Pioneer Mods on SSC
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Potsmoke66
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- Posts: 1815
- Joined: Sun Nov 27, 2016 2:43 pm
RE: Pioneer Mods on SSC
phew, made it, two rough clips, hard sometimes with the MACbook, i would have liked to capture the music to, but this has cost it the breath. id="LvZJc9aWuQM"> thing ahead is to prepare alpha28 for it, no big thing at all.just remove all except the basic needed two or three models, actually i left a little more in the game to make it halfaways playable in the minimal installation. as posted before, "ships.lua", "city.lua", "stations.lua", "adverts.lua" is all what is left under models, for the ship specs to replace some little more, would like to put all in one but, you know that won't work anymore.also i would like to see less custom systems in the systems folder, just because wvery script less means less work to replace them for a mod.a "weak" idea was from my pov to use a customized system(s) as starting points, but i'm pretty sure you thought about this to.i guess we could mark it in the same way like the home world for the factions, e.g. "system_x,y,z,system_index,object#".at least i would appreciate this. i know that the scripts under "libs" are present only temporary, but keep at least the nameGen.lua outsourced it's a cool thing to modify and can characterize a mod well.unfortunately i forgot to move the script from my "win" installation to the mod i used to make the clip (i thought already why all the names have changed) i will make a new one containing the new naming scheme.no more submodels, except you need them in a mod.for the FE2/FFE modno more selector script, it has ben replaced for all models if needed or used at all with the new random function which is more flexible and much handier as the generated range of numbers from 1-1000all textures reduced to 8bit, some leak a bit but in general you won't notice a difference.the only problem is that the dithering of the alpha channel looks a bit shitty if the image isn't large enough to get a little blurred in the game.pilot's use only static selection, except for the dress material, it will limit a bit the range of available pilot variations (one for all actually, the one pilot you choose will be used for all single piloted ships, but i guess it's still good,did this already a month ago so it's not really new and still it needs to be made better.NameGen.lua. how i use it for my FE2/FFE mod
Code:
-- Copyright © 2008-2012 Pioneer Developers. See AUTHORS.txt for details-- Licensed under the terms of the GPL v3. See licenses/GPL-3.txt---- Interface: NameGen---- Functions for generating names.--local r = function (t, rand) return t[rand:Integer(1,#t)] endNameGen = {firstNames = {male = {},female = {},},surnames = {},citynames = {},planetnames = {},hi_outdoorPlanetFormats = {},lo_doutdoorPlanetFormats = {},hi_rockPlanetFormats = {},lo_rockPlanetFormats = {},hi_orbitalStarportFormats = {},lo_dorbitalStarportFormats = {},hi_outdoorStarportFormats = {},lo_doutdoorStarportFormats = {},surfaceStarportFormats = {},---- Function: FullName---- Create a full name (first + surname) string---- > name = Namegen.FullName(isfemale, rand)---- Parameters:---- isfemale - whether to generate a male or female name. true for female,-- false for male---- rand - optional, the <Rand> object to use to generate the name. if-- omitted, <Engine.rand> will be used---- Return:---- name - a string containing the name---- Availability:---- alpha 10---- Status:---- stable--FullName = function (isfemale, rand)if not rand then rand = Engine.rand endlocal firstnameif isfemale thenfirstname = r(NameGen.firstNames.female, rand)else firstname = r(NameGen.firstNames.male, rand)endreturn firstname .. " " .. NameGen.Surname(rand)end,---- Function: Surname---- Create a surname string---- > name = Namegen.Surname(rand)---- Parameters:---- rand - optional, the <Rand> object to use to generate the name. if-- omitted, <Engine.rand> will be used---- Return:---- name - a string containing the name---- Availability:---- alpha 10---- Status:---- stable--Surname = function (rand)if not rand then rand = Engine.rand endreturn r(NameGen.surnames, rand)end,Planetname = function (rand)if not rand then rand = Engine.rand endreturn r(NameGen.planetnames, rand)end,Cityname = function (rand)if not rand then rand = Engine.rand endreturn r(NameGen.citynames, rand)end,---- Function: BodyName---- Create a planet name---- > name = Namegen.BodyName(body, rand)---- Parameters:---- body - the <SystemBody> object to provide a name for. Currently must of type-- STARPORT_ORBITAL, STARPORT_SURFACE or ROCKY_PLANET. Any other types-- a Lua error.---- rand - optional, the <Rand> object to use to generate the name. if-- omitted, <Engine.rand> will be used---- Return:---- name - a string containing the name---- Availability:---- alpha 19---- Status:---- experimental--BodyName = function (body, rand)if not rand then rand = Engine.rand endlocal population = body.seedif body.type == "STARPORT_ORBITAL" thenif population >= 0 thenreturn string.interp(r(NameGen.hi_orbitalStarportFormats, rand), { name = NameGen.Cityname(rand) })endreturn string.interp(r(NameGen.lo_orbitalStarportFormats, rand), { name = NameGen.Surname(rand) })endif body.type == "STARPORT_SURFACE" thenif body.averageTemp >= 223 and body.averageTemp <= 323 thenif population >= 0 thenreturn string.interp(r(NameGen.hi_outdoorStarportFormats, rand), { name = NameGen.Cityname(rand) })endreturn string.interp(r(NameGen.lo_outdoorStarportFormats, rand), { name = NameGen.Surname(rand) })endif population >= 0 thenreturn string.interp(r(NameGen.hi_surfaceStarportFormats, rand), { name = NameGen.Surname(rand) })endreturn string.interp(r(NameGen.lo_surfaceStarportFormats, rand), { name = NameGen.Surname(rand) })endif body.superType == "ROCKY_PLANET" then-- XXX -15-50C is "outdoor". once more planet composition-- attributes are exposed we can do better hereif (body.averageTemp >= 223 and body.averageTemp <= 323) and body.hasAtmosphere == true thenif body.population > 9 thenreturn string.interp(r(NameGen.hi_outdoorPlanetFormats, rand), { name = NameGen.Planetname(rand) })endreturn string.interp(r(NameGen.lo_outdoorPlanetFormats, rand), { name = NameGen.Surname(rand) })endif body.population > 9 thenreturn string.interp(r(NameGen.hi_rockPlanetFormats, rand), { name = NameGen.Surname(rand) })endreturn string.interp(r(NameGen.lo_rockPlanetFormats, rand), { name = NameGen.Surname(rand) })enderror("No available namegen for body type '" .. body.type .. "'")end}NameGen.firstNames.male = {'Alex','Ben','Bill','Brian','Chris','Craig','Dave','David','Fred','Gary','Greg','Hamish','Harry','Ian','John','Joe','Kevin','Lionel','Nat','Paul','Tim','Tony','Bert','Garth','Thomas','Tom','Colin','Mark','Jack','Gareth','George','Mike','Terry','Ciaran','Rick','Ash','Frank','Phillip','Trevor','Bart','Xavier','Carl','Dan','Andy','Ron','Reg','Alf','Art','Simon','Jason','Jeremy','Jez','Matt','Dirk','Hans','Francois','Jim','Zak','Keith','Max','Seamus','Sean','Bob','Dick','Angus','James','Guy','Manuel','Arnold','Stacey','Liam','Phil','Sam','Helmut','Kurt','Stan','Franz','Fritz','Manfred','Andrew','Richard','Edward','Edmond','Matthew','William','Steven','Peter','Donald','Robin','Oliver','Vincent','Stuart','Gordon','Patrick','Charles','Morgan','Lawrence','Lee','Lloyd','Brett','Graham','Grant','Eckhard','Werner','Chester','Bob', 'Stephen', 'Paul', 'Andrew', 'David', 'Mark', 'John', 'Robert','James', 'Christopher', 'Michael', 'Tom', 'Thomas', 'Jim', 'George','Arthur', 'Henry', 'Albert', 'Adam', 'Adrian', 'Alan', 'Alex', 'Alistair','Ben', 'Barry', 'Bernard', 'Alexander', 'Bill', 'Brian', 'Bruce', 'Byron','Carl', 'Clive', 'Dan', 'Dave', 'Derek', 'Dennis', 'Geoffrey', 'Gary','Graham', 'Guy', 'Herbert', 'Ian', 'Jackie', 'Jake', 'Jan', 'Jeremy','Jimmy', 'Josh', 'Keith', 'Kenneth', 'Leon', 'Lance', 'Malcolm', 'Matthew','Neil', 'Nicholas', 'Non', 'Patrick', 'Peter', 'Philip', 'Ralph','Richard', 'Roger', 'Robert', 'Roy', 'Simon', 'Steve', 'Tim', 'Tony','Tristram', 'Vaughan', 'Wayne', 'William', 'Jose', 'Antonio', 'Manuel','Francisco', 'Juan', 'Pedro', 'Jose Luis', 'Jesus', 'Angel', 'Luis','Miguel', 'Rafael', 'Jose Antonio', 'Jose Maria', 'Fernando', 'Vincente','Jose Manuel', 'Ramon', 'Carlos', 'Francisco Javier', 'Joaquin', 'Enrique','Juan Jose', 'Andres', 'Santiago', 'Emilio', 'Javier', 'Julian','Juan Antonio', 'Felix', 'Alfonso', 'Juan Carlos', 'Salvador', 'Tomas','Eduardo', 'Agustin', 'Mariano', 'Ricardo', 'Pablo', 'Alberto','Juan Manuel', 'Domingo', 'Jaime', 'Ignacio', 'Diego', 'Gregorio','Alejandro', 'Felipe', 'Daniel', 'Jose Ramon', 'Jorge', 'Alfredo',}NameGen.firstNames.female = {'Alison','Francis','Tracy','Anita','Angela','Amy','Amanda','Alice','Belinda','Bertha','Betty','Doris','Kate','Kathy','Jane','Jacqui','Janet','Jenny','Joan','Joanna','Margaret','Sharon','Shirley','Tracy','Val','Vera','Wendy','Heather','Michelle','Anne','Becky','Rosie','Janice','Caroline','Anja','Veronica','Felicia','Patricia','Christine','Debbie','Kylie','Rose','Susanne','Rosalind','Ruth','Joni','Daisy','Kirsten','Andrea','Lucy','Roz','Liz','Melissa','Sylvia','Pam','Linda','Sally','Sarah','Mary','May','Marcel','Jen', 'Steph', 'Hannah', 'Alison', 'Amanda', 'Angela', 'Ann', 'Anne','Audrey', 'Barbara', 'Beryl', 'Betty', 'Beth', 'Brenda', 'Carol','Caroline', 'Catherine', 'Cathy', 'Celia', 'Cheryl', 'Christine', 'Claire','Daphne', 'Diana', 'Dorothy', 'Elise', 'Elaine', 'Edith', 'Emma', 'Ella','Erica', 'Esther', 'Eva', 'Fran', 'Frances', 'Fiona', 'Gill', 'Gillian','Hazel', 'Heather', 'Helen', 'Hilary', 'Irena', 'Isobel', 'Jane', 'Janet','Janice', 'Jeanette', 'Jenny', 'Jennifer', 'Jill', 'Jo', 'Joan', 'Joanna','Joy', 'Juliette', 'Judy', 'Julia', 'Karen', 'Kate', 'Kathy', 'Katherine','Laura', 'Linda', 'Lisa', 'Louise', 'Lucy', 'Luna', 'Maggie', 'Margaret','Maria', 'Mariam', 'Marilyn', 'Marion', 'Maureen', 'Molly', 'Miriam','Morag', 'Monica', 'Nat', 'Natalia', 'Nicola', 'Pam', 'Pamela', 'Patricia','Pauline', 'Penny', 'Rachel', 'Rose', 'Rosemary', 'Rosie', 'Sally','Sandra', 'Sarah', 'Stella', 'Sue', 'Sally', 'Susan', 'Susanne', 'Suzy','Tracy', 'Valerie', 'Vicky', 'Vivian', 'Violet', 'Wendy', 'Yvonne', 'Zoe','Maria', 'Carmen', 'Josefa', 'Isabel', 'Dolores', 'Francisca', 'Antonia','Pilar', 'Ana Maria', 'Ana', 'Maria Luisa', 'Mercedes', 'Manuela', 'Juana','Rosario', 'Teresa', 'Maria Jose', 'Margarita', 'Maria Angeles', 'Angeles','Maria Pilar',}NameGen.surnames = {'Smith','Jones','Jameson','Bush','Miller','Greenhill','Lyons','Irvin','Ashfield','Lomas','Sutherland','Scott','Taylor','Sinclair','Kosmala','Jordan','Rush','Griffiths','Massey','Hooper','Bell','Finn','Biggs','Dixon','Jennings','Darkes','Davies','Coates','Dobson','Macmillan','Cousens','Rance','Moore','Noble','Ousey','Lowing','Brennan','Simpson','Wagner','Strauss','Schneider','Maxwell','Harrison','Jackson','Jeffries','Dickens','O'Connor','O'Rourke','O'Hanlon','Ulrich','Bradley','Cooper','Evans','Gonzalez','Gomez','Mackenzie','Camus','Singh','Chan','Baker','Gupta','Fraser','Thompson','Saunders','Seymour','Watson','Cooke','O'Brien','Powell','Davda','Fisher','Gilmour','Perez','Shepherd','Reagan','Carter','Ford','Anderton','Jeffries','Mansfield','Lopez','Sheehan','Wilson','Heath','Thatcher','Major','Morris','Judd','Diamond','Nakamichi','Yamaha','Kawasaki','Suzuki','Honda','Nakasone','Solo','Mitterand','de Gaul','Kohl','Duval','du Prés','Schmidt','Molotov','Popov','Chekov','Goldstein','Campbell','Austin','Perry','Haynes','Swallow','Nesbitt','Graham','Grant','Eckhard','Werner','Chester','Morton', 'Butcher', 'Davidson', 'Edwards', 'Findley', 'Hughes','Martinez', 'Ibarrez', 'Smith', 'Johnson', 'Williams', 'Jones', 'Brown','Davis', 'Miller', 'Wilson', 'Moore', 'Taylor', 'Anderson', 'Thomas','Jackson', 'White', 'Harris', 'Martin', 'Thompson', 'Garcia', 'Robinson','Glark', 'Rodriguez', 'Lewis', 'Lee', 'Walker', 'Hall', 'Allen', 'Young','Hernandez', 'King', 'Wright', 'Lopez', 'Hill', 'Scott', 'Green', 'Adams','Baker', 'Gonzalez', 'Nelson', 'Carter', 'Mitchell', 'Perez', 'Roberts','Turner', 'Phillips', 'Campbell', 'Parker', 'Evans', 'Edwards', 'Collin','Stewart', 'Sanchez', 'Morris', 'Rogers', 'Reed', 'Cook', 'Morgan','Bell', 'Murphy', 'Bailey', 'Rivera', 'Cooper', 'Richardson', 'Cox','Howard', 'Ward', 'Torres', 'Peterson', 'Gray', 'Ramirez', 'James','Watson', 'Brooks', 'Kelly', 'Sanders', 'Price', 'Bennet', 'Wood','Barnes', 'Ross', 'Henderson', 'Coleman', 'Jenkins', 'Perry', 'Powell','Long', 'Patterson', 'Hughes', 'Flores', 'Washington', 'Butler','Simmons', 'Foster', 'Gonzales', 'Bryant', 'Alexander', 'Russel','Griffin', 'Diaz', 'Myers', 'Ford', 'Hamilton', 'Graham', 'Sullivan','Wallace', 'Woods', 'Cole', 'West', 'Jordan', 'Owens', 'Reynolds','Fisher', 'Ellis', 'Harrison', 'Gibson', 'Mcdonald', 'Cruz', 'Marshall','Ortiz', 'Gomez', 'Murray', 'Freeman', 'Wells', 'Webb', 'Simpson','Stevens', 'Tucker', 'Porter', 'Hunter', 'Hicks', 'Crawford', 'Henry','Boyd', 'Mason', 'Morales', 'Kennedy', 'Warren', 'Dixon', 'Ramos','Reyes', 'Burns', 'Gordon', 'Shaw', 'Holmes', 'Rice', 'Robertson', 'Hunt','Black', 'Daniels', 'Palmer', 'Mills', 'Nichols', 'Grant', 'Knight','Ferguson', 'Rose', 'Stone', 'Hawkins', 'Dunn', 'Hudson', 'Spencer','Gardner', 'Stephens', 'Payne', 'Pierce', 'Berry', 'Matthews', 'Arnold','Wagner', 'Willis', 'Ray', 'Watkins', 'Olson', 'Carrol', 'Duncan','Snyder', 'Hard', 'Cunningham', 'Lane', 'Andrews', 'Ruiz', 'Harper','Fox', 'Riley', 'Armstrong', 'Carpenter', 'Weaver', 'Greene', 'Lawrence','Elliott', 'Chavez', 'Sims', 'Austin', 'Peters', 'Kelley', 'Franklin','Lawson', 'Fields', 'Gutierrez', 'Ryan', 'Schmidt', 'Carr', 'Vasquez','Castillo', 'Wheeler', 'Chapman', 'Oliver', 'Montgomery', 'Richards','Williamson', 'Johnston', 'Banks', 'Meyer', 'Bishop', 'Mccoy', 'Howell','Alvarez', 'Morrison', 'Hansen', 'Fernandez', 'Garza', 'Harvey', 'Little','Burton', 'Stanley', 'George', 'Jacobs', 'Reid', 'Kim', 'Fuller', 'Lynch','Dean', 'Gilbert', 'Romero', 'Welch', 'Larson', 'Watts', 'Miles', 'Lucas','Castropena', 'Rhodes', 'Hardy', 'Santiago', 'Powers', 'Schultz', 'Munoz','Chandler', 'Wolfe', 'Schneider', 'Valdez', 'Salazar', 'Warner', 'Tate','Moss', 'Vega', 'Aguilar', 'Reese', 'Townsend', 'Goodwin', 'Rowe','Newton', 'Maxwell', 'Gibbs', 'Wise', 'Zimmerman', 'Wong', 'Vazquez','Espinoza', 'Sawyer', 'Jordan', 'Guerra', 'Miranda', 'Atkinson', 'Campos','Sloan', 'Juarez', 'Weiss', 'Nixon', 'Hurst', 'Lowery', 'Farrell','Maynard', 'Walter', 'Foley', 'Rivers', 'Walls', 'Estes', 'Morse','Sheppard', 'Weeks', 'Bean', 'Barron', 'Livingston', 'Middleton','Spears', 'Branch', 'Blevins', 'Chen', 'Kerr', 'Mcconnell', 'Harding','Ashley', 'Solis', 'Herman', 'Frost', 'Giles', 'Blackburn', 'William','Pennington', 'Woodward', 'Finley', 'Mcintosh', 'Koch', 'Best', 'Solomon','Mccullough', 'Dudley', 'Nolan', 'Blanchard', 'Rivas', 'Brennan', 'Mejia','Kane', 'Joyce', 'Buckley', 'Haley', 'Moon', 'Mcmillan', 'Crosby', 'Berg','Dotson', 'Mays', 'Roach', 'Church', 'Chan', 'Richmond', 'Meadows','Faulkner', 'Oneill', 'Knapp', 'Kline', 'Barry', 'Ochoa', 'Jacobson','Gay', 'Avery', 'Hendricks', 'Horne', 'Shepard', 'Herbert', 'Cherry','Cardenas', 'Holman', 'Donaldson', 'Terrell', 'Morin', 'Fuentes','Tillman', 'Sanford', 'Bentley', 'Peck', 'Key', 'Salas', 'Rollins','Gamble', 'Dickson', 'Santana', 'Cabrera', 'Cervantes', 'Howe', 'Hinton','Hurley', 'Spence', 'Zamora', 'Yang', 'Mcneil', 'Suarez', 'Case','Pretty', 'Gould', 'Mcfarland', 'Sampson', 'Carver', 'Bray', 'Rosario','Macdonald', 'Stout', 'Hester', 'Melendez', 'Dillon', 'Farley', 'Hopper','Galloway', 'Potts', 'Bernard', 'Joyner', 'Stein', 'Aguirre', 'Osborn','Mercer', 'Bender', 'Franco', 'Rowland', 'Sykes', 'Benjamin', 'Travis','Pickett', 'Crane', 'Sears', 'Mayo', 'Dunlap', 'Hayden', 'Wilder','Mckay', 'Ewing', 'Cooley', 'Bonner', 'Cotton', 'Stark', 'Ferrel','Cantrell', 'Fulton', 'Calderon', 'Rosa', 'Hooper', 'Mullen', 'Burch','Fry', 'Riddle', 'Levy', 'Duke', 'Odonnell', 'Britt', 'Frederick','Daugherty', 'Berger', 'Dillard', 'Alston', 'Jarvis', 'Frye', 'Riggs','Chaney', 'Odom', 'Fitzpatrick', 'Valenzuela', 'Merrill', 'Mayer','Alford', 'Mcpherson', 'Acevedo', 'Donovan', 'Albert', 'Cote', 'Reilly','Compton', 'Raymond', 'Mooney', 'Mcgowan', 'Craft', 'Cleveland','Clemons', 'Wynn', 'Nielsen', 'Baird', 'Stanton', 'Snider', 'Rosales','Bright', 'Witt', 'Hays', 'Holden', 'Soto', 'Slater', 'Kinney','Clements', 'Hahn', 'Emerson', 'Conrad', 'Burks', 'Lancaster', 'Justice','Tyson', 'Sharpe', 'Whitfield', 'Talley', 'Macias', 'Irwin', 'Burris','Mccray', 'Madden', 'Goff', 'Bolton', 'Mcfadden', 'Levine', 'Byers','Kirkland', 'Kidd', 'Carney', 'Mcleod', 'Hendrix', 'Sosa', 'Rasmussen','Valencia', 'De La Cruz', 'Forbes', 'Guthrie', 'Wooten', 'Huber','Barlow', 'Boyle', 'Buckner', 'Rocha', 'Langley', 'Cooke', 'Velazquez','Noel', 'Vang', 'Li', 'Wang', 'Chang', 'Liu', 'Chen', 'Yang', 'Huang','Chao', 'Chou', 'Wu', 'Hsu', 'Sun', 'Chu', 'Ma', 'Hu', 'Kuo', 'Lin','Kao', 'Liang', 'Cheng', 'Lo', 'Sung', 'Hsieh', 'Tang', 'Han', 'Tsao','Hsu', 'Teng', 'Hsiao', 'Feng', 'Tseng', 'Cheng', 'Tsaipeng', 'Pan','Yuan', 'Yu', 'Yung', 'Su', 'Wei', 'Chiang', 'Ting', 'Shen', 'Chiang','Fan', 'Chung', 'Wang', 'Tai', 'Liao', 'Fang', 'Chin', 'Hsai', 'Chia','Tsou', 'Shih', 'Hsiung', 'Yen', 'Hou', 'Lei', 'Lung', 'Tuan', 'Hao','Shao', 'Shih', 'Mao', 'Wan', 'Kang', 'Yen', 'Yin', 'Shih', 'Niu', 'Hung','Kung', 'Bumgardner',}NameGen.planetnames = {'Homeland','New World','New Australia','New Caledonia','New California','Nirvana','Valhalla','New