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RE: Battleship Commander
Posted: Mon Jul 19, 2010 2:11 pm
by Geraldine
Great it runs!

Now what do I do? A HA! Found the readme, the controls are going to take a little time to get used to, but yes I like the concept, old style battleship encounters in space!

RE: Battleship Commander
Posted: Sun Aug 01, 2010 11:01 pm
by sscadmin
Added your game to the game list, keep up the great work!
RE: Battleship Commander
Posted: Thu Aug 12, 2010 4:34 pm
by mdaddett
new version released 12-08-2010Changelog added gauss cannonsadded capacitorsadded automatic cross sectional area calculationimproved missiles precisionimproved cannons precisionadded filter friend button to target listAI can select shell type to shootother smaller improvementsbugfixing
RE: Battleship Commander
Posted: Sat Aug 14, 2010 4:53 am
by mdaddett
Now the download come with an installer that will install also directx and visual studio redistributable , this sould solve the problems on game launch
RE: Battleship Commander
Posted: Fri Aug 27, 2010 6:33 pm
by mdaddett
new version released 27-08-2010Changelogadded anti-missile missileadded approach speed to target listadded main menuadded battle selection windowimproved HUDimproved missiles precisionother smaller improvementsbugfixing
RE: Battleship Commander
Posted: Sat Aug 28, 2010 9:32 am
by Pinback
Still haven't tried it out as I keep forgetting to download the dx update.

RE: Battleship Commander
Posted: Sat Aug 28, 2010 12:51 pm
by mdaddett
The installer include the directx web setup.
I thought it was a smart idea use the latest directx sdk when i installed visual studio , now everyone need it too
I have uploaded a video on youtube that show a zoom out to the entire solar system
and 2 new screenshot
RE: Battleship Commander
Posted: Sat Aug 28, 2010 10:14 pm
by sscadmin
Got some nice scale there Littorio, the zoom out was a nice example of the size of the scale your creating.I have yet to download and try this out yet, but I will. I take it that all green squares are friendlies and red is the baddies. Do you control every unit in your game or just that main ship?
RE: Battleship Commander
Posted: Sun Aug 29, 2010 5:29 am
by mdaddett
Green are friend and red are enemies. Only the squares with a name are ships , all the others are missiles. For now you can control any unit , also enemy and missiles.
RE: Battleship Commander
Posted: Tue Sep 14, 2010 12:27 pm
by mdaddett
new version released 14-09-2010Changelogadded multi-threading , up to 3 threads usedI need the help of someone who can write the readme in a better english than mine and improve the user guide.I also need ship models.
RE: Battleship Commander
Posted: Wed Sep 15, 2010 9:06 am
by sscadmin
You get any takers on the editing of the README Littorio? If not I could probably lend a hand. I will take a look at it and upload my changes to the forum.
RE: Battleship Commander
Posted: Wed Sep 15, 2010 10:35 am
by sscadmin
I will probably write this in HTML so it's easier to add pics and formatting.
RE: Battleship Commander
Posted: Wed Sep 15, 2010 11:57 am
by mdaddett
You are the only voluntary till now.Beside language problems i don't think i can never write a good user guide. For me everthing is so obvious that don't need to be mentioned

RE: Battleship Commander
Posted: Wed Sep 15, 2010 12:11 pm
by sscadmin
I am almost done with the basic layout and will post/refine when I play this some more to fill in the blanks for some questions I have. If anything it will look a bit more neat and all the spelling mistakes will be gone.
RE: Battleship Commander
Posted: Wed Sep 15, 2010 1:25 pm
by sscadmin
Check this out Littorio and let me know what ya think?I will update this post with the changes to the ReadMe.
RE: Battleship Commander
Posted: Wed Sep 15, 2010 1:51 pm
by mdaddett
Very good , i have uploaded it on the site :)Readme
RE: Battleship Commander
Posted: Wed Sep 15, 2010 2:10 pm
by sscadmin
Glad ya like Littorio, it should be pretty easy to maintain now. When I go through the game a bit more I will alter it and re-post and try to fill in more descriptions. I tried to link in things that would help with some of your definitions/descriptions.I think what would help to is maybe a description of the unit values you use in your parameters and if there is minimum and maximum values? For example power_required is 4E4? or structure is 25E6? What does this mean..?
RE: Battleship Commander
Posted: Wed Sep 15, 2010 2:37 pm
by mdaddett
I have made some minor correction.The units are the most appropriate SI unit.power: wattenergy: joulemass: kilogramposition-distance-dimension: metersangle: radianforce: newtonthe unit of the structure is kg
RE: Battleship Commander
Posted: Wed Sep 15, 2010 3:52 pm
by sscadmin
Updated my original post with the readme and fixed a few things.
RE: Battleship Commander
Posted: Sat Oct 02, 2010 11:19 am
by kineticdeath
hey there Littorio,I am the turbosquid user "furyfighter" and i just wanted to say i love what you have done with the karatelva battleship, i think its an awesome job but i couldnt help but notice you mention you sought more ship designs. Which is why i have created an account here. I have dozens and dozens of ship models, most are in gmax format, such as the karatelva but i also have a few made in 3ds max now.http://smg.photobucket.com/albums/v118/FuryFighter/that is my photobucket which has screenshots of most of my models, I have some other ships on turbosquid but none of my max models. If you fancy any of my ships on photobucket, or would like me to create you a new ship i'd be more than happy to share - helping you is also helping me as it gets both of our content out there!2 of my 3ds max warship models - hope to hear back from you, and thanks again for using the karatelva, was really cool when i found your project!