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RE: No Man's Sky
Posted: Sat Aug 20, 2016 9:33 pm
by ExpandingMan
The patch that came out today was a significant improvement for me. Still not really getting above 90fps, but much of the hitching (framerate drops) is gone. One more thing I wanted to mention: I know it's popular to beat up on Elite Dangerous right now, but I really think they should have gotten more appreciation for their planets. My appreciation has deepened after spending some time playing No Man's Sky. Yes, the planets in Elite Dangerous may not be flashy (after all, they've only done barren planets so far), but they just look so damn convincing. No Man's Sky tries so hard: different plants, animals and atmospheric effects, but it is just no substitute for the realistic, simulated, well-thought-out planets you see in Elite Dangerous. The variety you see in barren, lifeless planets in Elite Dangerous to me blows away the haphazard cacophony of colors you get in No Man's Sky. As someone who has spent most of his life studying physics, it really upsets me that Elite Dangerous didn't get a little more credit for the planets, despite its problems.
RE: No Man's Sky
Posted: Mon Aug 22, 2016 12:22 am
by MvGulik
Sounds a bit like what I feared. I think the main fascination of NMS will surely come from the beautiful planets Yea, they do look nice. But based on the general content so far of the NMS video's is also triggers my critical nature. If there the default, the danger that they might get mundane fast is not a unreal danger. ... Time will tell. http://spacesimcentral.com/ssc/topic/4100-no-mans-sky/page-7#entry54445[/url]
RE: No Man's Sky
Posted: Mon Aug 22, 2016 4:21 am
by Zopzodeman
Enough said : wraps it up ...
RE: No Man's Sky
Posted: Mon Aug 22, 2016 9:58 am
by Overlord
I have really given NMS a chance. I so wanted to like this game but I have to admit to being pretty disappointed. I did have some framerate issues and awful hitching, but even disregarding that the game itself has issues. The main problem for me is that it was meant to be about exploring new worlds and discovery. Once you've been to a few planets, you quickly notice how the algorithms generate terrain in a similar way. Every world (that I visited) had irregular/rocky/mountainous type land. Not one single large plain, or a flat desert planet, or even just a flatter planet. Add to this that EVERY single world has little settlements and alien life somewhere. And I don't mean wild creatures, I mean one of the alien races. How is that discovering anything? It took me a little while to realise it, but after exploring 2 or 3 systems, I was yearning for something unusual. Sure there were some good planets, one which was -100 deg with fully aggressive sentinals, even got the Star Wars-esque walkers. But ultimately I felt like it was just stuff I'd already seen. I feel now like simply making the long slog to the centre, without stopping, just to see what happens, and unless the devs put some huge surprises in the game that you won't see until you get nearer then I can't see it being much fun. It takes something like 45 min in the galactic map to get to the centre. While zooming you pass many systems every second, at least 5-10. Even if you only spend 2 min in each system (unskippable warp screens and resource collection) you're looking at 900 hours. I know that black holes play a part in space travel, but with no way of knowing when you will get to use one, you have to visit stations and planets to try and discover them. I don't know, it just seems like they made half a game. Could have done with another year or two in development. Edit: Just watched the video above and yeah, it pretty much says it all

RE: No Man's Sky
Posted: Mon Aug 22, 2016 3:56 pm
by auryx
I agree with the criticisms, but think that the main problem (as many others have said) was that the game was just over-hyped, and made out to be a triple-A title (and priced accordingly) when in fact it's more of a beautiful and peaceful little indie effort. If it had been priced at $20 and released with little fanfare, I think reviews would have been much more positive. I still enjoy it, but I enjoy it for what it is - just a sandbox where I can fly quietly around and see the sun rising on strange alien planets. If you expect nothing more, it's a really pleasant experience. Now, if only they could do some frightful kind of vivisection and splice this and Elite: Dangerous together, I'd be eternally happy

auryx
RE: No Man's Sky
Posted: Mon Aug 22, 2016 7:19 pm
by ExpandingMan
Now, if only they could do some frightful kind of vivisection and splice this and Elite: Dangerous together, I'd be eternally happy :DI happen to think Elite Dangerous is WAY prettier than No Man's Sky, planets and all. There are some things that just can't be captured in a few screenshots. But anyway, I agree with Overlord that the principle problem with the game is lack of even visual variety of the planets. Anybody who was expecting mesmerizing gameplay just wasn't paying attention, but I was expecting the planets to look a bit more distinctive, especially since that always seemed to be its real selling point. What's actually there isn't too much more impressive than those old open source terrain generators. I think it's a fun little game that should have been 20$, and I'm definitely getting some enjoyment out of it, but I'm definitely not seeing anything that leaves me overly impressed as far as the procedural generation goes.
