Page 2 of 2

RE: Pioneer alpha3 :D

Posted: Thu Aug 26, 2010 11:58 am
by Potsmoke66
i was playing last night and today a little bit and started to deliver some packages from here to there, but allthetime i was missing something.right, the information in which sector the system is located,i edited the deliver package module, so that it shows the sector (x,y) in the detailed message on the board, further it ports this also to your mission roster.i guess that's somewhat handy....and i hope tomm doesn't mind about (but i guess we are invited to do such)until i have some more stuff ready to pack that together you can download that from here,modificated deliver package moduleit comes in a selfextracting zip and contains the original script as .bak, that shoudn't hinder and if maybe something went wrong you got a backup then (you would have anyway, i hope)

RE: Pioneer alpha3 :D

Posted: Sun Aug 29, 2010 5:23 pm
by Potsmoke66
a little bug report,have found many starports that "kill" the game when you trie to dock at them,fuentes. ross154, shaw & hahn, ethanay Be, cabrera sc5424+2+4.....the live animals misbehave seems ok, but therefore you will never launch without a cargo bay life support when you carry live animals or slaves (game terminates after launch request, ok this way you will never forget one ;) ).the goods traders (black market) can't buy anything, they have allways no money, is that ment to be that way?some starports use a other model? could that be? they have no lights on top. some spaceports are "locked", i mean they really have no entry.further the bad positioning of ships in some starports will annoy a lot of users i guess, sometimes you nearly can't launch without getting destroyed, because you tend to stick on the surface then (or you can only escape to hyperspace then, but what if you like to visit another planet/starport in the same system because of a mission?).no real bugs, just some thoughts,ladybirds are not even suitable as a training opponent they don't move, even not when they appear as pirat or intercepting craft.to often the ships are disarmed, imho, (can i control this with pirates.lua, like the max. number?, i will try to see what happens, there are some rookies out here, they wish that they would never see just one :roll: ). that doesn't have to be fixed immediatly, i'm just reporting what i stumbled over.something cool, i have my first combat rating from pioneers pilots guild 8-)

RE: Pioneer alpha3 :D

Posted: Mon Sep 06, 2010 5:41 am
by DevonX
Still Crashing like a burger.....:( I don't know what to do to make it run without crashing. Using w7 64bit ultimate

RE: Pioneer alpha3 :D

Posted: Mon Sep 06, 2010 11:35 am
by tomm

DevonX wrote:
Still Crashing like a burger.....:( I don't know what to do to make it run without crashing. Using w7 64bit ultimate
What are you doing when it crashes? Is there any pattern?

RE: Pioneer alpha3 :D

Posted: Tue Sep 07, 2010 8:53 am
by sscadmin
Tomm is there some debug flags/switches we can turn on when playing that get logged to a file if a crash does occur that we can post up to let someone look at?And is there a performance option to turn on FPS and other graphical running info that we can use to gauge how Pioneer runs on various system configs?

RE: Pioneer alpha3 :D

Posted: Tue Sep 07, 2010 9:05 am
by tomm

Darkone wrote:
Tomm is there some debug flags/switches we can turn on when playing that get logged to a file if a crash does occur that we can post up to let someone look at?And is there a performance option to turn on FPS and other graphical running info that we can use to gauge how Pioneer runs on various system configs?
Press ctrl-i to toggle the fps and other info readout.Some debug information will be written to the stdout.txt and stderr.txt files. As for crashes, on linux people should run pioneer with the debugger:$ gdb ./pioneerOn windows, I will have to think about this. Maybe some coders more familar with windows can help (I only hit the build button of msvc, on a virtualized windows XP..., I never use windows)