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RE: Nightly builds
Posted: Sun May 06, 2012 8:22 pm
by robn
7 May - 11b51bc0First build of the alpha 23 dev series (yes, we start development on the next next alpha before the next alpha has been released). It has a lot of internal cleanups to the way Lua is used, but no user-visible changes (except perhaps minor breakages). The reason I'm noting it is to let you know that it will likely break ships and custom systems that have been built for alpha 21 or 22. This includes the hometowns mod and my graveyard and redsol demo mods.I've uploaded replacement graveyard and redsol mods that work with alpha 23 dev builds. Once alpha 23 is realeased (8 June) the old ones will be replaced.If you only run "stock" Pioneer builds then none of this applies to you.
RE: Nightly builds
Posted: Sat May 19, 2012 5:10 am
by OzFalcon
Are these nightly builds 32 or 64 bit? (Perhaps relabel the thread "Nightly builds xxBit")Also, I like the idea of the sample mods.And I see they are listed in the Pioneer Modding Wiki.

[url]https://github.com/pioneerspacesim/pioneer/wiki/Modding[/url]
RE: Nightly builds
Posted: Sun May 20, 2012 3:38 pm
by Brianetta
OzFalcon wrote:
Are these nightly builds 32 or 64 bit?
They were all 32 bit until very recently. Now they are 64 bit.
RE: Nightly builds
Posted: Mon May 21, 2012 7:49 am
by Skodyn
Brianetta wrote:
OzFalcon wrote:
Are these nightly builds 32 or 64 bit?
They were all 32 bit until very recently. Now they are 64 bit.
When were they changed to 64 bit? will they run on a 32 bit system?I've had no problems running the nightly builds in the past, so was surprised to note they have changed to 64 bit recently.
RE: Nightly builds
Posted: Mon May 21, 2012 11:57 am
by Brianetta
Not sure when, exactly - it might not even have happened just yet, but if it hasn't it's imminent.
RE: Nightly builds
Posted: Mon May 21, 2012 5:15 pm
by OzFalcon
Skodyn wrote:
Brianetta wrote:
OzFalcon wrote:
Are these nightly builds 32 or 64 bit?
They were all 32 bit until very recently. Now they are 64 bit.
will they run on a 32 bit system?
No, a 64 bit binary will not run on a 32 bit system.(However a 32 bit binary can be run on a 64 bit system)Be patient (Perhaps a week), There may be both 32 and 64 bit nightly builds available.
RE: Nightly builds
Posted: Thu May 24, 2012 7:54 am
by robn
24 May - 1410318Over the last couple of weeks I've rewritten the build scripts that produce the dev and release builds so that they can now reliably build for both 32 and 64-bit Linux. The above link build is the first to support all three platforms.They are built on Debian 6 (squeeze) environments, which is roughly comparable to Ubuntu 10, so you shouldn't have any problem with them on any Linux from the last couple of years. Please give them a try and let me know how it goes. They look the same but are constructed very differently to the old builds, so there might still be kinks.The win32 build is the same as always, except now I understand a bit more about how the cross compiler does what it does

RE: Nightly builds
Posted: Sat Jul 28, 2012 7:09 pm
by robn
29 July - c365f4a0Goodness, its been a while since I've posted in this thread. The reason is mostly that we haven't had a lot of user-visible changes in the last couple of months.This month is different. There's been quite a few [url]https://raw.github.com/pioneerspacesim/pioneer/master/Changelog.txt[/url] tweaks and changes, but the most notable on the master branch half an hour ago and is in the latest dev build. The change is to the way gas giant rings are construced and drawn. I'll let the pictures speak for theemselves.Saturn as it is in alpha 24:And the new. Notice the transparency and shadows:And just for reference, the real Saturn:
RE: Nightly builds
Posted: Mon Jul 30, 2012 3:52 am
by greywolf
I noticed that the most recent nightly builds are released without the 2 exe files (and the last pioneer.exe provided one or two weeks ago obviously doesn't work with the later builds).Deliberately or not? Have I missed an announcement? What can I do to use the nightly builds?
RE: Nightly builds
Posted: Mon Jul 30, 2012 4:24 am
by Geraldine
The rings look great Robn! I have a feeling that I will have a few more cool screenshots to add to MOd DB when Alpha 25 breaks cover <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//cool.gif[/url] class='bbc_emoticon' alt='