Africa','New Brazil','Emerald','New America','Democracy','Topaz','Home World','Atlantis','Discovery','Capitol','New Asia','Nouvelle France','Lookathat','Esperanza','Utopia','Terra Nova','Substitute','New Europe','Olympia','Vulcan','New Mars','New Venus',}NameGen.citynames = {'Yarrow','Culloden','Argent','Edinburgh','Morse','Baars','Paris','Munich','Berlin','Kyoto','Blackelk','Quy','Flodden','Innitu','Larson','Walesa','Lao Tsu','Biafra','Hope','Jung','Seattle','Curie','Karppala','McLellan','Gallucci','Mancini','Laing','Ansel','Gotham','Tecumseh','Cardiff','Lisbon','Turner','Brisbane','Melbourne','Glasgow','Beijing','Darwin','Jerusalem','Geronimo','Mecca','Tomsk','Murmansk','Athens','Jaffa','Wicca','Ghandi','Lexington','Scunthorpe','Inca','Grosni','Beirut','Gdansk','Chernobyl','Sarajevo','Kilbride','Aachen','Gwent','Dublin','Belfast','Derry','Larne','Cork','Milwaulkee','Yosemite','Hopi','Timbuktoo','Boulder','Irkutsk','Seoul','Dahaab','Xian','Hiroshima','Dakota','Houston','Aspen','Casablanca','Mandela','Rossyth','Vancouver','Saskatoon','Miami','Argent','Toltec','Widow','Lhasa','Metropolis','Los Angeles','San Francisco','Amsterdam','Rome','Ankor','Kairo','London','Cambridge','Altendorf',}NameGen.hi_outdoorPlanetFormats = {"{name}",}NameGen.lo_outdoorPlanetFormats = {"{name} Project","{name} Colony","{name}'s Experiment","{name}'s Trial","{name}'s Conversion","{name}'s Risk","{name}'s Eden","{name}'s World","{name}'s Planet","{name}'s Earth","{name}'s Heaven","{name}'s Legacy","{name}'s Hope","{name}'s Dream","New {name}","{name}'s Gold",}NameGen.hi_rockPlanetFormats = {"{name}'s Planet","{name}world","{name}'s Mine","{name}'s Deal","{name}'s Reward","Camp {name}","{name}'s Home",}NameGen.lo_rockPlanetFormats = {"{name}'s Hole","{name}'s Grave","{name}'s Hollow","{name}'s Wreck","{name}'s Misery","{name}'s Trial",}NameGen.hi_orbitalStarportFormats = {"{name} City","{name} High","{name} Haven","{name} Terminal","Fortress {name}","{name} Spaceport","{name} Station",}NameGen.lo_orbitalStarportFormats = {"{name} Link","{name}port","{name} Orbiter","{name} Relay","{name} Citadel","{name} Depot",}NameGen.hi_outdoorStarportFormats = {"{name}","New {name}","Old {name}","{name} Park","{name} Town","{name} Village",}NameGen.lo_outdoorStarportFormats = {"Peak {name}","{name}'s Revenge","Fort {name}","Camp {name}","Villa {name}","{name}'s Garden","{name}'s Sanctuary",}NameGen.hi_surfaceStarportFormats = {"Point {name}","{name} Newtown","{name} Starport","{name}town","{name} Base","{name} Landing","{name}ville",}NameGen.lo_surfaceStarportFormats = {"{name}'s Camp","{name}'s Claim ","{name}'s End","{name}'s Battle","{name}'s Hideout","{name}'s Mausoleum",}
some of what is now random here (it's simply depends on if the seed is positive or negative) i would like to replace with population, that's why the differing between "hi" and "lo" it should refere to population. but like i said, i'm not sure if and how i get the population from a stations parental object. i tried a bit but hmm... simply failed to do so.also atmosphere i would like to use, and if i can get once oxidization, well then we have the right tools i guess to place cities in a proper design on either breathable atmosphere with parks and whatever in the city, or all the rest which needs sealed buildings.because if im not completely wrong it would be still time enough to select the type when you enter a planets frame.for orbital stations we won't need it anyway, population is enough there to select between possible types like: "dodo", "2001 wheel", "orbital city"( <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' />, <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' />, <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' />, to sad no orbital cities, if i would be a suspicious guy i would think it's just to strike through my ideas because i told once i'm up to make a giant wheel station, i hope i'm wrong and it was just a little "shortsighted" action based on bulk ships range on orbital stations, on the other hand, hmm, wasn't such to foresee? then why choose a given distance instead one depending on the size of the object they will orbit? clipping the stations size, whoahh that's almost like clipping my toes, sorry)@s2odan, i guess this will be also the reason why your giant sphere station won't work anymore, am i right?if you read this, please size her once down if you have the patience to so, i expect she will work then again.interesting fact, the "big crappy" works, even when the diameter is above 2km,but i suspect somehow it's only the "y" of the sation which is relevant for this behave, but i'm not sure, i only know by 100% my "orbital city" works sized down 10 times, so the whole thing fits in a cube of 2km extension (or a radius of 1km).yes i already tried to "remove" the collision mesh or made it as small as possible, but that didn't helps somehow the size is not determined by the collision meshs extensions for the clipping of the collision mesh ???also the removing of the collison mesh has lead to a strange error in the model viewer, he still showed proper extensions for the collision mesh for "x and z" while "y" was 0 like it is to expect when a body has no collision mesh. something smells fishy here if you ask me.the main difference is, worlds with a (probably once breathable atmosphere, instead only the temperature range?) will have "real" planet names like "Utopia" or "New Earth". depends also on population lower populated get combined names from surnames and sound like "xy's Garden"worlds with no breathable atmosphere (actually decided by temperature range and absence of any atmosphere) will get combinations of a "surname" and "planet", "hollow" whatever, even a little differed if the population is be high or low, so worlds with a high pop. get "beautiful names" (like "xy's Gold" or "xy's Reward") and if it's a lower populated world the names will be "shitty" (eg. "Hollow", "Grave", and such)same i had in mind for the cities, but like i said i need at minimum the population, and cool would be atmosphere and "out of my mind" would be atmosphere oxidization...high pop cities on planets (actually temperature range and "seed +/-" get city names (this is "new" in FE2 city names are reserved for high pop orbital cities), like "New Cambridge", "New Altdorf" or even "Old Rome".low pop. cities get combined names like "Smithvillage".it will differ also on planets out of the temperature range for population.a "Fort Soundso" you find only on higher populated a "Fortress Soundso" on lower populated.since i simply ripped and pasted FE2's names to the script we will have some doubled names prob. but this means only a higher hitting chance for names like "John Smith" which is neither bad.if you see any problems with the names i stole from FE2, let me know it i didn't see much problems because usually you can't copyright your birth name, but who knows. and names like "xy's..gold" or "Nirvana" can't be copyrighted anyway.but with a little extra effort it could be made new and looking unsuspicious. hust get rid of some very very typical ones, but i would miss it for the FFE mod, and if you delete the pioneer names, well you get damned close to FE2. try it, you will be surprised.---aha, that looks like what i had in mind, even when the random names will differ from machine to machine a little[attachment=1492:Bildschirmfoto 2012-11-18 um 00.41.12.png]besides how exactly get the names drawn? i noticed very often such parallels for them as we have here, Planet "Hughes..." city even "Hughes..."it's a little annoying on one side on the other not bad. it's "New Hughes" and "Hughes Revenge", hmm... looks willingly.("Mr. Hughes" was for a very short time my english teacher, <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' /> two or three lessons only i was shot to often by him, he used to shoot you down when you spelled something wrong..., no in fact i don't remeber why i left the class, i was simply to lazy perhaps)you see the whole thing leaks still a bit, but i miss a few variables to use in the script as i stated above. "New"...surname shouldn't exist i think but maybe i made a fault...---a quick "preview" to the "B-Wing", it's not ment as a standalone ship and will be used in a SW mod, but if you like... animation i did by how i remembered from the first movie, i have no web in ulisbach and SW-XWA refuses to run on x64 Win7 machines. (not bad, it makes it to a sort of "abandonware")in general all what is below DX7 you will get a lot of problems since DX10/11. additionally many install executables won't be executed by a 64bit machine.of course i could check it now (the animation), but i fear it, no i guess it's ok.
