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RE: !! Pioneer Question Time !! - Ask them here
Posted: Sat Oct 29, 2011 1:58 pm
by fluffyfreak
Awesome, attached is juts such a hacked exe! :)I encourage everyone to hack away at the code though so give it a go and ask whatever questions you need.I'm hellishly busy during the week but I'll try to get on here sneakily whilst at the office like I have the last couple

RE: !! Pioneer Question Time !! - Ask them here
Posted: Sat Oct 29, 2011 2:45 pm
by Przemyslav
I haxxed that exe even further, giving class 9 military power of 500k times more, so on standard starting ship with starting equipment it gives you almost 80k ly (24 kpc) range

(77184.5 ly to be precise)

:DI have attached my exe too.edit: Added my slightly enchanced Wave Hypersonic Fighter

and I am not going to tell you what damn range it has :lol:edit2: Added more stable 5000 times more powerful drive. (Watch out to stop fast forward of game time short before hyperspace counter reaches 0, if not your game will go supernova ;p ye be warned)
RE: !! Pioneer Question Time !! - Ask them here
Posted: Sun Oct 30, 2011 12:16 pm
by Geraldine
These are absolutely crazy...............but I am going to give these exes a try anyway

Well done Przemyslav & fluffyfreak

Now off to find Z'ha'dum

RE: !! Pioneer Question Time !! - Ask them here
Posted: Sun Oct 30, 2011 9:31 pm
by joseph6085
@Przemyslavsorry to be a noob but how do i install these hacks every time i try to start them it says i'm missing the libvorbisfile.dll
RE: !! Pioneer Question Time !! - Ask them here
Posted: Mon Oct 31, 2011 3:17 am
by Przemyslav
joseph6085, no need to apologize :)You should download fluffyfreak's source from here https://github.com/fluffyfreak/pioneer/downloadsWhen you open that archive you will have various catalogs, you must enter Win32\lib and copy all the .dll files from here to the Pioneer directory (just where the main Pioneer exe is located by default)That should do the trick

RE: !! Pioneer Question Time !! - Ask them here
Posted: Mon Oct 31, 2011 4:32 pm
by joseph6085
thank you but now there's another problem i am now getting a run time error every time i start the game
RE: !! Pioneer Question Time !! - Ask them here
Posted: Mon Oct 31, 2011 4:37 pm
by s2odan
try deleting your model_cache folderin documents/Pioneer/model_cache
RE: !! Pioneer Question Time !! - Ask them here
Posted: Mon Oct 31, 2011 4:53 pm
by joseph6085
nope and im running a windows 7 if that helps at all
RE: !! Pioneer Question Time !! - Ask them here
Posted: Mon Oct 31, 2011 5:42 pm
by s2odan
the run time error will likely be model_cache, which you already checked, or language... so you might have forgotten to place the new language files into the data directory too, the game will crash horribly if there is an error in them, like a missing drive name.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Mon Oct 31, 2011 5:47 pm
by joseph6085
the run time error only with the hack when i put the .dll stuff for the hack Przemyslav gave, i can play the game just fine
RE: !! Pioneer Question Time !! - Ask them here
Posted: Mon Oct 31, 2011 5:59 pm
by Ziusudra
Try replacing the data folder with the one in the zip you got the dll files from.
RE: !! Pioneer Question Time !! - Ask them here
Posted: Mon Oct 31, 2011 8:37 pm
by joseph6085
still get the samething and im not sure why......

RE: !! Pioneer Question Time !! - Ask them here
Posted: Tue Nov 01, 2011 5:57 am
by fluffyfreak
Are you trying to get the Military Drives things I hacked together to work?Plan A:One way would be to download the zipped archive of my NewMilDrives branch that you've been pointed at, extract that to a folder somewhere, go into the Win32/libs folder and copy all of the DLLs, paste them into the pioneer folder (that one has win32, src, data, etc in it).At this point there is nothing to run!So next come back here and download the exe's from this post:[url]http://www.spacesimcentral.com/forum/viewtopic.php?f=35&t=1579&start=370#p23614[/url] place this into the same folder as the DLL files. Now you should have my DLLs, my EXE and my Data from that branch.Make sure that you now clear out your model_cache as the others have directed you earlier.Plan B:I'm currently working on a newer version with my recently fixed repository, this will be submitted for a inclusion with the main branch shortly where it will go up for discussion with the other dev's and everyone else, it may or may NOT get included depending on where people want the game to go.If it doesn't get included but there's still demand for it then I'll see about building and uploading a stable version of it just for you guys

