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RE: Elite: Dangerous
Posted: Fri Nov 09, 2012 10:34 am
by Pinback
Finally got the some video and concept pics on the kickstarter site
RE: Elite: Dangerous
Posted: Fri Nov 09, 2012 11:52 am
by Guest
'Geraldine' wrote:
Mmmm yes ABBA were good, but for a "proper retro vibe, it's gotta be Led Zeppelin! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_crazy.gif[/url] class='bbc_emoticon' alt=':girlcrazy:' />
According to my research, the no. 1 single in the UK charts at the time of Elite's release was "I Just Called To Say I Love You" by Stevie Wonder. I'm sure he'll come to the party, for a reasonable sum. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//dance3.gif[/url] class='bbc_emoticon' alt='

' />Loving the artwork that Frontier have put out, btw <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//biggrin.gif[/url] class='bbc_emoticon' alt=':biggrin:' />
RE: Elite: Dangerous
Posted: Fri Nov 09, 2012 12:09 pm
by StarMax
The pitch Vid made appetite for more, and even though they have posted little so far I still fan-boy ahead.Even though I also feel a bit of dread, that they may simply milk the fan-base for the hard earned - central bank owned- pounds.
RE: Elite: Dangerous
Posted: Fri Nov 09, 2012 2:36 pm
by Pinback
Here the kickstart vid[url]http://www.kickstart...get/video.html"[/url] to post it earlier .Still not giving many detail about anything.
RE: Elite: Dangerous
Posted: Sat Nov 10, 2012 12:31 am
by Pinback
See they have been giving another kicking by Rock paper shotgun [url]http://www.rockpapershotgun.com/2012/11/09/elite-4-comes-dangerously-close-to-showing-something/[/url]
Quote:
There are the good Kickstarters – the ones with prototypes, extensive mechanic breakdowns or videos of an eerily earless Jim Rossignol* demonstrating in-game footage at length – and then there are the bad ones, the ones that dangle a name but not a lot more. Tom Hall and Brenda Romero’s Old School RPG rightfully acknowledged its own (perhaps accidental) cynicism and pulled the plug, but it was this week’s Elite: Dangerous project by Frontier Developments that really offended me. I obviously don’t know the circumstances of the fund’s creation, but it had at least the appearance of being hastily arranged and trading on pure nostalgia rather than any definite promises. No artwork, no video, no concrete features – just a vague outline very heavily based on what Braben & Bell’s original spaceship sim already did. After decades of Elite 4-based promises and talk of ongoing development, I for one felt insulted, entitled little shmuck that I am.Now, the Elite: Dangerous Kickstarter page is in more like the shape it should have been at first, with artwork and videos added to the pitch at last. “At last,†he says, as though three days is an eternity. What have you done to me, internet?
Can't say that I disagree with what they are saying, so far their Kickstarter campaign has been a bit of a mess and we still don't have any answers to some basic questions about the game.
RE: Elite: Dangerous
Posted: Sat Nov 10, 2012 3:18 am
by SolCommand
That guy really said exactly what I was thinking !
RE: Elite: Dangerous
Posted: Sat Nov 10, 2012 5:13 am
by Geraldine
Yes I agree, the Kickstarter is very understated, perhaps a bit like David himself, but he really needs to come out of his shell now and really go for it. Chris Roberts ran a great campaign, holding meetings, regular updates and lots of "Oooooh Shiny!" on both the Kickstarter and RSI websites. David should do likewise while there is still time.
RE: Elite: Dangerous
Posted: Sat Nov 10, 2012 7:25 am
by nevilclavain
In the kickstart video at 1:20 we can see behind D.B some screens with a piece of software rendering cockpit view, stations, asteroid field, explosion and even planets. Is it the current elite dangerous prototype ? If yes, why do not giving to us some screens grab from it, ('cause it seem to run quite well) ? All that we have: art pictures and conceptual drawing; Really dont know what to think about it all. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//blink.png[/url] class='bbc_emoticon' alt=':blink:' />
RE: Elite: Dangerous
Posted: Sat Nov 10, 2012 7:53 am
by StarMax
'SolCommand' wrote:
That guy really said exactly what I was thinking !
