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RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 5:40 am
by KingHaggis
Today I got this comment on my youtube video (which has over 10.000 views now by the way, yay!):"So in trying to play the newest release and familiarize myself with the keys i discharged my weapons and the police killed me. I started over with teh same wanted level and now every launch i'm greeted with police lazers ? can this be reset ?"Can anyone confirm this?B.T.W., s20dan, I think the planets already look awesome but I'll keep an eye on things which may need improvement and let you know about it

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RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 6:54 am
by mathee
That seems to be a bug:Today I entered the Tiwaay-System in Sector 4,2. It has two stars, one of them being a red giant star with 6,8 solar masses. Instead of filling the whole system with its bright light, there seems to be no light at all in the system. I almost crashed into on of the planets because it is completely black. I attached a screenshot to show what i mean:[attachment=498:no_light.JPG]
RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 9:45 am
by sscadmin
If John Jordan makes an account on SSC can someone or he himself notify me so I can give him the Pioneer Developer rank for the forums. Thx.
RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 9:48 am
by shenle
Darkone wrote:
If John Jordan makes an account on SSC can someone or he himself notify me so I can give him the Pioneer Developer rank for the forums. Thx.
He already posted in this thread as jaj22
RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 10:02 am
by sscadmin
Thanks I will make the change

RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 11:13 am
by s2odan
Don't forget about moi.

RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 12:57 pm
by s2odan
Quote:
That seems to be a bug:Today I entered the Tiwaay-System in Sector 4,2. It has two stars, one of them being a red giant star with 6,8 solar masses. Instead of filling the whole system with its bright light, there seems to be no light at all in the system. I almost crashed into on of the planets because it is completely black. I attached a screenshot to show what i mean:
Yes I should have fixed that too in the 8.11fix, its just no luminosity settings for the star.
RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 6:53 pm
by s2odan
Quote:
I still think Epsilon Eridani g looks too lemony. Stderr tells me that "picked terrain 9, colortype 8 for Epsilon Eridani g"
That planet is a frozen world, mostly dirty-white ice. The sun is yellow-orange. So what would be white under our sun, becomes yellow.If thats not what you mean then post a pic so we can see.
RE: Alpha 8, and a new lead programmer
Posted: Mon Jan 31, 2011 9:22 pm
by ollobrain
white world , water world depends on strenght of sunlight and if it melts the ice or not
RE: Alpha 8, and a new lead programmer
Posted: Tue Feb 01, 2011 12:21 am
by shenle
Perhaps, but I still feel like making lemonade.
RE: Alpha 8, and a new lead programmer
Posted: Tue Feb 01, 2011 4:16 am
by ollobrain
lemonade or even lemons oculd be a rare galactic export - fruit sub category
RE: Alpha 8, and a new lead programmer
Posted: Tue Feb 01, 2011 12:55 pm
by s2odan
Finally getting down to have a play with the latest alpha. Hey Tom, I like what you have done with the suns, the glare and glow is an improvement IMO. It looks good.
RE: Alpha 8, and a new lead programmer
Posted: Tue Feb 01, 2011 5:06 pm
by KingHaggis
The new Alpha is awesome. Today I flew through very cool looking canyons on Proxima E, I believe. I hadn't seen those before. There was a big red star above me and the canyons were very deep. When climbing out of the canyons, there were huge arid plains around me. It's the transition from canyon to flat plain terrain that looks very cool! I don't know if you made this s20dan, but it's an awesome job. Too bad I didn't make a screenshot...I also like the new joystick support! It's totally unusable with timecompression engaged, because it sends me spinning like crazy but with normal time it's so incredibly immersive. Flying through buildings in cities with a joystick is quite a thrill now and joystick support adds a whole new level to the Pioneer experience.Finally, I'm glad HDR is much better now. I can see the HUD clearly and shadows on asteroids and lighting on spaceships looks fantastic! This game is becoming so incredibly atmospheric now, it's beyond words. Two little bugs I noticed: some planets are still blinking when I approach them and today, when I had Tom's Sanctuary targeted at Deimos, the asteroid terrain disappeared when facing the city. You could see the city straight through the terrain on the other side of the asteroid. When facing away from the city the asteroid terrain appeared again. A bit of a shame since I love the asteroid terrain. Also, the game has crashed on me twice without doing anything special. First time I was landing in a steep crater, second time I was approaching a city I believe... Apart from that, best Alpha release so far!
RE: Alpha 8, and a new lead programmer
Posted: Tue Feb 01, 2011 8:58 pm
by s2odan
Quote:
It's the transition from canyon to flat plain terrain that looks very cool! I don't know if you made this s20dan, but it's an awesome job. Too bad I didn't make a screenshot...
Thats one of the planets I added, but the canyons are just a part of how the terrain engine works, so Tom's who to thank for those

RE: Alpha 8, and a new lead programmer
Posted: Wed Feb 02, 2011 1:37 am
by ollobrain
the autopilot is still cauinsg crashes into stations and planets
RE: Alpha 8, and a new lead programmer
Posted: Wed Feb 02, 2011 4:15 pm
by jaj22
ollobrain wrote:
the autopilot is still cauinsg crashes into stations and planets
I think I found this bug, or at least one of them. The FlyTo function attempts to fly you to a position closest to the current location of the player. If you're currently on the opposite side from the station, this position is inside the planet. So it does all its fancy collision avoidance pathing and then quite deliberately flies you into the ground.The collision avoidance code also doesn't kick in when you're within 10km of the target, so I imagine it's quite easy to make it run into the back of orbital stations, although I haven't tested that.
RE: Alpha 8, and a new lead programmer
Posted: Wed Feb 02, 2011 6:11 pm
by ollobrain
ah so u think its possible to fix it ?
RE: Alpha 8, and a new lead programmer
Posted: Thu Feb 03, 2011 9:35 am
by KingHaggis
Quote:
It's the transition from canyon to flat plain terrain that looks very cool! I don't know if you made this s20dan, but it's an awesome job. Too bad I didn't make a screenshot...
Instead of a screenshot, I decided to make a little movie including the canyons. It's not as complex as my first movie... the thought of going through all that again was driving me nuts so instead I chose to just record myself flying casually through space. If in real life it would be possible to actually fly through space casually..., hmm...

Anyway, here it is:
for the sometimes bad quality. First Adobe with its compressions, then youtube again... hopeless.
RE: Alpha 8, and a new lead programmer
Posted: Thu Feb 03, 2011 3:00 pm
by Stardreamer
That's another stunning video, KingHaggis. yo've got a real knack for making these! :obut with a game so bloody gorgeous already, you're spoiled for choice in what to pick for making it look fantastic!

RE: Alpha 8, and a new lead programmer
Posted: Thu Feb 03, 2011 4:09 pm
by KingHaggis
Thanks Stardreamer, yeah Pioneer looks stunning. No matter what you record, it's always good

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