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RE: Nightly builds
Posted: Mon Jul 30, 2012 4:42 am
by robn
'greywolf' wrote:
I noticed that the most recent nightly builds are released without the 2 exe files (and the last pioneer.exe provided one or two weeks ago obviously doesn't work with the later builds).Deliberately or not? Have I missed an announcement? What can I do to use the nightly builds?
Wow, you're right! The nightly builds are automated so they don't actually get checked. This looks like a bug in the build script somewhere. I'm checking it out now and will upload a new build as soon as its sorted. Thanks for the heads up!
RE: Nightly builds
Posted: Mon Jul 30, 2012 5:47 am
by robn
30 July - 5c4f6d7The Win32 build now has .exe files as you'd expect. We shuffled some code around which broke MinGW but didn't break MSVC, so we missed it. Fix has been merged and the build script tweak to hopefully report this to me next time it happens. Enjoy!
RE: Nightly builds
Posted: Thu Aug 02, 2012 5:05 am
by Guest
Just a quick note to say that the OSX nightly builds are back, after being absent for a bit.(does anyone use them?)
RE: Nightly builds
Posted: Sat Aug 04, 2012 5:21 pm
by Pizzi1
Hi all.Good job with planet rings, now the planets seem more real than previous versions.Today i have tested the current night build (pioneer-03fce2b-win32) and i have found a funny bug, venus has a huge pressure over 12000000 atm at 35 km from the surface.Ah i have tried to land on the venus surface in manual mode but i can not reach the planet surface.
RE: Nightly builds
Posted: Sat Aug 11, 2012 7:23 pm
by robn
12 August - 9cbb44bFirst nightly build for the alpha 26 development series. This fixes the two major glitches that people have identified with alpha 25 - the lighting glitch in multiple-star systems, and the atmospheric pressure miscalculation on Venus (and everywhere else).
RE: Nightly builds
Posted: Mon Aug 20, 2012 8:23 am
by Skodyn
'Adie123' wrote:
Inmi (sector: -6, 2, 88) [small asteroid]... Couldnt dock at clements station and could fly through asteroid.
I just tried this on pioneer-d90d5d8-win32 and had no problems docking and I died on hitting the asteroid.Which alpha build are you using and which ship, and how much fuel equipment and cargo.Try it a few times, if your still having problems you could open a new issue here- [url]https://github.com/p...desc&state=open[/url] the info for reporting bugs and opening new issues here- [url]http://spacesimcentral.com/forum/topic/1809-issue-tracker-now-available/[/url]
RE: Nightly builds
Posted: Sun Sep 09, 2012 1:28 am
by robn
Alpha 26 is in freeze and the first builds are up. If you only test one build each month, these are the ones that would help the most![url][/url]
RE: Nightly builds
Posted: Sun Sep 09, 2012 11:09 am
by Marcel
One thing I noticed (and it was also true in f313419-win32) is that the squadsigns have disappeared in the Eagles,[attachment=1399:screenshot-20120909-074224.png][attachment=1400:screenshot-20120909-074234.png]but for me it's more than made up for by the way that things display through the windows of the tower! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//biggrin.gif[/url] class='bbc_emoticon' alt=':biggrin:' />[attachment=1402:screenshot-20120909-093218.png]
RE: Nightly builds
Posted: Sun Sep 09, 2012 11:48 am
by Guest
'Marcel' wrote:
One thing I noticed (and it was also true in f313419-win32) is that the squadsigns have disappeared in the Eagles,
I just noticed that myself. Bug was introduced with #1069. I've just (less than 10 minutes ago) submitted a fix: #1496.John B
RE: Nightly builds
Posted: Wed Sep 12, 2012 2:46 am
by autumnlover
alpha26 freeze - and still no atmospheric pressure on gas giants <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' />