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RE: No Man's Sky

Posted: Fri Aug 26, 2016 9:32 am
by MV2000
https://www.n3rdabl3.co.uk/2016/08/25/160817/no-mans-skys-concurrent-players-pc-dropped-90/[/url] So much for all those 2 years of hype all right.

RE: No Man's Sky

Posted: Fri Aug 26, 2016 10:01 am
by XenonS
... Mirror mirror on the wall, Who can be the meanest ranter of us all ... LOL...On release day 1 and day 2 the most rants were comming in, I mean those about missing features and not those - justified - about game crashes. Watching them now is no fun anymore, also because serious reviewers start to make videos about unlocked features and things that WORK like blackholes, or level-5 fightings. I'm not yet sure, I haven't played long enough, but I think the game will quickly adapt to your style making combat much more difficult, giving you more ways to upgrade your ship etc., or you unlock features by doing specific things before or at the right time.My first impression is that the game is deeper than it appears to be at first glance. And I find it a lot of fun to play. XenonS

RE: No Man's Sky

Posted: Fri Aug 26, 2016 12:05 pm
by Artlav
So much for all those 2 years of hype all right.The question i can't quite find an answer to - how typical is that drop?I would have expected pretty much any game to have a peak at launch, followed by a drop, and then, if a game is good, by an upwards trend.I.e. Pokemon Go have almost exactly the same curve of huge popularity at launch following by a drop, and yet no one called it a failure.

RE: No Man's Sky

Posted: Fri Aug 26, 2016 2:41 pm
by XenonS
https://www.n3rdabl3.co.uk/2016/08/25/160817/no-mans-skys-concurrent-players-pc-dropped-90/[/url] So much for all those 2 years of hype all right.What about most of these 200.000+ initial buyers (or other people) waiting for patches comming out? This explains the drop I guess.XRebirth had a very bad start that patches have corrected over time, although it's true that a lot of content has been added since. Such activity can highly influence such 'charts' making them not reliable to tell if a game is good or bad. For HG, it would be very desirable to make it true for the game running at lower minimum requirements. The current ones is a no-go for most computer systems and occasional gamers. XenonS

RE: No Man's Sky

Posted: Sat Aug 27, 2016 12:59 am
by wormhole
As much I dislike how Hello Games is marketing their game and communicate with the customers, I still look forward to play NMS. Publishers are pushing developers hard and unfortunately it means games may end up to market in very incomplete state.I hope NMS will be improved in upcoming months/year and ed up to be even better space game.

RE: No Man's Sky

Posted: Sat Aug 27, 2016 9:52 am
by ExpandingMan
As much I dislike how Hello Games is marketing their game and communicate with the customers, I still look forward to play NMS. Publishers are pushing developers hard and unfortunately it means games may end up to market in very incomplete state.I don't have any privileged knowledge, but I strongly suspect this is the case. Often times PC games barely seem tested when they are released, it's hard to blame anyone but the publisher for this, or in the case of No Man's Sky, a company that clearly had some kind of deal to promote it (I still don't completely understand the relationship between Hello Games and Sony). Even though the state of the game wasn't so good on release, for me they fixed all of the technical issues within the first week. I am really sick of the fact that so few people are capable of expressing a measured opinion on the internet. Everything has to be so absurdly over the top. Please stop with the rants internet people, nobody cares anymore.

RE: No Man's Sky

Posted: Wed Sep 28, 2016 10:48 am
by MV2000
http://www.eurogamer.net/articles/2016-09-28-advertising-standards-launches-investigation-into-no-mans-sky[/url] Will this be the final nail in the coffin should the investigation resulting in positive findings?

RE: No Man's Sky

Posted: Wed Sep 28, 2016 2:56 pm
by nevilclavain
I have some difficulties to understand such determination against this game.

RE: No Man's Sky

Posted: Wed Sep 28, 2016 8:12 pm
by ExpandingMan
I don't like these types of shenanigans. Here's how it should work: If you don't like a game, get over it. 

RE: No Man's Sky

Posted: Thu Sep 29, 2016 6:14 am
by Cody
Here's how it should work: If you don't like a game, get over it. If thy game offend thee, pluck it out!

RE: No Man's Sky

Posted: Thu Sep 29, 2016 8:56 am
by MvGulik
Like Blastiel, Roscoe was told by a Sony call centre agent that he was entitled to a refund, but he would lose the right to play the game again.Bummer, I guess no Sony products for me than.

