Page 3 of 3

RE: Is billions of star systems really necessary?

Posted: Sat Jul 27, 2013 2:59 am
by Pinback
Welcome to the forums Gen. Infinity were thinking about doing a Kickstarter for a smaller, combat game, don't know if their is any more new about that.

RE: Is billions of star systems really necessary?

Posted: Mon Aug 19, 2013 10:14 am
by robske
Personally I think in a universe many systems wouldn't be that interesting in real life. Maybe only for extracting the resources of them for a period, but after that it becomes a useless system. In that sense, I think that the capability to make so many systems can easily facilitate this. Many systems wouldn't be interesting at all. And would just be filler for the skybox or for a small mining outfit to mine there for a short time. Some systems (especially those with rich habitable planets) could be far more interesting, and eventually form market hubs and such. For a vibrant MMO community in a big universe, 5000 players can already be enough to make it a sustainable community. Heck, hazeron has far less, and still has a vibrant community, with their own 'culture' if I may name it so. It all depends on the type of gameplay, and the way how players get together. And in that sense I don't see any reason for having all of the systems having semi-permanent or permanent habitation. Likely only a few will have that, and others will just be temporarily inhabited for as long as its residents find benefits in it through resources, as a hiding spot, or whatever. In that sense so many systems could really become viable if you manage to reach a 100.000 to 200.000 active playerbase.

RE: Is billions of star systems really necessary?

Posted: Tue Jan 13, 2015 11:58 pm
by Tryst
I hope they do include that many. If you want solitude, travel out but if you want others to be nearby, stick to the hubs. I don't want to see an Eve clone where the best materials are grabbed and held by the veterans with bases, sovereignty and huge mofo Titan ships while the newer players don't even get a look in unless they can PVP like a pro. I would prefer to see a system where you have the ability to lose yourself in a distant corner of the universe to make your fortune. Somewhere that, if you go far enough, you will rarely see another player and have it all taken from you by them. In my mind, building up a nice little empire for yourself and having another player come along and destroy everything you've accomplished overnight is the biggest game breaker, it should be very hard, even as a group, to destroy your base. Since there is enough space for everyone, they can persist and risk losing their own ships or move on to settle on another system. My ideal game would be MMO but allowing you to solo to build up skills and experience in things other than combat to offer other players you wish to group with and make a guild. Otherwise, it's simply a case of: I'm just another noob with nothing to offer who wants to join up. By allowing people to disappear into the vast reaches of space, they can become hermits to learn more about the commerce and industry side of the game without having to worry about requiring PVP combat skills, esepcially if they suck at PVP combat like me. When they join a guild/clan or whatever, they can leave the combat to players with more skill to do it while the non combat players continue to build ships and equipment for them to fly in combat. The non combat players can also work on base defences and repairs during a battle. What I hated most about Eve was that, you couldn't learn about the game without coming across so many others just waiting to blow your ship apart for the fun of it. Yup, that's real fun, but only for you, I fly an industrial with no defence and you fly a cruiser. I get blown up at gate camps every time I want to traverse the distance between the base and the main hub so basically, I am a prisoner with no means to get what I've manufactured/mined to a place to sell it. the alternative is to stick to the hub and never gain any experience in mining the top end ores/ice, moon mining, building anything larger than a battleship and so on. So much fun that I soon quit playing.