Code:
-- Copyright © 2008-2012 Pioneer Developers. See AUTHORS.txt for details-- Licensed under the terms of the GPL v3. See licenses/GPL-3.txt---- Interface: NameGen---- Functions for generating names.--local r = function (t, rand) return t[rand:Integer(1,#t)] endNameGen = {firstNames = {male = {},female = {},},surnames = {},citynames = {},planetnames = {},hi_outdoorPlanetFormats = {},lo_doutdoorPlanetFormats = {},hi_rockPlanetFormats = {},lo_rockPlanetFormats = {},hi_orbitalStarportFormats = {},lo_dorbitalStarportFormats = {},hi_outdoorStarportFormats = {},lo_doutdoorStarportFormats = {},surfaceStarportFormats = {},---- Function: FullName---- Create a full name (first + surname) string---- > name = Namegen.FullName(isfemale, rand)---- Parameters:---- isfemale - whether to generate a male or female name. true for female,-- false for male---- rand - optional, the <Rand> object to use to generate the name. if-- omitted, <Engine.rand> will be used---- Return:---- name - a string containing the name---- Availability:---- alpha 10---- Status:---- stable--FullName = function (isfemale, rand)if not rand then rand = Engine.rand endlocal firstnameif isfemale thenfirstname = r(NameGen.firstNames.female, rand)else firstname = r(NameGen.firstNames.male, rand)endreturn firstname .. " " .. NameGen.Surname(rand)end,---- Function: Surname---- Create a surname string---- > name = Namegen.Surname(rand)---- Parameters:---- rand - optional, the <Rand> object to use to generate the name. if-- omitted, <Engine.rand> will be used---- Return:---- name - a string containing the name---- Availability:---- alpha 10---- Status:---- stable--Surname = function (rand)if not rand then rand = Engine.rand endreturn r(NameGen.surnames, rand)end,Planetname = function (rand)if not rand then rand = Engine.rand endreturn r(NameGen.planetnames, rand)end,Cityname = function (rand)if not rand then rand = Engine.rand endreturn r(NameGen.citynames, rand)end,---- Function: BodyName---- Create a planet name---- > name = Namegen.BodyName(body, rand)---- Parameters:---- body - the <SystemBody> object to provide a name for. Currently must of type-- STARPORT_ORBITAL, STARPORT_SURFACE or ROCKY_PLANET. Any other types-- a Lua error.---- rand - optional, the <Rand> object to use to generate the name. if-- omitted, <Engine.rand> will be used---- Return:---- name - a string containing the name---- Availability:---- alpha 19---- Status:---- experimental--BodyName = function (body, rand)if not rand then rand = Engine.rand endlocal population = body.seedif body.type == "STARPORT_ORBITAL" thenif population >= 0 thenreturn string.interp(r(NameGen.hi_orbitalStarportFormats, rand), { name = NameGen.Cityname(rand) })endreturn string.interp(r(NameGen.lo_orbitalStarportFormats, rand), { name = NameGen.Surname(rand) })endif body.type == "STARPORT_SURFACE" thenif body.averageTemp >= 223 and body.averageTemp <= 323 thenif population >= 0 thenreturn string.interp(r(NameGen.hi_outdoorStarportFormats, rand), { name = NameGen.Cityname(rand) })endreturn string.interp(r(NameGen.lo_outdoorStarportFormats, rand), { name = NameGen.Surname(rand) })endif population >= 0 thenreturn string.interp(r(NameGen.hi_surfaceStarportFormats, rand), { name = NameGen.Surname(rand) })endreturn string.interp(r(NameGen.lo_surfaceStarportFormats, rand), { name = NameGen.Surname(rand) })endif body.superType == "ROCKY_PLANET" then-- XXX -15-50C is "outdoor". once more planet composition-- attributes are exposed we can do better hereif (body.averageTemp >= 223 and body.averageTemp <= 323) and body.hasAtmosphere == true thenif body.population > 9 thenreturn string.interp(r(NameGen.hi_outdoorPlanetFormats, rand), { name = NameGen.Planetname(rand) })endreturn string.interp(r(NameGen.lo_outdoorPlanetFormats, rand), { name = NameGen.Surname(rand) })endif body.population > 9 thenreturn string.interp(r(NameGen.hi_rockPlanetFormats, rand), { name = NameGen.Surname(rand) })endreturn string.interp(r(NameGen.lo_rockPlanetFormats, rand), { name = NameGen.Surname(rand) })enderror("No available namegen for body type '" .. body.type .. "'")end}NameGen.firstNames.male = {'Alex','Ben','Bill','Brian','Chris','Craig','Dave','David','Fred','Gary','Greg','Hamish','Harry','Ian','John','Joe','Kevin','Lionel','Nat','Paul','Tim','Tony','Bert','Garth','Thomas','Tom','Colin','Mark','Jack','Gareth','George','Mike','Terry','Ciaran','Rick','Ash','Frank','Phillip','Trevor','Bart','Xavier','Carl','Dan','Andy','Ron','Reg','Alf','Art','Simon','Jason','Jeremy','Jez','Matt','Dirk','Hans','Francois','Jim','Zak','Keith','Max','Seamus','Sean','Bob','Dick','Angus','James','Guy','Manuel','Arnold','Stacey','Liam','Phil','Sam','Helmut','Kurt','Stan','Franz','Fritz','Manfred','Andrew','Richard','Edward','Edmond','Matthew','William','Steven','Peter','Donald','Robin','Oliver','Vincent','Stuart','Gordon','Patrick','Charles','Morgan','Lawrence','Lee','Lloyd','Brett','Graham','Grant','Eckhard','Werner','Chester','Bob', 'Stephen', 'Paul', 'Andrew', 'David', 'Mark', 'John', 'Robert','James', 'Christopher', 'Michael', 'Tom', 'Thomas', 'Jim', 'George','Arthur', 'Henry', 'Albert', 'Adam', 'Adrian', 'Alan', 'Alex', 'Alistair','Ben', 'Barry', 'Bernard', 'Alexander', 'Bill', 'Brian', 'Bruce', 'Byron','Carl', 'Clive', 'Dan', 'Dave', 'Derek', 'Dennis', 'Geoffrey', 'Gary','Graham', 'Guy', 'Herbert', 'Ian', 'Jackie', 'Jake', 'Jan', 'Jeremy','Jimmy', 'Josh', 'Keith', 'Kenneth', 'Leon', 'Lance', 'Malcolm', 'Matthew','Neil', 'Nicholas', 'Non', 'Patrick', 'Peter', 'Philip', 'Ralph','Richard', 'Roger', 'Robert', 'Roy', 'Simon', 'Steve', 'Tim', 'Tony','Tristram', 'Vaughan', 'Wayne', 'William', 'Jose', 'Antonio', 'Manuel','Francisco', 'Juan', 'Pedro', 'Jose Luis', 'Jesus', 'Angel', 'Luis','Miguel', 'Rafael', 'Jose Antonio', 'Jose Maria', 'Fernando', 'Vincente','Jose Manuel', 'Ramon', 'Carlos', 'Francisco Javier', 'Joaquin', 'Enrique','Juan Jose', 'Andres', 'Santiago', 'Emilio', 'Javier', 'Julian','Juan Antonio', 'Felix', 'Alfonso', 'Juan Carlos', 'Salvador', 'Tomas','Eduardo', 'Agustin', 'Mariano', 'Ricardo', 'Pablo', 'Alberto','Juan Manuel', 'Domingo', 'Jaime', 'Ignacio', 'Diego', 'Gregorio','Alejandro', 'Felipe', 'Daniel', 'Jose Ramon', 'Jorge', 'Alfredo',}NameGen.firstNames.female = {'Alison','Francis','Tracy','Anita','Angela','Amy','Amanda','Alice','Belinda','Bertha','Betty','Doris','Kate','Kathy','Jane','Jacqui','Janet','Jenny','Joan','Joanna','Margaret','Sharon','Shirley','Tracy','Val','Vera','Wendy','Heather','Michelle','Anne','Becky','Rosie','Janice','Caroline','Anja','Veronica','Felicia','Patricia','Christine','Debbie','Kylie','Rose','Susanne','Rosalind','Ruth','Joni','Daisy','Kirsten','Andrea','Lucy','Roz','Liz','Melissa','Sylvia','Pam','Linda','Sally','Sarah','Mary','May','Marcel','Jen', 'Steph', 'Hannah', 'Alison', 'Amanda', 'Angela', 'Ann', 'Anne','Audrey', 'Barbara', 'Beryl', 'Betty', 'Beth', 'Brenda', 'Carol','Caroline', 'Catherine', 'Cathy', 'Celia', 'Cheryl', 'Christine', 'Claire','Daphne', 'Diana', 'Dorothy', 'Elise', 'Elaine', 'Edith', 'Emma', 'Ella','Erica', 'Esther', 'Eva', 'Fran', 'Frances', 'Fiona', 'Gill', 'Gillian','Hazel', 'Heather', 'Helen', 'Hilary', 'Irena', 'Isobel', 'Jane', 'Janet','Janice', 'Jeanette', 'Jenny', 'Jennifer', 'Jill', 'Jo', 'Joan', 'Joanna','Joy', 'Juliette', 'Judy', 'Julia', 'Karen', 'Kate', 'Kathy', 'Katherine','Laura', 'Linda', 'Lisa', 'Louise', 'Lucy', 'Luna', 'Maggie', 'Margaret','Maria', 'Mariam', 'Marilyn', 'Marion', 'Maureen', 'Molly', 'Miriam','Morag', 'Monica', 'Nat', 'Natalia', 'Nicola', 'Pam', 'Pamela', 'Patricia','Pauline', 'Penny', 'Rachel', 'Rose', 'Rosemary', 'Rosie', 'Sally','Sandra', 'Sarah', 'Stella', 'Sue', 'Sally', 'Susan', 'Susanne', 'Suzy','Tracy', 'Valerie', 'Vicky', 'Vivian', 'Violet', 'Wendy', 'Yvonne', 'Zoe','Maria', 'Carmen', 'Josefa', 'Isabel', 'Dolores', 'Francisca', 'Antonia','Pilar', 'Ana Maria', 'Ana', 'Maria Luisa', 'Mercedes', 'Manuela', 'Juana','Rosario', 'Teresa', 'Maria Jose', 'Margarita', 'Maria Angeles', 'Angeles','Maria Pilar',}NameGen.surnames = {'Smith','Jones','Jameson','Bush','Miller','Greenhill','Lyons','Irvin','Ashfield','Lomas','Sutherland','Scott','Taylor','Sinclair','Kosmala','Jordan','Rush','Griffiths','Massey','Hooper','Bell','Finn','Biggs','Dixon','Jennings','Darkes','Davies','Coates','Dobson','Macmillan','Cousens','Rance','Moore','Noble','Ousey','Lowing','Brennan','Simpson','Wagner','Strauss','Schneider','Maxwell','Harrison','Jackson','Jeffries','Dickens','O'Connor','O'Rourke','O'Hanlon','Ulrich','Bradley','Cooper','Evans','Gonzalez','Gomez','Mackenzie','Camus','Singh','Chan','Baker','Gupta','Fraser','Thompson','Saunders','Seymour','Watson','Cooke','O'Brien','Powell','Davda','Fisher','Gilmour','Perez','Shepherd','Reagan','Carter','Ford','Anderton','Jeffries','Mansfield','Lopez','Sheehan','Wilson','Heath','Thatcher','Major','Morris','Judd','Diamond','Nakamichi','Yamaha','Kawasaki','Suzuki','Honda','Nakasone','Solo','Mitterand','de Gaul','Kohl','Duval','du Prés','Schmidt','Molotov','Popov','Chekov','Goldstein','Campbell','Austin','Perry','Haynes','Swallow','Nesbitt','Graham','Grant','Eckhard','Werner','Chester','Morton', 'Butcher', 'Davidson', 'Edwards', 'Findley', 'Hughes','Martinez', 'Ibarrez', 'Smith', 'Johnson', 'Williams', 'Jones', 'Brown','Davis', 'Miller', 'Wilson', 'Moore', 'Taylor', 'Anderson', 'Thomas','Jackson', 'White', 'Harris', 'Martin', 'Thompson', 'Garcia', 'Robinson','Glark', 'Rodriguez', 'Lewis', 'Lee', 'Walker', 'Hall', 'Allen', 'Young','Hernandez', 'King', 'Wright', 'Lopez', 'Hill', 'Scott', 'Green', 'Adams','Baker', 'Gonzalez', 'Nelson', 'Carter', 'Mitchell', 'Perez', 'Roberts','Turner', 'Phillips', 'Campbell', 'Parker', 'Evans', 'Edwards', 'Collin','Stewart', 'Sanchez', 'Morris', 'Rogers', 'Reed', 'Cook', 'Morgan','Bell', 'Murphy', 'Bailey', 'Rivera', 'Cooper', 'Richardson', 'Cox','Howard', 'Ward', 'Torres', 'Peterson', 'Gray', 'Ramirez', 'James','Watson', 'Brooks', 'Kelly', 'Sanders', 'Price', 'Bennet', 'Wood','Barnes', 'Ross', 'Henderson', 'Coleman', 'Jenkins', 'Perry', 'Powell','Long', 'Patterson', 'Hughes', 'Flores', 'Washington', 'Butler','Simmons', 'Foster', 'Gonzales', 'Bryant', 'Alexander', 'Russel','Griffin', 'Diaz', 'Myers', 'Ford', 'Hamilton', 'Graham', 'Sullivan','Wallace', 'Woods', 'Cole', 'West', 'Jordan', 'Owens', 'Reynolds','Fisher', 'Ellis', 'Harrison', 'Gibson', 'Mcdonald', 'Cruz', 'Marshall','Ortiz', 'Gomez', 'Murray', 'Freeman', 'Wells', 'Webb', 'Simpson','Stevens', 'Tucker', 'Porter', 'Hunter', 'Hicks', 'Crawford', 'Henry','Boyd', 'Mason', 'Morales', 'Kennedy', 'Warren', 'Dixon', 'Ramos','Reyes', 'Burns', 'Gordon', 'Shaw', 'Holmes', 'Rice', 'Robertson', 'Hunt','Black', 'Daniels', 'Palmer', 'Mills', 'Nichols', 'Grant', 'Knight','Ferguson', 'Rose', 'Stone', 'Hawkins', 'Dunn', 'Hudson', 'Spencer','Gardner', 'Stephens', 'Payne', 'Pierce', 'Berry', 'Matthews', 'Arnold','Wagner', 'Willis', 'Ray', 'Watkins', 'Olson', 'Carrol', 'Duncan','Snyder', 'Hard', 'Cunningham', 'Lane', 'Andrews', 'Ruiz', 'Harper','Fox', 'Riley', 'Armstrong', 'Carpenter', 'Weaver', 'Greene', 'Lawrence','Elliott', 'Chavez', 'Sims', 'Austin', 'Peters', 'Kelley', 'Franklin','Lawson', 'Fields', 'Gutierrez', 'Ryan', 'Schmidt', 'Carr', 'Vasquez','Castillo', 'Wheeler', 'Chapman', 'Oliver', 'Montgomery', 'Richards','Williamson', 'Johnston', 'Banks', 'Meyer', 'Bishop', 'Mccoy', 'Howell','Alvarez', 'Morrison', 'Hansen', 'Fernandez', 'Garza', 'Harvey', 'Little','Burton', 'Stanley', 'George', 'Jacobs', 'Reid', 'Kim', 'Fuller', 'Lynch','Dean', 'Gilbert', 'Romero', 'Welch', 'Larson', 'Watts', 'Miles', 'Lucas','Castropena', 'Rhodes', 'Hardy', 'Santiago', 'Powers', 'Schultz', 'Munoz','Chandler', 'Wolfe', 'Schneider', 'Valdez', 'Salazar', 'Warner', 'Tate','Moss', 'Vega', 'Aguilar', 'Reese', 'Townsend', 'Goodwin', 'Rowe','Newton', 'Maxwell', 'Gibbs', 'Wise', 'Zimmerman', 'Wong', 'Vazquez','Espinoza', 'Sawyer', 'Jordan', 'Guerra', 'Miranda', 'Atkinson', 