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RE: New game mod: Pioneer Scout +

Posted: Sun Sep 08, 2013 5:51 am
by fluffyfreak
Off-topic: Using an open source engine doesn't mean that a project can't be commercial, you can even mix and match the code being open source but the art being protected/commercial. That's how the source code releases for the Quake and other game engines usually works.

RE: New game mod: Pioneer Scout +

Posted: Sun Sep 08, 2013 6:57 am
by Vuzz
ok fluffyfreak , I did not know this rule. ( end of OFF topic, sorry Walter ).

RE: New game mod: Pioneer Scout +

Posted: Sun Sep 08, 2013 7:16 am
by walterar
Again with you. Ninth release, for nine consecutive months. It's here!Pioneer Scout Plus G9 version News This release incorporates the ships "Lancet" (flying saucer)... and "Caiman" (Tug Ship Concept) by potsmoke66 Strange ships statics "Shadow" (from another galaxy?)... found parked in the vicinity of orbital stations. Zordey thanks! Notable improvements in ships Cobra MK-I, Mk-III Cobra and other potsmoke66 Thanks Gernot! Improvements on the "Personal Info" and others with more information, very important for the player. Other changes... Now you have more time (30 seconds) to select an escape route to the emergence of "Knights hackers" space. Now is impossible to buy slaves or animals living, on the black market, without having installed the Life Support for loading bay. And many smaller improvements. Much work has been done in the kernel. I want to thank @robn, @jpab, @fluffyfreak, @laarmen, @Brianetta, @Luomu, @Zordey, @nozmajner, and many, many more, that make possible Pioneer. See AUTHORS.txt in the folder pioneer to see how many I have forgotten. Download free from here: Pioneer Scout+ G9 (all platforms) Applicable to Pioneer Space Sim 201309.6 (or higher). Download free "Pioneer Space Sim 201309.6" from here: Win32 Linux32 Linux64 OSX I hope you enjoy this as much as I do. :mail:

RE: New game mod: Pioneer Scout +

Posted: Sun Sep 08, 2013 10:12 am
by lwho
Thank you for your great ongoing work, walterar! One little suggestion:As far as I can see, you included the complete data directory in the ZIP, not just the changed files. Could you only include files that have changed compared to Pioneer core next time, please. This has several advantages:If something is changed in Pioneer core in the data directory (e.g. a bug fixed), currently that fix will not become visible for those who have ScoutPlus installed, because its unfixed copy of the file overrides Pioneer core.It will be easier to see what you changed. Especially, if one wants to merge with own modifications/work in progress or use only a subset of your MOD (e.g. ships, buildings, music, sounds), that would be very helpful.The ScoutPlus zip will be smaller (not really that import, I just add that for completeness ;))

RE: New game mod: Pioneer Scout +

Posted: Sun Sep 08, 2013 11:20 am
by walterar
@IwhoI think you've seen bad. The zip contains only files modified, and new, as it should be. I thought I had made ​​a mistake, but I just confirm that it is not. I did not drink last night. :OUnless you want to say anything but I do not understand.

RE: New game mod: Pioneer Scout +

Posted: Sun Sep 08, 2013 1:58 pm
by lwho
Indeed, you're right; well almost ;) I checked only a few files which definitely where identical to pioneer core. I wrote a little script to separate new/modified from the identical files. About 4.6MB of files seem to be identical, but the list of files is quite short. Seems that I just had bad luck with my check, just hitting the few identical ones: ./ui/InfoView/CrewRoster.lua./ships/molamola.lua./models/ships/amphiesma/amphiesma_diff.png./models/ships/amphiesma/amphiesma_lo.dae./models/ships/amphiesma/amphiesma.model./models/ships/amphiesma/amphiesma_hi.dae./models/ships/amphiesma/amphiesma_spec.png./models/ships/amphiesma/amphiesma_med.dae./models/ships/amphiesma/amphiesma_glow.png./models/ships/amphiesma/pattern01.png./models/ships/wave/wave-mq.dae./models/ships/wave/wave_coll.dae./models/ships/wave/wave.model./models/ships/wave/wave.dae./models/ships/wave/wave.png./models/ships/wave/glow.png./models/ships/wave/pattern01.png So, now we can both be sure, we were not drunk ;)

RE: New game mod: Pioneer Scout +

Posted: Sun Sep 08, 2013 2:31 pm
by walterar
You're right, they "infiltrated" some, but not upset the operation of the mod. Now, let's toast! :drinks:

RE: New game mod: Pioneer Scout +

Posted: Sun Sep 08, 2013 11:17 pm
by walterar
Ready! I removed the leftover and I replaced the zip. Whoever wants to can re-download it. Thanks Iwho! 

