Tarr Chronicles and Dark Horizon Modding

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kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

U dman.
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

Btw, if you get errors in the missions please enable -luadebug (Either by modifying a shortcut or using the "Run" bit of the start menu). -luadebug will make the game log all errors that LUA has which are normally hidden from sight and show them at the end as an error log. The downside to it is that every time you use it you may get an error log appearing at the end as i never had time to go through all the missions and crush the LUA Errors that are reported(Which is why its not enabled by default. Once im sure that you can play both Tarr Chronicles and Dark Horizon without getting a single LUA Error message then it will be enabled by default).
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Anybody know how to find the transports? Got the first one...
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

You can now download some sample 3DS Max models for use with the maxscripts provided in the BRU Engine SDK. They are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License (Basically you can do what you want with them as long as you give credit to Quazar Studio and what you use them for is not commercial).- BRU Engine SDK - Sample Models
kev11106 wrote:
Anybody know how to find the transports? Got the first one...
One is by the station, the other you should be able to see from your starting point if you rotate your view around.
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Ok, next hurdle...Found both transports a few days ago but when I come out of the cut scene to dogfight, I'm already exploding and dead. I've even tried "god mode" and it still happens. Any ideas?
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

Once you have the two transports are your engines at the lowest setting? (So you shouldn't be moving)P.S Please use -luadebug and post any lua errors.
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

No, I'm at full speed and already turning, trying to anticipate being hit while the cutscene is playing. Also hasn't given me a lua report. I'll keep trying.
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

Its best to always have your engines off when a cutscene is about to happen so your ship doesn't bash into things. The transports should not be near where the cutscene happens(Well they shouldn't be in fireing range).
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

They're not. I'm running even before I come out of the cutscene to try to avoid the fire but it doesn't work. When I run, I'm always in an open area for the 2 seconds I survive. And this is multiple tries later. God mode or no, makes no difference.
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Wondering if this could be a part of it...<a href=""">[url]http://forum.paradoxplaza.com/forum/sho[/url] ... -a-mission
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

That crash has nothing to do with it. Could you send me your current profile. I have never experienced your bug on that level (I did use to get the Crash one on that level before i fixed it years ago).
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Operating System: Microsoft Windows XP, 32-bit (Service Pack 3)DirectX version: 9.0 GPU processor: GeForce GTS 250Driver version: 285.58DirectX support: 10CUDA Cores: 128 Core clock: 738 MHz Shader clock: 1782 MHzMemory clock: 1100 MHz (2200 MHz data rate) Memory interface: 256-bit Memory: 1024 MBMemory type: GDDR3Video BIOS version: 62.92.89.00.50IRQ: 16Bus: PCI Express x16GPU processor: GeForce GTS 250Driver version: 285.58DirectX support: 10CUDA Cores: 128 Core clock: 738 MHz Shader clock: 1782 MHzMemory clock: 1100 MHz (2200 MHz data rate) Memory interface: 256-bit Memory: 1024 MBMemory type: GDDR3Video BIOS version: 62.92.89.00.50IRQ: 16Bus: PCI Express x16[Networking]NVIDIA nForce 10/100/1000 Mbps Ethernet Ethernet Address 00-04-4b-02-20-22Interrupt Level (decimal) 23BAR (Base Address Register) 0XCFFFA000Speed 0 MbpsDuplex Mode Full DuplexConnection Status DisconnectedNumber of packets sent without errors 0Number of packets received without errors 0Number of packets failed to be sent 0Number of bad packets received 0NVIDIA nForce 10/100/1000 Mbps Ethernet #2Ethernet Address 00-04-4b-02-20-23Interrupt Level (decimal) 20BAR (Base Address Register) 0XCFFF7000Speed 1000 MbpsDuplex Mode Full DuplexConnection Status ConnectedNumber of packets sent without errors 44135Number of packets received without errors 108506Number of packets failed to be sent 0Number of bad packets received 0FirstPacketNumber of high priority packets sent 0Number of normal priority packets sent 42794Team: LBFO Team #1Teaming mode Load balance and failoverTeam Supplemental address 10.0.1.2Ethernet Address 00:04:4b:02:20:22Keep-alive DisableNumber of packets sent without errors 44135Number of packets received without errors 108506[Components]easyUpdatusAPIU.DLL 1.5.20.0 NVIDIA Update ComponentsWLMerger.exe 1.5.20.0 NVIDIA Update ComponentsNvlhr.exe 1.5.20.0 NVIDIA Update Componentsdaemonu.exe 1.5.20.0 NVIDIA Update ComponentsComUpdatusPS.dll 1.5.20.0 NVIDIA Update ComponentsComUpdatus.exe 1.5.20.0 NVIDIA Update ComponentsNvUpdtr.dll 1.5.20.0 NVIDIA Update ComponentsNvUpdt.dll 1.5.20.0 NVIDIA Update ComponentsNVCPL.DLL 6.14.12.8558 NVIDIA Windows Display driver, Version 285.58 nvCplUIR.dll 2.7.120.04 NVIDIA Control PanelnvCpl.cpl 2.7.120.04 NVIDIA Control Panel AppletnvCplUI.exe 3.9.730.0 NVIDIA Control PanelnvWSS.dll 6.14.12.8558 NVIDIA Workstation ServernvViTvS.dll 6.14.12.8558 NVIDIA Video Servernvnrm.sys 7.01.01.07108 NVNRMnmi.dll 2, 2, 0, 7109 NVIDIA ForceWare Network Access ManagernvMoblS.dll 6.14.12.8558 NVIDIA Mobile ServerNVMCTRAY.DLL 6.14.12.8558 NVIDIA Media Center LibraryNVOGLNT.DLL 6.14.12.8558 NVIDIA Compatible OpenGL ICDnvDispS.dll 6.14.12.8558 NVIDIA Display ServerNV4_MINI.SYS 6.14.12.8558 NVIDIA Windows XP Miniport Driver, Version 285.58 NV4_DISP.DLL 6.14.12.8558 NVIDIA Windows XP Display driver, Version 285.58 PhysX 09.11.0621 NVIDIA PhysXNVCUDA.DLL 6.14.12.8558 NVIDIA CUDA 4.1.1 drivernvGameS.dll 6.14.12.8558 NVIDIA 3D Settings Server
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

I meant your profile from your Data directory(\data\profiles\). So that i could try using your profile (and saves) to see if i get the same bug.
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

PM me with an address that I can send it to(too big to attach)
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

If you put it in a Zip/Rar it should be under 2MB. I only need your profile (Not the default one, which is in a folder called "Default").
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Tried to send you the zipped profile file. It's still 2mb. How can we make it lighter?
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

You could use one of the free file hosts. MediaFire doesn't seem to require an account.
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Did you get the file?
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

Yes, i haven't had time to look at it yet.
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

Do the bug is in the mission where you have to find the two transports? Just wondering as the latest save in the profile you sent is a later mission.Btw attached is a modified version of the Tarr.exe . When you give it "-logdmg" as a parameter it will create a log called damagelog.txt which will log all damage the player takes(Well what caused damage). If your still having the same problem then the log may show whats destroying you.
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