Same here.I also felt a bit insulted at how barren the site was, and yet asking for so much money!
RE: Elite: Dangerous
Posted: Sat Nov 10, 2012 3:12 pm
by DiabloTigerSix
I feel like this might be more of a real space sim than Star Citizen. Of course, it's hard to judge games that don't even exist, but my guess is that this game will have more realistic travelling, impressive procedurally generate space as opposed Star Citizen's "hand-made" sectors. Star Citizen will be probably have more detail and better immersion/visuals. That's how they'll probably differentiate. I'm just saying it's a good thing that both games won't be trying to do the same thing.I believe Elite should have no trouble reaching its goal. The question is, where is the sum going to be 2 months from now? $3 million maybe?
RE: Elite: Dangerous
Posted: Sat Nov 10, 2012 3:49 pm
by SolCommand
You may be right with this DiabloTigerSix but I've always favored hand made sectors rather than procedurally generated ones because they have more and better quality content in them.Time will tell how these 2 games will be, too bad we still have to wait a few years for that, which is soooooooo long.
RE: Elite: Dangerous
Posted: Sun Nov 11, 2012 8:24 am
by Pinback
'DiabloTigerSix' wrote:
I believe Elite should have no trouble reaching its goal. The question is, where is the sum going to be 2 months from now? $3 million maybe?
well they done have pretty good in there first week, over 400.000 [url]http://www.kicktraq....lite-dangerous/[/url] if you look the data from that site they expect them to get between 3 and 9 million despite having one of the worst kickstart pages.
RE: Elite: Dangerous
Posted: Sun Nov 11, 2012 9:12 am
by Cody
I too reckon Elite: Dangerous will hit its target - easily, in fact! I don't think the 'quality' of their Kickstarter page, or the lack of in-game vid, matters one jot - people have been waiting for this particular game for so long, and I expect DB will deliver a quality product. A prediction - how about 20/09/14 as the official full release date?
RE: Elite: Dangerous
Posted: Sun Nov 11, 2012 10:31 am
by Pinback
'Cody' wrote:
I too reckon Elite: Dangerous will hit its target - easily, in fact! I don't think the 'quality' of their Kickstarter page, or the lack of in-game vid, matters one jot - people have been waiting for this particular game for so long, and I expect DB will deliver a quality product. A prediction - how about 20/09/14 as the official full release date?
21 anniversary of Frontier release.
RE: Elite: Dangerous
Posted: Sun Nov 11, 2012 10:50 am
by Cody
'PINBACK' wrote:
21 anniversary of Frontier release.
Ha! Thirty years to the day since Elite was released!
RE: Elite: Dangerous
Posted: Sun Nov 11, 2012 10:56 am
by Pinback
'Cody' wrote:
Ha! Thirty years to the day since Elite was released!
I feel old <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />
RE: Elite: Dangerous
Posted: Sun Nov 11, 2012 11:36 am
by Dalkeith
Most people are correct in what they say about the KS page being a bit bare.But everyone knows exactly what Elite is aimed at in all but the details. Which is a lot more than most projects.
RE: Elite: Dangerous
Posted: Sun Nov 11, 2012 12:29 pm
by Dalkeith
That's me signed up on kick starter - first time I've every backed a project!
RE: Elite: Dangerous
Posted: Sun Nov 11, 2012 3:55 pm
by Geraldine
Keep the faith Dalkeith! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//fans.gif[/url] class='bbc_emoticon' alt=':fans:' />
RE: Elite: Dangerous
Posted: Mon Nov 12, 2012 1:41 am
by True
Quote:
Disappointed because of the lack of information on the Kickstarter page
"I will develop Elite IV, give me all the money you can spare." Would have been enough for me to pledge on this game. However, I have expected an earlier reply to the enormous success of the project. 3 days seemed a little too much. Nevertheless --> :happy: <--Wow, this forum has no :happy: smilie, what a sad place...