'Campos','Sloan', 'Juarez', 'Weiss', 'Nixon', 'Hurst', 'Lowery', 'Farrell','Maynard', 'Walter', 'Foley', 'Rivers', 'Walls', 'Estes', 'Morse','Sheppard', 'Weeks', 'Bean', 'Barron', 'Livingston', 'Middleton','Spears', 'Branch', 'Blevins', 'Chen', 'Kerr', 'Mcconnell', 'Harding','Ashley', 'Solis', 'Herman', 'Frost', 'Giles', 'Blackburn', 'William','Pennington', 'Woodward', 'Finley', 'Mcintosh', 'Koch', 'Best', 'Solomon','Mccullough', 'Dudley', 'Nolan', 'Blanchard', 'Rivas', 'Brennan', 'Mejia','Kane', 'Joyce', 'Buckley', 'Haley', 'Moon', 'Mcmillan', 'Crosby', 'Berg','Dotson', 'Mays', 'Roach', 'Church', 'Chan', 'Richmond', 'Meadows','Faulkner', 'Oneill', 'Knapp', 'Kline', 'Barry', 'Ochoa', 'Jacobson','Gay', 'Avery', 'Hendricks', 'Horne', 'Shepard', 'Herbert', 'Cherry','Cardenas', 'Holman', 'Donaldson', 'Terrell', 'Morin', 'Fuentes','Tillman', 'Sanford', 'Bentley', 'Peck', 'Key', 'Salas', 'Rollins','Gamble', 'Dickson', 'Santana', 'Cabrera', 'Cervantes', 'Howe', 'Hinton','Hurley', 'Spence', 'Zamora', 'Yang', 'Mcneil', 'Suarez', 'Case','Pretty', 'Gould', 'Mcfarland', 'Sampson', 'Carver', 'Bray', 'Rosario','Macdonald', 'Stout', 'Hester', 'Melendez', 'Dillon', 'Farley', 'Hopper','Galloway', 'Potts', 'Bernard', 'Joyner', 'Stein', 'Aguirre', 'Osborn','Mercer', 'Bender', 'Franco', 'Rowland', 'Sykes', 'Benjamin', 'Travis','Pickett', 'Crane', 'Sears', 'Mayo', 'Dunlap', 'Hayden', 'Wilder','Mckay', 'Ewing', 'Cooley', 'Bonner', 'Cotton', 'Stark', 'Ferrel','Cantrell', 'Fulton', 'Calderon', 'Rosa', 'Hooper', 'Mullen', 'Burch','Fry', 'Riddle', 'Levy', 'Duke', 'Odonnell', 'Britt', 'Frederick','Daugherty', 'Berger', 'Dillard', 'Alston', 'Jarvis', 'Frye', 'Riggs','Chaney', 'Odom', 'Fitzpatrick', 'Valenzuela', 'Merrill', 'Mayer','Alford', 'Mcpherson', 'Acevedo', 'Donovan', 'Albert', 'Cote', 'Reilly','Compton', 'Raymond', 'Mooney', 'Mcgowan', 'Craft', 'Cleveland','Clemons', 'Wynn', 'Nielsen', 'Baird', 'Stanton', 'Snider', 'Rosales','Bright', 'Witt', 'Hays', 'Holden', 'Soto', 'Slater', 'Kinney','Clements', 'Hahn', 'Emerson', 'Conrad', 'Burks', 'Lancaster', 'Justice','Tyson', 'Sharpe', 'Whitfield', 'Talley', 'Macias', 'Irwin', 'Burris','Mccray', 'Madden', 'Goff', 'Bolton', 'Mcfadden', 'Levine', 'Byers','Kirkland', 'Kidd', 'Carney', 'Mcleod', 'Hendrix', 'Sosa', 'Rasmussen','Valencia', 'De La Cruz', 'Forbes', 'Guthrie', 'Wooten', 'Huber','Barlow', 'Boyle', 'Buckner', 'Rocha', 'Langley', 'Cooke', 'Velazquez','Noel', 'Vang', 'Li', 'Wang', 'Chang', 'Liu', 'Chen', 'Yang', 'Huang','Chao', 'Chou', 'Wu', 'Hsu', 'Sun', 'Chu', 'Ma', 'Hu', 'Kuo', 'Lin','Kao', 'Liang', 'Cheng', 'Lo', 'Sung', 'Hsieh', 'Tang', 'Han', 'Tsao','Hsu', 'Teng', 'Hsiao', 'Feng', 'Tseng', 'Cheng', 'Tsaipeng', 'Pan','Yuan', 'Yu', 'Yung', 'Su', 'Wei', 'Chiang', 'Ting', 'Shen', 'Chiang','Fan', 'Chung', 'Wang', 'Tai', 'Liao', 'Fang', 'Chin', 'Hsai', 'Chia','Tsou', 'Shih', 'Hsiung', 'Yen', 'Hou', 'Lei', 'Lung', 'Tuan', 'Hao','Shao', 'Shih', 'Mao', 'Wan', 'Kang', 'Yen', 'Yin', 'Shih', 'Niu', 'Hung','Kung', 'Bumgardner',}NameGen.planetnames = {'Homeland','New World','New Australia','New Caledonia','New California','Nirvana','Valhalla','New Africa','New Brazil','Emerald','New America','Democracy','Topaz','Home World','Atlantis','Discovery','Capitol','New Asia','Nouvelle France','Lookathat','Esperanza','Utopia','Terra Nova','Substitute','New Europe','Olympia','Vulcan','New Mars','New Venus',}NameGen.citynames = {'Yarrow','Culloden','Argent','Edinburgh','Morse','Baars','Paris','Munich','Berlin','Kyoto','Blackelk','Quy','Flodden','Innitu','Larson','Walesa','Lao Tsu','Biafra','Hope','Jung','Seattle','Curie','Karppala','McLellan','Gallucci','Mancini','Laing','Ansel','Gotham','Tecumseh','Cardiff','Lisbon','Turner','Brisbane','Melbourne','Glasgow','Beijing','Darwin','Jerusalem','Geronimo','Mecca','Tomsk','Murmansk','Athens','Jaffa','Wicca','Ghandi','Lexington','Scunthorpe','Inca','Grosni','Beirut','Gdansk','Chernobyl','Sarajevo','Kilbride','Aachen','Gwent','Dublin','Belfast','Derry','Larne','Cork','Milwaulkee','Yosemite','Hopi','Timbuktoo','Boulder','Irkutsk','Seoul','Dahaab','Xian','Hiroshima','Dakota','Houston','Aspen','Casablanca','Mandela','Rossyth','Vancouver','Saskatoon','Miami','Argent','Toltec','Widow','Lhasa','Metropolis','Los Angeles','San Francisco','Amsterdam','Rome','Ankor','Kairo','London','Cambridge','Altendorf',}NameGen.hi_outdoorPlanetFormats = {"{name}",}NameGen.lo_outdoorPlanetFormats = {"{name} Project","{name} Colony","{name}'s Experiment","{name}'s Trial","{name}'s Conversion","{name}'s Risk","{name}'s Eden","{name}'s World","{name}'s Planet","{name}'s Earth","{name}'s Heaven","{name}'s Legacy","{name}'s Hope","{name}'s Dream","New {name}","{name}'s Gold",}NameGen.hi_rockPlanetFormats = {"{name}'s Planet","{name}world","{name}'s Mine","{name}'s Deal","{name}'s Reward","Camp {name}","{name}'s Home",}NameGen.lo_rockPlanetFormats = {"{name}'s Hole","{name}'s Grave","{name}'s Hollow","{name}'s Wreck","{name}'s Misery","{name}'s Trial",}NameGen.hi_orbitalStarportFormats = {"{name} City","{name} High","{name} Haven","{name} Terminal","Fortress {name}","{name} Spaceport","{name} Station",}NameGen.lo_orbitalStarportFormats = {"{name} Link","{name}port","{name} Orbiter","{name} Relay","{name} Citadel","{name} Depot",}NameGen.hi_outdoorStarportFormats = {"{name}","New {name}","Old {name}","{name} Park","{name} Town","{name} Village",}NameGen.lo_outdoorStarportFormats = {"Peak {name}","{name}'s Revenge","Fort {name}","Camp {name}","Villa {name}","{name}'s Garden","{name}'s Sanctuary",}NameGen.hi_surfaceStarportFormats = {"Point {name}","{name} Newtown","{name} Starport","{name}town","{name} Base","{name} Landing","{name}ville",}NameGen.lo_surfaceStarportFormats = {"{name}'s Camp","{name}'s Claim ","{name}'s End","{name}'s Battle","{name}'s Hideout","{name}'s Mausoleum",}
some of what is now random here (it's simply depends on if the seed is positive or negative) i would like to replace with population, that's why the differing between "hi" and "lo" it should refere to population. but like i said, i'm not sure if and how i get the population from a stations parental object. i tried a bit but hmm... simply failed to do so.also atmosphere i would like to use, and if i can get once oxidization, well then we have the right tools i guess to place cities in a proper design on either breathable atmosphere with parks and whatever in the city, or all the rest which needs sealed buildings.because if im not completely wrong it would be still time enough to select the type when you enter a planets frame.for orbital stations we won't need it anyway, population is enough there to select between possible types like: "dodo", "2001 wheel", "orbital city"( <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' />, <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' />, <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//sad.gif[/url] class='bbc_emoticon' alt=':(' />, to sad no orbital cities, if i would be a suspicious guy i would think it's just to strike through my ideas because i told once i'm up to make a giant wheel station, i hope i'm wrong and it was just a little "shortsighted" action based on bulk ships range on orbital stations, on the other hand, hmm, wasn't such to foresee? then why choose a given distance instead one depending on the size of the object they will orbit? clipping the stations size, whoahh that's almost like clipping my toes, sorry)@s2odan, i guess this will be also the reason why your giant sphere station won't work anymore, am i right?if you read this, please size her once down if you have the patience to so, i expect she will work then again.interesting fact, the "big crappy" works, even when the diameter is above 2km,but i suspect somehow it's only the "y" of the sation which is relevant for this behave, but i'm not sure, i only know by 100% my "orbital city" works sized down 10 times, so the whole thing fits in a cube of 2km extension (or a radius of 1km).yes i already tried to "remove" the collision mesh or made it as small as possible, but that didn't helps somehow the size is not determined by the collision meshs extensions for the clipping of the collision mesh ???also the removing of the collison mesh has lead to a strange error in the model viewer, he still showed proper extensions for the collision mesh for "x and z" while "y" was 0 like it is to expect when a body has no collision mesh. something smells fishy here if you ask me.the main difference is, worlds with a (probably once breathable atmosphere, instead only the temperature range?) will have "real" planet names like "Utopia" or "New Earth". depends also on population lower populated get combined names from surnames and sound like "xy's Garden"worlds with no breathable atmosphere (actually decided by temperature range and absence of any atmosphere) will get combinations of a "surname" and "planet", "hollow" whatever, even a little differed if the population is be high or low, so worlds with a high pop. get "beautiful names" (like "xy's Gold" or "xy's Reward") and if it's a lower populated world the names will be "shitty" (eg. "Hollow", "Grave", and such)same i had in mind for the cities, but like i said i need at minimum the population, and cool would be atmosphere and "out of my mind" would be atmosphere oxidization...high pop cities on planets (actually temperature range and "seed +/-" get city names (this is "new" in FE2 city names are reserved for high pop orbital cities), like "New Cambridge", "New Altdorf" or even "Old Rome".low pop. cities get combined names like "Smithvillage".it will differ also on planets out of the temperature range for population.a "Fort Soundso" you find only on higher populated a "Fortress Soundso" on lower populated.since i simply ripped and pasted FE2's names to the script we will have some doubled names prob. but this means only a higher hitting chance for names like "John Smith" which is neither bad.if you see any problems with the names i stole from FE2, let me know it i didn't see much problems because usually you can't copyright your birth name, but who knows. and names like "xy's..gold" or "Nirvana" can't be copyrighted anyway.but with a little extra effort it could be made new and looking unsuspicious. hust get rid of some very very typical ones, but i would miss it for the FFE mod, and if you delete the pioneer names, well you get damned close to FE2. try it, you will be surprised.---aha, that looks like what i had in mind, even when the random names will differ from machine to machine a little[attachment=1492:Bildschirmfoto 2012-11-18 um 00.41.12.png]besides how exactly get the names drawn? i noticed very often such parallels for them as we have here, Planet "Hughes..." city even "Hughes..."it's a little annoying on one side on the other not bad. it's "New Hughes" and "Hughes Revenge", hmm... looks willingly.("Mr. Hughes" was for a very short time my english teacher, <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' /> two or three lessons only i was shot to often by him, he used to shoot you down when you spelled something wrong..., no in fact i don't remeber why i left the class, i was simply to lazy perhaps)you see the whole thing leaks still a bit, but i miss a few variables to use in the script as i stated above. "New"...surname shouldn't exist i think but maybe i made a fault...---a quick "preview" to the "B-Wing", it's not ment as a standalone ship and will be used in a SW mod, but if you like... animation i did by how i remembered from the first movie, i have no web in ulisbach and SW-XWA refuses to run on x64 Win7 machines. (not bad, it makes it to a sort of "abandonware")in general all what is below DX7 you will get a lot of problems since DX10/11. additionally many install executables won't be executed by a 64bit machine.of course i could check it now (the animation), but i fear it, no i guess it's ok.