RE: New game mod: Pioneer Scout +

Posted: Mon Sep 09, 2013 4:07 am
by Zordey
 Strange ships statics "Shadow" (from another galaxy?)... FYI, the spider looking ship is a Shadow battle crab from the TV series Babylon 5. Thankfully this one is much less unfriendly [url]http://babylon5.wikia.com/wiki/Shadow_Vessel[/url] Downloading your latest version now for a look :cool:

RE: New game mod: Pioneer Scout +

Posted: Mon Sep 09, 2013 9:30 am
by walterar
Good clarification. For now, I justify the eclecticism of Scout+ in the idea that in the year 3200, 3D printers are very, very advanced. You can give the ships the form you want. :wizard: No one should be surprised to see one Shadow, alongside a 'SP Tanker', or a USS Enterprise. :pilot:

RE: New game mod: Pioneer Scout +

Posted: Wed Sep 11, 2013 1:53 pm
by sapog662
Dear walterar. Help please - lionheart, make a script scout in the game - Paragon.)

RE: New game mod: Pioneer Scout +

Posted: Wed Sep 11, 2013 5:58 pm
by walterar
At this time, robn doing major internal changes in Pioneer, but they are very necessary for the, (very long-awaited) new user interface. This forces me to constant internal modifications Scout+ also. But I'm very happy with this. When they are quieter things I promise I will study the best way to make a Scout+ for Paragon. When it's time, talk about this with lionheart. Be patient. Everything comes.

RE: New game mod: Pioneer Scout +

Posted: Thu Sep 12, 2013 7:38 am
by sapog662
I would have had a lot of luck if you are consolidated for the accomplishment of a single case. It would be the greatest of victories.)

RE: New game mod: Pioneer Scout +

Posted: Tue Sep 17, 2013 4:55 pm
by walterar
Attention! In the latest release of Pioneer (201309.37) have major internal changes for the construction of the future new user interface. For this reason, Scout+ G9 is incompatible. The latest version of Pioneer mentioned can be downloaded from here: Win32 Linux32 Linux64 OSX To fix this, and only if you want to use that version (or higher) , you should apply this fix pack in the mods folder: PioneerScoutPlus-FixPack-G9.01.zip Thank you.

RE: New game mod: Pioneer Scout +

Posted: Wed Sep 18, 2013 8:25 am
by Geraldine
Thank you very much walterar, that's great! :girlcrazy: 

RE: New game mod: Pioneer Scout +

Posted: Thu Sep 19, 2013 6:04 pm
by walterar
Attention! Others changes! In the latest release of Pioneer have some internal changes. For this reason, Scout+ G9 is incompatible. The latest version of Pioneer can be downloaded from here: Win32 Linux32 Linux64 OSX To fix this, and only if you want to use that version (or higher) , you should add this fix pack in the mods folder: PioneerScoutPlus-FixPack-G9.02.zip A lot of activity this month, that's good for Pioneer :) Thank you.

RE: New game mod: Pioneer Scout +

Posted: Fri Sep 20, 2013 10:03 am
by NiankoSensei
I have problems with this update, pioneer 09.48 won't start at all and close with this error Error: import: ShipType: not foundstack traceback:[C]: in ?[C]: in function 'import'ui/InfoView/CrewRoster.lua:8: in main chunk

RE: New game mod: Pioneer Scout +

Posted: Fri Sep 20, 2013 11:19 am
by walterar
NiankoSensei: Please, redownload: zz-PioneerScoutPlus-FixPack-G9.01.zip and add/replace in mod folder When I posted this fix pack leaked a mistake. I immediately realized, but apparently, you downloaded it at that "minute" that was available. :( Scout+ does not change, for now, ui/InfoView/CrewRoster.lua

RE: New game mod: Pioneer Scout +

Posted: Fri Sep 20, 2013 12:58 pm
by NiankoSensei
Ok now work fine, thanks !!!

RE: New game mod: Pioneer Scout +

Posted: Fri Sep 20, 2013 3:06 pm
by walterar
Thank you for the warning! :pioneer: