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RE: Fuel.

Posted: Sun Feb 26, 2012 5:40 pm
by Uruboros
i pirati difendono i siti minerari. la presenza di pirati indica che da qualche parte nel sistema c'è una miniera molto fornita in metalli preziosi ..... può essere un ipotesi?

RE: Fuel.

Posted: Tue Feb 28, 2012 2:50 pm
by Potsmoke66
can't we have something more dirty? perhaps a secretion of a baby cancer from "idontknow" :mrgreen: ok, water if you're really serious about that...or what about multiple fueled, i like to burn my slaves in case of a accident :twisted: efficiency could be bound to whatever rule, hydrogene would have simply a bad efficency, compared to water (i'm thinking about 1:3).since most creatures are mainly water they could have the same value as water (a bit a expensive fuel).

RE: Fuel.

Posted: Tue Feb 28, 2012 4:58 pm
by Marcel
You have a twisted mind. I like that. :lol: I think that most of the mass of a ton of slaves is the cryogenic container they are in because you don't need cargo bay life support to carry them.

RE: Fuel.

Posted: Tue Feb 28, 2012 6:36 pm
by Brianetta
A tonne is a tonne. If you can fluidise it (preferably into a hot plasma) it doesn't really matter which atoms are present. It's just easier to store and pipe water around - it's already a dense fluid. Forcing the bodies of slaves through plumbing is not for the faint-hearted.

RE: Fuel.

Posted: Wed Feb 29, 2012 2:18 am
by Uruboros

Brianetta wrote:
A tonne is a tonne. If you can fluidise it (preferably into a hot plasma) it doesn't really matter which atoms are present. It's just easier to store and pipe water around - it's already a dense fluid. Forcing the bodies of slaves through plumbing is not for the faint-hearted.
Quindi 1 t di pesce è uguale! costa meno! :mrgreen: e fàmeno male al cuore!

RE: Fuel.

Posted: Wed Feb 29, 2012 2:18 am
by Uruboros

Brianetta wrote:
A tonne is a tonne. If you can fluidise it (preferably into a hot plasma) it doesn't really matter which atoms are present. It's just easier to store and pipe water around - it's already a dense fluid. Forcing the bodies of slaves through plumbing is not for the faint-hearted.
Quindi 1 t di pesce è uguale! costa meno! :mrgreen: e fàmeno male al cuore!

RE: Fuel.

Posted: Wed Feb 29, 2012 6:33 am
by Potsmoke66
immerhin ist er sehr konsequent :mrgreen: i guess i have to dig out my universal translator,or start to learn 1200 languages (perfect, just like Karl May) :lol:there are obviously wrong things in this picture...any ideas?one is such offens that it could exist under no condition and shouldn't have happened to a artist like Johnny Bruck.but was on the other hand a typical style of those days.it has nothing to do with fuel, sorry.but with conditions on planets which have a dense (breathable) atmosphere (you can see that by the bright blue sky).it's not that this guy still wearing his helmet and has nothing to do with exoterrestrial lifeforms.

RE: Fuel.

Posted: Wed Feb 29, 2012 6:50 am
by walterar
Does the choice of water as propellant is "politically incorrect"? :shock: I managed ASP 80.4G me with beer! :idea: Greetings. :lol:

RE: Fuel.

Posted: Wed Feb 29, 2012 7:15 am
by Brianetta
Gernot: I'm guessing it's the unweathered craters on the ground. I'm going to come to the artist's defence here: Perhaps the turtlizard there made them, and they are actually going to be egg clutches.

RE: Fuel.

Posted: Wed Feb 29, 2012 12:38 pm
by Potsmoke66
"your explanation is quite comprehensible"[/hr]http://www.archive.org/download/fjasband1916/fjasband1916_vbr.m3u

RE: Fuel.

Posted: Wed Feb 29, 2012 4:22 pm
by Marcel

Quote:
A tonne is a tonne. If you can fluidise it (preferably into a hot plasma) it doesn't really matter which atoms are present.
If that's possible then you can use any type of cargo for propellant. :?

RE: Fuel.

Posted: Wed Feb 29, 2012 4:42 pm
by Potsmoke66
that's what i thought about...but they should have some comprehensible ( ;) ) efficiencyno, water is ok, at least we have a propellant* and we use up no longer nothing, that's fine.*there is no real substitution/translation for propellant in german, "treibstoff" is fuel as well, it doesn't have to fullfill the conditions for propellant.(10 mins later; "that's difficult")note to myself: buy a giant juice press

RE: Fuel.

Posted: Fri Mar 02, 2012 11:58 am
by walterar
Pilots union protest rising costsexample:$ 10 for carrying a package of Epsilon Cove at Eagles Nest.$ 6 for spaceport tax and propellant.Gain only $ 4 ???So you can not live!A strike!

RE: Fuel.

Posted: Fri Mar 02, 2012 3:10 pm
by Potsmoke66
i guess balancing the economy will need some work, but i feel to that it's actually something not very important.but as you started to "hack" pioneer, you are free to do so and take care of the balance, i would appreciate it 8-) yes, 4$ income is extreme littleespecially when the next ship costs you 20'000$, it can take a little while this way.when fighting was a easier (the days when i made the Star-Wars ships), i really played a lot pioneer, i never started to carry goods and did postal service only >1000$ or concentrate on assassinations.i also fitted the scripts to my needs, means i increased rewards and danger.check the script for the postal runs, i guess shouldn't be a big thing to find a better balance there.---carrying goods is not very effective to get rich, only a few goods provide a good income.i would really appreciate if the economy would get a better balance, it makes no sense to me to have so many goods but only a few are worth to carry and if you can make some postal runs that get's you >1000$ each why should you carry a good that will get you 0.2$ earnings?in pioneer we have no social lifeguards, you are free to strike, but you havn't even the 4$ income then.unfortunately people get forced to do crime in pioneer, but somehow this sounds very familiar to me.and you like to teach your grandson that crime is evil, well that's quite a problem.murder was a problem for players of frontier to and the proper imagination is that you only destroy the ship, you just preassume that all larger ships have a escape pod and it's no longer a killing ;) .for pirates you don't have to care, they are themselves into debt and like to kill you, you have no choice...i have a idea, perhaps one bright day we don't have to kill for a "removal" and we will have the opinion to call the pilot of the target ship, instead of the well known "Ha, Ha, Ha," you get perhaps the answer that he's willing to give up. you would have to manage to lay on (not really docking, only match speed and direction close to the enemies ship) and you can perhaps, if your ship is big enough and provides at least a cargo life support, get the villains aboard.

RE: Fuel.

Posted: Fri Mar 02, 2012 3:32 pm
by Brianetta
Alpha 20 will have a completely re-written package delivery script. It's pretty awesome.

RE: Fuel.

Posted: Fri Mar 02, 2012 3:44 pm
by walterar
Hello postmoke.I have solved the problem by joining The Church of The Heavenly Flying Spaghetti Monster.Will you make a donation? :roll:

RE: Fuel.

Posted: Fri Mar 02, 2012 3:59 pm
by Potsmoke66
helped to lower the amount of pirates? :lol:---then i'm a sole remnant from better days in 3200

RE: Fuel.

Posted: Fri Mar 02, 2012 4:01 pm
by walterar
Now seriously, are doing a great job with Pioneer.Compile daily changes in the dev version and I have more fun with my dear archlinux.Thanks to you who make it possible.