RE: Pioneer Mods on SSC
Quote:
a quick "preview" to the "B-Wing", it's not ment as a standalone ship and will be used in a SW mod, but if you like...
Release it damn your eyes! Release!!!!! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//suicide.gif[/url] class='bbc_emoticon' alt=':suicide:' />
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Potsmoke66
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RE: Pioneer Mods on SSC
ok, ok, i will anyway, even if i would have liked to release it with a SW mod because i think i didn't fits to well to what we have for pioneer.but why not?something in advance and again a little dislike of me,since the ship-specs are seperated from the model (which is otherwise a good thing) i can't influence them no more depending on a models layout.the B-Wing is not the only ship that will have this problem, but is a good example, like i said above it shows a few problems.now one could say "SW ships aren't ment for Pioneer" ok, that might be true, but it won't be and isn't the only ship that has such problems.like "wrong" collision mesh with lowered landing gear, actually the B-Wing is a exception, but shows even this problem well.and no way to influence the ship-specs depending on the layout, in details, some ships might be designed with dual guns by default,in earlier (much earlier) releases i worked around that with something like this:local gunposif get_equipment('LASER', 1) == 'PULSECANNON_DUAL_1MW' thengunpos = v(0,-2,-7)elsegunpos = v(-7.65,-2,-7)endbut actually such can't work anymore and perhaps the devs never liked such anyway...it's maybe not important but at least it was a fine thing to have this possibility to change the specs depending on the layout.so the problem for the B-Wing is,if you mount a single gun it will fire from the fuselage instead from one of the guns you see, that's all.as conclusion it looks best with a dual 1MW laser, any else look a bit wrong, sorry, but "my hands are tied" one could say.anyway the ship is specified like a little below the Eagle, has little weaker thrust, same cargo capacity, and a weak range with the class1 hyperdrive.mounting a class2 is limited by space, class2 military would be the solution then to get a good range.it has no fuel neither cargo scoop capability, just a fighter, nothing more or less.due to the limited space the dual1MW laser wil be the weapon of your choice, i preassumed.as a hint, if you prefer to have only a single 1MW laser, you can alter the specs, just take the data i posted above v(-7.65,-2,-7) is the left gun, otherwise a positive x value will be the right gun. but if at all i guess you will prefere the left one because it's a little closer to the cockpit and your view pos.with lowered landing gear everything will be a bit different, but it's not ment to fight with lowered landing gear anyway.also because the collison mesh will reflect always the state of a liftet landing gear it will be "wrong" and you get probably hit at parts which arent visible (the "fin" in the collison mesh will always point downwards, that's also why the ship is positioned so high over ground when docked/landed. take care with landing rough of flying in low heights, you might be aligned horizontally, but the "fin" still looks downwards on the collision mesh, so you will hit the ground very early).besides and again i have this dislike/problem since the courier, even this ship will lift it's wings when you land, but the collision mesh will always have lowered wings.means also in a fight you could get hit at parts which aren't visible (else one would perhaps lower the landing gear of the courier in a fight to get a little smaller shape, why not). and no one can say here "the courier didn't fits to pioneer", it's a must have! like the eagle.even when i split pioneer from FE2 models, i think that's the proper thing to do for many reasons.- the developers of pioneer are in no way responsible for the content of the "FE2/FFE" mod.or in other words, what i see as standard "pioneer mod" will contain only unique ships and no copies or transscriptions(with the exception for the "Eagle" and the "Sidewinder", i left a basic version for the "minimal build", but well even this could be changedlet's see what is the devs decision to this), we have already nearly enough ships to do so.the amount of large ships for the pioneer mod could be a bit better, but fighters we have some, s2odans fighter i have planned as defaultstarting ship for the "pioneer mod", newly (or retro new) added will be SolCommands Ghul Fighter, a really nice model (from my pov)and since we got rid of the texture smearing with unified vertices it wil have the proper look now.perhaps i could need a little help to decide,you know i setup a "minimal Pioneer" for this complete mods to make it a little easier, though we have the "classic" ships of tomm(e.g. the Sirius Interdictor) what i'm not to sure about is: should i leave them for the "Pioneer mod" or replace them even,then tomms models will "vanish from the surface" unfortunately i guess (but on the other hand this was a reason for my "diet",Tomms models will get honored in the "minimal build", this i feel is the least i can do and i'm thinking already about todig out his "Biosphere", i guess not many will remember this one, i do! (besides it can be used now since cities get placed no more on cliffs,i guess it will work now fine)it was together with his demo model (if interested it's in "pimodels.lua" and named simply "test" and can be shown in the modelviewer)the scripts which teached me how to make the scripted models <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//give_heart.gif[/url] class='bbc_emoticon' alt=':giveheart:' /> .- ships and buildings will get in future a more unified style.
MOD TAG
Mod category: SpacecraftMod name: B-WingDate added: 2012/11/18Version: 1Valid for Alpha vers: stock alpha28Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/UzMPjb[/url] info:Standalone Model, requires a stock alpha28 to have the pilot positioned proper.known issues:single lasers aren't positioned proper,stands to high over surface -> difficult to estimate the ships height when landing/docking,somewhat a low detailed model,extras:4 random flightgroup colors depending on registration #can be changed in the game if "Bodyshop.lua" mod is present.
what do you think, would it be a big risk to upload the models archive of SW-XWA?i would have the complete score ready as .3ds files with all textures to be converted to wavefront .obj and a proper texture sheet.incl. the Blender project from the "B-Wing" to examine for you.from my pov it would be... well half and half, personally i think: "copying is NO theft" in the meaning of "if i have a bicycle and a make a copy of it we would both have a bicycle".but otherwise i know industry doesn't appreciate this.but again, on the other hand the models will be "lost" (SW-XWA won't run on recent machines), thanks to this they stay "alive",as a honor to the nameless modellers who made them in order of LucasArts.of course a probable SW mod will never replace the original game, the goals are complete different.while... hmm... if one had the patience to write the proper mission scripts it could get very close to.because i guess such cargo deliveries as in SW-XWA we can do "like nothing",but ok to battle the "death star" i don't know if that would make sense.
MOD TAG
Mod category: SpacecraftMod name: B-WingDate added: 2012/11/18Version: 1Valid for Alpha vers: stock alpha28Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/UzMPjb[/url] info:Standalone Model, requires a stock alpha28 to have the pilot positioned proper.known issues:single lasers aren't positioned proper,stands to high over surface -> difficult to estimate the ships height when landing/docking,somewhat a low detailed model,extras:4 random flightgroup colors depending on registration #can be changed in the game if "Bodyshop.lua" mod is present.
what do you think, would it be a big risk to upload the models archive of SW-XWA?i would have the complete score ready as .3ds files with all textures to be converted to wavefront .obj and a proper texture sheet.incl. the Blender project from the "B-Wing" to examine for you.from my pov it would be... well half and half, personally i think: "copying is NO theft" in the meaning of "if i have a bicycle and a make a copy of it we would both have a bicycle".but otherwise i know industry doesn't appreciate this.but again, on the other hand the models will be "lost" (SW-XWA won't run on recent machines), thanks to this they stay "alive",as a honor to the nameless modellers who made them in order of LucasArts.of course a probable SW mod will never replace the original game, the goals are complete different.while... hmm... if one had the patience to write the proper mission scripts it could get very close to.because i guess such cargo deliveries as in SW-XWA we can do "like nothing",but ok to battle the "death star" i don't know if that would make sense.
