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RE: Nightly builds
Posted: Fri Dec 21, 2012 7:41 am
by sapog662
Please give EXE file in your Ñборки. pioneer-6654ef6-win32
RE: Nightly builds
Posted: Fri Dec 21, 2012 8:39 am
by robn
Please give EXE file in your Ñборки. pioneer-6654ef6-win32The Windows build broke again. A fix has been produced and will be available in the next build, sometime tomorrow. Thanks for the report.
RE: Nightly builds
Posted: Fri Dec 21, 2012 3:11 pm
by sapog662
Pioneer-f422cf1-win32 version is not working on my computer. The window closed after the launch of the game in the ui menu.
RE: Nightly builds
Posted: Fri Dec 21, 2012 3:28 pm
by robn
Pioneer-f422cf1-win32 version is not working on my computer. The window closed after the launch of the game in the ui menu.Yep, we're working on a fix right now.
RE: Nightly builds
Posted: Fri Dec 21, 2012 3:48 pm
by robn
Yep, we're working on a fix right now.A new build will be up in about twenty minutes with a fix.
RE: Nightly builds
Posted: Fri Dec 21, 2012 10:04 pm
by Ovrdatop
Does it actualy have an executable this time? :p
RE: Nightly builds
Posted: Sat Dec 22, 2012 1:15 am
by robn
Does it actualy have an executable this time? :PThis one seems to, but I make no guarantees. Dev builds are completely automatic and receive no testing. The might run, or they might not, or they might format your hard drive, trap your cat under the house and lose your grandmother in the local shopping centre. That's the risk

RE: Nightly builds
Posted: Mon Dec 24, 2012 4:10 am
by shadmar
loader.cpp(72): error C4716: '`anonymous namespace'::AssimpFileReadStream::Write' : must return a valueNot sure what it does, but just add a return 0 to the function to build the latest.
RE: Nightly builds
Posted: Mon Dec 24, 2012 5:45 am
by robn
loader.cpp(72): error C4716: '`anonymous namespace'::AssimpFileReadStream::Write' : must return a valueNot sure what it does, but just add a return 0 to the function to build the latest.MSVC-only glitch, by the looks of it. I've just pushed a fix. Thanks for the heads-up!
RE: Nightly builds
Posted: Mon Dec 24, 2012 7:59 am
by sapog662
I want to ask you, inform the forum about the new assemblies, and about what the changes and novelties is. What would be easier for this test. And another thing: fix already ASP model explorer. I understand that in the first place programming, but to play normally it is important to me.)))
RE: Nightly builds
Posted: Mon Dec 24, 2012 4:18 pm
by robn
I want to ask you, inform the forum about the new assemblies, and about what the changes and novelties is. What would be easier for this test.The builds are an automatic process. I press a button and walk away. Anything else would take time that I don't have.If you like, you can follow the commit list and match up the commit IDs to the ID in the filename. And another thing: fix already ASP model explorer. I understand that in the first place programming, but to play normally it is important to me.)))I'm not familiar with this. Please open an issue with steps to reproduce.
RE: Nightly builds
Posted: Sun Dec 30, 2012 10:01 pm
by robn
31 December - 1c1ee72aSingling out this build because it has a lot of new autopilot code, including the long-awaited intercept and formation AI. This touches a lot of the lowlevel physics and flight code so it'd be great to get some more testing on this.Of course we've done lots of other stuff over the last few weeks, so if you haven't tried a nightly build since alpha 29 this is a good one to try!