RE: No Man's Sky
Posted: Mon Aug 22, 2016 9:15 pm
by XenonS
Enough said :Joe wraps it up ...What an intro... That's way more entertaining than Matt Damon on Mars :)I'm really surprised to see that even in the PS4 things go amess with crashes, I thought the problems were mainly in the PC version, but watching this video it's actually worse in PS4, poor Joe, I feel with him...I know what this game deserves: It should be modded, MODDED, MOOOODDDEEDDD.... :haha:I recall Falcon 4, nice and new at release, then the community has taken over, but...The game 'FreeFalcon' eventually died from complexity, I hope NMS will have another fate!At the present state, NMS seems more a demo tech hull than a serious game (60$ for a demo, humpf...##@@!...), thus the urgent need to add stuff, be it scripted or 'randomized' by procedural elements, I don't care, but more GAMEPLAY CONTENT please! Or could it be that there is well-hidden content not yet discovered by all the easy-ranters, so that all what was promised is actually in the game but must yet be discovered? I ask this because the game is really vast in possible locations...Maybe people who are disappointed should simply start a fresh game to get a better shuffle for good conditions. However, I guess this is more a hope than the reality... What's for sure, NMS can only get better. I would start to erase and replace the silly UI where you have to hold the mouse, just to start with, and: please get rid of the grotesc need to pop-up the Inventory during space fights. Then, remove the stupid sort of 'auto-pilot' when flying over the planet, free flight and crashes should be possible. Very positive (but subjective): the visuals, the planet landscapes, the building designs and the fact that there is finally a space game released which has nice and seamless transitions from space to planets, transitions that deserve this name. A little more variety in the buildings and people would not harm, I mean this is not Parkan 2, we are playing in a higher league. The same goes for Aliens: they all sit inactively in one place as if they were assigned to slavery for doing some desk job...On space stations you see ships landing but you never get to see the pilots, even when trading. That doesn't fit. I don't expect a living world like in 'The Precursors', but some middling solution as for variety and interaction. So I think there is great room for DLCs, payable or not. XenonS
RE: No Man's Sky
Posted: Tue Aug 23, 2016 4:22 am
by MV2000
The game 'FreeFalcon' eventually died from complexity[background=#212f3a]I beg to differ. It was the exact opposite, FF died because everyone wanted the sim as insanely complex as possible thus everyone else quickly abandoned it once BMS rose into mainstreamity.[/background] Then, remove the stupid sort of 'auto-pilot' when flying over the planet, free flight and crashes should be possible. http://nomansskymods.com/mods/lowflight-by-hytek-packed/[/url] did what Hello Games can't. It's as if they have learnt the best bits from Bethesda, as always. (what's wrong with the forum's bb code anyway? For some reason I can't embed URL into text)
RE: No Man's Sky
Posted: Tue Aug 23, 2016 6:57 am
by XenonS
Hi MV2000,first, thanks for the mod link, I hope the author will get plenty of donations, because what the mod does is really superb. Yes you are absolutely right about Falcon4, that's indeed exactly what I meant to say, you did it much better.Another correction is: Games like Rodina and Evochron Legacy / Mercenary do also a very fine job when it comes to seamless transitions space-planets. Rodina has a high potential to grow to a serious game and was developed and released before NMS with a reasonable pricing.I now got to see the planets in Elite: Dangerous and I agree with ExpandingMan: The landscape while not filled with spectacular content is very realistic and fits to the game. XenonS
RE: No Man's Sky
Posted: Tue Aug 23, 2016 7:57 am
by Geraldine
OOooh nice one MV2000! :girlcrazy:The game so needed this. I hope this is but the first of the mods to come out for the game as there is so many areas of the game that could be improved upon.Thanks for letting us know tho about the low flight mod. :queen:EDIT: While on there I grabbed the Magic[/url] Speed mod too. Exploring is now much faster! :girlwitch:Be careful though as the jet pack is effected too so make sure you give yourself plenty of time to slow down jumping off high places.