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Potsmoke66
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RE: Pioneer Mods on SSC
NOW THE MINIMAL PIONEER, needed to run my future (not so far future) complete mods.also it will bring a big advance in speed for laptop users if they can forgo without textured models.it runs "superfluid" on my MACbook, even the cities won't harm the framerate much.it's not a mod, more a idea of me what a future pioneer build could contain as models,this foremost to keep amount of files needed to exchange low.the zip contains only the directories which have to be replaced completelyafter that, pioneer will appear in a sort of "retro style", means it will contain only some old scripted models, feels a bit like two or three years before now.like i said you will need this "slimmed" Pioneer to get my "complete mods" running (i will upload them also in a range of one or two days)don't be surprised all is missing <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />probably you should wait until i released the "complete mods", before you alter your alpha28.disclaimer this restricted version of pioneer won't run with any of the MODS we have already, foremost because the whole sub-model folder is missing(actually it depends on if you delete the submodels folder from the build, but to run my "complete mods" you will have to, in future i won't replace all content of the submodels folder, perhaps some mod uses own, less, different, or no sub-models, it could lead to some compatibility problems if you leave them in the build when running one of the "complete mods".edit: remove the submodels folder from the build also for this "minimal installation", it will lead else to a few unwanted displaced sub-models, no error, only some wrong positioned things.because all what is needed is in the content of the linked zip file.a short guide:DELETE folder "sub_models" from "data".REPLACE the content of "models" and "ships" in the stock alpha28 with the content of the ZIPREPLACE "pimodels.lua" with the one in the ZIP, else you will get a error message because of missing sub-models folder.that should do the trick.after that pioneer will appear almost like two years ago and awaits to be enhanced with a mod.playable of course and ideal to run on a notebook.but all this is made to give the modders more freedom in building a complete mod, whatever it might be: StarWars, StarTrek, Flash Gordon, Perry Rhodan, "whatever is on your mind - mod" it's like i said only a idea it must be discussed i guess.but i would apreciate it much to see future Pioneer builds handed out in this way. the "minimal install" plus the "Pioneer std. mod" containing a selection of typical recent Pioneer Models.devs. - players - let me know your thoughts about that please! here's the link to the quite small content[url]http://sdrv.ms/WlY0SG[/url] call it a "Pioneer Birthday install" even when it's not Pioneers birthday, but it will look a little like when it was born.the whole idea might fail (i assume this) and i (or anyone) will have to replace the whole content of the models and ships folders, which i liked to have evaded with this.if fails all, then you will have at least a build which you can look at later and think:"thus it has looked when we started out".also when the LMR is replaced finally, you have a build of which you can say:"this was Pioneer before".at least maybe just try it to take a look at the "station splash"[attachment=1493:Bildschirmfoto 2012-11-18 um 17.07.44.png]03:07:22, got it?and it works, no matter which daytime, it's a nice little clock no?besides "evil" dynamic from head to toe, with the "evil homemade" LMR, but a sneeze to get handled (strangewisely?)my experience with the whole thing is, "one pixel" of texture cost's me far more as this clock.to me it appears still as tomm presented it back then to me, "we have no real polygon limit in pioneer".and truely i can fill the whole space with such things without getting problems.little willy asks:"can i do this still later on?"
RE: Pioneer Mods on SSC
What's the music in the 'pioneer alpha 27 minimal' clip, and is there a free and legal place to download it?
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Potsmoke66
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RE: Pioneer Mods on SSC
ok, marcel i have to keep it supershort, 10 mins left to the bus, tommorow i have to work for the community, argh what a stress.erm, the music is "Russ Garcia - Fantastica" and if i'm not wrong i downloaded it from archive.orgbut probably it's from somewhere else, anyway you can google now for it.---this means also a short delay of the mods i liked to present, but unfortunately i received this call today late afternoon.---two minutes left for the download...
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Potsmoke66
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RE: Pioneer Mods on SSC
damned my rinse of a brain, i forgot my doorkeys...i was already in "ulisbach" and had to return for them.about russ's music, hmm... i relly assumed i downloaded it from archive org, but again my mind has tricked me.can't say how legal this download link will be[url]http://www.filestube.com/ce067d96b368414703e9,g/Russ-Garcia-Fantastica.html[/url] if it's a vinyl cut it's at least halfaways legal...i really hate all this copyright stuff, it makes sharing good things very complicated.because i feel if one is addicted to something he wil for sure buy everything if he owns it three times already, it won't matter.i know this from myself and i must have had all beatles records at least twice as LP as singles as extended plays and finally the CD's, a fan will collect everything.just that you will have a complete, a really complete collection, you don't like if just one tune is missing, you will travel elsewhere to get the record, so what's the problem?and if the difference between a UK and US release is only a cough at beginning of the song, you will need to have this, no matter what cost.if you feel that a japanese release has the better printed cover, you will need to have it.if you again see the same record as first release, you will need to have it.perhaps there exists a picture disc? a must have for a collector.you can easy say a addicted fan buys all the records which probably else will be copies on tape or mp3 (i see no difference between a tape and a mp3).i mean the stuff i bought from the beatles would have been enough for five...and i'm for sure not a exception, in case for the beatles there are millions who must have the records more then twice at home.is there any else to say?yeah, piracy is a crime...a nice crime!well perhaps the biggest fault of music industry was to make the CD so small <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />, there is no space for a really nice cover you must have, no space for a really nice picture disc. even if i owned "blues for allah" as picture CD, but it's not the same it's still a crappy CD, and if it's in the player you won't see the picture, it's not the same.the only thing which has made it worth to collect was the arab translation in the booklet.a CD you don't have to handle like a raw egg to preserve the quality, already this fact makes it crappy compared to a vinyl.how do we have cared about them, some sealed them in a Nitric atmosphere or did whatever, gold can't be more precious as a vinyl.digital music is "stinky" in some sort, it hasn't the same meaning anymore, but that's not the fault of sharing the music, we shared back then to.taped them and exchanged them, where exactly is the difference?anyway if you really liked the record the tape was never a replacement how good and virgin the vinyl you taped it from ever was.also the massive amount which is available makes all only crappy, if i guess how far i travelled sometimes for a record.today you can order it in the web, tomorrow you got the CD/DVD in your POBox, no matter how rare the vinyl was.if i look at all this, they have simply digged their own grave.if the offer is to big prices get to the ground, that's the rule of free market, nothing else.if everything is available everywhere to everyone, there is no need to collect anymore.you can't be proud of owning a CD's first release, there is no difference, not even a theoretical difference.they try and released gold plated CD's, some i bought back then but this can't even replace the feeling of a vinyl.they sell the DVD in 5.1 surround, but it neither replaces a first release of a vinyl, you can't collect this stuff, it has no worth, it's cheap crap.besides i hate this surround "wischi waschi", it's like a blurred picture compared to stereo, even mono will have more depth as all this.but the industry tells us: "you need at least a subwoofer (2.1) to get the real sound", what should i need bass from one channel? (i know vinyls have also the bass on the center channel, but this is a limitation of the vinyl and you couldn't say it HAS to be that way, if you ever heard a bass flipping around in space... in stereo space!)that's why some original mono records sounds far more fresh and have far more depth as even the recreated crappy stereo.perhaps you remember that strange psychedelic record of the "ceyleib people" i presented on the "pioneer musical..." it's printed on the cover STEREO, but in fact it's a mono record on two channels, a very funny thing to listen to. each channel has full depth, that's really exceptional, usually you hear only one channel, left or right, but when listen, especially if you don't know the record, you can get very surprised of it, at least all my friends was "trapped" by it.you lean back and listen, you will forget that there is only one channel sounding, somehow the sound has enough depth, suddenly they blend in the second channel, "oops what's that? where does that sound come from?" a comrade of mine once really stood up because he thought someone was entering the room.
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Potsmoke66
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RE: Pioneer Mods on SSC
here we go, a first "complete mod" to add to the "minimal install".it leaks still of a few things, but actually i haven't so much time and it works flawlessly (cross fingers) so why shouldn't i upload it.don't get nervous or in a hurry if something didn't works as expected or if you have questions, i'm not back before weekend (prob. Friday night).
MOD TAG
Mod category: Complete modMod name: FFEDate added: 2012/11/22Version: 1Valid for Alpha vers: alpha28 "minimal"Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/Y4pvRa[/url] info:ATTENTION!works only in conjunction with the "minimal install", (or you would have to disable certain scripts of the stock alpha28 yourself)Description/Preview:the idea behind this mod was to have a more FE2/FFE compliant game, of course it's still under construction (a second "Pioneer style mod" will follow)it includes all (close to) FE2/FFE ships we have and i added some well known systems of FE2/FFE to the mod.further some ripped music and sounds (to the "music" or the "chatter" it's NOT YET as i intented it, i will have to refine this, the music script has some heavy leaks, but it works)obviousely you won't start at "Epsilon" you will have "Gateway" as a second starting system.Lave is unchanged, but expect even little changes to that in future, of course only for this mod.also you won't start with a Eagle in Gateway, since the proper ship is missing, i simply took the "Sidie".all starting ships will have full hydrogene tanks far a maximum range right at start.(pay no attention to "attempt to redifine model pilot_1" this is due to the fact that the pilot sub-models get generated by a script now and i still don't know how to achieve that the "default pilot" will be generated only once in one gender, while all the rest would have two genders. if you like to change the default pilot, you would have to change "pilot_style.lua", it's to find in the topmost directory of the mod's zip. please forgive me also that the pilots still wear no helmets, this has delayed a little, since it works and other things, like to create this mod had priority. also certain ships might have the decals or other little things still in a wrong position, this because i changed the sub-models for them slightly, they are all centered in the centre of the used quad, instead as before on the lower left corner, but it will make it in future a little easier to place them, especially to rotate them to the proper angle of the underlayed surface)enough "bla, bla", now something to look at.Let's take a brief look at Gateway[attachment=1503:Bildschirmfoto 2012-11-22 um 00.30.49.png]Both systems Gateway and Alioth are generated, but i feel fine with them in this way (even in FFE only a handful is "hardcoded", Gateway is a generated system as even Alioth, Barnards Star or Epsilon Eridani would be one, i guess if i remember right only Sol, Ross154 & Lave are "hard coded" in FFE. but ok. "epsilon" i scripted as well as "barnards star", perhaps i let follow more. if one feels ross128 looks like a copy of FE2, it's not, it's a generated system <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> (except for the description i copied around) )[attachment=1505:Bildschirmfoto 2012-11-22 um 00.32.24.png][attachment=1506:Bildschirmfoto 2012-11-22 um 00.32.39.png][attachment=1504:Bildschirmfoto 2012-11-22 um 00.31.50.png]have phun!(hmm, i miss the recon missions of alpha28dev, sorry that i forgot to implement them here i would have liked to)oh, and i hope nobody will be angry if i used some FFED3D buildings, but i felt in this way it looks a little more homogeneous.REPORT IF YOU HAVE PROBLEMS WITH THE SEALED SPACEPORT, I HAVE HAD MASSIVE TROUBLES WITH IT AFTER I USED "dock one at a time please", I HAVE CHANGED IT BACK BUT STILL THERE COULD BE A PROBLEM; I HAVEN'T TESTED ALL POSSIBILITIES YET!more to this problem another time, but i feel there is a leak (now?) in "dock one at a time please", that's why also sometimes AI ships get stuck in the big crappy, at least i noticed that, and the same shit has happened to my sealed spaceport when i use "dock one at a time please".it uses now some complicated functions to grant the proper ship can dock/undock.the reason is simple:dynamic use of a collision mesh doesn't works anymore, docking target for bay2 to bay4 sometimes didn't get recognized since this.even "dock one at a time" doesn't helps, it should but something is wrong since this change.might be one missed it:[url]http://sdrv.ms/Y4pvRa[/url]
MOD TAG