RE: Nightly builds
Posted: Mon Dec 31, 2012 8:57 pm
by shenle
The current Git code does not compiler cleanly with VC++ express 2012. There is a new dependency of sigc++ that wasn't there before. The libs are there, but it doesn't look like the headers made it:
Code:
C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory3>------ Build started: Project: text, Configuration: Release Win32 ------1> pch.cpp1>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory4>------ Build started: Project: ui, Configuration: Release Win32 ------4> pch.cpp4>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory3> pch.cpp3>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory5>------ Build started: Project: jenkins, Configuration: Release Win32 ------6>------ Build started: Project: galaxy, Configuration: Release Win32 ------5> lookup3.c5>c:gamespioneergitpioneercontribjenkinslookup3.h(4): fatal error C1083: Cannot open include file: 'SDL_stdinc.h': No such file or directory6> pch.cpp7>------ Build started: Project: collider, Configuration: Release Win32 ------6>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory7> pch.cpp8>------ Build started: Project: terrain, Configuration: Release Win32 ------7>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory9>------ Build started: Project: gameui, Configuration: Release Win32 ------8> pch.cpp8>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory10>------ Build started: Project: scenegraph, Configuration: Release Win32 ------9> pch.cpp9>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory10> pch.cpp10>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory11>------ Build started: Project: pioneer, Configuration: Release Win32 ------11> pch.cpp11>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory========== Build: 0 succeeded, 11 failed, 2 up-to-date, 0 skipped ========== Also looks like there are other things missing, like SDL_stdinc.h. The last time I compiled the code successfully in this configuration was 12/7/12.
RE: Nightly builds
Posted: Mon Dec 31, 2012 9:09 pm
by robn
The current Git code does not compiler cleanly with VC++ express 2012. There is a new dependency of sigc++ that wasn't there before. The libs are there, but it doesn't look like the headers made itRead COMPILING.txt. You now need the pioneer-thirdparty repository.
RE: Nightly builds
Posted: Mon Dec 31, 2012 9:32 pm
by shenle
Hm. Is that supposed to be merged with the main tree when compiling? What is the directory layout supposed to be so that the compiler finds all the stuff? It's not clear from compiling.txt, if I do what it says I end up with a completely separate repository. (edit) I ended up merging the 2 repositories. Now I get this: c1xx : fatal error C1083: Cannot open source file: '....srcGameLoaderSaver.cpp': No such file or directory And indeed there is no such file there. 9edit2) I deleted the file from the project and now it finishes compiling. However the binary crashes at startup.
RE: Nightly builds
Posted: Mon Dec 31, 2012 9:34 pm
by robn
Yes, which is what you want - a seperate repository alongside your pioneer repository. The MSVC project files are already set up to look for it there.
RE: Nightly builds
Posted: Tue Jan 01, 2013 10:52 am
by fluffyfreak
You merged the two repositories?You only need to check them both out into separate folders that are "next" to each other. Mine are in a folder called "code" and are called "pioneer" and "pioneer-thirdparty":DCodepioneerpioneer-thirdparty
RE: Nightly builds
Posted: Wed Jan 02, 2013 5:33 pm
by Francisco
Hello all, My first post to congratulate the dev team. And to confirm that the "GameLoaderSaver.cpp" file is missing in Pioneerspacesim/Pioneer/src GitHub repository. Thx
RE: Nightly builds
Posted: Wed Jan 02, 2013 6:03 pm
by robn
And to confirm that the "GameLoaderSaver.cpp" file is missing in Pioneerspacesim/Pioneer/src GitHub repository.It was removed a couple of days ago during some code cleanup. Not all build systems have been updated yet. You may need to remove references to it from your project files or similar.
RE: Nightly builds
Posted: Thu Jan 03, 2013 7:53 pm
by Francisco
Hello, I had the same problem than Shenle, i deleted the "GameLoaderSaver.cpp", compiling works fine but exe crash with a "Assertion error in Smartptr.h" .... But ... i downloaded the Shadmar mod ("pioneer_vem1.zip" link below) and copy all the DLL files of the zip file in the pioneer-debug.exe directory ... and no more crash, the pioneer-debug.exe and the debugging tool in VC2010 works fine now ! Hope this help someone

[url]http://spacesimcentral.com/forum/topic/3183-alpha29-mod-by-shadmar-vem1/?hl=water[/url]