and and use a emulated mouse on the stick.but the unpredictability is gone still, you will know exact wind m/s, you can check the exact slope in feet, lawn that you not only see, no it's measured too.btw, i like sid's simgolf, i know you can't really play active, strokes been made by the program, but exactly that's the charm, you can be as good as you like, sometimes you mishit.one i really disliked was the golf i bought once for gamecube, predictable and typical nintendo, play in the way they suggested it and you win, allways.complete different to my own courses i made for TWPGA2K, take some risky shot, be creative, no one said you have to play allways on the fairway, maybe you got a chance to gain a stroke or two, or lose one or two (ok, AI is completely overwhelmed in that case, that's the direction of fairway, he plays this direction, hitting the same tree 20 times :lol: ).course design is leaned mostly on inty's course, you can't do much better, i guess, allready the layout makes it hard to decide, should i play fade or draw? long or short? stay on the fairway or risk a shot over that immense bunker or lake, maybe in front of the lake is a good position for the next stroke? but there is this steep slope, risky.i know in reality i guess you will never see such a course, but it's computer golfing and real courses are boring to play on the computer, mostly straight, slight dogleg left or right but not much to decide how to play the hole.one of the more interesting ones for computer golfing is st.andrews, even if the holes are mostly straight but appearances are deceptive and the heavy wind kills many good planned stroke, also i find distance is very clever on the layout and often you land on the very front of the crumbled extra large green, a bad position to play from.gernot, stop it now this is SSC not GSC.
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Geraldine
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RE: Where it all began

Post by Geraldine »

I had Jack Nicholas Golf on the miggy, there was tons of courses for that online back in the day, some of them if I remember right some had lower or heavier gravity settings, so you could in theory play a round on the moon. I was always hopeless at golf though <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />God Games, a really great late miggy game was Foundation, it took ages just to establish a stable population, never mind building up a settlement and eventually competing with your neighbours for resources. Looking forward to playing that again with RTG on the Cybervision card with the 4000. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gif[/url] class='bbc_emoticon' alt='8-)' />
Potsmoke66
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RE: Where it all began

Post by Potsmoke66 »

back to topic (i had a cup of coffe)there was this "odd" game on the inty called Star Strike, a more or less simple game where you had just fly through a channel of a "death star" and bomb certain points while trying to evade to be shot down from the aliens that appeared behind you.but there was something typical intellivision, intelligent like the name promises.something i havn't seen often in space sims or shooters (never maybe?).you not simply got hit and shot down, no your ship looses power in many ways sometimes you lost your bottom thruster, sometimes sidewards thrust, on other occasions your gun was hit, forcing it to have damp squib (is that right?).chrt, chrt, chrt, piu....i loved that, sometimes you wasn't shot down, you lost your bottom thrust and sank slowly down... boomhow i hated the aliens for that, helplessly sinking down, not to be blasted in one shot!or loosing complete fire power, ok, i lost, i'm still alive but what can i do without a laser?fight on, maybe i can evade the shots later on i still got my bombs and the mission can be completed.more or less even, sometimes you still had a chance, sometimes not.i guess this is worth to have in pioneer to, not beeing just hit and percentage of hull is lowered, no, you lose thruster power, parts of equipment (ok, frontier had such), or fire power.and it shouldn't depend only on how hard you get hit, no, more where, or at least randomly.very rude and often discussed in those days, if you lost the battle the earth was blown up by the death star.typical inty too, you had different degrees of not only speed, from advantage to the kid to arcade mode where you never can win (endless points to bomb).that's what i stated often, grafics might have been blocky and simple, but coding was intelligent.on 8kb of rom! that's a few pages of code!we have, i'm shure, nowadays games with a volume of a dvd needing at least 2GB of ram and a dual or quad core, so and so gfx card, but they have no such deepness.sadly it was all over when mattel decided to retire from console games and and computer games at all,the developers had allready plans for a new machine using the brand new M86000...some foundet INTV later privat, INTV lived on until early nineties...(they had the first "web", you could download games from them via a telephone modem for a monthly fee), some went to form SEGA which used above processor in the arcade machines as well as in the master system.another interesting fact, Intellivision invented the glove...developers was dreaming allready of a complete action suit 1985!truely they called themselfes "the riders of the blue sky"
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Geraldine
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RE: Where it all began

Post by Geraldine »


"potsmoke66" wrote:
that's what i stated often, grafics might have been blocky and simple, but coding was intelligent.on 8kb of rom! that's a few pages of code!we have, i'm shure, nowadays games with a volume of a dvd needing at least 2GB of ram and a dual or quad core, so and so gfx card, but they have no such deepness.
That is very true, if today's devs used all that extra processing power for actual game mechanics instead of pouring everything into flashy graphics, the games we could have would be so much better. Then again perhaps it is beyond them, it's much easier to replicate the past great gaming achievements with better graphics rather than create a future full of innovative gameplay as it was back then in the 80s. As usual it will always come down to either the indi devs (who have little to lose by trying something different) or a mad genius (who doesn't care what the money men think). Will we see their like again? I do hope so. Keep The Faith! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gif[/url] class='bbc_emoticon' alt='8-)' />
Potsmoke66
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RE: Where it all began