Mod category: Complete modMod name: FFEDate added: 2012/11/22Version: 1Valid for Alpha vers: alpha28 "minimal"Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/Y4pvRa[/url] info:ATTENTION!works only in conjunction with the "minimal install", (or you would have to disable certain scripts of the stock alpha28 yourself)Description/Preview:the idea behind this mod was to have a more FE2/FFE compliant game, of course it's still under construction (a second "Pioneer style mod" will follow)it includes all (close to) FE2/FFE ships we have and i added some well known systems of FE2/FFE to the mod.further some ripped music and sounds (to the "music" or the "chatter" it's NOT YET as i intented it, i will have to refine this, the music script has some heavy leaks, but it works)obviousely you won't start at "Epsilon" you will have "Gateway" as a second starting system.Lave is unchanged, but expect even little changes to that in future, of course only for this mod.also you won't start with a Eagle in Gateway, since the proper ship is missing, i simply took the "Sidie".all starting ships will have full hydrogene tanks far a maximum range right at start.(pay no attention to "attempt to redifine model pilot_1" this is due to the fact that the pilot sub-models get generated by a script now and i still don't know how to achieve that the "default pilot" will be generated only once in one gender, while all the rest would have two genders. if you like to change the default pilot, you would have to change "pilot_style.lua", it's to find in the topmost directory of the mod's zip. please forgive me also that the pilots still wear no helmets, this has delayed a little, since it works and other things, like to create this mod had priority. also certain ships might have the decals or other little things still in a wrong position, this because i changed the sub-models for them slightly, they are all centered in the centre of the used quad, instead as before on the lower left corner, but it will make it in future a little easier to place them, especially to rotate them to the proper angle of the underlayed surface)enough "bla, bla", now something to look at.Let's take a brief look at Gateway[attachment=1503:Bildschirmfoto 2012-11-22 um 00.30.49.png]Both systems Gateway and Alioth are generated, but i feel fine with them in this way (even in FFE only a handful is "hardcoded", Gateway is a generated system as even Alioth, Barnards Star or Epsilon Eridani would be one, i guess if i remember right only Sol, Ross154 & Lave are "hard coded" in FFE. but ok. "epsilon" i scripted as well as "barnards star", perhaps i let follow more. if one feels ross128 looks like a copy of FE2, it's not, it's a generated system <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> (except for the description i copied around) )[attachment=1505:Bildschirmfoto 2012-11-22 um 00.32.24.png][attachment=1506:Bildschirmfoto 2012-11-22 um 00.32.39.png][attachment=1504:Bildschirmfoto 2012-11-22 um 00.31.50.png]have phun!(hmm, i miss the recon missions of alpha28dev, sorry that i forgot to implement them here i would have liked to)oh, and i hope nobody will be angry if i used some FFED3D buildings, but i felt in this way it looks a little more homogeneous.REPORT IF YOU HAVE PROBLEMS WITH THE SEALED SPACEPORT, I HAVE HAD MASSIVE TROUBLES WITH IT AFTER I USED "dock one at a time please", I HAVE CHANGED IT BACK BUT STILL THERE COULD BE A PROBLEM; I HAVEN'T TESTED ALL POSSIBILITIES YET!more to this problem another time, but i feel there is a leak (now?) in "dock one at a time please", that's why also sometimes AI ships get stuck in the big crappy, at least i noticed that, and the same shit has happened to my sealed spaceport when i use "dock one at a time please".it uses now some complicated functions to grant the proper ship can dock/undock.the reason is simple:dynamic use of a collision mesh doesn't works anymore, docking target for bay2 to bay4 sometimes didn't get recognized since this.even "dock one at a time" doesn't helps, it should but something is wrong since this change.might be one missed it:[url]http://sdrv.ms/Y4pvRa[/url]
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baobobafet
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- Joined: Thu Sep 06, 2012 4:56 pm
RE: Pioneer Mods on SSC
When I first heard the space music I thought you edited it out of a "Lost In Space" episode. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//dance.gif[/url] class='bbc_emoticon' alt=':dance:' /> Anyways, I love the B-Wing, it's always nice to have variety, I hope your Total Conversion T.C. Mod works out - don't get discouraged ( I like that you support small portable devices to play the game on)....Also, there may be many people who will still ONLY play the latest version of Pioneer with only ship modifications - so please don't forget them. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//biggrin.gif[/url] class='bbc_emoticon' alt=':biggrin:' />
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Potsmoke66
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RE: Pioneer Mods on SSC
in clear text,i should offer the updated models for a alpha-x as well---to my FE2/FFE mod, i encountered that my "sealed spaceport" still doesn't works.---actually this gives me a headake and i guess i have to remove it probably, because it won't work anymore, neither as "dock one at a time please" nor with any else method. don't ask me it wasn't my idea to "forbid" dynamic use of a collision check (which hasn't helped anything, except to make such impossible, hasn't helped even to save ONE frame per second. in despite of any theory that stands behind, the result is what counts to me, nothing else)."better", "state of the art", i don't mind.but "works", "works not", i mind much, no i don't mind much, it's the only thing that really counts to me.while further if there are modelers who have problems with the LMR or LUA, why don't ask "gernötli"? to eager or what?damned i'm not, and i never would be to eager to help one, "big" or "small".i would be pleased to help one getting a model running in pioneer in exactly the way he imagined it.but if no one asks, i can't help.might be some other reasons that stands behind...i guess if i would see all my broken models and wouldn't know that this isn't my fault, i would think "gernot is a idiot" (perhaps this was the goal?)that's why i usually NEVER listen to someone else as myself...to many people in this world do things sometimes only to hurt someone else, this is also experience of mine.why, i will never understand, even if i would live as long as "Lazarus Long" (1000 years).but one thing for sure, it's my decision not to be, it's the only way to counteract this.might be the "world is evil", i'm not, i don't have to be and there is NO excuse for doing so, neither for myself."under THIS sign be victorious!"don't tell me that this will be better in future, i won't believe it before i saw it. before i have made it proof myself (what i even don't understand and neither makes any sense to me, if there is somnething new and better ahead, why continously change the existng LMR? from my pov this makes no sense if a complete overhaul would be ahead. in the meaning of; i don't go and fix a motor if i'm up to replace it, i wouldn't even touch one screw of it, it makes no sense. evil part of me tells me: "it's a sort of vaporware, promised since a year but i never saw a glimpse of it". but well there is even another man inside of me and he still waits patiently. besides hmm... yet another experience of mine; if i don't see any further, ask someone "innocent" he might see what you aren't able to see because you are probably blinded by your own ideas).at least i imagine this as a hard thing to do, the LMR is vital i guess, it's seems to me it's not a thing like a motor that could be exchanged easy, more like a bodily organ, something that can't be replaced without changing the whole organism.Pioneer appears to me as based on geometry, if i like to change something on this, i have to change the whole thing, at least that's how i see it.if you disrespect just a tiny bit of what is given it will never workout well.we probably never reach the class of a $9mio production, but also i feel we haven't to.---nonetheless, like in any job i do, i will do my best.[attachment=1507:Bildschirmfoto 2012-11-24 um 17.25.52.png]this picture shows two things, first the proper (and somewhat changed) look of the ASP explorer, second something i miss in the windows build, the console window.it is a very handy thing to see possible errors or even text output if you work on a model or any else script (might be you like to check some variables).i have so far no more console output i the windows build even when i set "stdout = 0". but in certain cases it's far better to see this in the running game as to check "stdout" after closing. i.e. if i like to check the function of a spaceport, i need to see a output of the variables when the game runs, after shut down it didn't shows the same/all. when the game runs i can check if everything is called properly depending of course if i print them out, it makes it far easier to evaluate why or where something stucks.---fortunately i'm not the only one who makes errors <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />[attachment=1508:Bildschirmfoto 2012-11-24 um 18.34.37.png]
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fluffyfreak
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- Posts: 1292
- Joined: Sun Nov 27, 2016 12:55 pm
RE: Pioneer Mods on SSC
@gernotI get the feeling that you're saying something is broken, but it's so confusing I can't even begin to figure out what you're talking about!Please, short answers, very very short answers:What function is broken?
In what situation?
Do you have an example someone can test?
Andy
In what situation?
Do you have an example someone can test?
Andy
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Potsmoke66
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RE: Pioneer Mods on SSC
actually i'm not so sure myself...at least i got the station working again, but i can't tell right now if it works also in the described situation when you wait for the launch of a mission target.means if i'm still unable to launch then and if the doors still are steady open.but i can't give no warranty <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' /> in stupid situations it might happen you get locked in it, i know it can happen or has happened,probably it's safer now with "dock one at a time please" as before.assasination contracts are somehow unstable i feel, at least sometimes it's very similar like in good old FE2, the target isn't present, but perhaps that's in the "guts".
MOD TAG
Mod category: Complete modMod name: FFEDate added: 2012/11/26Version: 2Valid for Alpha vers: alpha28Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/YhFCuW[/url] info:should run now with a stock alpha28 Pioneer, changes the game a little closer to FFE/FE2,
MOD TAG
Mod category: SpacecraftMod name: Ships P66Date added: 2012/11/26Version: 1Valid for Alpha vers: alpha28Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/V6Qjje[/url] info:should run with a stock alpha28 Pioneer.updates all existing and adds some new ships from me, plus the required sub-models.some pilots, decals, or other details might be displaced.
MOD TAG
Mod category: Complete modMod name: FFEDate added: 2012/11/26Version: 2Valid for Alpha vers: alpha28Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/YhFCuW[/url] info:should run now with a stock alpha28 Pioneer, changes the game a little closer to FFE/FE2,
MOD TAG
Mod category: SpacecraftMod name: Ships P66Date added: 2012/11/26Version: 1Valid for Alpha vers: alpha28Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/V6Qjje[/url] info:should run with a stock alpha28 Pioneer.updates all existing and adds some new ships from me, plus the required sub-models.some pilots, decals, or other details might be displaced.
RE: Pioneer Mods on SSC
That looks really great! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />I'm going to test this with my modifiactions to the star halo and general glow shaders.
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Guest
RE: Pioneer Mods on SSC
Wow! Those cities are beautyful! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//yahoo.gif[/url] class='bbc_emoticon' alt=':yahoo:' />
RE: Pioneer Mods on SSC
Gernot, I'm trying to set up your minimal install. I don't see the replacement "pimodels.lua" in the ZIP. Is it missing?
RE: Pioneer Mods on SSC
I really liked the modification. Especially Cobra мк3. Saddens me that when buying a Cobra MK1, the game is broken.
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Potsmoke66
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RE: Pioneer Mods on SSC
@marcel,sorry, it was very minimalistic of me...i'm up to upload the complete data folder. edit: here it is, "alpha28 minimal (complete data folder)" [url]http://sdrv.ms/YRiAN8[/url] as long as you keep the by the minimal install unused "sub_models" folder, it should work with what's in a "maiden" alpha28.if you delete this folder, you would have to edit the "pimodels.lua" and remove or mark as comment the line, "load_lua(CurrentDirectory .. "/sub_models")" @sapog662if you really like to use it... i will take a look at her. ---
MOD TAG
Mod category: Complete modMod name: FFEDate added: 2012/11/26Version: 3Valid for Alpha vers: alpha28Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/TPgOqF[/url] info: not much changed, i left the altered factions in the mod this time, changed some fonts (sorry, if they didn't fit to well... yet)like the previous version it contains the "scout missions".there is a problem with these missions, they will fail if you select a multiple star system (e.g a "binary"). if your ears arent hurt enough,
MOD TAG
Mod category: Complete modMod name: FFEDate added: 2012/11/26Version: 3Valid for Alpha vers: alpha28Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/TPgOqF[/url] info: not much changed, i left the altered factions in the mod this time, changed some fonts (sorry, if they didn't fit to well... yet)like the previous version it contains the "scout missions".there is a problem with these missions, they will fail if you select a multiple star system (e.g a "binary"). if your ears arent hurt enough,
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Potsmoke66
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RE: Pioneer Mods on SSC
the alpha29 updated "FFE mod" will follow here soon, not many changes to the alpha28 vers., i only fixed it for alpha29 (...added the forgotten altered names generator). also ready to "test", the "retro sci-fi mod",of course both mods are still under cunstruction and miss prob. certain things.
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Potsmoke66
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RE: Pioneer Mods on SSC
MOD - retro sci-fi
MOD TAG
Mod category: complete modMod name: retro-scifi modDate added: 2012/12/24Version: 1Valid for Alpha vers: 29Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/YCZrgI[/url] info:flash is on his c(o)urse... the ship specs aren't balanced yet for this mod. [url][/url]
MOD TAG
Mod category: complete modMod name: retro-scifi modDate added: 2012/12/24Version: 1Valid for Alpha vers: 29Contributor: GernotFurther Info & discussion area: [url]http://spacesimcentr...er-mods-on-ssc/[/url] location: [url]http://sdrv.ms/YCZrgI[/url] info:flash is on his c(o)urse... the ship specs aren't balanced yet for this mod. [url][/url]