RE: No Man's Sky

Posted: Fri Sep 30, 2016 6:17 am
by XenonS
When comparing other games on Steam with the medias they provide (videos, screenshots), then NMS is fully in the norm. These media are of course always somewhat apart from the true experience, as all advertisements by the way. And then there is still Youtube or other sources for anyone in doubt, nowadays we can assume that people get informed through the net and actually do so before they buy anything.No chance that the NMS media will be declared as a blattant mis-representation to enforce the media removal, and even so: HG has earned a lot in pre-orders and most of the people who could afford to buy at that high price have already done so. So what? What I have a hard time to understand is: why would I ever pre-order any game ?! No way for me, ever... Why should I buy blindly? I must then have an advantage as a compensation that generally never materializes. In the case of NMS, a slightly different shape of ship is surley not reason enough... XenonS

RE: No Man's Sky

Posted: Fri Sep 30, 2016 8:23 am
by MV2000
why would I ever pre-order any game ?!Because people are dumb, mindless zombies. Remember the last year when the anti-preorder movement was at its finest? I have some difficulties to understand such determination against this game.Only because the devs are weak, almost-nameless indies that it easily fell as prey of the angry mobs and opportunists haters and clickbait journalists alike. Imagine should the likes of Bethesda or Activision who did NMS instead, no one will bitch it for even any minute. Not even Jim Sterling.

RE: No Man's Sky

Posted: Fri Sep 30, 2016 7:20 pm
by ExpandingMan
Imagine should the likes of Bethesda or Activision who did NMS instead, no one will bitch it for even any minute. Not even Jim Sterling.I doubt that's true, in fact on Steam the reviews of (seemingly all) AAA games are becoming increasingly harsh. Perhaps not always deservedly so, but since that's probably what it takes for the publishers to get the message I think it's a good thing. Hopefully they don't take harsh criticism as "Don't make this type of game" but instead "Get your shit together". Thing is, Bethesda or Activision would never have done what Sony and Hello Games did with No Man's Sky, because they have enough experience to know not to do that. Furthermore they are established companies that know they will be depending on their reputation to sell games in the future.

RE: No Man's Sky

Posted: Fri Oct 07, 2016 4:50 am
by natansharp
 Quotewhy would I ever pre-order any game ?!Because people are dumb, mindless zombies. Remember the last year when the anti-preorder movement was at its finest? Ah ah! Oh man you are so right! Anyway generally speaking people are boored, too many games so they have seen a lot of games...they have become too critical.To the other side publishers have to moderate hype instead of pumping it to the stars. Games able to sustain a big hype are few...Doom, The witcher...sometimes even this great titles are not able to sustain all that expectations.It's a double edge sword.I think hallo games paid for sony hype policy.

RE: No Man's Sky

Posted: Fri Oct 07, 2016 6:51 am
by Joure
I want to chime in on the whole NMS "issue"(?). I've never been hyped about the game. It didn't click with me. I'm not here to take a stance on either sides. I will never buy the game simply because of what I saw didn't appeal to me and the ending of the game really just made me loose interest. I'm also not saying that the game is bad. Not at all. I can totally understand the people who love the game and I'm glad that they do enjoy it. There are so many games out there these days that people can enjoy which is pretty awesome to be able to have so much to choose from. That said, I don't blame the game as in terms of design, it works, it's just a repetitive experience, well to me it is. I do blame the marketing behind it and I blame Sean Murray for the way he lied by omission or just answering in the vaguest possible manners possible. I can only imagine what some of the other developers must have been thinking seeing Murray talk about the game in ways the other devs know is not representative of what the game actually is. To me most Murray's answers tends to be in the vein of "the game is so big, you may experience it, but don't count on it." I also think that not updating any of the shown pre-release footage is something that cannot be excused. You cannot do half the things seen in there. and from the gameplay footage I saw it's not something I'd want to play, but when I look back at the interviews and said footage I might have been interested. I also feel that people have been misled. There wouldn't be this much uproar about the game if it at least fulfilled a couple more of the promises made. The fact that on the first day two streamers were at the exact same location, yet not being able to see eachother really made me feel pissed at Murray. It affirmed the fact that he WAS lying. Even if you love the game you cannot deny the fact that he did. It also hurts indies. A few years back indies started out so strong and it's obvious that crappy games would emerge. but thanks to steam and it's failing greenlight platform as well as early access indies are taking hit after hit. I hate seeing this happening because there are tons of other indies out there that work their asses off. Hello Games, no doubt, have had their developers work very hard on their game. It's incredibly obvious and noticeable. As I said I can only wonder how they feel. I've worked for Monochrome and my ex-boss did stuff that the whole team was questioning yet we couldn't say or do anything about it. He's the boss. What are you going to do against your boss. I'm pretty sure some of those guys must have experienced something similar. Anyway. As it stands I just hope the fans will continue to be able to enjoy their game and hopefully we all can learn something from how we shouldn't jump onto the hype trains of this industry. Get excited but keep it in check. Let the games surprise you for a change. You want to play a shooter? Check out some gameplay footage, and a review or two. If you have a good feeling just try it out. People can make mistakes when buying a game it's part of being human. Sorry if I'm all over the place but it's a topic that has a wide reach. And don't forget to keep enjoying the game, regardless of the hate others have for it. :)

