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RE: Nightly builds
Posted: Tue Mar 20, 2012 2:15 am
by Styggron
Can I ask what the filenames mean for the nightly release ? Every release there are different codes of numbers and letters. Please forgive me if this was answered I could not find posts that answered it.Cheers.
RE: Nightly builds
Posted: Tue Mar 20, 2012 2:28 am
by Guest
Styggron wrote:
Can I ask what the filenames mean for the nightly release ? Every release there are different codes of numbers and letters. Please forgive me if this was answered I could not find posts that answered it.
Simply, it's the short hash of the git-commit that the binary was built at.So when you say 'my version of pioneer is broken, and the filename is d7832e5' then we know exactly at what point of the repository that binary was built with.
RE: Nightly builds
Posted: Tue Mar 20, 2012 4:24 am
by robn
Philbywhizz wrote:
So when you say 'my version of pioneer is broken, and the filename is d7832e5' then we know exactly at what point of the repository that binary was built with.
And if you lose the filename, its also shown in the bottom-right corner of the menu screen.
RE: Nightly builds
Posted: Tue Mar 20, 2012 3:48 pm
by Styggron
Cheers Robn thanks for that.
RE: Nightly builds
Posted: Mon Mar 26, 2012 3:41 pm
by robn
Please open your user dir (My Docs/Pioneer) and delete the model_cache folder. We're in the middle of some changes that have made the old cache incompatible. Deleting it will cause it to be rebuilt, which has solved most of the problems people have come up with in the last week or two.Alpha 21 won't have to do this, fyi.
RE: Nightly builds
Posted: Thu Mar 29, 2012 3:01 pm
by Styggron
Are there some issues with the currently nightlies ?I see March 27th (Tuesday) is still the latest one.
RE: Nightly builds
Posted: Thu Mar 29, 2012 3:32 pm
by robn
No, I just haven't bothered building one because nothing new has been merged to master.
RE: Nightly builds
Posted: Thu Mar 29, 2012 10:18 pm
by robn
Confirmed. We're looking into it.
RE: Nightly builds
Posted: Fri Mar 30, 2012 12:20 am
by robn
Fixed: rebuilt the build server earlier in the week and used a GCC 4.7.0 cross-compiler. Apparently its causing problems so I've reverted it back to 4.6.3. Thanks for the heads-up.
RE: Nightly builds
Posted: Sun Apr 01, 2012 1:49 am
by Styggron
Definitely all working perfectly.
RE: Nightly builds
Posted: Tue Apr 03, 2012 8:20 am
by robn
3 April - 9bbd302The last week before feature freeze is usually the time where the user-visible stuff appears after receiving spit and polish, and this week is no exception. Two new things in the most recent nightly builds.Thruster power modifierHold left-shift to drop thruster power to 25% for finer control. Hit F8 to bring up a menu to let you change the power level for really fine control.Navtarget tunnelsAn old favourite from Frontier. A "tunnel" effect to help you find your way to your target. Enable via the "Controls" tab in the game settings view.Alpha 21 will freeze this Friday (6 April) and will be released next Friday (13 April).
RE: Nightly builds
Posted: Tue Apr 03, 2012 10:35 am
by walterar
"An old favourite from Frontier. A "tunnel" effect to help you find your way to your target. Enable via the "Controls" tab in the game settings view."Could someone explain this in detail?Excuse me. Many of us have not known Frontier.
RE: Nightly builds
Posted: Tue Apr 03, 2012 10:56 am
by fluffyfreak
walterar wrote:
"An old favourite from Frontier. A "tunnel" effect to help you find your way to your target. Enable via the "Controls" tab in the game settings view."Could someone explain this in detail?Excuse me. Many of us have not known Frontier.
When playing press the "Esc" key, or press the pause button twice.This will bring up a menu with several tabs along the top that you can click on for different pages of options.The option for the "tunnels" effect will be available under the one marked "controls" :)This will only become available from the next Alpha build OR if you download one of the Nightly Builds which robn sometimes makes available. If you're running the last Alpha version released then it won't be available in that.Andy
RE: Nightly builds
Posted: Tue Apr 03, 2012 10:57 am
by fluffyfreak
Oh and I should mention that it's only a visual aid to help you but that it is pretty iconic from Frontier :DAndy
RE: Nightly builds
Posted: Tue Apr 03, 2012 11:01 am
by Skodyn
walterar wrote:
"An old favourite from Frontier. A "tunnel" effect to help you find your way to your target. Enable via the "Controls" tab in the game settings view."Could someone explain this in detail?Excuse me. Many of us have not known Frontier.
In Frontier when you target anything in front view, you get a tunnel effect like that in the image above, and as you get closer to the target the square markers appear to come at you faster, very much like the white centre markings on a road or motorway.Not too keen on them myself, but it is in Frontier like that.
RE: Nightly builds
Posted: Tue Apr 03, 2012 2:10 pm
by walterar
Fluffyfreak and Skodyn. Thanks for the info, you are very kind.

I use the git version is constantly updated and that change had not yet. There is intense activity in the last hours.

RE: Nightly builds
Posted: Tue Apr 03, 2012 3:31 pm
by Skodyn
Actually I installed and played my copy of Frontier for the first time last night, It was great to see the differences and made me realise how awesome this Pioneer project is in comparison

RE: Nightly builds
Posted: Tue Apr 03, 2012 3:45 pm
by Skodyn
Sorry if this sounds like a silly question, but If I download a new nightly can I still use my old saves without issues, or is it better to start a new game?
RE: Nightly builds
Posted: Tue Apr 03, 2012 4:26 pm
by robn
Skodyn wrote:
Sorry if this sounds like a silly question, but If I download a new nightly can I still use my old saves without issues, or is it better to start a new game?
Only if you're lucky. We only change the save game format when we have to, but we don't guarantee anything.
RE: Nightly builds
Posted: Tue Apr 03, 2012 4:36 pm
by Marcel
The new features are very nice, but now that the thrust modifier uses F8, how does one disable object labels?