RE: No Man's Sky
Posted: Tue Aug 23, 2016 1:43 pm
by Pinback
(what's wrong with the forum's bb code anyway? For some reason I can't embed URL into text) D1 is in the middle of updating the forum, so it may be a glitch. You know despite all the problems that No Man Sky has at the moment I think this game is a game changer in ever sense of the word. As every other game out their with seamless planets flight will have to up their game now. Hopefully we will see others taking the ideas of No Man Sky and expanding upon what they did right and correcting what they have done wrong.
RE: No Man's Sky
Posted: Tue Aug 23, 2016 3:47 pm
by Geraldine
Well, with a healthy mod scene, anything is possible. Mods can go a long way to help add things to a game the original devs couldn't or didnt put into the game. Maybe the same will happen with NMS?
RE: No Man's Sky
Posted: Tue Aug 23, 2016 6:45 pm
by Artlav
So, with all the noise about No Man's Sky making a good deal of people bitter and causing them to search for other sims, perhaps there is some quick mod i can add to Spaceway in order to quench the thirst?Like a resource mining/expending plugin along with a random animal generator plugin.It will still have the issues with being too empty, but at least there will be real physics to keep you occupied.

(Oh, and Spaceway have seamless interstellar and intergalactic transitions, meaning that you can get from one star to another on a regular sublight starship, some math and fast-forwarding).
RE: No Man's Sky
Posted: Wed Aug 24, 2016 8:05 am
by nevilclavain
Well, still far from my home, and I bite my fingers, cant wait to try it and make my own opinion ... in the same time, 2 questions:Is it necessary to have an Internet connection active while you're launching/playing the game, as it's the case for E:D ???http://nomansskymods...y-hytek-packed/[/url] did what Hello Games can't. It's as if they have learnt the best bits from Bethesda, as always.Really really cool, but is there a risk to be banned from Hello Games server if you connect with a modded instance of the game ?
RE: No Man's Sky
Posted: Wed Aug 24, 2016 10:04 am
by MV2000
No, you don't require any internet connection to play the game and you won't get banned at all whatever kind of mod you're using. This isn't a multiplayer game to begin with, no matter how badly the fanboys/PR/"journalists"/Sony/Sean Murray himself have twisted such statement.
