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RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Sep 01, 2011 12:07 am
by CreepyStepdad
So how far away is functional Enemy AI? I was reading some other posts and it sounds like a lot of work. How's that going? Really digging the new map feature. Kudos. I was wondering how booty will be gained, for example when enemies are killed. Will the player have to pick stuff up with grippers or something, or simply touch the items? Looking forward to the next nightly build.

RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Sep 01, 2011 12:44 am
by robn
CreepyStepdad wrote:
So how far away is functional Enemy AI? I was reading some other posts and it sounds like a lot of work. How's that going?
The enemy combat AI is fine - try the debug start point to see. That's only useful if an enemy can actually track you down, which right now is pretty much impossible.
Quote:
Really digging the new map feature. Kudos.
Yeah, we're loving it too. Cheers!
Quote:
I was wondering how booty will be gained, for example when enemies are killed. Will the player have to pick stuff up with grippers or something, or simply touch the items?
In Frontier ships would sometimes drop cargo canisters which you could scoop up with the proper equipment. I imagine that will be where we start, though there have been other ideas discussed.
Quote:
Looking forward to the next nightly build.

Go grab it right now - it was made last night and there's been no user-facing changes yet

RE: !! Pioneer Question Time !! - Ask them here
Posted: Sun Sep 11, 2011 1:12 pm
by RayvenQ
I'm just wondering how the illegal Goods mechanic works (if there is even one) as I always end up getting caught (Sure, i'll probably get told "take it to where its not illegal" but theres no money in that.)
RE: !! Pioneer Question Time !! - Ask them here
Posted: Sun Sep 11, 2011 5:36 pm
by Ziusudra
RayvenQ wrote:
I'm just wondering how the illegal Goods mechanic works (if there is even one) as I always end up getting caught (Sure, i'll probably get told "take it to where its not illegal" but theres no money in that.)
You can figure this out by observation and trial and error, but for the impatient:Small spoiler:Each station always has the same goods traders. Each trader is always the same (except for stock quantities.)Big spoiler:Each trader may be undercover police. If they are, they always will be.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Sep 15, 2011 8:52 am
by numidianian
Having problems translating this line:
Quote:
DUEDue
What is it uded to indicate?
RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Sep 15, 2011 2:08 pm
by Brianetta
Úþчõòýøú wrote:
Having problems translating this line:
Quote:
DUEDue
What is it uded to indicate?
"When is it due?""Due date"
RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Sep 15, 2011 6:11 pm
by numidianian
Brianetta wrote:
"When is it due?""Due date"
Ok, I get it.Now there is another problem. I have this line:
Quote:
JETTISONED"Jettisoned 1 tonne of "
Which presupposes that the item name will be placed at the end of the line. In Russian this position requires a genetive case of the subject, so in order to preserve grammar rules it is required to place the item name at the beginning of the line. But as I see no indicator for the item I suppose the name will be automaticly placed at the end of the line, right?
RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Sep 15, 2011 7:34 pm
by Brianetta
That's right. This is the sort of thing we need to fix. I've opened an issue for this on the tracker: Issue #509.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Fri Sep 16, 2011 4:01 am
by Brianetta
Brianetta wrote:
That's right. This is the sort of thing we need to fix. I've opened an issue for this on the tracker: Issue #509.
OK, while I slept, somebody went ahead and fixed this! (Thanks, John!) As robn put it:
robn wrote:
From #509 & #510, `JETTISONED` replaced with `JETTISONED_1T_OF_X`. Non-English translations have been updated but can now be re-translated in a nicer way.[/robn]
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 4:48 am
by Przemyslav
I have question about ship's prices.Do you plan to lower it's prices? Now it is almost impossible to buy some real cargo ship to start trading, because your starting ship has so tiny cargo hold, so it is impossible to gather enough money from trade in reasonable time now without cheating...Maybe changing prices by the factor of 1/5 or 1/10 would do? (Maybe some difficulty setting menu? Easy - 1/10, Medium - 1/5, Hard - as is now)
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 4:55 am
by matthewfarmery
it does take a while, but it can be done, and I have done it, but I know what you mean, however this kind of thing can be worked out later, when the game gets balance testingif you want to cheat, (for testing purposes) press control and m, just keep doing that until you have moneybut yeah, the ship prices are a bit high, but Im sure it will be sorted in due time

RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 4:59 am
by Przemyslav
matthewfarmery wrote:
if you want to cheat, (for testing purposes) press control and m, just keep doing that until you have money
I didn't knew that! I was changing prices manually in game files when I had to ;p
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 5:03 am
by matthewfarmery
I asked if it was possible, and told it was

but anyway, the ship prices need to come down a tad, but I have traded for a while, so getting a sidewinder is possible through trader the normal way,
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 5:28 am
by robn
Przemyslav wrote:
Do you plan to lower it's prices? Now it is almost impossible to buy some real cargo ship to start trading, because your starting ship has so tiny cargo hold, so it is impossible to gather enough money from trade in reasonable time now without cheating...
Right now the entire economic model is up in the air. We know we need to do something, and we have discussed it, and there's a few good ideas kicking around, but we're just not there yet. The ten year plan is that politics, trade, economies, industry types, etc will all be part of the same system and will all affect each other in interesting ways. The steps in between aren't really defined though.In the meantime, a good source of cash is to do delivery missions within the same system. Get yourself a fast ship (eg the start Eagle or a Talon), remove everything except autopilot and atmospheric shielding (or for Brianetta mode remove the autopilot too) and tour the system running every delivery you can. With your ship empty you'll go faster and should be able to make money from nearly all of them.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 5:45 am
by matthewfarmery
you could try thisI have been trading and there are problems at this time, at least in some systems, not really checked every single one mindhttp://www.spacesimcentral.com/forum/viewtopic.php?f=35&t=2365while that does work, those systems are bugged, with a very annoying tradeship errorhttps://github.com/pioneerspacesim/pioneer/issues/513so right now, some systems aren't good for trading full stop, I've not traded in the same system, but I guess that is possible, but I would be careful at this moment in time, I should have mentioned this in my other postas long as you don't save and load, (at least in the windows build) the game is stable, as I was able too last night nearly do two game years worth of trading, however due to another annoying, bughttps://github.com/pioneerspacesim/pioneer/issues/60this got meso my best advice is, get to the medium distance to the station and manually fly the ship in, some ships seem more effected then others, and also seems to be different stations, / orbits that seem to effect thisbut anyway, trading is possible like I said, just a few very annoying bugs to watch out for when you do trade,
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 6:44 am
by ollobrain
dynamic trading system at some point
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 6:57 am
by Brianetta
ollobrain wrote:
dynamic trading system at some point
this sentence no verb
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 11:51 am
by Geraldine
robn wrote:
Right now the entire economic model is up in the air. We know we need to do something, and we have discussed it, and there's a few good ideas kicking around, but we're just not there yet. The ten year plan is that politics, trade, economies, industry types, etc will all be part of the same system and will all affect each other in interesting ways. The steps in between aren't really defined though.
I was thinking about this and someone came to mind, Farcodev. He has been quietly working away creating economic and political models for his 4X game Far Colony. Perhaps he might have some advice?Which reminds me, I must have a look at his blog to see how he is getting on with the game.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 2:27 pm
by zych
Hi.I'm working in indie game development studio, we have some successful titles on our account. I saw a big sign on Pioneers page saying "open source space simulation game". I've got a question to you folks.Does it mean that it would be legal if our company took that pioneer, extend it, add some story line, modern graphic ect. and start selling it on Steam?Best Regards.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Sep 28, 2011 2:58 pm
by matthewfarmery
have you looked at what pioneer looks like at the moment? it looks pretty damn epic if you ask me, and the very high settings, you need a pretty high end rig to play this game, due to the fracture generation and other thingsthe game is still in alpha, but a lot is planned already, there is a lot of chatting in the irc channel that anyone is free to join and join in. everything from missions, to a more dynamic universe, to having fleets and more,, they all been discussed and the direction on which the game is going will outshine the original frontier by miles, yes there are bugs, yes there are feature requests, and the community of this game is growing, for me personally, Im a new member here but already learnt, (thanks some members) learnt to compile from source so I can run a debbuger, so I can help track down game problems, and have found a few, but Im just one member of many, who is willing to help, the dev community is strong and always open to new ideasyour post sounds like you not really looked at the latest stable build or the bug tracker or even the forum postsso I think you will find that, you idea of expending the game, adding missions and more, is already been discussed, won't happen for a while, but it will! but things are happening, a new alpha build is released on the second Friday of every month, and each build is getting more added, what's more, the game will is mainly for unix and windows users, but thanks to Philbywhizz, there is a reworked mac installer that might make it into alpha 15so before you think you can do any better, take a look around the forum and the bug tracker and the release notes of the versions, maybe then you will see, that the game is going to be very big, and a lot, lot better in timeeditas the game is still in alpha, your probably better off looking else where, you should look at the outerra engine, or a commercial procedural engine, rather then then pioneerthe game is under the GPL licencehttp://www.gnu.org/copyleft/gpl.htmlWhen we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.