RE: No Man's Sky

Posted: Fri Oct 07, 2016 10:51 pm
by MV2000
This just in, apparently blaming NMS for every misfortune you're having makes you cool because it can get you to the headlines or something.http://www.eurogamer.net/articles/2016-10-07-building-a-space-sim-in-a-post-no-mans-sky-world[/url]

RE: No Man's Sky

Posted: Sat Oct 08, 2016 2:32 pm
by MvGulik
This just in, apparently blaming NMS for every misfortune you're having makes you cool because it can get you to the headlines or something.http://www.eurogamer.net/articles/2016-10-07-building-a-space-sim-in-a-post-no-mans-sky-world[/url] If I read something like "As you know we're doing a Kickstarter, and half of the comments are like 'this is just No Man's Sky all over again.' ", it seems to me that that is a statement that can be fact-checked. And the other MNS stuff that was said seem to be fair conclusion's, based on that. So ... I don't see why this would be unjustified blaming/complaining by DU. btw: DU made the 500K goal today (oct 8,2016).

RE: No Man's Sky

Posted: Sat Oct 08, 2016 4:06 pm
by XenonS
I'm not 100% sure because I'm not a developer, but my best guess is that making a MMO and a Single Player Adventure Sci-Fi game are 2 entirely different things the last one being much more difficult and expensive IMO, and considering that we must be fair with NMS I think. Looking at Eve Online or other MMOs (excluding Elite Dangerous that has a good single player in form of 'Solo' play), they all have very nice grafic engines, no doubt, but for a good reason these titles don't include single player modes that have real free roaming qualities. And will they ever? Nah...Will we ever see a NMS like game with the grafics of Eve Online? Maybe Star Citizen when ready.Getting good AI behavior for NPC's etc. requires huge amount of work, not just a good grafic engine, and if you make a story mode then your story better hit the moods of the gamers, also the whole thing must be made so to surpass a simple indie-game. Not easy at all. It's not every day that we bump into a storyline like Freelancer, Wing Commander or - hell, how is the name of this jewel - xxxxx.I wonder if Star Citizen has more problems with their 'Single Player Campaign' rather than the multiplayer part. Or maybe I'm totally wrong and MMO's are even more complex and expensive to produce? I welcome the feedback of a developer here!All this should tell us how difficult and what real work is behind a game like No Man's Sky. XenonS

RE: No Man's Sky

Posted: Thu Dec 15, 2016 1:18 am
by XenonS
Hello World of SpaceSimCentral...,I'm now in touch with this new site, I hope you are all doing well !I'm sure that with time ongoing new patch and update notes about NMS will soon come here again, in the meantime I just want to report that NMS has got a fundamental new Update 1.1, also known as Foundation Update that completly changes the game - for the better. After this update, 2 major patches have come out, 1.12 and 1.13 (the latest from december).What is new? A lot. A leap forward is that now you can build bases and other stuff, you can hire personel, do Farming activities with hydroponic labs where you can hire specialists...and a lot more. Here the complete description of the Foundation update:[url]http://www.no-mans-sky.com/foundation-update/[/url] changes are indeed a great game booster, all features that many of us wanted to see from the start. Because I have now a decent rig, I will soon report for more details about my experience with NMS.Cheers,XenonS