RE: No Man's Sky
Posted: Wed Aug 24, 2016 10:28 am
by Geraldine
Well, still far from my home, and I bite my fingers, cant wait to try it and make my own opinion ... in the same time, 2 questions:Is it necessary to have an Internet connection active while you're launching/playing the game, as it's the case for E:D ???Really really cool, but is there a risk to be banned from Hello Games server if you connect with a modded instance of the game ? Confirmed, I've got the GOG version and it is totally offline. You can upload your discoveries if you wish for in game cash tho but it's your choice.I also agree it would be very unlikely you would get banned. Especially so when I think what this low flight mod does will eventually be in an official patch or if it isn't it, should damn well be!Also nice to see your still busy working away on Spaceway Artlav. Great little game Spaceways! :girlcrazy:
RE: No Man's Sky
Posted: Wed Aug 24, 2016 4:20 pm
by XenonS
Yes, I confirm all the above, you will not get banned from any server because there are no possible cheats to use for MP, and: the MP part of the game is really small yet, it's mostly a single-player explorer game.I highly recommend the GOG version, the price tag is the same, currently buying the title get you a 6,20$ bonus for future purchases, and you start playing immediately after download and installing. Be sure to also download and apply all the patches available in your account !! XenonS
RE: No Man's Sky
Posted: Thu Aug 25, 2016 3:01 am
by Zopzodeman
Im throwing Jim in the ring , because discusion is still ongoing:
RE: No Man's Sky
Posted: Thu Aug 25, 2016 12:33 pm
by XenonS
There are tons of such videos that have been released soon after the game release, speaking about missing features and the big hype. I doubt that these people have made careful researching to know for sure what's in the game and what not; just because they are right doesn't mean they have done a good job, a game with such a vast scale of locations and with an unlocking feature system may hide many things, and I simply doubt that the ranters have gone through all of it. The current perceived problem with NMS can be resumed, one, by the features that have been taken out, second, by the generated hype. The hype just reflects what people are expecting and is therefore totally subjective and has NOTHING to do with the game or Hello Games. For HG their job is to release the best possible game and be informative with descriptions, videos or PR, period. What the people read between the lines is their business alone. So is HG dishonest? No. To illustrate it, let's take a simple analogy with cinema movie DVDs. Years ago I have completed my collection of the Star Trek movies and series. But do people really know what they get by buying the episodes? I don't think so. When the series were created, they were 60 minutes long without TV ads interuptions. The DVD releases have been cut to 45 minutes, and few people realize that on every serie 15 minutes have been 'cut out' in favor of TV ads.If you are lucky enough to have recorded all the series life when they were in TV for the first times, back in the 80s or early 90s, then your records are probably worth the multiple price of the commercial releases, because you won't find these series at their full - uncutted - lenght in any stores.The same goes with a lot of movies. They simply call it DIRECTORS CUT or shit like that. What most people think to be a bonus is a malus instead. Now, I don't get to hear any big insults towards the Paramount Studio not delivering what they promised, or stuff like that. So why does this happen to HG with No Man's Sky? Lot of people complain features not being in the game, but they forget how games are produced. It is fully legitimate for game studios to present game builts that show the most PROBABLE features that will be in the game. I hear Joe saying "Bull****, that's not in the game, I want to play this built instead...". Well, if Sean Murray sends him this 'built' he would be even more disappointed, because such 'builts' do nothing except showing features on a big screen monitor. They don't include the whole game.Later, when in production, it may come out that game features DON'T WORK for many possible reasons, for example memory constraints that would require much stronger system requirements for the gamers, a very negative selling argument. Or the features need corrections and must be reserved for future DLCs. There are many other LEGITIMATE reasons to take out features from a game, so Hello Games cannot be blamed for lying or misleading people. From what I saw up to now, HG have deliverd a game not working perfectly and which needs to be patched (tell me one serious game or software that works perfectly on release!) and they mainly have maintained their producing expectations, but certainly could not satisfy all the hype, again: if people fill the blanks, it's their business, there is no way for HG to couteract this, if they would listen to the hype the game would not even be released in 50 years... So, in conclusion, I see nothing wrong with Hello Games or NMS. It's a fine game that can and will get better with time and there is already a very nice modding community active.I will kindly ask Hello Games not to get too much distracted by all the rumble and easy-ranters. Thanks. XenonS
RE: No Man's Sky
Posted: Fri Aug 26, 2016 7:46 am
by MvGulik
I simply doubt that the ranters have gone through all of it.Of course they did not. The easy-ranting is just an easy way to blow off steam, initially that is. And now it just seems to be a other hype that's feeding of itself. ... Mirror mirror on the wall, Who can be the meanest ranter of us all ... I don't see any constructiveness in it anymore (if there even was any, that is), and I don't pay any attention to them anymore. ... The longer it / they persist, the more pity I start to feel for them.