Post by Potsmoke66 »

yes, that won't mean i didn't like stunning grafix, noand such little things, don't need much code, but the will to do it.who was it stated just today, more random events in pioneer needed? s20dan? king haggis?doesn't matter me to!truely it's left up to the independend dev yes, companies are reasonably not interested when you play the same game for decades :lol: but, to me it's also a question to whom i hang on, if i played a game that satisfied me chances are high i will at least take a look at the next product from the same company.at least i acted that way.i had my beloved brands like EA or microprose, i followed them you could say, until some vanished (microprose) or they completely changed their philosphy (EA).further on,not many real new things can be invented for games that wasn't allready there, but i guess that didn't matters. who of us would not have this or that game he like to see into a new glance?it's really just a question of willing to do it, i guess younger folks, gamers are often misjudged, tinking they might be interested only in a certain genre, because it's actually the best selling, but as far as i know, they would like to play some "old" ideas as well, if only presented right, in a actual polished up version.and i was freakin' out when i discovered a 14 year old israeli got addicted to frontier, his most loved game, imagine!he wasn't born frontier existed allready!btw, ciao had loadet my "game review" of pioneer back to their servers, first i was banned (it's true) because they said it's off topic :evil: , but now two or three months later i received a mail from them that my account was reactivated.well i guess my hard words i wrote them showed some effect, whatever, good to hear someway.i wrote them that i knew it's not a real review, but also that it is a community project and no commercial interest behind,i suggested then they would only respect reviews of games they can sell retails of...i think that has borne fruits.really, rapping could help sometimesanother not gaming related similar occurance, i downloaded a prog called free music editor,installed it and found out that you could only use it fully against a fee...i wrote a mail, i told them, "hey thats not fair you call your program "free", but it isn't".not so long time after i received a mail with the serial no. to unlock it and a short apology :mrgreen:the only ones never answered is MS i guess i wrote allready three of such mails, i mean they force people to do, they say it helps to improve their quality, but i never received a answer...in fact i would have been relly surprised :lol:
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Geraldine
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RE: Where it all began

Post by Geraldine »

Yea, Microprose brought out some of the best games ever and are sadly missed <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' /> EA just got so money orientated they lost that creative edge they used to have, today for instance I was in my local Supermarket and saw C&C 4 for sale. There was a time a C&C game would have been straight into my shopping basket, but I know this is a pale shadow of what C&C used to be and left it just were it was. I just cant be bothered with their mail-ware DRM rubbish anymore. Hopefully they will wake up one day...............Edit: had a look on Ciao and your review has vanished, but the game is still listed here [url]http://www.ciao.co.u...[/url] ... C__7914539Pff! Micro$oft? The ultimate rip off merchants! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_evil.gif[/url] class='bbc_emoticon' alt=':evil:' /> Oh don't get started on them! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />
Potsmoke66
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RE: Where it all began

Post by Potsmoke66 »

original mail you find on the pioneer threadhave phun :mrgreen:
masteredsoftware
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RE: Where it all began

Post by masteredsoftware »


Darkone wrote:
So if anyone knows of any good websites that show lists of games and that are abandoned or released as freeware do let me know. So I can gather them up and post them here.
I really like this site: Home of the Underdogs, not totally comprehensive, yet good information for the games they have. (They still might not tell you if it is legal to post the ROMs for these games)Here are some of my favorite classic space games from back in the C64/Amiga days and more recent Win95 days:Stellar Conflict (Amiga)Overloard (a.k.a. supremacy) (Amiga)Obliterator (Amiga)Star Control (Had this for Amiga and Sega Genesis)Star Reach (this one I think I played on my IBM PS/2)Master of Orion II (To this day MOO II is my all-time favorite game)There were others of course, some I can't remember the names or find them online.
s2odan
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RE: Where it all began

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Quote:
Master of Orion II (To this day MOO II is my all-time favorite game)
I can relate to that. A while ago I started wondering if it was really as good as I remembered it. So I dug out my old cd and fired it up. Yup, its still as good as it was back then. :)I'd say that there are a few games now that have done some of the individual aspects better than MOO2 like diplomacy, research, ship design or economy ect, but to this day no game has managed to put all of these things together in such an amazing little package like MOO2.Another example of this is the space combat, its still very good but I know of two games that do it better... Battleships Forever and Gratuitous Space Battles. However those games are only about combat, where-as MOO2 is a whole Empire management game and combat is but one part of the game.I actually think Space Empires 5 has came the closest to reaching MOO2. I really enjoyed that game, but the AI was too much of a let-down in the end-game.
s2odan
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RE: Where it all began

Post by s2odan »


Quote:
The first time I browsed through it, I got close to twenty viruses, trojans, spywares, and keyloggers
Truly? I have never had a problem with Home of the Underdogs...And all the games get ran through dosbox, so unless a virus knows how to propogate itself through dosbox, I would not see it having any effect... ??What browser do you use Aero? That could have something to do with it. I use firefox with noscript and adblock. There is just no way for a virus to get on my screen unless I download it and run it :)Abandonia is another good one, actually I think its probably better than underdogs.
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