Andy
RE: !! Pioneer Question Time !! - Ask them here
Posted: Tue Nov 01, 2011 12:16 pm
by Przemyslav
Maybe that lang file is making runtime error like s2odan suggested.I have attached my english.txt, because it may be the key for you.Funny thing is that I haven't cleared my model_cache and everything worked good. So maybe that lang file is missing.Maybe try to download and install VB/VC runtimes? http://www.microsoft.com/download/en/details.aspx?id=5555http://www.microsoft.com/download/en/details.aspx?id=20429
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Nov 02, 2011 7:24 pm
by TonySpike
dont mean to be a pain and sorry if these are dumb no brainer questions ....or have been asked before are their any plans to add military presences somwhere down the line .........adding not only the standard bulk carriers ......but perhaps federation ....empire ....or any other races destroyer/cruiser types (i remember saying i would help with this) ....... and some sort of AI for themperhaps you could become a military commander on one of their shipsor even having dockable large shipswhat are the plans on extra curricular activitys and how difficult would it be to impliment them, either in the main core game or as an OXP eg ......perhaps you could work for a taxi company ferrying passengers from planetside to station ......or maybe from planet to planet, ....just to earn a buck or ferry passengers to see subspace objects/the sights of a system ....take several days ....go to some waypoints and orbit round them for a time .....come back ...idk shit like thatok those are my questions ....now for my final thought (this part is just me wanting to pick peoples brains bout somthing ...not a question or suggestion ....ansering is optional)i saw somthing cool once ..in a game called universal combat i got for 50p in a bargain bin about a month back (yes i didnk know it was freeware till i looked it up but at 50p i wasnt going to moan) ......i thought to myself how cool ..would that kind of shit be ...if it was in pioneer......having the ability to get out your ship and float in space .....even walk around planetside .....or become a colonial marine and take a shuttle down to a hotspot and kickass with your laser rifle lol ......ok this kind of shit probly wouldnt fit with pioneers "frontier remake" demographic ....but so what i think it would just be so f***king sweet a feature to have even if i know it wont happen .....sod it i can dream lolactualy universal combat was a good idea poorly implimented (shitty controll interface ..ect ect).......be nice to see it done right eventualy ...i wonder if in 10 years time somthing like pioneer will step up to the plate
RE: !! Pioneer Question Time !! - Ask them here
Posted: Wed Nov 02, 2011 7:49 pm
by robn
spike1984 wrote:
dont mean to be a pain and sorry if these are dumb no brainer questions ....or have been asked before
Its worth noting that we generally don't design things in a lot of detail beforehand. We discuss a lot of things in IRC and on the issue tracker, and usually come to vague consensus, but nothing is really decided on until code appears.
Quote:
are their any plans to add military presences somwhere down the line .........adding not only the standard bulk carriers ......but perhaps federation ....empire ....or any other races destroyer/cruiser types (i remember saying i would help with this) ....... and some sort of AI for them
Factions are certainly planned, and presumably at least some of them will have some for of military presence. What that will look like is presently unknown.
Quote:
perhaps you could become a military commander on one of their ships
The general consensus is that the player is considered to be a lone character with no particular affiliation - just a random guy in the emptiness of space. Based on that its unlikely that the player would ever be part of a standing military. That said, we have discussed the idea of having "wingmen" (ie your party) and being able to issue high-level commands to them, so this might simply be an extension of that.
Quote:
or even having dockable large ships
Convoy missions are something wanted/planned. One particular model for that would be that you're docked with a large ship which has basic refueling and servicing facilities, and you are launched on attack.
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eg ......perhaps you could work for a taxi company ferrying passengers from planetside to station ......or maybe from planet to planet, ....just to earn a buck or ferry passengers to see subspace objects/the sights of a system ....take several days ....go to some waypoints and orbit round them for a time .....come back ...idk shit like that
We already have that to an extent. The bit we don't have is the persistence of working for a single company - right now you just take jobs from the board. It would certainly be possible to implement a "private" company board that you could special jobs from. You could almost implement that right now via Lua scripts.
Quote:
......having the ability to get out your ship and float in space .....even walk around planetside .....or become a colonial marine and take a shuttle down to a hotspot and kickass with your laser rifle lol ......ok this kind of shit probly wouldnt fit with pioneers "frontier remake" demographic ....but so what i think it would just be so f***king sweet a feature to have even if i know it wont happen .....sod it i can dream lol
Yes, extremely unlikely. Pioneer is a game about space flight. Taking you out of your ship presents a huge number of conceptual and technical challenges. Its better that we just stick to making a great space game and leave the shooters to other games

RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Nov 03, 2011 7:28 am
by TonySpike
thanks for the quick responce .......yeah like i say ......i can dream lol

RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Nov 03, 2011 9:46 am
by Subzeroplainzero
robn wrote:
Quote:
perhaps you could become a military commander on one of their ships
The general consensus is that the player is considered to be a lone character with no particular affiliation - just a random guy in the emptiness of space. Based on that its unlikely that the player would ever be part of a standing military. That said, we have discussed the idea of having "wingmen" (ie your party) and being able to issue high-level commands to them, so this might simply be an extension of that.
Hmm I always thought that frontier's main enphasis was on choice. Infact you could even join the military in fe2 and ffe, athough in my opinion the missions were hardly worth doing. I think that not eventually including this element would be a bit of a step back. Of course, what really needs working on before anthing like that could be tackled is the combat.. which leads me to my question.Is anybody thinking about what kind of direction to go in regards to the combat? I've been thinking and the more I think about how awkward high speed combat can be (we all remember the endless jousting battles) the more I think it would be better to avoid it completely. Perhaps instead of having enemies persue you at high speed through space, they could instead put more work into choosing where and when to attack. What I mean is perhaps ememies should wait to attack you when they know you have slowed down greatly, like perhaps around starports or within planetary atmospheres. Ambushes could be the most common forms of assault.The thing that used to bug me the most in fe2 was the fact that pirates could hone in on you travelling at immense speeds through space, but as hard as I tried, I couldn't do the same. Have there been any ideas floating around at all, because since pioneer is already looking so good, it is a bit of a shame that such a big thing as the combat is being slightly overlooked. Of course, these are just ideas though, so take them or leave them. Sadly I am a mere mortal unable to program, and I know how annoying it can be when people unable to have any real imput start making demands

RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Nov 03, 2011 10:44 am
by UncleBob
Quote:
(we all remember the endless jousting battles)
The endless jousting matches were not because of high velocities, they are inherant to unskilled pilots lobbing at each other in a newtonian physics engine. In original frontier and FFE they were also unavoidable due to lacking lateral thrusters, which meant that the neccesary maneuvers to make it interesting simply were not available. This changed in JFFE, where at least YOU had lateral thrusters, while the enemy AI still didn't use them. As a result, if you had a slight edge maneuvering wise and knew what you're doing, the enemy didn't stand chance (this was slightly mitigated by neccesary information like relative speed and distance not being available on the HUD, but still).Fact is, in a newtonian environment with both people knowing what they're doing, the initative in a dogfight is always with the higher maneuvering capability. If you know how to use it, you're dictating the fight, even against multiple oponents. The AI currently doesn't really know how to use it, which still results in jousting matches if the opponent has a higher maneuverability. With equally capable ships, jousting is almost inevitable, I'm afraid, that's just inherant in the physics. In such a situation, the bigger gun or the bigger number of missiles dictates the fight, and it's short, and brutal, and intensive.This can make combat rather frustrating: If you write a good AI that can use higher maneuverability to its advantage, new players don't stand a chance. If you make the AI more aggressive when maneuverability is equal (i.e. not holding back with the missiles, and thinking about when to use its gun so it doesn't overheat), new players don't stand a chance. If you don't do those tweaks (the first one is pretty hard to do actually), the AI doesn't stand a chance against an advanced player.Making it a difficulty option has its own problems, as new players will complain about jousting matches on low difficulty, and about being mercylessly slaughtered on high. Still, this might be the best way to go.But usually, the first thing to tell a player that complains about jousting, is: You don't have those missiles under your wing to look cool. You have them to overwhelm the enemy before he even knows what's going on. Don't hold back on them!
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The thing that used to bug me the most in fe2 was the fact that pirates could hone in on you travelling at immense speeds through space, but as hard as I tried, I couldn't do the same.
As far as I remember, the autopilot in FFE could do the job. The hard thing was getting a target...
Quote:
Sadly I am a mere mortal unable to program
But you're a modeler. Last time I checked, this project had quite a lot of programers, but a bit of a lack of good modelers. It shows in many of the ship models (actually, more in their textures), if I may say so. I'm sure if you contribute a few models, the Devs will gladly lend you a few ears

RE: !! Pioneer Question Time !! - Ask them here
Posted: Thu Nov 03, 2011 12:26 pm
by fluffyfreak
Another point to consider about combat is turrets. Or more generically: attachment points.In other games you see ships of varying sizes, though usually larger ones, adorned with rotating turrets and missile pods.That's something that would be quite nice to see in Pioneer too I think as it seems strange that they're not there already.On the authoring side it could work like the existing engine/thruster locators with a list of places and orientations of where things can be attached to the outside of the ship. It would probably be easier to do from a modelling package like Blender/3DS Max etc but perhaps we could extend the modelviewer to support it? It already looks like it has ray casting support.For gameplay reasons we might require that the player owns a special battle computer or something, which might actually be illegal in some systems.Hmm, lots of implications
